sin-2015/lensflare.h

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1999-04-22 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/lensflare.h $
// $Revision:: 9 $
// $Author:: Aldie $
// $Date:: 10/09/98 9:02p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/lensflare.h $
//
// 9 10/09/98 9:02p Aldie
// Lightstyle on lensflare from Lights
//
// 8 10/09/98 5:23p Aldie
// Added some new commands (lightstyle)
//
// 7 9/28/98 9:12p Markd
// Put in archive and unarchive functions
//
// 6 9/25/98 3:00p Aldie
// Prototypes
//
// 5 3/23/98 1:33p Jimdose
// Revamped event and command system
//
// 4 3/13/98 7:25p Aldie
// Updated lensflare to have dlights, color, and radius.
//
// 3 3/10/98 7:45p Aldie
//
// 2 3/06/98 7:16p Aldie
// First try at LensFlare.
//
// DESCRIPTION:LensFlare effect
//
#ifndef __LENSFLARE_H__
#define __LENSFLARE_H__
#include "g_local.h"
#include "entity.h"
class EXPORT_FROM_DLL LensFlare : public Entity
{
public:
CLASS_PROTOTYPE( LensFlare );
LensFlare( void );
void Activate( Event *ev );
void Deactivate( Event *ev );
void Lightstyle( Event *ev );
void SetLightstyle( Event *ev );
};
#endif /* lensflare.h */