//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/lensflare.h $ // $Revision:: 9 $ // $Author:: Aldie $ // $Date:: 10/09/98 9:02p $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/lensflare.h $ // // 9 10/09/98 9:02p Aldie // Lightstyle on lensflare from Lights // // 8 10/09/98 5:23p Aldie // Added some new commands (lightstyle) // // 7 9/28/98 9:12p Markd // Put in archive and unarchive functions // // 6 9/25/98 3:00p Aldie // Prototypes // // 5 3/23/98 1:33p Jimdose // Revamped event and command system // // 4 3/13/98 7:25p Aldie // Updated lensflare to have dlights, color, and radius. // // 3 3/10/98 7:45p Aldie // // 2 3/06/98 7:16p Aldie // First try at LensFlare. // // DESCRIPTION:LensFlare effect // #ifndef __LENSFLARE_H__ #define __LENSFLARE_H__ #include "g_local.h" #include "entity.h" class EXPORT_FROM_DLL LensFlare : public Entity { public: CLASS_PROTOTYPE( LensFlare ); LensFlare( void ); void Activate( Event *ev ); void Deactivate( Event *ev ); void Lightstyle( Event *ev ); void SetLightstyle( Event *ev ); }; #endif /* lensflare.h */