xmen/x_debug.c

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C
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2005-09-22 00:00:00 +00:00
void() xmen_monster_test =
{
if (cvar("coop") == 1)
{
self.classname = "xmen_wolverine";
xmen_wolverine();
}
else if (cvar("coop") == 2)
{
self.classname = "xmen_storm";
xmen_storm();
}
else if (cvar("coop") == 3)
{
self.classname = "xmen_cyclops";
xmen_cyclops();
}
else if (cvar("coop") == 4)
{
self.classname = "xmen_psylocke";
xmen_psylocke();
}
else if (cvar("coop") == 5)
{
self.classname = "xmen_angel";
xmen_angel();
}
else if (cvar("coop") == 6)
{
self.classname = "xmen_beast";
xmen_beast();
}
else if (cvar("coop") == 7)
{
self.classname = "xmen_gambit";
xmen_gambit();
}
else if (cvar("coop") == 8) {
self.map = "brown";
self.classname = "xmen_iceman";
xmen_iceman();
}
else if (cvar("coop") == 9)
{
self.classname = "xmen_bishop";
xmen_bishop();
}
else if (cvar("coop") == 10)
{
self.classname = "xmen_rogue";
xmen_rogue();
}
else if (cvar("coop") == 11)
{
self.classname = "xmen_cannonball";
xmen_cannonball();
}
else if (cvar("coop") == 12)
{
self.classname = "xmen_phoenix";
xmen_phoenix();
}
};