zmusic/source/zmusic/configuration.cpp

957 lines
30 KiB
C++

/*
** configuration.cpp
** Handle zmusic's configuration.
**
**---------------------------------------------------------------------------
** Copyright 2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifdef _WIN32
#include <Windows.h>
#include <mmsystem.h>
#endif
#include <algorithm>
#include "timidity/timidity.h"
#include "timiditypp/timidity.h"
#include "oplsynth/oplio.h"
#include "critsec.h"
#include "../../thirdparty/dumb/include/dumb.h"
#include "zmusic_internal.h"
#include "musinfo.h"
#include "midiconfig.h"
#include "mididevices/music_alsa_state.h"
struct Dummy
{
void ChangeSettingInt(const char*, int) {}
void ChangeSettingNum(const char*, double) {}
void ChangeSettingString(const char*, const char*) {}
};
#define devType() ((currSong)? (currSong)->GetDeviceType() : MDEV_DEFAULT)
MiscConfig miscConfig;
ZMusicCallbacks musicCallbacks;
class SoundFontWrapperInterface : public MusicIO::SoundFontReaderInterface
{
void* handle;
public:
SoundFontWrapperInterface(void* h)
{
handle = h;
}
struct MusicIO::FileInterface* open_file(const char* fn) override
{
auto rd = musicCallbacks.SF_OpenFile(handle, fn);
if (rd)
{
auto fr = new CustomFileReader(rd);
if (fr) fr->filename = fn? fn : "timidity.cfg";
return fr;
}
else return nullptr;
}
void add_search_path(const char* path) override
{
musicCallbacks.SF_AddToSearchPath(handle, path);
}
void close() override
{
musicCallbacks.SF_Close(handle);
delete this;
}
};
namespace MusicIO {
SoundFontReaderInterface* ClientOpenSoundFont(const char* name, int type)
{
if (!musicCallbacks.OpenSoundFont) return nullptr;
auto iface = musicCallbacks.OpenSoundFont(name, type);
if (!iface) return nullptr;
return new SoundFontWrapperInterface(iface);
}
}
void ZMusic_Print(int type, const char* msg, va_list args)
{
static char printbuf[4096];
vsnprintf(printbuf, 4096, msg, args);
if (musicCallbacks.MessageFunc)
{
musicCallbacks.MessageFunc(type, printbuf);
}
else fputs(printbuf, type >= ZMUSIC_MSG_WARNING ? stderr : stdout);
}
void ZMusic_Printf(int type, const char* msg, ...)
{
va_list ap;
va_start(ap, msg);
ZMusic_Print(type, msg, ap);
va_end(ap);
}
DLL_EXPORT void ZMusic_SetCallbacks(const ZMusicCallbacks* cb)
{
musicCallbacks = *cb;
// If not all these are set the sound font interface is not usable.
if (!cb->SF_AddToSearchPath || !cb->SF_OpenFile || !cb->SF_Close)
musicCallbacks.OpenSoundFont = nullptr;
}
DLL_EXPORT void ZMusic_SetGenMidi(const uint8_t* data)
{
#ifdef HAVE_OPL
memcpy(oplConfig.OPLinstruments, data, 175 * 36);
oplConfig.genmidiset = true;
#endif
}
DLL_EXPORT void ZMusic_SetWgOpn(const void* data, unsigned len)
{
#ifdef HAVE_OPN
opnConfig.default_bank.resize(len);
memcpy(opnConfig.default_bank.data(), data, len);
#endif
}
DLL_EXPORT void ZMusic_SetDmxGus(const void* data, unsigned len)
{
#ifdef HAVE_GUS
gusConfig.dmxgus.resize(len);
memcpy(gusConfig.dmxgus.data(), data, len);
#endif
}
int ZMusic_EnumerateMidiDevices()
{
#ifdef HAVE_SYSTEM_MIDI
#ifdef __linux__
auto & sequencer = AlsaSequencer::Get();
return sequencer.EnumerateDevices();
#elif _WIN32
// TODO: move the weird stuff from music_midi_base.cpp here, or at least to this lib and call it here
return {};
#endif
#else
return {};
#endif
}
struct MidiDeviceList
{
std::vector<ZMusicMidiOutDevice> devices;
~MidiDeviceList()
{
for (auto& device : devices)
{
free(device.Name);
}
}
void Build()
{
#ifdef HAVE_OPN
devices.push_back({ strdup("libOPN"), -8, MIDIDEV_FMSYNTH });
#endif
#ifdef HAVE_ADL
devices.push_back({ strdup("libADL"), -7, MIDIDEV_FMSYNTH });
#endif
#ifdef HAVE_WILDMIDI
devices.push_back({ strdup("WildMidi"), -6, MIDIDEV_SWSYNTH });
#endif
#ifdef HAVE_FLUIDSYNTH
devices.push_back({ strdup("FluidSynth"), -5, MIDIDEV_SWSYNTH });
#endif
#ifdef HAVE_GUS
devices.push_back({ strdup("GUS Emulation"), -4, MIDIDEV_SWSYNTH });
#endif
#ifdef HAVE_OPL
devices.push_back({ strdup("OPL Synth Emulation"), -3, MIDIDEV_FMSYNTH });
#endif
#ifdef HAVE_TIMIDITY
devices.push_back({ strdup("TiMidity++"), -2, MIDIDEV_SWSYNTH });
#endif
#ifdef HAVE_SYSTEM_MIDI
#ifdef __linux__
auto& sequencer = AlsaSequencer::Get();
sequencer.EnumerateDevices();
auto& dev = sequencer.GetInternalDevices();
for (auto& d : dev)
{
ZMusicMidiOutDevice mdev = { strdup(d.Name.c_str()), d.ID, MIDIDEV_MAPPER }; // fixme: Correctly determine the type of the device.
devices.push_back(mdev);
}
#elif _WIN32
UINT nummididevices = midiOutGetNumDevs();
for (uint32_t id = 0; id < nummididevices; ++id)
{
MIDIOUTCAPSW caps;
MMRESULT res;
res = midiOutGetDevCapsW(id, &caps, sizeof(caps));
if (res == MMSYSERR_NOERROR)
{
auto len = wcslen(caps.szPname);
int size_needed = WideCharToMultiByte(CP_UTF8, 0, caps.szPname, (int)len, nullptr, 0, nullptr, nullptr);
char* outbuf = (char*)malloc(size_needed + 1);
WideCharToMultiByte(CP_UTF8, 0, caps.szPname, (int)len, outbuf, size_needed, nullptr, nullptr);
outbuf[size_needed] = 0;
ZMusicMidiOutDevice mdev = { outbuf, int(id), caps.wTechnology };
devices.push_back(mdev);
}
}
#endif
#endif
}
};
static MidiDeviceList devlist;
DLL_EXPORT const ZMusicMidiOutDevice* ZMusic_GetMidiDevices(int* pAmount)
{
if (devlist.devices.size() == 0) devlist.Build();
if (pAmount) *pAmount = (int)devlist.devices.size();
return devlist.devices.data();
}
template<class valtype>
void ChangeAndReturn(valtype &variable, valtype value, valtype *realv)
{
variable = value;
if (realv) *realv = value;
}
#define FLUID_CHORUS_MOD_SINE 0
#define FLUID_CHORUS_MOD_TRIANGLE 1
#define FLUID_CHORUS_DEFAULT_TYPE FLUID_CHORUS_MOD_SINE
#ifdef HAVE_TIMIDITY
//==========================================================================
//
// Timidity++ uses a static global set of configuration variables.
// THese can be changed live while the synth is playing but need synchronization.
//
// Currently the synth is not reentrant due to this and a handful
// of other global variables.
//
//==========================================================================
template<class T> void ChangeVarSync(T& var, T value)
{
std::lock_guard<FCriticalSection> lock(TimidityPlus::ConfigMutex);
var = value;
}
//==========================================================================
//
// Timidity++ reverb is a bit more complicated because it is two properties in one value.
//
//==========================================================================
/*
* reverb=0 no reverb 0
* reverb=1 old reverb 1
* reverb=1,n set reverb level to n (-1 to -127)
* reverb=2 "global" old reverb 2
* reverb=2,n set reverb level to n (-1 to -127) - 128
* reverb=3 new reverb 3
* reverb=3,n set reverb level to n (-1 to -127) - 256
* reverb=4 "global" new reverb 4
* reverb=4,n set reverb level to n (-1 to -127) - 384
*/
static int local_timidity_reverb_level;
static int local_timidity_reverb;
static void TimidityPlus_SetReverb()
{
int value = 0;
int mode = local_timidity_reverb;
int level = local_timidity_reverb_level;
if (mode == 0 || level == 0) value = mode;
else value = (mode - 1) * -128 - level;
ChangeVarSync(TimidityPlus::timidity_reverb, value);
}
#endif
//==========================================================================
//
// change an integer value
//
//==========================================================================
DLL_EXPORT zmusic_bool ChangeMusicSettingInt(EZMusicIntConfigKey key, MusInfo *currSong, int value, int *pRealValue)
{
switch (key)
{
default:
return false;
#ifdef HAVE_ADL
case zmusic_adl_chips_count:
ChangeAndReturn(adlConfig.adl_chips_count, value, pRealValue);
return devType() == MDEV_ADL;
case zmusic_adl_emulator_id:
ChangeAndReturn(adlConfig.adl_emulator_id, value, pRealValue);
return devType() == MDEV_ADL;
case zmusic_adl_run_at_pcm_rate:
ChangeAndReturn(adlConfig.adl_run_at_pcm_rate, value, pRealValue);
return devType() == MDEV_ADL;
case zmusic_adl_fullpan:
ChangeAndReturn(adlConfig.adl_fullpan, value, pRealValue);
return devType() == MDEV_ADL;
case zmusic_adl_bank:
ChangeAndReturn(adlConfig.adl_bank, value, pRealValue);
return devType() == MDEV_ADL;
case zmusic_adl_use_custom_bank:
ChangeAndReturn(adlConfig.adl_use_custom_bank, value, pRealValue);
return devType() == MDEV_ADL;
case zmusic_adl_volume_model:
ChangeAndReturn(adlConfig.adl_volume_model, value, pRealValue);
return devType() == MDEV_ADL;
#endif
case zmusic_fluid_reverb:
if (currSong != NULL)
currSong->ChangeSettingInt("fluidsynth.synth.reverb.active", value);
ChangeAndReturn(fluidConfig.fluid_reverb, value, pRealValue);
return false;
case zmusic_fluid_chorus:
if (currSong != NULL)
currSong->ChangeSettingInt("fluidsynth.synth.chorus.active", value);
ChangeAndReturn(fluidConfig.fluid_chorus, value, pRealValue);
return false;
case zmusic_fluid_voices:
if (value < 16)
value = 16;
else if (value > 4096)
value = 4096;
if (currSong != NULL)
currSong->ChangeSettingInt("fluidsynth.synth.polyphony", value);
ChangeAndReturn(fluidConfig.fluid_voices, value, pRealValue);
return false;
case zmusic_fluid_interp:
// Values are: 0 = FLUID_INTERP_NONE
// 1 = FLUID_INTERP_LINEAR
// 4 = FLUID_INTERP_4THORDER (the FluidSynth default)
// 7 = FLUID_INTERP_7THORDER
// (And here I thought it was just a linear list.)
// Round undefined values to the nearest valid one.
if (value < 0)
value = 0;
else if (value == 2)
value = 1;
else if (value == 3 || value == 5)
value = 4;
else if (value == 6 || value > 7)
value = 7;
if (currSong != NULL)
currSong->ChangeSettingInt("fluidsynth.synth.interpolation", value);
ChangeAndReturn(fluidConfig.fluid_interp, value, pRealValue);
return false;
case zmusic_fluid_samplerate:
// This will only take effect for the next song. (Q: Is this even needed?)
ChangeAndReturn(fluidConfig.fluid_samplerate, std::max<int>(value, 0), pRealValue);
return false;
// I don't know if this setting even matters for us, since we aren't letting
// FluidSynth drives its own output.
case zmusic_fluid_threads:
if (value < 1)
value = 1;
else if (value > 256)
value = 256;
ChangeAndReturn(fluidConfig.fluid_threads, value, pRealValue);
return false;
case zmusic_fluid_chorus_voices:
if (value < 0)
value = 0;
else if (value > 99)
value = 99;
if (currSong != NULL)
currSong->ChangeSettingNum("fluidsynth.z.chorus", value);
ChangeAndReturn(fluidConfig.fluid_chorus_voices, value, pRealValue);
return false;
case zmusic_fluid_chorus_type:
if (value != FLUID_CHORUS_MOD_SINE && value != FLUID_CHORUS_MOD_TRIANGLE)
value = FLUID_CHORUS_DEFAULT_TYPE;
if (currSong != NULL)
currSong->ChangeSettingNum("fluidsynth.z.chorus", value); // Uses float to simplify the checking code in the renderer.
ChangeAndReturn(fluidConfig.fluid_chorus_type, value, pRealValue);
return false;
#ifdef HAVE_OPL
case zmusic_opl_numchips:
if (value <= 0)
value = 1;
else if (value > MAXOPL2CHIPS)
value = MAXOPL2CHIPS;
if (currSong != NULL)
currSong->ChangeSettingInt("opl.numchips", value);
ChangeAndReturn(oplConfig.numchips, value, pRealValue);
return false;
case zmusic_opl_core:
if (value < 0) value = 0;
else if (value > 3) value = 3;
ChangeAndReturn(oplConfig.core, value, pRealValue);
return devType() == MDEV_OPL;
case zmusic_opl_fullpan:
ChangeAndReturn(oplConfig.fullpan, value, pRealValue);
return false;
#endif
#ifdef HAVE_OPN
case zmusic_opn_chips_count:
ChangeAndReturn(opnConfig.opn_chips_count, value, pRealValue);
return devType() == MDEV_OPN;
case zmusic_opn_emulator_id:
ChangeAndReturn(opnConfig.opn_emulator_id, value, pRealValue);
return devType() == MDEV_OPN;
case zmusic_opn_run_at_pcm_rate:
ChangeAndReturn(opnConfig.opn_run_at_pcm_rate, value, pRealValue);
return devType() == MDEV_OPN;
case zmusic_opn_fullpan:
ChangeAndReturn(opnConfig.opn_fullpan, value, pRealValue);
return devType() == MDEV_OPN;
case zmusic_opn_use_custom_bank:
ChangeAndReturn(opnConfig.opn_use_custom_bank, value, pRealValue);
return devType() == MDEV_OPN;
#endif
#ifdef HAVE_GUS
case zmusic_gus_dmxgus:
ChangeAndReturn(gusConfig.gus_dmxgus, value, pRealValue);
return devType() == MDEV_GUS;
case zmusic_gus_midi_voices:
ChangeAndReturn(gusConfig.midi_voices, value, pRealValue);
return devType() == MDEV_GUS;
case zmusic_gus_memsize:
ChangeAndReturn(gusConfig.gus_memsize, value, pRealValue);
return devType() == MDEV_GUS && gusConfig.gus_dmxgus;
#endif
#ifdef HAVE_TIMIDITY
case zmusic_timidity_modulation_wheel:
ChangeVarSync(TimidityPlus::timidity_modulation_wheel, value);
if (pRealValue) *pRealValue = value;
return false;
case zmusic_timidity_portamento:
ChangeVarSync(TimidityPlus::timidity_portamento, value);
if (pRealValue) *pRealValue = value;
return false;
case zmusic_timidity_reverb:
if (value < 0 || value > 4) value = 0;
else TimidityPlus_SetReverb();
local_timidity_reverb = value;
if (pRealValue) *pRealValue = value;
return false;
case zmusic_timidity_reverb_level:
if (value < 0 || value > 127) value = 0;
else TimidityPlus_SetReverb();
local_timidity_reverb_level = value;
if (pRealValue) *pRealValue = value;
return false;
case zmusic_timidity_chorus:
ChangeVarSync(TimidityPlus::timidity_chorus, value);
if (pRealValue) *pRealValue = value;
return false;
case zmusic_timidity_surround_chorus:
ChangeVarSync(TimidityPlus::timidity_surround_chorus, value);
if (pRealValue) *pRealValue = value;
return devType() == MDEV_TIMIDITY;
case zmusic_timidity_channel_pressure:
ChangeVarSync(TimidityPlus::timidity_channel_pressure, value);
if (pRealValue) *pRealValue = value;
return false;
case zmusic_timidity_lpf_def:
ChangeVarSync(TimidityPlus::timidity_lpf_def, value);
if (pRealValue) *pRealValue = value;
return false;
case zmusic_timidity_temper_control:
ChangeVarSync(TimidityPlus::timidity_temper_control, value);
if (pRealValue) *pRealValue = value;
return false;
case zmusic_timidity_modulation_envelope:
ChangeVarSync(TimidityPlus::timidity_modulation_envelope, value);
if (pRealValue) *pRealValue = value;
return devType() == MDEV_TIMIDITY;
case zmusic_timidity_overlap_voice_allow:
ChangeVarSync(TimidityPlus::timidity_overlap_voice_allow, value);
if (pRealValue) *pRealValue = value;
return false;
case zmusic_timidity_drum_effect:
ChangeVarSync(TimidityPlus::timidity_drum_effect, value);
if (pRealValue) *pRealValue = value;
return false;
case zmusic_timidity_pan_delay:
ChangeVarSync(TimidityPlus::timidity_pan_delay, value);
if (pRealValue) *pRealValue = value;
return false;
case zmusic_timidity_key_adjust:
if (value < -24) value = -24;
else if (value > 24) value = 24;
ChangeVarSync(TimidityPlus::timidity_key_adjust, value);
if (pRealValue) *pRealValue = value;
return false;
#endif
#ifdef HAVE_WILDMIDI
case zmusic_wildmidi_reverb:
if (currSong != NULL)
currSong->ChangeSettingInt("wildmidi.reverb", value);
wildMidiConfig.reverb = value;
if (pRealValue) *pRealValue = value;
return false;
case zmusic_wildmidi_enhanced_resampling:
if (currSong != NULL)
currSong->ChangeSettingInt("wildmidi.resampling", value);
wildMidiConfig.enhanced_resampling = value;
if (pRealValue) *pRealValue = value;
return false;
#endif
case zmusic_snd_midiprecache:
ChangeAndReturn(miscConfig.snd_midiprecache, value, pRealValue);
return false;
case zmusic_snd_streambuffersize:
if (value < 16)
{
value = 16;
}
else if (value > 1024)
{
value = 1024;
}
ChangeAndReturn(miscConfig.snd_streambuffersize, value, pRealValue);
return false;
case zmusic_mod_samplerate:
ChangeAndReturn(dumbConfig.mod_samplerate, value, pRealValue);
return false;
case zmusic_mod_volramp:
ChangeAndReturn(dumbConfig.mod_volramp, value, pRealValue);
return false;
case zmusic_mod_interp:
ChangeAndReturn(dumbConfig.mod_interp, value, pRealValue);
return false;
case zmusic_mod_autochip:
ChangeAndReturn(dumbConfig.mod_autochip, value, pRealValue);
return false;
case zmusic_mod_autochip_size_force:
ChangeAndReturn(dumbConfig.mod_autochip_size_force, value, pRealValue);
return false;
case zmusic_mod_autochip_size_scan:
ChangeAndReturn(dumbConfig.mod_autochip_size_scan, value, pRealValue);
return false;
case zmusic_mod_autochip_scan_threshold:
ChangeAndReturn(dumbConfig.mod_autochip_scan_threshold, value, pRealValue);
return false;
case zmusic_snd_mididevice:
{
bool change = miscConfig.snd_mididevice != value;
miscConfig.snd_mididevice = value;
return change;
}
case zmusic_snd_outputrate:
miscConfig.snd_outputrate = value;
return false;
}
return false;
}
DLL_EXPORT zmusic_bool ChangeMusicSettingFloat(EZMusicFloatConfigKey key, MusInfo* currSong, float value, float *pRealValue)
{
switch (key)
{
default:
return false;
case zmusic_fluid_gain:
if (value < 0)
value = 0;
else if (value > 10)
value = 10;
if (currSong != NULL)
currSong->ChangeSettingNum("fluidsynth.synth.gain", value);
ChangeAndReturn(fluidConfig.fluid_gain, value, pRealValue);
return false;
case zmusic_fluid_reverb_roomsize:
if (value < 0)
value = 0;
else if (value > 1.2f)
value = 1.2f;
if (currSong != NULL)
currSong->ChangeSettingNum("fluidsynth.z.reverb", value);
ChangeAndReturn(fluidConfig.fluid_reverb_roomsize, value, pRealValue);
return false;
case zmusic_fluid_reverb_damping:
if (value < 0)
value = 0;
else if (value > 1)
value = 1;
if (currSong != NULL)
currSong->ChangeSettingNum("fluidsynth.z.reverb", value);
ChangeAndReturn(fluidConfig.fluid_reverb_damping, value, pRealValue);
return false;
case zmusic_fluid_reverb_width:
if (value < 0)
value = 0;
else if (value > 100)
value = 100;
if (currSong != NULL)
currSong->ChangeSettingNum("fluidsynth.z.reverb", value);
ChangeAndReturn(fluidConfig.fluid_reverb_width, value, pRealValue);
return false;
case zmusic_fluid_reverb_level:
if (value < 0)
value = 0;
else if (value > 1)
value = 1;
if (currSong != NULL)
currSong->ChangeSettingNum("fluidsynth.z.reverb", value);
ChangeAndReturn(fluidConfig.fluid_reverb_level, value, pRealValue);
return false;
case zmusic_fluid_chorus_level:
if (value < 0)
value = 0;
else if (value > 1)
value = 1;
if (currSong != NULL)
currSong->ChangeSettingNum("fluidsynth.z.chorus", value);
ChangeAndReturn(fluidConfig.fluid_chorus_level, value, pRealValue);
return false;
case zmusic_fluid_chorus_speed:
if (value < 0.29f)
value = 0.29f;
else if (value > 5)
value = 5;
if (currSong != NULL)
currSong->ChangeSettingNum("fluidsynth.z.chorus", value);
ChangeAndReturn(fluidConfig.fluid_chorus_speed, value, pRealValue);
return false;
// depth is in ms and actual maximum depends on the sample rate
case zmusic_fluid_chorus_depth:
if (value < 0)
value = 0;
else if (value > 21)
value = 21;
if (currSong != NULL)
currSong->ChangeSettingNum("fluidsynth.z.chorus", value);
ChangeAndReturn(fluidConfig.fluid_chorus_depth, value, pRealValue);
return false;
#ifdef HAVE_TIMIDITY
case zmusic_timidity_drum_power:
if (value < 0) value = 0;
else if (value > MAX_AMPLIFICATION / 100.f) value = MAX_AMPLIFICATION / 100.f;
ChangeVarSync(TimidityPlus::timidity_drum_power, value);
if (pRealValue) *pRealValue = value;
return false;
// For testing mainly.
case zmusic_timidity_tempo_adjust:
if (value < 0.25) value = 0.25;
else if (value > 10) value = 10;
ChangeVarSync(TimidityPlus::timidity_tempo_adjust, value);
if (pRealValue) *pRealValue = value;
return false;
case zmusic_timidity_min_sustain_time:
if (value < 0) value = 0;
ChangeVarSync(TimidityPlus::min_sustain_time, value);
if (pRealValue) *pRealValue = value;
return false;
#endif
case zmusic_gme_stereodepth:
if (currSong != nullptr)
currSong->ChangeSettingNum("GME.stereodepth", value);
ChangeAndReturn(miscConfig.gme_stereodepth, value, pRealValue);
return false;
case zmusic_mod_dumb_mastervolume:
if (value < 0) value = 0;
ChangeAndReturn(dumbConfig.mod_dumb_mastervolume, value, pRealValue);
return false;
case zmusic_snd_musicvolume:
miscConfig.snd_musicvolume = value;
return false;
case zmusic_relative_volume:
miscConfig.relative_volume = value;
return false;
case zmusic_snd_mastervolume:
miscConfig.snd_mastervolume = value;
return false;
}
return false;
}
DLL_EXPORT zmusic_bool ChangeMusicSettingString(EZMusicStringConfigKey key, MusInfo* currSong, const char *value)
{
switch (key)
{
default:
return false;
#ifdef HAVE_ADL
case zmusic_adl_custom_bank:
adlConfig.adl_custom_bank = value;
return devType() == MDEV_ADL;
#endif
case zmusic_fluid_lib:
fluidConfig.fluid_lib = value;
return false; // only takes effect for next song.
case zmusic_fluid_patchset:
fluidConfig.fluid_patchset = value;
#ifdef HAVE_TIMIDITY
if (timidityConfig.timidity_config.empty()) timidityConfig.timidity_config = value; // Also use for Timidity++ if nothing has been set.
#endif
return devType() == MDEV_FLUIDSYNTH;
#ifdef HAVE_OPN
case zmusic_opn_custom_bank:
opnConfig.opn_custom_bank = value;
return devType() == MDEV_OPN && opnConfig.opn_use_custom_bank;
#endif
#ifdef HAVE_GUS
case zmusic_gus_config:
gusConfig.gus_config = value;
return devType() == MDEV_GUS;
#endif
#ifdef HAVE_GUS
case zmusic_gus_patchdir:
gusConfig.gus_patchdir = value;
return devType() == MDEV_GUS && gusConfig.gus_dmxgus;
#endif
#ifdef HAVE_TIMIDITY
case zmusic_timidity_config:
timidityConfig.timidity_config = value;
return devType() == MDEV_TIMIDITY;
#endif
#ifdef HAVE_WILDMIDI
case zmusic_wildmidi_config:
wildMidiConfig.config = value;
return devType() == MDEV_TIMIDITY;
#endif
}
return false;
}
static ZMusicConfigurationSetting config[] = {
#ifdef HAVE_ADL
{"zmusic_adl_chips_count", zmusic_adl_chips_count, ZMUSIC_VAR_INT, 5},
{"zmusic_adl_emulator_id", zmusic_adl_emulator_id, ZMUSIC_VAR_INT, 0},
{"zmusic_adl_run_at_pcm_rate", zmusic_adl_run_at_pcm_rate, ZMUSIC_VAR_BOOL, 0},
{"zmusic_adl_fullpan", zmusic_adl_fullpan, ZMUSIC_VAR_BOOL, 1},
{"zmusic_adl_bank", zmusic_adl_bank, ZMUSIC_VAR_INT, 14},
{"zmusic_adl_use_custom_bank", zmusic_adl_use_custom_bank, ZMUSIC_VAR_BOOL, 0},
{"zmusic_adl_volume_model", zmusic_adl_volume_model, ZMUSIC_VAR_INT, 3},
{"zmusic_adl_custom_bank", zmusic_adl_custom_bank, ZMUSIC_VAR_STRING, 0},
#endif
{"zmusic_fluid_reverb", zmusic_fluid_reverb, ZMUSIC_VAR_BOOL, 0},
{"zmusic_fluid_chorus", zmusic_fluid_chorus, ZMUSIC_VAR_BOOL, 0},
{"zmusic_fluid_voices", zmusic_fluid_voices, ZMUSIC_VAR_INT, 128},
{"zmusic_fluid_interp", zmusic_fluid_interp, ZMUSIC_VAR_INT, 1},
{"zmusic_fluid_samplerate", zmusic_fluid_samplerate, ZMUSIC_VAR_INT, 0},
{"zmusic_fluid_threads", zmusic_fluid_threads, ZMUSIC_VAR_INT, 1},
{"zmusic_fluid_chorus_voices", zmusic_fluid_chorus_voices, ZMUSIC_VAR_INT, 3},
{"zmusic_fluid_chorus_type", zmusic_fluid_chorus_type, ZMUSIC_VAR_INT, 0},
{"zmusic_fluid_gain", zmusic_fluid_gain, ZMUSIC_VAR_FLOAT, 0},
{"zmusic_fluid_reverb_roomsize", zmusic_fluid_reverb_roomsize, ZMUSIC_VAR_FLOAT, 0.75f},
{"zmusic_fluid_reverb_damping", zmusic_fluid_reverb_damping, ZMUSIC_VAR_FLOAT, 0.23f},
{"zmusic_fluid_reverb_width", zmusic_fluid_reverb_width, ZMUSIC_VAR_FLOAT, 0.75f},
{"zmusic_fluid_reverb_level", zmusic_fluid_reverb_level, ZMUSIC_VAR_FLOAT, 0.57f},
{"zmusic_fluid_chorus_level", zmusic_fluid_chorus_level, ZMUSIC_VAR_FLOAT, 1.2f},
{"zmusic_fluid_chorus_speed", zmusic_fluid_chorus_speed, ZMUSIC_VAR_FLOAT, 0.3f},
{"zmusic_fluid_chorus_depth", zmusic_fluid_chorus_depth, ZMUSIC_VAR_FLOAT, 8},
{"zmusic_fluid_lib", zmusic_fluid_lib, ZMUSIC_VAR_STRING, 0},
#ifdef HAVE_OPL
{"zmusic_opl_numchips", zmusic_opl_numchips, ZMUSIC_VAR_INT, 2},
{"zmusic_opl_core", zmusic_opl_core, ZMUSIC_VAR_INT, 0},
{"zmusic_opl_fullpan", zmusic_opl_fullpan, ZMUSIC_VAR_BOOL, 1},
#endif
#ifdef HAVE_OPN
{"zmusic_opn_chips_count", zmusic_opn_chips_count, ZMUSIC_VAR_INT, 8},
{"zmusic_opn_emulator_id", zmusic_opn_emulator_id, ZMUSIC_VAR_INT, 0},
{"zmusic_opn_run_at_pcm_rate", zmusic_opn_run_at_pcm_rate, ZMUSIC_VAR_BOOL, 0},
{"zmusic_opn_fullpan", zmusic_opn_fullpan, ZMUSIC_VAR_BOOL, 2},
{"zmusic_opn_use_custom_bank", zmusic_opn_use_custom_bank, ZMUSIC_VAR_BOOL, 0},
{"zmusic_opn_custom_bank", zmusic_opn_custom_bank, ZMUSIC_VAR_STRING, 0},
#endif
#ifdef HAVE_GUS
{"zmusic_gus_dmxgus", zmusic_gus_dmxgus, ZMUSIC_VAR_BOOL, 0},
{"zmusic_gus_midi_voices", zmusic_gus_midi_voices, ZMUSIC_VAR_INT, 32},
{"zmusic_gus_memsize", zmusic_gus_memsize, ZMUSIC_VAR_INT, 0},
{"zmusic_gus_config", zmusic_gus_config, ZMUSIC_VAR_STRING, 0},
{"zmusic_gus_patchdir", zmusic_gus_patchdir, ZMUSIC_VAR_STRING, 0},
#endif
#ifdef HAVE_TIMIDITY
{"zmusic_timidity_modulation_wheel", zmusic_timidity_modulation_wheel, ZMUSIC_VAR_BOOL, 1},
{"zmusic_timidity_portamento", zmusic_timidity_portamento, ZMUSIC_VAR_BOOL, 0},
{"zmusic_timidity_reverb", zmusic_timidity_reverb, ZMUSIC_VAR_INT, 0},
{"zmusic_timidity_reverb_level", zmusic_timidity_reverb_level, ZMUSIC_VAR_INT, 0},
{"zmusic_timidity_chorus", zmusic_timidity_chorus, ZMUSIC_VAR_BOOL, 0},
{"zmusic_timidity_surround_chorus", zmusic_timidity_surround_chorus, ZMUSIC_VAR_BOOL, 0},
{"zmusic_timidity_channel_pressure", zmusic_timidity_channel_pressure, ZMUSIC_VAR_BOOL, 0},
{"zmusic_timidity_lpf_def", zmusic_timidity_lpf_def, ZMUSIC_VAR_BOOL, 1},
{"zmusic_timidity_temper_control", zmusic_timidity_temper_control, ZMUSIC_VAR_BOOL, 1},
{"zmusic_timidity_modulation_envelope", zmusic_timidity_modulation_envelope, ZMUSIC_VAR_BOOL, 1},
{"zmusic_timidity_overlap_voice_allow", zmusic_timidity_overlap_voice_allow, ZMUSIC_VAR_BOOL, 1},
{"zmusic_timidity_drum_effect", zmusic_timidity_drum_effect, ZMUSIC_VAR_BOOL, 0},
{"zmusic_timidity_pan_delay", zmusic_timidity_pan_delay, ZMUSIC_VAR_BOOL, 0},
{"zmusic_timidity_key_adjust", zmusic_timidity_key_adjust, ZMUSIC_VAR_INT, 0},
{"zmusic_timidity_drum_power", zmusic_timidity_drum_power, ZMUSIC_VAR_FLOAT, 1},
{"zmusic_timidity_tempo_adjust", zmusic_timidity_tempo_adjust, ZMUSIC_VAR_FLOAT, 1},
{"zmusic_timidity_min_sustain_time", zmusic_timidity_min_sustain_time, ZMUSIC_VAR_FLOAT, 5000},
{"zmusic_timidity_config", zmusic_timidity_config, ZMUSIC_VAR_STRING, 0},
#endif
#ifdef HAVE_WILDMIDI
{"zmusic_wildmidi_reverb", zmusic_wildmidi_reverb, ZMUSIC_VAR_BOOL, 0},
{"zmusic_wildmidi_enhanced_resampling", zmusic_wildmidi_enhanced_resampling, ZMUSIC_VAR_BOOL, 1},
{"zmusic_wildmidi_config", zmusic_wildmidi_config, ZMUSIC_VAR_STRING, 0},
#endif
{"zmusic_mod_samplerate", zmusic_mod_samplerate, ZMUSIC_VAR_INT, 0},
{"zmusic_mod_volramp", zmusic_mod_volramp, ZMUSIC_VAR_INT, 2},
{"zmusic_mod_interp", zmusic_mod_interp, ZMUSIC_VAR_BOOL, 2},
{"zmusic_mod_autochip", zmusic_mod_autochip, ZMUSIC_VAR_BOOL, 0},
{"zmusic_mod_autochip_size_force", zmusic_mod_autochip_size_force, ZMUSIC_VAR_INT, 100},
{"zmusic_mod_autochip_size_scan", zmusic_mod_autochip_size_scan, ZMUSIC_VAR_INT, 500},
{"zmusic_mod_autochip_scan_threshold", zmusic_mod_autochip_scan_threshold, ZMUSIC_VAR_INT, 12},
{"zmusic_mod_dumb_mastervolume", zmusic_mod_dumb_mastervolume, ZMUSIC_VAR_FLOAT, 1},
{"zmusic_gme_stereodepth", zmusic_gme_stereodepth, ZMUSIC_VAR_FLOAT, 0},
{"zmusic_snd_midiprecache", zmusic_snd_midiprecache, ZMUSIC_VAR_BOOL, 1},
{"zmusic_snd_streambuffersize", zmusic_snd_streambuffersize, ZMUSIC_VAR_INT, 64},
{"zmusic_snd_mididevice", zmusic_snd_mididevice, ZMUSIC_VAR_INT, 0},
{"zmusic_snd_outputrate", zmusic_snd_outputrate, ZMUSIC_VAR_INT, 44100},
{"zmusic_snd_musicvolume", zmusic_snd_musicvolume, ZMUSIC_VAR_FLOAT, 1},
{"zmusic_relative_volume", zmusic_relative_volume, ZMUSIC_VAR_FLOAT, 1},
{"zmusic_snd_mastervolume", zmusic_snd_mastervolume, ZMUSIC_VAR_FLOAT, 1},
{}
};
DLL_EXPORT const ZMusicConfigurationSetting* ZMusic_GetConfiguration()
{
return config;
}