zmusic/thirdparty/opnmidi/opnmidi_cvt.hpp
Wohlstand faa997b986 Updated libOPNMIDI to 1.5.1
Changelog:
 * Added an ability to disable the automatical arpeggio
 * Updated the GENS chip emulator from the 2.10 into GS/II (thanks to @freq-mod for the help)
 * Added an ability to set number of loops
 * Added an ability to disable/enable playing of selected MIDI channels
 * Fixed memory damages and crashes while playing XMI files
 * Added the chip channels allocation mode option
 * Fixed the playback of multi-song XMI files
 * Added an ability to switch the XMI song on the fly

And also:
 * Fixed the work on big endian processors
 * Fixed ARM64 build on some platforms
 * Improved support of the EA-MUS files (Thanks to [dashodanger](https://github.com/dashodanger))
 * Fixed crash on attempt to change the volume of a blank note
2023-01-02 08:11:31 +01:00

82 lines
3 KiB
C++

/*
* libOPNMIDI is a free Software MIDI synthesizer library with OPN2 (YM2612) emulation
*
* MIDI parser and player (Original code from ADLMIDI): Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
* ADLMIDI Library API: Copyright (c) 2015-2022 Vitaly Novichkov <admin@wohlnet.ru>
*
* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
* http://iki.fi/bisqwit/source/adlmidi.html
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "opnbank.h"
template <class WOPNI>
static void cvt_generic_to_FMIns(OpnInstMeta &ins, const WOPNI &in)
{
ins.drumTone = in.percussion_key_number;
ins.flags = in.inst_flags;
/* Junk, delete later */
ins.voice2_fine_tune = 0.0;
/* Junk, delete later */
ins.op[0].fbalg = in.fbalg;
ins.op[0].lfosens = in.lfosens;
ins.op[0].noteOffset = in.note_offset;
ins.midiVelocityOffset = in.midi_velocity_offset;
for(size_t op = 0; op < 4; op++)
{
ins.op[0].OPS[op].data[0] = in.operators[op].dtfm_30;
ins.op[0].OPS[op].data[1] = in.operators[op].level_40;
ins.op[0].OPS[op].data[2] = in.operators[op].rsatk_50;
ins.op[0].OPS[op].data[3] = in.operators[op].amdecay1_60;
ins.op[0].OPS[op].data[4] = in.operators[op].decay2_70;
ins.op[0].OPS[op].data[5] = in.operators[op].susrel_80;
ins.op[0].OPS[op].data[6] = in.operators[op].ssgeg_90;
}
ins.op[1] = ins.op[0];
ins.soundKeyOnMs = in.delay_on_ms;
ins.soundKeyOffMs = in.delay_off_ms;
}
template <class WOPNI>
static void cvt_FMIns_to_generic(WOPNI &ins, const OpnInstMeta &in)
{
ins.percussion_key_number = in.drumTone;
ins.inst_flags = in.flags;
ins.fbalg = in.op[0].fbalg;
ins.lfosens = in.op[0].lfosens;
ins.note_offset = in.op[0].noteOffset;
ins.midi_velocity_offset = in.midiVelocityOffset;
for(size_t op = 0; op < 4; op++)
{
ins.operators[op].dtfm_30 = in.op[0].OPS[op].data[0];
ins.operators[op].level_40 = in.op[0].OPS[op].data[1];
ins.operators[op].rsatk_50 = in.op[0].OPS[op].data[2];
ins.operators[op].amdecay1_60 = in.op[0].OPS[op].data[3];
ins.operators[op].decay2_70 = in.op[0].OPS[op].data[4];
ins.operators[op].susrel_80 = in.op[0].OPS[op].data[5];
ins.operators[op].ssgeg_90 = in.op[0].OPS[op].data[6];
}
ins.delay_on_ms = in.soundKeyOnMs;
ins.delay_off_ms = in.soundKeyOffMs;
}