zmusic/.github/workflows/continuous_integration.yml
alexey.lysiuk a192e66049 - updated continuous integration workflow
* added separate targets with static and dynamic loading of dependencies
* specified continuous integration runners explicitly
* replaced 32-bit Windows target with 64-bit debug configuration
2021-03-15 11:07:48 +02:00

105 lines
3.3 KiB
YAML

name: Continuous Integration
on: [push, pull_request]
jobs:
build:
name: ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
- {
name: "Visual Studio - Release",
os: windows-2019,
build_type: "Release"
}
- {
name: "Visual Studio - Debug",
os: windows-2019,
build_type: "Debug"
}
- {
name: "macOS Clang - Dynamic Deps",
os: macos-10.15,
build_type: "Release"
}
- {
name: "macOS Clang - Static Deps",
os: macos-10.15,
build_type: "Release",
extra_options: "-DDYN_FLUIDSYNTH=OFF -DDYN_MPG123=OFF -DDYN_SNDFILE=OFF"
}
- {
name: "Linux GCC - Dynamic Deps",
os: ubuntu-20.04,
build_type: "Release"
}
- {
name: "Linux GCC - Static Deps",
os: ubuntu-20.04,
build_type: "Release",
extra_options: "-DDYN_FLUIDSYNTH=OFF -DDYN_MPG123=OFF -DDYN_SNDFILE=OFF"
}
- {
name: "Linux Clang - Dynamic Deps",
os: ubuntu-20.04,
build_type: "Release",
extra_options: "-DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++"
}
- {
name: "Linux Clang - Static Deps",
os: ubuntu-20.04,
build_type: "Release",
extra_options: "-DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ -DDYN_FLUIDSYNTH=OFF -DDYN_MPG123=OFF -DDYN_SNDFILE=OFF"
}
steps:
- uses: actions/checkout@v1
- name: Install Dependencies
shell: bash
run: |
if [[ "${{ runner.os }}" == 'Linux' ]]; then
sudo apt update
sudo apt install libasound2-dev libfluidsynth-dev libmpg123-dev libsndfile1-dev
elif [[ "${{ runner.os }}" == 'macOS' ]]; then
brew install fluidsynth mpg123 libsndfile
fi
- name: Configure
shell: bash
run: |
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} -DCMAKE_INSTALL_PREFIX=../build_install ${{ matrix.config.extra_options }} ..
- name: Build
shell: bash
run: |
cd build
if [[ "${{ runner.os }}" == 'Windows' ]]; then
cmake --build . --target install --config ${{ matrix.config.build_type }} -- -maxcpucount -verbosity:minimal
else
cmake --build . --target install -- --jobs=2 --keep-going
fi
- name: Test
shell: bash
run: |
cd samples/list_midi_devices
mkdir build
cd build
declare -x PREFIX=`pwd`/../../../build_install
cmake -DCMAKE_PREFIX_PATH=${PREFIX} ${{ matrix.config.extra_options }} ..
cmake --build . --config ${{ matrix.config.build_type }}
if [[ "${{ runner.os }}" == 'macOS' ]]; then
declare -x DYLD_LIBRARY_PATH=${DYLD_LIBRARY_PATH}:${PREFIX}
fi
if [[ "${{ runner.os }}" == 'Windows' ]]; then
cp ${PREFIX}/bin/zmusic.dll ${{ matrix.config.build_type }}
${{ matrix.config.build_type }}/list_midi_devices.exe
else
./list_midi_devices
fi