mirror of
https://github.com/ZDoom/ZMusic.git
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a192e66049
* added separate targets with static and dynamic loading of dependencies * specified continuous integration runners explicitly * replaced 32-bit Windows target with 64-bit debug configuration
105 lines
3.3 KiB
YAML
105 lines
3.3 KiB
YAML
name: Continuous Integration
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on: [push, pull_request]
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jobs:
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build:
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name: ${{ matrix.config.name }}
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runs-on: ${{ matrix.config.os }}
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strategy:
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fail-fast: false
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matrix:
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config:
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- {
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name: "Visual Studio - Release",
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os: windows-2019,
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build_type: "Release"
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}
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- {
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name: "Visual Studio - Debug",
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os: windows-2019,
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build_type: "Debug"
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}
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- {
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name: "macOS Clang - Dynamic Deps",
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os: macos-10.15,
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build_type: "Release"
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}
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- {
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name: "macOS Clang - Static Deps",
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os: macos-10.15,
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build_type: "Release",
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extra_options: "-DDYN_FLUIDSYNTH=OFF -DDYN_MPG123=OFF -DDYN_SNDFILE=OFF"
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}
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- {
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name: "Linux GCC - Dynamic Deps",
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os: ubuntu-20.04,
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build_type: "Release"
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}
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- {
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name: "Linux GCC - Static Deps",
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os: ubuntu-20.04,
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build_type: "Release",
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extra_options: "-DDYN_FLUIDSYNTH=OFF -DDYN_MPG123=OFF -DDYN_SNDFILE=OFF"
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}
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- {
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name: "Linux Clang - Dynamic Deps",
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os: ubuntu-20.04,
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build_type: "Release",
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extra_options: "-DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++"
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}
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- {
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name: "Linux Clang - Static Deps",
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os: ubuntu-20.04,
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build_type: "Release",
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extra_options: "-DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ -DDYN_FLUIDSYNTH=OFF -DDYN_MPG123=OFF -DDYN_SNDFILE=OFF"
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}
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steps:
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- uses: actions/checkout@v1
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- name: Install Dependencies
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shell: bash
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run: |
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if [[ "${{ runner.os }}" == 'Linux' ]]; then
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sudo apt update
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sudo apt install libasound2-dev libfluidsynth-dev libmpg123-dev libsndfile1-dev
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elif [[ "${{ runner.os }}" == 'macOS' ]]; then
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brew install fluidsynth mpg123 libsndfile
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fi
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- name: Configure
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shell: bash
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run: |
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mkdir build
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cd build
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} -DCMAKE_INSTALL_PREFIX=../build_install ${{ matrix.config.extra_options }} ..
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- name: Build
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shell: bash
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run: |
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cd build
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if [[ "${{ runner.os }}" == 'Windows' ]]; then
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cmake --build . --target install --config ${{ matrix.config.build_type }} -- -maxcpucount -verbosity:minimal
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else
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cmake --build . --target install -- --jobs=2 --keep-going
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fi
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- name: Test
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shell: bash
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run: |
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cd samples/list_midi_devices
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mkdir build
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cd build
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declare -x PREFIX=`pwd`/../../../build_install
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cmake -DCMAKE_PREFIX_PATH=${PREFIX} ${{ matrix.config.extra_options }} ..
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cmake --build . --config ${{ matrix.config.build_type }}
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if [[ "${{ runner.os }}" == 'macOS' ]]; then
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declare -x DYLD_LIBRARY_PATH=${DYLD_LIBRARY_PATH}:${PREFIX}
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fi
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if [[ "${{ runner.os }}" == 'Windows' ]]; then
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cp ${PREFIX}/bin/zmusic.dll ${{ matrix.config.build_type }}
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${{ matrix.config.build_type }}/list_midi_devices.exe
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else
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./list_midi_devices
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fi
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