mirror of
https://github.com/ZDoom/ZMusic.git
synced 2024-12-21 01:41:05 +00:00
f4cfb36f4a
- fixed gus emulation not working with DMXGUS and DMXGUSC lump - gus_patchdir and/or ULTRADIR variable can be used to load custom gus patches together with main patches set with midi_config (not required when using DMXGUS(C) lump configuration) - gus_patchdir and ULTRADIR variable can be used with both DMXGUS and timidity configuration when using GUS emulation - fixed wildmidi emulation not working with collection of gus patches (resource files) - removed sf2 files from midi_config items for gus emulation (when using sf2 with gus emulation the sound is distorted), only resource files will be listed to be used with gus emulation. - removed the `already loaded` check from timidity setup in order to recreate the reader even when changing the gus memory.
306 lines
9.2 KiB
C++
306 lines
9.2 KiB
C++
/*
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** music_timidity_mididevice.cpp
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** Provides access to TiMidity as a generic MIDI device.
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <stdlib.h>
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#include "mididevice.h"
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#include "zmusic/zmusic_internal.h"
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#ifdef HAVE_GUS
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#include "timidity/timidity.h"
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#include "timidity/playmidi.h"
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#include "timidity/instrum.h"
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#include "fileio.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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GUSConfig gusConfig;
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//==========================================================================
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//
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// The actual device.
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//
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//==========================================================================
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namespace Timidity { struct Renderer; }
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class TimidityMIDIDevice : public SoftSynthMIDIDevice
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{
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void LoadInstruments();
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public:
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TimidityMIDIDevice(int samplerate);
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~TimidityMIDIDevice();
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int OpenRenderer() override;
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void PrecacheInstruments(const uint16_t *instruments, int count) override;
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int GetDeviceType() const override { return MDEV_GUS; }
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protected:
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Timidity::Renderer *Renderer;
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void HandleEvent(int status, int parm1, int parm2) override;
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void HandleLongEvent(const uint8_t *data, int len) override;
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void ComputeOutput(float *buffer, int len) override;
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};
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// CODE --------------------------------------------------------------------
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void TimidityMIDIDevice::LoadInstruments()
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{
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if (gusConfig.reader)
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{
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// Check if we got some GUS data before using it.
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std::string ultradir;
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const char *ret = getenv("ULTRADIR");
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if (ret) ultradir = std::string(ret);
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// The GUS put its patches in %ULTRADIR%/MIDI so we can try that
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if (ultradir.length())
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{
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ultradir += "/midi";
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gusConfig.reader->add_search_path(ultradir.c_str());
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}
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// Load DMXGUS lump and patches from gus_patchdir
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if (gusConfig.gus_patchdir.length() != 0) gusConfig.reader->add_search_path(gusConfig.gus_patchdir.c_str());
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gusConfig.instruments.reset(new Timidity::Instruments(gusConfig.reader));
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gusConfig.loadedConfig = gusConfig.readerName;
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}
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if (gusConfig.instruments == nullptr)
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{
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throw std::runtime_error("No instruments set for GUS device");
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}
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if (gusConfig.gus_dmxgus && gusConfig.dmxgus.size())
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{
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bool success = gusConfig.instruments->LoadDMXGUS(gusConfig.gus_memsize, (const char*)gusConfig.dmxgus.data(), gusConfig.dmxgus.size()) >= 0;
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gusConfig.reader = nullptr;
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if (!success)
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{
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gusConfig.instruments.reset();
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gusConfig.loadedConfig = "";
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throw std::runtime_error("Unable to initialize DMXGUS for GUS MIDI device");
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}
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}
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else
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{
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bool err = gusConfig.instruments->LoadConfig() < 0;
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gusConfig.reader = nullptr;
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if (err)
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{
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gusConfig.instruments.reset();
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gusConfig.loadedConfig = "";
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throw std::runtime_error("Unable to initialize instruments for GUS MIDI device");
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}
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}
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}
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//==========================================================================
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//
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// TimidityMIDIDevice Constructor
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//
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//==========================================================================
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TimidityMIDIDevice::TimidityMIDIDevice(int samplerate)
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: SoftSynthMIDIDevice(samplerate, 11025, 65535)
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{
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LoadInstruments();
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Renderer = new Timidity::Renderer((float)SampleRate, gusConfig.midi_voices, gusConfig.instruments.get());
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}
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//==========================================================================
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//
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// TimidityMIDIDevice Destructor
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//
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//==========================================================================
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TimidityMIDIDevice::~TimidityMIDIDevice()
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{
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Close();
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if (Renderer != nullptr)
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{
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delete Renderer;
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}
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}
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//==========================================================================
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//
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// TimidityMIDIDevice :: Open
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//
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// Returns 0 on success.
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//
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//==========================================================================
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int TimidityMIDIDevice::OpenRenderer()
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{
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Renderer->Reset();
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return 0;
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}
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//==========================================================================
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//
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// TimidityMIDIDevice :: PrecacheInstruments
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//
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// Each entry is packed as follows:
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// Bits 0- 6: Instrument number
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// Bits 7-13: Bank number
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// Bit 14: Select drum set if 1, tone bank if 0
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//
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//==========================================================================
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void TimidityMIDIDevice::PrecacheInstruments(const uint16_t *instruments, int count)
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{
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for (int i = 0; i < count; ++i)
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{
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Renderer->MarkInstrument((instruments[i] >> 7) & 127, instruments[i] >> 14, instruments[i] & 127);
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}
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Renderer->load_missing_instruments();
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}
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//==========================================================================
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//
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// TimidityMIDIDevice :: HandleEvent
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//
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//==========================================================================
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void TimidityMIDIDevice::HandleEvent(int status, int parm1, int parm2)
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{
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Renderer->HandleEvent(status, parm1, parm2);
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}
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//==========================================================================
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//
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// TimidityMIDIDevice :: HandleLongEvent
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//
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//==========================================================================
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void TimidityMIDIDevice::HandleLongEvent(const uint8_t *data, int len)
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{
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Renderer->HandleLongMessage(data, len);
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}
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//==========================================================================
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//
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// TimidityMIDIDevice :: ComputeOutput
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//
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//==========================================================================
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void TimidityMIDIDevice::ComputeOutput(float *buffer, int len)
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{
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Renderer->ComputeOutput(buffer, len);
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for (int i = 0; i < len * 2; i++) buffer[i] *= 0.7f;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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//==========================================================================
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//
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// Sets up the date to load the instruments for the GUS device.
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// The actual instrument loader is part of the device.
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//
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//==========================================================================
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bool GUS_SetupConfig(const char* args)
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{
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if (*args == 0) args = gusConfig.gus_config.c_str();
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if (gusConfig.gus_dmxgus && *args == 0) args = "DMXGUS";
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//if (stricmp(gusConfig.loadedConfig.c_str(), args) == 0) return false; // aleady loaded
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MusicIO::SoundFontReaderInterface* reader = MusicIO::ClientOpenSoundFont(args, SF_GUS);
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if (!reader && MusicIO::fileExists(args))
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{
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auto f = MusicIO::utf8_fopen(args, "rb");
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if (f)
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{
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char test[12] = {};
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fread(test, 1, 12, f);
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fclose(f);
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// If the passed file is an SF2 sound font we need to use the special reader that fakes a config for it.
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if (memcmp(test, "RIFF", 4) == 0 && memcmp(test + 8, "sfbk", 4) == 0)
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reader = new MusicIO::SF2Reader(args);
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}
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if (!reader) reader = new MusicIO::FileSystemSoundFontReader(args, true);
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}
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if (!reader && gusConfig.gus_dmxgus)
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{
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reader = new MusicIO::FileSystemSoundFontReader(args, true);
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}
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if (reader == nullptr)
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{
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char error[80];
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snprintf(error, 80, "GUS: %s: Unable to load sound font\n", args);
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throw std::runtime_error(error);
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}
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gusConfig.reader = reader;
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gusConfig.readerName = args;
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return true;
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}
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#
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MIDIDevice* CreateTimidityMIDIDevice(const char* Args, int samplerate)
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{
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GUS_SetupConfig(Args);
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return new TimidityMIDIDevice(samplerate);
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}
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#else
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MIDIDevice* CreateTimidityMIDIDevice(const char* Args, int samplerate)
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{
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throw std::runtime_error("GUS device not supported in this configuration");
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}
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#endif
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