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31 lines
1.5 KiB
CMake
31 lines
1.5 KiB
CMake
add_subdirectory(miniz)
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# GME is not currently released in a way that's conducive to using as a system
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# library. Nevertheless at least one person tried, and so the ability to use a
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# system copy exists soley to placate people following distro guidelines to the
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# letter without regard as to why the vendored copy is forced.
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# [Blzut3] Commented out per request from Graf Zahl.
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#option(FORCE_INTERNAL_GME "Use internal gme (it is highly unlikely this should be turned off)" ON)
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#mark_as_advanced(FORCE_INTERNAL_GME GME_INCLUDE_DIR GME_LIBRARY)
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#find_package(GME QUIET)
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#if(GME_FOUND AND NOT FORCE_INTERNAL_GME)
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# message(STATUS "Using system gme library, includes found at ${GME_INCLUDE_DIRS}")
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# set_property(TARGET gme PROPERTY IMPORTED_GLOBAL TRUE)
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# determine_package_config_dependency(ZMUSIC_PACKAGE_DEPENDENCIES TARGET gme MODULE GME)
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#else()
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# message(STATUS "Using internal gme library")
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# Use MAME as it's a balanced emulator: well-accurate, but doesn't eats lot of CPU
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# Nuked OPN2 is very accurate emulator, but it eats too much CPU for the workflow
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set(GME_YM2612_EMU "Nuked" CACHE STRING "Which YM2612 emulator to use: \"Nuked\" (LGPLv2.1+), \"MAME\" (GPLv2+), or \"GENS\" (LGPLv2.1+)")
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mark_as_advanced(GME_YM2612_EMU)
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add_subdirectory(game-music-emu)
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#endif()
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add_subdirectory(dumb)
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add_subdirectory(adlmidi)
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add_subdirectory(opnmidi)
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add_subdirectory(timidity)
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add_subdirectory(timidityplus)
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add_subdirectory(wildmidi)
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add_subdirectory(oplsynth)
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add_subdirectory(libxmp)
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add_subdirectory(fluidsynth/src)
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