mirror of
https://github.com/ZDoom/ZMusic.git
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3696d8fa27
This provides cleaner info about the stream format
434 lines
16 KiB
C
434 lines
16 KiB
C
#ifndef __ZMUSIC_H_
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#define __ZMUSIC_H_
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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struct SoundDecoder; // Anonymous to the client.
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typedef unsigned char zmusic_bool;
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// These constants must match the corresponding values of the Windows headers
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// to avoid readjustment in the native Windows device's playback functions
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// and should not be changed.
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typedef enum EMidiDeviceClass_
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{
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MIDIDEV_MIDIPORT = 1,
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MIDIDEV_SYNTH,
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MIDIDEV_SQSYNTH,
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MIDIDEV_FMSYNTH,
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MIDIDEV_MAPPER,
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MIDIDEV_WAVETABLE,
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MIDIDEV_SWSYNTH
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} EMidiDeviceClass;
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typedef enum EMIDIType_
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{
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MIDI_NOTMIDI,
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MIDI_MIDI,
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MIDI_HMI,
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MIDI_XMI,
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MIDI_MUS,
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MIDI_MIDS
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} EMIDIType;
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typedef enum EMidiDevice_
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{
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MDEV_DEFAULT = -1,
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MDEV_STANDARD = 0,
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MDEV_OPL = 1,
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MDEV_SNDSYS = 2,
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MDEV_TIMIDITY = 3,
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MDEV_FLUIDSYNTH = 4,
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MDEV_GUS = 5,
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MDEV_WILDMIDI = 6,
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MDEV_ADL = 7,
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MDEV_OPN = 8,
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MDEV_COUNT
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} EMidiDevice;
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typedef enum ESoundFontTypes_
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{
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SF_SF2 = 1,
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SF_GUS = 2,
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SF_WOPL = 4,
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SF_WOPN = 8
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} ESoundFontTypes;
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typedef struct SoundStreamInfo_
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{
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int mBufferSize; // If mBufferSize is 0, the song doesn't use streaming but plays through a different interface.
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int mSampleRate;
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int mNumChannels; // If mNumChannels is negative, 16 bit integer format is used instead of floating point.
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} SoundStreamInfo;
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typedef enum SampleType_
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{
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SampleType_UInt8,
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SampleType_Int16,
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SampleType_Float32
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} SampleType;
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typedef enum ChannelConfig_
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{
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ChannelConfig_Mono,
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ChannelConfig_Stereo
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} ChannelConfig;
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typedef struct SoundStreamInfoEx_
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{
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int mBufferSize; // If mBufferSize is 0, the song doesn't use streaming but plays through a different interface.
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int mSampleRate;
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SampleType mSampleType;
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ChannelConfig mChannelConfig;
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} SoundStreamInfoEx;
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typedef enum EIntConfigKey_
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{
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zmusic_adl_chips_count,
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zmusic_adl_emulator_id,
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zmusic_adl_run_at_pcm_rate,
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zmusic_adl_fullpan,
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zmusic_adl_bank,
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zmusic_adl_use_custom_bank,
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zmusic_adl_volume_model,
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zmusic_fluid_reverb,
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zmusic_fluid_chorus,
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zmusic_fluid_voices,
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zmusic_fluid_interp,
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zmusic_fluid_samplerate,
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zmusic_fluid_threads,
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zmusic_fluid_chorus_voices,
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zmusic_fluid_chorus_type,
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zmusic_opl_numchips,
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zmusic_opl_core,
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zmusic_opl_fullpan,
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zmusic_opn_chips_count,
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zmusic_opn_emulator_id,
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zmusic_opn_run_at_pcm_rate,
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zmusic_opn_fullpan,
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zmusic_opn_use_custom_bank,
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zmusic_gus_dmxgus,
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zmusic_gus_midi_voices,
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zmusic_gus_memsize,
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zmusic_timidity_modulation_wheel,
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zmusic_timidity_portamento,
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zmusic_timidity_reverb,
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zmusic_timidity_reverb_level,
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zmusic_timidity_chorus,
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zmusic_timidity_surround_chorus,
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zmusic_timidity_channel_pressure,
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zmusic_timidity_lpf_def,
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zmusic_timidity_temper_control,
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zmusic_timidity_modulation_envelope,
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zmusic_timidity_overlap_voice_allow,
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zmusic_timidity_drum_effect,
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zmusic_timidity_pan_delay,
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zmusic_timidity_key_adjust,
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zmusic_wildmidi_reverb,
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zmusic_wildmidi_enhanced_resampling,
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zmusic_snd_midiprecache,
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zmusic_mod_samplerate,
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zmusic_mod_volramp,
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zmusic_mod_interp,
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zmusic_mod_autochip,
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zmusic_mod_autochip_size_force,
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zmusic_mod_autochip_size_scan,
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zmusic_mod_autochip_scan_threshold,
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zmusic_snd_streambuffersize,
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zmusic_snd_mididevice,
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zmusic_snd_outputrate,
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NUM_ZMUSIC_INT_CONFIGS
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} EIntConfigKey;
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typedef enum EFloatConfigKey_
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{
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zmusic_fluid_gain = 1000,
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zmusic_fluid_reverb_roomsize,
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zmusic_fluid_reverb_damping,
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zmusic_fluid_reverb_width,
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zmusic_fluid_reverb_level,
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zmusic_fluid_chorus_level,
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zmusic_fluid_chorus_speed,
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zmusic_fluid_chorus_depth,
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zmusic_timidity_drum_power,
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zmusic_timidity_tempo_adjust,
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zmusic_timidity_min_sustain_time,
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zmusic_gme_stereodepth,
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zmusic_mod_dumb_mastervolume,
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zmusic_snd_musicvolume,
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zmusic_relative_volume,
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zmusic_snd_mastervolume,
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NUM_FLOAT_CONFIGS
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} EFloatConfigKey;
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typedef enum EStringConfigKey_
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{
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zmusic_adl_custom_bank = 2000,
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zmusic_fluid_lib,
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zmusic_fluid_patchset,
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zmusic_opn_custom_bank,
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zmusic_gus_config,
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zmusic_gus_patchdir,
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zmusic_timidity_config,
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zmusic_wildmidi_config,
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NUM_STRING_CONFIGS
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} EStringConfigKey;
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typedef struct ZMusicCustomReader_
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{
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void* handle;
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char* (*gets)(struct ZMusicCustomReader_* handle, char* buff, int n);
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long (*read)(struct ZMusicCustomReader_* handle, void* buff, int32_t size);
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long (*seek)(struct ZMusicCustomReader_* handle, long offset, int whence);
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long (*tell)(struct ZMusicCustomReader_* handle);
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void (*close)(struct ZMusicCustomReader_* handle);
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} ZMusicCustomReader;
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typedef struct ZMusicMidiOutDevice_
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{
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char *Name;
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int ID;
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int Technology;
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} ZMusicMidiOutDevice;
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typedef enum EZMusicMessageSeverity_
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{
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ZMUSIC_MSG_VERBOSE = 1,
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ZMUSIC_MSG_DEBUG = 5,
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ZMUSIC_MSG_NOTIFY = 10,
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ZMUSIC_MSG_WARNING = 50,
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ZMUSIC_MSG_ERROR = 100,
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ZMUSIC_MSG_FATAL = 666,
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} EZMusicMessageSeverity;
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typedef struct ZMusicCallbacks_
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{
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// Callbacks the client can install to capture messages from the backends
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// or to provide sound font data.
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void (*MessageFunc)(int severity, const char* msg);
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// The message callbacks are optional, without them the output goes to stdout.
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// Retrieves the path to a soundfont identified by an identifier. Only needed if the client virtualizes the sound font names
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const char *(*PathForSoundfont)(const char *name, int type);
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// The sound font callbacks are for allowing the client to customize sound font management and they are optional.
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// They only need to be defined if the client virtualizes the sound font management and doesn't pass real paths to the music code.
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// Without them only paths to real files can be used. If one of these gets set, all must be set.
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// This opens a sound font. Must return a handle with which the sound font's content can be read.
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void *(*OpenSoundFont)(const char* name, int type);
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// Opens a file in the sound font. For GUS patch sets this will try to open each patch with this function.
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// For other formats only the sound font's actual name can be requested.
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// When passed NULL this must open the Timidity config file, if this is requested for an SF2 sound font it should be synthesized.
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ZMusicCustomReader* (*SF_OpenFile)(void* handle, const char* fn);
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//Adds a path to the list of directories in which files must be looked for.
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void (*SF_AddToSearchPath)(void* handle, const char* path);
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// Closes the sound font reader.
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void (*SF_Close)(void* handle);
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// Used to handle client-specific path macros. If not set, the path may not contain any special tokens that may need expansion.
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const char *(*NicePath)(const char* path);
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} ZMusicCallbacks;
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typedef enum ZMusicVariableType_
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{
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ZMUSIC_VAR_INT,
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ZMUSIC_VAR_BOOL,
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ZMUSIC_VAR_FLOAT,
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ZMUSIC_VAR_STRING,
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} ZMusicVariableType;
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typedef struct ZMusicConfigurationSetting_
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{
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const char* name;
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int identifier;
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ZMusicVariableType type;
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float defaultVal;
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const char* defaultString;
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} ZMusicConfigurationSetting;
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#ifndef ZMUSIC_INTERNAL
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#if defined(_MSC_VER) && !defined(ZMUSIC_STATIC)
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#define DLL_IMPORT _declspec(dllimport)
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#else
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#define DLL_IMPORT
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#endif
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// Note that the internal 'class' definitions are not C compatible!
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typedef struct { int zm1; } *ZMusic_MidiSource;
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typedef struct { int zm2; } *ZMusic_MusicStream;
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struct SoundDecoder;
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#endif
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#ifndef ZMUSIC_NO_PROTOTYPES
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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DLL_IMPORT const char* ZMusic_GetLastError();
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// Sets callbacks for functionality that the client needs to provide.
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DLL_IMPORT void ZMusic_SetCallbacks(const ZMusicCallbacks* callbacks);
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// Sets GenMidi data for OPL playback. If this isn't provided the OPL synth will not work.
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DLL_IMPORT void ZMusic_SetGenMidi(const uint8_t* data);
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// Set default bank for OPN. Without this OPN only works with custom banks.
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DLL_IMPORT void ZMusic_SetWgOpn(const void* data, unsigned len);
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// Set DMXGUS data for running the GUS synth in actual GUS mode.
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DLL_IMPORT void ZMusic_SetDmxGus(const void* data, unsigned len);
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// Returns an array with all available configuration options - terminated with an empty entry where all elements are 0.
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DLL_IMPORT const ZMusicConfigurationSetting* ZMusic_GetConfiguration();
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// These exports are needed by the MIDI dumpers which need to remain on the client side because the need access to the client's file system.
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DLL_IMPORT EMIDIType ZMusic_IdentifyMIDIType(uint32_t* id, int size);
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DLL_IMPORT ZMusic_MidiSource ZMusic_CreateMIDISource(const uint8_t* data, size_t length, EMIDIType miditype);
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DLL_IMPORT zmusic_bool ZMusic_MIDIDumpWave(ZMusic_MidiSource source, EMidiDevice devtype, const char* devarg, const char* outname, int subsong, int samplerate);
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DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSong(ZMusicCustomReader* reader, EMidiDevice device, const char* Args);
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DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSongFile(const char *filename, EMidiDevice device, const char* Args);
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DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSongMem(const void *mem, size_t size, EMidiDevice device, const char* Args);
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DLL_IMPORT ZMusic_MusicStream ZMusic_OpenCDSong(int track, int cdid);
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DLL_IMPORT zmusic_bool ZMusic_FillStream(ZMusic_MusicStream stream, void* buff, int len);
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DLL_IMPORT zmusic_bool ZMusic_Start(ZMusic_MusicStream song, int subsong, zmusic_bool loop);
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DLL_IMPORT void ZMusic_Pause(ZMusic_MusicStream song);
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DLL_IMPORT void ZMusic_Resume(ZMusic_MusicStream song);
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DLL_IMPORT void ZMusic_Update(ZMusic_MusicStream song);
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DLL_IMPORT zmusic_bool ZMusic_IsPlaying(ZMusic_MusicStream song);
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DLL_IMPORT void ZMusic_Stop(ZMusic_MusicStream song);
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DLL_IMPORT void ZMusic_Close(ZMusic_MusicStream song);
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DLL_IMPORT zmusic_bool ZMusic_SetSubsong(ZMusic_MusicStream song, int subsong);
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DLL_IMPORT zmusic_bool ZMusic_IsLooping(ZMusic_MusicStream song);
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DLL_IMPORT int ZMusic_GetDeviceType(ZMusic_MusicStream song);
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DLL_IMPORT zmusic_bool ZMusic_IsMIDI(ZMusic_MusicStream song);
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DLL_IMPORT void ZMusic_VolumeChanged(ZMusic_MusicStream song);
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DLL_IMPORT zmusic_bool ZMusic_WriteSMF(ZMusic_MidiSource source, const char* fn, int looplimit);
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DLL_IMPORT void ZMusic_GetStreamInfo(ZMusic_MusicStream song, SoundStreamInfo *info);
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DLL_IMPORT void ZMusic_GetStreamInfoEx(ZMusic_MusicStream song, SoundStreamInfoEx *info);
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// Configuration interface. The return value specifies if a music restart is needed.
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// RealValue should be written back to the CVAR or whatever other method the client uses to store configuration state.
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DLL_IMPORT zmusic_bool ChangeMusicSettingInt(EIntConfigKey key, ZMusic_MusicStream song, int value, int* pRealValue);
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DLL_IMPORT zmusic_bool ChangeMusicSettingFloat(EFloatConfigKey key, ZMusic_MusicStream song, float value, float* pRealValue);
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DLL_IMPORT zmusic_bool ChangeMusicSettingString(EStringConfigKey key, ZMusic_MusicStream song, const char* value);
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DLL_IMPORT const char *ZMusic_GetStats(ZMusic_MusicStream song);
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DLL_IMPORT struct SoundDecoder* CreateDecoder(const uint8_t* data, size_t size, zmusic_bool isstatic);
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DLL_IMPORT void SoundDecoder_GetInfo(struct SoundDecoder* decoder, int* samplerate, ChannelConfig* chans, SampleType* type);
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DLL_IMPORT size_t SoundDecoder_Read(struct SoundDecoder* decoder, void* buffer, size_t length);
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DLL_IMPORT void SoundDecoder_Close(struct SoundDecoder* decoder);
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DLL_IMPORT void FindLoopTags(const uint8_t* data, size_t size, uint32_t* start, zmusic_bool* startass, uint32_t* end, zmusic_bool* endass);
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// The rest of the decoder interface is only useful for streaming music.
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DLL_IMPORT const ZMusicMidiOutDevice *ZMusic_GetMidiDevices(int *pAmount);
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DLL_IMPORT int ZMusic_GetADLBanks(const char* const** pNames);
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// Direct access to the CD drive.
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// Stops playing the CD
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DLL_IMPORT void CD_Stop();
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// Pauses CD playing
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DLL_IMPORT void CD_Pause();
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// Resumes CD playback after pausing
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DLL_IMPORT zmusic_bool CD_Resume();
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// Eject the CD tray
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DLL_IMPORT void CD_Eject();
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// Close the CD tray
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DLL_IMPORT zmusic_bool CD_UnEject();
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// Closes a CD device previously opened with CD_Init
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DLL_IMPORT void CD_Close();
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DLL_IMPORT zmusic_bool CD_Enable(const char* drive);
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#ifdef __cplusplus
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}
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inline bool ChangeMusicSetting(EIntConfigKey key, ZMusic_MusicStream song, int value, int* pRealValue = NULL)
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{
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return ChangeMusicSettingInt(key, song, value, pRealValue);
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}
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inline bool ChangeMusicSetting(EFloatConfigKey key, ZMusic_MusicStream song, float value, float* pRealValue = NULL)
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{
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return ChangeMusicSettingFloat(key, song, value, pRealValue);
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}
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inline bool ChangeMusicSetting(EStringConfigKey key, ZMusic_MusicStream song, const char* value)
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{
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return ChangeMusicSettingString(key, song, value);
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}
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#endif
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#endif
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// Function typedefs for run-time linking
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typedef const char* (*pfn_ZMusic_GetLastError)();
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typedef void (*pfn_ZMusic_SetCallbacks)(const ZMusicCallbacks* callbacks);
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typedef void (*pfn_ZMusic_SetGenMidi)(const uint8_t* data);
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typedef void (*pfn_ZMusic_SetWgOpn)(const void* data, unsigned len);
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typedef void (*pfn_ZMusic_SetDmxGus)(const void* data, unsigned len);
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typedef const ZMusicConfigurationSetting* (*pfn_ZMusic_GetConfiguration)();
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typedef EMIDIType (*pfn_ZMusic_IdentifyMIDIType)(uint32_t* id, int size);
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typedef ZMusic_MidiSource (*pfn_ZMusic_CreateMIDISource)(const uint8_t* data, size_t length, EMIDIType miditype);
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typedef zmusic_bool (*pfn_ZMusic_MIDIDumpWave)(ZMusic_MidiSource source, EMidiDevice devtype, const char* devarg, const char* outname, int subsong, int samplerate);
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typedef ZMusic_MusicStream (*pfn_ZMusic_OpenSong)(ZMusicCustomReader* reader, EMidiDevice device, const char* Args);
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typedef ZMusic_MusicStream (*pfn_ZMusic_OpenSongFile)(const char *filename, EMidiDevice device, const char* Args);
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typedef ZMusic_MusicStream (*pfn_ZMusic_OpenSongMem)(const void *mem, size_t size, EMidiDevice device, const char* Args);
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typedef ZMusic_MusicStream (*pfn_ZMusic_OpenCDSong)(int track, int cdid);
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typedef zmusic_bool (*pfn_ZMusic_FillStream)(ZMusic_MusicStream stream, void* buff, int len);
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typedef zmusic_bool (*pfn_ZMusic_Start)(ZMusic_MusicStream song, int subsong, zmusic_bool loop);
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typedef void (*pfn_ZMusic_Pause)(ZMusic_MusicStream song);
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typedef void (*pfn_ZMusic_Resume)(ZMusic_MusicStream song);
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typedef void (*pfn_ZMusic_Update)(ZMusic_MusicStream song);
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typedef zmusic_bool (*pfn_ZMusic_IsPlaying)(ZMusic_MusicStream song);
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typedef void (*pfn_ZMusic_Stop)(ZMusic_MusicStream song);
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typedef void (*pfn_ZMusic_Close)(ZMusic_MusicStream song);
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typedef zmusic_bool (*pfn_ZMusic_SetSubsong)(ZMusic_MusicStream song, int subsong);
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typedef zmusic_bool (*pfn_ZMusic_IsLooping)(ZMusic_MusicStream song);
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typedef zmusic_bool (*pfn_ZMusic_IsMIDI)(ZMusic_MusicStream song);
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typedef void (*pfn_ZMusic_VolumeChanged)(ZMusic_MusicStream song);
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typedef zmusic_bool (*pfn_ZMusic_WriteSMF)(ZMusic_MidiSource source, const char* fn, int looplimit);
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typedef void (*pfn_ZMusic_GetStreamInfo)(ZMusic_MusicStream song, SoundStreamInfo *info);
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typedef void (*pfn_ZMusic_GetStreamInfoEx)(ZMusic_MusicStream song, SoundStreamInfoEx *info);
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typedef zmusic_bool (*pfn_ChangeMusicSettingInt)(EIntConfigKey key, ZMusic_MusicStream song, int value, int* pRealValue);
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typedef zmusic_bool (*pfn_ChangeMusicSettingFloat)(EFloatConfigKey key, ZMusic_MusicStream song, float value, float* pRealValue);
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typedef zmusic_bool (*pfn_ChangeMusicSettingString)(EStringConfigKey key, ZMusic_MusicStream song, const char* value);
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typedef const char *(*pfn_ZMusic_GetStats)(ZMusic_MusicStream song);
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typedef struct SoundDecoder* (*pfn_CreateDecoder)(const uint8_t* data, size_t size, zmusic_bool isstatic);
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typedef void (*pfn_SoundDecoder_GetInfo)(struct SoundDecoder* decoder, int* samplerate, ChannelConfig* chans, SampleType* type);
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typedef size_t (*pfn_SoundDecoder_Read)(struct SoundDecoder* decoder, void* buffer, size_t length);
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typedef void (*pfn_SoundDecoder_Close)(struct SoundDecoder* decoder);
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typedef void (*pfn_FindLoopTags)(const uint8_t* data, size_t size, uint32_t* start, zmusic_bool* startass, uint32_t* end, zmusic_bool* endass);
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typedef const ZMusicMidiOutDevice *(*pfn_ZMusic_GetMidiDevices)(int *pAmount);
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#endif
|