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https://github.com/ZDoom/ZMusic.git
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b9d22fb358
If the same global variable is used by executable that linked to ZMusic dynamic library, both definitions may clash For example, Linux builds of GZDoom and Raze could crash on exit because of double free, std::string destructor was called twice on the same module_progdir variable
233 lines
6.5 KiB
C++
233 lines
6.5 KiB
C++
/*
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** i_module.h
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**
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**---------------------------------------------------------------------------
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** Copyright 2016 Braden Obrzut
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#pragma once
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#include <assert.h>
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#include <string>
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#include <initializer_list>
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/* FModule Run Time Library Loader
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*
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* This provides an interface for loading optional dependencies or detecting
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* version specific symbols at run time. These classes largely provide an
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* interface for statically declaring the symbols that are going to be used
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* ahead of time, thus should not be used on the stack or as part of a
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* dynamically allocated object. The procedure templates take the FModule
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* as a template argument largely to make such use of FModule awkward.
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*
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* Declared procedures register themselves with FModule and the module will not
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* be considered loaded unless all required procedures can be resolved. In
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* order to remove the need for boilerplate code, optional procedures do not
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* enforce the requirement that the value is null checked before use. As a
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* debugging aid debug builds will check that operator bool was called at some
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* point, but this is just a first order sanity check.
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*/
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class FModule;
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class FStaticModule;
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template<FModule &Module, typename Proto>
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class TOptProc;
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template<FModule &Module, typename Proto>
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class TReqProc;
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template<FStaticModule &Module, typename Proto, Proto Sym>
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class TStaticProc;
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class FModule
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{
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template<FModule &Module, typename Proto>
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friend class TOptProc;
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template<FModule &Module, typename Proto>
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friend class TReqProc;
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struct StaticProc
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{
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void *Call;
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const char* Name;
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StaticProc *Next;
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bool Optional;
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};
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void RegisterStatic(StaticProc &proc)
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{
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proc.Next = reqSymbols;
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reqSymbols = &proc;
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}
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void *handle = nullptr;
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// Debugging aid
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const char *name;
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// Since FModule is supposed to be statically allocated it is assumed that
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// reqSymbols will be initialized to nullptr avoiding initialization order
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// problems with declaring procedures.
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StaticProc *reqSymbols;
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bool Open(const char* lib);
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void *GetSym(const char* name);
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public:
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template<FModule &Module, typename Proto, Proto Sym>
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using Opt = TOptProc<Module, Proto>;
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template<FModule &Module, typename Proto, Proto Sym>
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using Req = TReqProc<Module, Proto>;
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FModule(const char* name) : name(name) {};
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~FModule() { Unload(); }
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// Load a shared library using the first library name which satisfies all
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// of the required symbols.
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bool Load(std::initializer_list<const char*> libnames);
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void Unload();
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bool IsLoaded() const { return handle != nullptr; }
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};
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// Null version of FModule which satisfies the API so the same code can be used
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// for run time and compile time linking.
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class FStaticModule
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{
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template<FStaticModule &Module, typename Proto, Proto Sym>
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friend class TStaticProc;
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const char *name;
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public:
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template<FStaticModule &Module, typename Proto, Proto Sym>
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using Opt = TStaticProc<Module, Proto, Sym>;
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template<FStaticModule &Module, typename Proto, Proto Sym>
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using Req = TStaticProc<Module, Proto, Sym>;
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FStaticModule(const char* name) : name(name) {};
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bool Load(std::initializer_list<const char*> libnames) { return true; }
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void Unload() {}
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bool IsLoaded() const { return true; }
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};
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// Allow FModuleMaybe<DYN_XYZ> to switch based on preprocessor flag.
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// Use FModuleMaybe<DYN_XYZ>::Opt and FModuleMaybe<DYN_XYZ>::Req for procs.
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template<bool Dynamic>
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struct TModuleType { using Type = FModule; };
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template<>
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struct TModuleType<false> { using Type = FStaticModule; };
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template<bool Dynamic>
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using FModuleMaybe = typename TModuleType<Dynamic>::Type;
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// ------------------------------------------------------------------------
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template<FModule &Module, typename Proto>
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class TOptProc
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{
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FModule::StaticProc proc;
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#ifndef NDEBUG
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mutable bool checked = false;
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#endif
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// I am not a pointer
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bool operator==(void*) const;
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bool operator!=(void*) const;
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public:
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TOptProc(const char* function)
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{
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proc.Name = function;
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proc.Optional = true;
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Module.RegisterStatic(proc);
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}
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operator Proto() const
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{
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#ifndef NDEBUG
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assert(checked);
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#endif
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return (Proto)proc.Call;
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}
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explicit operator bool() const
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{
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#ifndef NDEBUG
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assert(Module.IsLoaded());
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checked = true;
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#endif
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return proc.Call != nullptr;
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}
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};
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template<FModule &Module, typename Proto>
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class TReqProc
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{
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FModule::StaticProc proc;
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// I am not a pointer
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bool operator==(void*) const;
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bool operator!=(void*) const;
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public:
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TReqProc(const char* function)
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{
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proc.Name = function;
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proc.Optional = false;
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Module.RegisterStatic(proc);
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}
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operator Proto() const
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{
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#ifndef NDEBUG
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assert(Module.IsLoaded());
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#endif
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return (Proto)proc.Call;
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}
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explicit operator bool() const { return true; }
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};
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template<FStaticModule &Module, typename Proto, Proto Sym>
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class TStaticProc
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{
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// I am not a pointer
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bool operator==(void*) const;
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bool operator!=(void*) const;
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public:
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TStaticProc(const char* function) {}
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operator Proto() const { return Sym; }
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explicit operator bool() const { return Sym != nullptr; }
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};
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void FModule_SetProgDir(const char* progdir);
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const std::string& FModule_GetProgDir();
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