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https://github.com/ZDoom/ZMusic.git
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233 lines
6.5 KiB
C++
233 lines
6.5 KiB
C++
/*
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** i_module.h
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**
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**---------------------------------------------------------------------------
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** Copyright 2016 Braden Obrzut
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#pragma once
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#include <assert.h>
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#include <string>
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#include <initializer_list>
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/* FModule Run Time Library Loader
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*
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* This provides an interface for loading optional dependencies or detecting
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* version specific symbols at run time. These classes largely provide an
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* interface for statically declaring the symbols that are going to be used
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* ahead of time, thus should not be used on the stack or as part of a
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* dynamically allocated object. The procedure templates take the FModule
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* as a template argument largely to make such use of FModule awkward.
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*
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* Declared procedures register themselves with FModule and the module will not
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* be considered loaded unless all required procedures can be resolved. In
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* order to remove the need for boilerplate code, optional procedures do not
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* enforce the requirement that the value is null checked before use. As a
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* debugging aid debug builds will check that operator bool was called at some
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* point, but this is just a first order sanity check.
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*/
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class FModule;
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class FStaticModule;
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template<FModule &Module, typename Proto>
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class TOptProc;
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template<FModule &Module, typename Proto>
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class TReqProc;
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template<FStaticModule &Module, typename Proto, Proto Sym>
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class TStaticProc;
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class FModule
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{
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template<FModule &Module, typename Proto>
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friend class TOptProc;
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template<FModule &Module, typename Proto>
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friend class TReqProc;
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struct StaticProc
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{
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void *Call;
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const char* Name;
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StaticProc *Next;
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bool Optional;
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};
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void RegisterStatic(StaticProc &proc)
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{
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proc.Next = reqSymbols;
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reqSymbols = &proc;
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}
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void *handle = nullptr;
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// Debugging aid
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const char *name;
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// Since FModule is supposed to be statically allocated it is assumed that
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// reqSymbols will be initialized to nullptr avoiding initialization order
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// problems with declaring procedures.
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StaticProc *reqSymbols;
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bool Open(const char* lib);
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void *GetSym(const char* name);
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public:
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template<FModule &Module, typename Proto, Proto Sym>
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using Opt = TOptProc<Module, Proto>;
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template<FModule &Module, typename Proto, Proto Sym>
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using Req = TReqProc<Module, Proto>;
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FModule(const char* name) : name(name) {};
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~FModule() { Unload(); }
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// Load a shared library using the first library name which satisfies all
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// of the required symbols.
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bool Load(std::initializer_list<const char*> libnames);
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void Unload();
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bool IsLoaded() const { return handle != nullptr; }
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};
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// Null version of FModule which satisfies the API so the same code can be used
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// for run time and compile time linking.
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class FStaticModule
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{
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template<FStaticModule &Module, typename Proto, Proto Sym>
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friend class TStaticProc;
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const char *name;
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public:
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template<FStaticModule &Module, typename Proto, Proto Sym>
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using Opt = TStaticProc<Module, Proto, Sym>;
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template<FStaticModule &Module, typename Proto, Proto Sym>
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using Req = TStaticProc<Module, Proto, Sym>;
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FStaticModule(const char* name) : name(name) {};
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bool Load(std::initializer_list<const char*> libnames) { return true; }
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void Unload() {}
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bool IsLoaded() const { return true; }
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};
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// Allow FModuleMaybe<DYN_XYZ> to switch based on preprocessor flag.
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// Use FModuleMaybe<DYN_XYZ>::Opt and FModuleMaybe<DYN_XYZ>::Req for procs.
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template<bool Dynamic>
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struct TModuleType { using Type = FModule; };
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template<>
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struct TModuleType<false> { using Type = FStaticModule; };
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template<bool Dynamic>
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using FModuleMaybe = typename TModuleType<Dynamic>::Type;
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// ------------------------------------------------------------------------
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template<FModule &Module, typename Proto>
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class TOptProc
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{
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FModule::StaticProc proc;
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#ifndef NDEBUG
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mutable bool checked = false;
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#endif
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// I am not a pointer
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bool operator==(void*) const;
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bool operator!=(void*) const;
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public:
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TOptProc(const char* function)
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{
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proc.Name = function;
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proc.Optional = true;
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Module.RegisterStatic(proc);
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}
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operator Proto() const
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{
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#ifndef NDEBUG
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assert(checked);
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#endif
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return (Proto)proc.Call;
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}
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explicit operator bool() const
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{
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#ifndef NDEBUG
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assert(Module.IsLoaded());
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checked = true;
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#endif
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return proc.Call != nullptr;
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}
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};
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template<FModule &Module, typename Proto>
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class TReqProc
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{
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FModule::StaticProc proc;
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// I am not a pointer
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bool operator==(void*) const;
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bool operator!=(void*) const;
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public:
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TReqProc(const char* function)
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{
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proc.Name = function;
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proc.Optional = false;
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Module.RegisterStatic(proc);
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}
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operator Proto() const
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{
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#ifndef NDEBUG
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assert(Module.IsLoaded());
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#endif
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return (Proto)proc.Call;
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}
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explicit operator bool() const { return true; }
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};
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template<FStaticModule &Module, typename Proto, Proto Sym>
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class TStaticProc
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{
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// I am not a pointer
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bool operator==(void*) const;
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bool operator!=(void*) const;
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public:
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TStaticProc(const char* function) {}
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operator Proto() const { return Sym; }
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explicit operator bool() const { return Sym != nullptr; }
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};
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void FModule_SetProgDir(const char* progdir);
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extern std::string module_progdir;
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