mirror of
https://github.com/ZDoom/ZMusic.git
synced 2024-12-02 16:42:32 +00:00
5bd573478b
Changelog * Added an ability to disable the automatical arpeggio * Added an ability to set the count of loops (how many times to play the song) * Added an ability to disable/enable playing of selected MIDI channels * Fixed memory damages and crashes while playing XMI files * Added bank-specific MT32 defaults (to don't confuse XMI playback between different games, works for AIL and IBK only, and for WOPL if set at the header) * Added the chip channels allocation mode option * Fixed the playback of multi-song XMI files * Added an ability to switch the XMI song on the fly ALSO (future updates) * Fixed the work on big endian processors * Fixed ARM64 build on some platforms * Improved support of the EA-MUS files (Thanks to [dashodanger](https://github.com/dashodanger)) * Fixed crash on attempt to change the volume of a blank note
98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
/*
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* libADLMIDI is a free Software MIDI synthesizer library with OPL3 emulation
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*
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* Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
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* ADLMIDI Library API: Copyright (c) 2015-2022 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
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* http://iki.fi/bisqwit/source/adlmidi.html
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ADLDATA_DB_H
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#define ADLDATA_DB_H
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#pragma once
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#include <stdint.h>
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#include <stddef.h>
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#include <vector>
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#if !defined(_MSC_VER) && !defined(__aarch64__) && !defined(__3DS__)
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#define ATTRIB_PACKED __attribute__((__packed__))
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#else
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#define ATTRIB_PACKED
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#endif
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typedef uint16_t bank_count_t;
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typedef int16_t midi_bank_idx_t;
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#ifndef DISABLE_EMBEDDED_BANKS
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extern const size_t g_embeddedBanksCount;
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#endif
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namespace BanksDump
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{
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struct BankEntry
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{
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uint16_t bankSetup;
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bank_count_t banksMelodicCount;
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bank_count_t banksPercussionCount;
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const char *title;
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bank_count_t banksOffsetMelodic;
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bank_count_t banksOffsetPercussive;
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} ATTRIB_PACKED;
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struct MidiBank
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{
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uint8_t msb;
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uint8_t lsb;
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midi_bank_idx_t insts[128];
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} ATTRIB_PACKED;
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struct InstrumentEntry
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{
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int16_t noteOffset1;
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int16_t noteOffset2;
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int8_t midiVelocityOffset;
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uint8_t percussionKeyNumber;
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uint8_t instFlags;
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int8_t secondVoiceDetune;
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uint16_t fbConn;
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uint16_t delay_on_ms;
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uint16_t delay_off_ms;
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int16_t ops[4];
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} ATTRIB_PACKED;
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struct Operator
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{
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uint32_t d_E862;
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uint8_t d_40;
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} ATTRIB_PACKED;
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} /* namespace BanksDump */
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#ifndef DISABLE_EMBEDDED_BANKS
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extern const char* const g_embeddedBankNames[];
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extern const BanksDump::BankEntry g_embeddedBanks[];
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extern const size_t g_embeddedBanksMidiIndex[];
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extern const BanksDump::MidiBank g_embeddedBanksMidi[];
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extern const BanksDump::InstrumentEntry g_embeddedBanksInstruments[];
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extern const BanksDump::Operator g_embeddedBanksOperators[];
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#endif
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#endif // ADLDATA_DB_H
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