zmusic/thirdparty/adlmidi/adlmidi_db.h
Wohlstand 5bd573478b Updated libADLMIDI to version 1.5.1
Changelog
 * Added an ability to disable the automatical arpeggio
 * Added an ability to set the count of loops (how many times to play the song)
 * Added an ability to disable/enable playing of selected MIDI channels
 * Fixed memory damages and crashes while playing XMI files
 * Added bank-specific MT32 defaults (to don't confuse XMI playback between different games, works for AIL and IBK only, and for WOPL if set at the header)
 * Added the chip channels allocation mode option
 * Fixed the playback of multi-song XMI files
 * Added an ability to switch the XMI song on the fly

ALSO (future updates)
 * Fixed the work on big endian processors
 * Fixed ARM64 build on some platforms
 * Improved support of the EA-MUS files (Thanks to [dashodanger](https://github.com/dashodanger))
 * Fixed crash on attempt to change the volume of a blank note
2023-01-02 08:11:31 +01:00

98 lines
2.6 KiB
C++

/*
* libADLMIDI is a free Software MIDI synthesizer library with OPL3 emulation
*
* Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
* ADLMIDI Library API: Copyright (c) 2015-2022 Vitaly Novichkov <admin@wohlnet.ru>
*
* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
* http://iki.fi/bisqwit/source/adlmidi.html
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ADLDATA_DB_H
#define ADLDATA_DB_H
#pragma once
#include <stdint.h>
#include <stddef.h>
#include <vector>
#if !defined(_MSC_VER) && !defined(__aarch64__) && !defined(__3DS__)
#define ATTRIB_PACKED __attribute__((__packed__))
#else
#define ATTRIB_PACKED
#endif
typedef uint16_t bank_count_t;
typedef int16_t midi_bank_idx_t;
#ifndef DISABLE_EMBEDDED_BANKS
extern const size_t g_embeddedBanksCount;
#endif
namespace BanksDump
{
struct BankEntry
{
uint16_t bankSetup;
bank_count_t banksMelodicCount;
bank_count_t banksPercussionCount;
const char *title;
bank_count_t banksOffsetMelodic;
bank_count_t banksOffsetPercussive;
} ATTRIB_PACKED;
struct MidiBank
{
uint8_t msb;
uint8_t lsb;
midi_bank_idx_t insts[128];
} ATTRIB_PACKED;
struct InstrumentEntry
{
int16_t noteOffset1;
int16_t noteOffset2;
int8_t midiVelocityOffset;
uint8_t percussionKeyNumber;
uint8_t instFlags;
int8_t secondVoiceDetune;
uint16_t fbConn;
uint16_t delay_on_ms;
uint16_t delay_off_ms;
int16_t ops[4];
} ATTRIB_PACKED;
struct Operator
{
uint32_t d_E862;
uint8_t d_40;
} ATTRIB_PACKED;
} /* namespace BanksDump */
#ifndef DISABLE_EMBEDDED_BANKS
extern const char* const g_embeddedBankNames[];
extern const BanksDump::BankEntry g_embeddedBanks[];
extern const size_t g_embeddedBanksMidiIndex[];
extern const BanksDump::MidiBank g_embeddedBanksMidi[];
extern const BanksDump::InstrumentEntry g_embeddedBanksInstruments[];
extern const BanksDump::Operator g_embeddedBanksOperators[];
#endif
#endif // ADLDATA_DB_H