zmusic/.github/workflows/continuous_integration.yml

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name: Continuous Integration
on: [push, pull_request]
jobs:
build:
name: ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
- {
name: "Visual Studio 64-bit",
os: windows-latest,
build_type: "Release",
extra_options: "-A x64"
}
- {
name: "Visual Studio 32-bit",
os: windows-latest,
build_type: "Release",
extra_options: "-A Win32 -DFORCE_INTERNAL_ZLIB=ON"
}
- {
name: "macOS Clang",
os: macos-latest,
build_type: "Release"
}
- {
name: "Linux GCC",
os: ubuntu-latest,
build_type: "Release"
}
- {
name: "Linux Clang",
os: ubuntu-latest,
build_type: "Release",
extra_options: "-DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++"
}
steps:
- uses: actions/checkout@v1
- name: Install Dependencies
shell: bash
run: |
if [[ "${{ runner.os }}" == 'Linux' ]]; then
sudo apt update
sudo apt install libasound2-dev
fi
- name: Configure
shell: bash
run: |
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} -DCMAKE_INSTALL_PREFIX=../build_install ${{ matrix.config.extra_options }} ..
- name: Build
shell: bash
run: |
cd build
if [[ "${{ runner.os }}" == 'Windows' ]]; then
cmake --build . --target install --config ${{ matrix.config.build_type }} -- -maxcpucount -verbosity:minimal
else
cmake --build . --target install -- --jobs=2 --keep-going
fi
- name: Test
shell: bash
run: |
cd samples/list_midi_devices
mkdir build
cd build
declare -x PREFIX=`pwd`/../../../build_install
cmake -DCMAKE_PREFIX_PATH=${PREFIX} ${{ matrix.config.extra_options }} ..
cmake --build . --config ${{ matrix.config.build_type }}
if [[ "${{ runner.os }}" == 'macOS' ]]; then
declare -x DYLD_LIBRARY_PATH=${DYLD_LIBRARY_PATH}:${PREFIX}
fi
if [[ "${{ runner.os }}" == 'Windows' ]]; then
cp ${PREFIX}/bin/zmusic.dll ${{ matrix.config.build_type }}
${{ matrix.config.build_type }}/list_midi_devices.exe
else
./list_midi_devices
fi