zmusic/thirdparty/game-music-emu/CMakeLists.txt

144 lines
5 KiB
Text
Raw Normal View History

2020-01-02 16:52:30 +00:00
# CMake project definition file.
project(libgme)
include (CheckCXXCompilerFlag)
# When version is changed, also change the one in gme/gme.h to match
set(GME_VERSION 0.6.2 CACHE INTERNAL "libgme Version")
# 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't.
# Of course, 2.4 might work, in which case you're welcome to drop
# down the requirement, but I can't test that.
cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
# I don't plan on debugging this, so make it a release build.
if( NOT CMAKE_BUILD_TYPE MATCHES "Release" )
set( CMAKE_BUILD_TYPE "RelWithDebInfo" )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra" )
if( NOT PROFILE )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fomit-frame-pointer" )
endif()
check_cxx_compiler_flag( -Wno-array-bounds HAVE_NO_ARRAY_BOUNDS )
if( HAVE_NO_ARRAY_BOUNDS )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-array-bounds" )
endif()
endif()
#[ZDoom] Disable most of bogus and annoying MSVC warnings
if( MSVC )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4101 /wd4800 /wd4702 /wd4706 /wd4805 /wd4310 /wd4244 /wd4456 /wd4459 /wd4146 /wd4127 /wd4458 /wd4267 /wd4804")
endif()
use_fast_math()
# Default emulators to build (all of them! ;)
# [ZDoom] No options, enable all of them by default.
#if (NOT DEFINED USE_GME_AY)
SET(USE_GME_AY 1 CACHE BOOL "Enable support for Spectrum ZX music emulation")
#endif()
#if (NOT DEFINED USE_GME_GBS)
SET(USE_GME_GBS 1 CACHE BOOL "Enable support for Game Boy music emulation")
#endif()
#if (NOT DEFINED USE_GME_GYM)
SET(USE_GME_GYM 1 CACHE BOOL "Enable Sega MegaDrive/Genesis music emulation")
#endif()
#if (NOT DEFINED USE_GME_HES)
SET(USE_GME_HES 1 CACHE BOOL "Enable PC Engine/TurboGrafx-16 music emulation")
#endif()
#if (NOT DEFINED USE_GME_KSS)
SET(USE_GME_KSS 1 CACHE BOOL "Enable MSX or other Z80 systems music emulation")
#endif()
#if (NOT DEFINED USE_GME_NSF)
SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation")
#endif()
#if (NOT DEFINED USE_GME_NSFE)
SET(USE_GME_NSFE 1 CACHE BOOL "Enable NES NSFE and NSF music emulation")
#endif()
#if (NOT DEFINED USE_GME_SAP)
SET(USE_GME_SAP 1 CACHE BOOL "Enable Atari SAP music emulation")
#endif()
#if (NOT DEFINED USE_GME_SPC)
SET(USE_GME_SPC 1 CACHE BOOL "Enable SNES SPC music emulation")
#endif()
#if (NOT DEFINED USE_GME_VGM)
SET(USE_GME_VGM 1 CACHE BOOL "Enable Sega VGM/VGZ music emulation")
#endif()
#if (NOT DEFINED GME_YM2612_EMU)
SET(GME_YM2612_EMU "Nuked" CACHE STRING "Which YM2612 emulator to use: \"Nuked\" (LGPLv2.1+), \"MAME\" (GPLv2+), or \"GENS\" (LGPLv2.1+)")
#endif()
#if (USE_GME_NSFE AND NOT USE_GME_NSF)
#MESSAGE(" -- NSFE support requires NSF, enabling NSF support. --")
SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation" FORCE)
#endif()
set(ENABLE_UBSAN OFF)
# Check for GCC/Clang "visibility" support.
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU"
OR
CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -W -Wextra")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
# Assume we have visibility support on any compiler that supports C++11
add_definitions (-DLIBGME_VISIBILITY)
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -fvisibility-inlines-hidden")
# Try to protect against undefined behavior from signed integer overflow
# This has caused miscompilation of code already and there are other
# potential uses; see https://bitbucket.org/mpyne/game-music-emu/issues/18/
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fwrapv")
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if (NOT DEFINED LIBGME_SWITCH_FALLTHROUGH)
check_cxx_compiler_flag (-Wimplicit-fallthrough __LIBGME_SWITCH_FALLTHROUGH_WARNINGS)
set (LIBGME_SWITCH_FALLTHROUGH ${__LIBGME_SWITCH_FALLTHROUGH_WARNINGS}
CACHE BOOL "Set if the compiler will complain about implicit switch fallthrough"
)
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-inconsistent-missing-override -Wno-unused-const-variable")
endif()
if (ENABLE_UBSAN)
# GCC needs -static-libubsan
if (NOT BUILD_SHARED_LIBS AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -static-libubsan")
else()
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined")
endif()
endif()
endif ()
if(LIBGME_SWITCH_FALLTHROUGH)
# Avoid warning spam about switch fallthroughs, which are numerous in
# the codebase.
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wimplicit-fallthrough=0")
endif()
# Shared library defined here
add_subdirectory(gme)
# EXCLUDE_FROM_ALL adds build rules but keeps it out of default build
# [ZDoom] Not needed.
if( FALSE )
add_subdirectory(player EXCLUDE_FROM_ALL)
add_subdirectory(demo EXCLUDE_FROM_ALL)
endif()