mirror of https://github.com/ZDoom/zduke.git
589 lines
19 KiB
C
589 lines
19 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef FUNCT_H_INCLUDED
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#define FUNCT_H_INCLUDED
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extern void sendscore(BYTE *s);
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//#line "sounds.c" 25
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extern void SoundStartup(void );
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//#line "sounds.c" 95
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extern void SoundShutdown(void );
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//#line "sounds.c" 118
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extern void MusicStartup(void );
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//#line "sounds.c" 166
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extern void MusicShutdown(void );
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//#line "sounds.c" 181
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extern int USRHOOKS_GetMem(char **ptr,unsigned long size);
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//#line "sounds.c" 192
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extern int USRHOOKS_FreeMem(char *ptr);
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//#line "sounds.c" 200
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extern void intomenusounds(void );
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//#line "sounds.c" 227
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extern void playmusic(char *fn);
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//#line "sounds.c" 251
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extern char loadsound(unsigned short num);
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//#line "sounds.c" 277
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extern int xyzsound(short num,short i,long x,long y,long z);
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extern int xyzsound2(short num,short i,long x,long y,long z,bool forceLoop);
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//#line "sounds.c" 407
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extern int sound(short num);
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//#line "sounds.c" 463
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extern int spritesound(unsigned short num,short i);
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//#line "sounds.c" 469
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extern void stopsound(short num,short i);
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//#line "sounds.c" 494
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extern void pan3dsound(void );
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extern bool ActorIsPlaying (int sprite, int sound);
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extern bool ActorIsMakingNoise (int sprite);
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//#line "sector.c" 9
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extern short callsound(short sn,short whatsprite);
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//#line "sector.c" 56
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extern short check_activator_motion(short lotag);
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//#line "sector.c" 93
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extern char isadoorwall(short dapic);
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//#line "sector.c" 124
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extern char isanunderoperator(short lotag);
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//#line "sector.c" 139
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extern char isanearoperator(short lotag);
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//#line "sector.c" 161
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extern short checkcursectnums(short sect);
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//#line "sector.c" 169
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extern long ldist(spritetype *s1,spritetype *s2);
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//#line "sector.c" 177
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extern long dist(spritetype *s1,spritetype *s2);
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//#line "sector.c" 186
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extern short findplayer(spritetype *s,long *d);
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//#line "sector.c" 214
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extern short findotherplayer(short p,long *d);
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//#line "sector.c" 240
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extern void doanimations(void );
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//#line "sector.c" 301
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extern int getanimationgoal(long *animptr);
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//#line "sector.c" 315
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extern int setanimation(short animsect,long *animptr,long thegoal,long thevel);
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//#line "sector.c" 348
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extern void animatecamsprite(void );
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//#line "sector.c" 369
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extern void animatewalls(void );
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//#line "sector.c" 457
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extern char activatewarpelevators(short s,short d);
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//#line "sector.c" 504
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extern void operatesectors(short sn,short ii);
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//#line "sector.c" 997
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extern void operaterespawns(short low);
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//#line "sector.c" 1020
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extern void operateactivators(short low,short snum);
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//#line "sector.c" 1089
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extern void operatemasterswitches(short low);
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//#line "sector.c" 1104
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extern void operateforcefields(short s,short low);
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//#line "sector.c" 1140
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extern char checkhitswitch(short snum,long w,char switchtype);
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//#line "sector.c" 1515
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extern void activatebysector(short sect,short j);
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//#line "sector.c" 1532
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extern void checkhitwall(short spr,short dawallnum,long x,long y,long z,short atwith);
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//#line "sector.c" 1746
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extern void checkplayerhurt(struct player_struct *p,short j);
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//#line "sector.c" 1816
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extern char checkhitceiling(short sn);
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//#line "sector.c" 1891
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extern void checkhitsprite(short i,short sn);
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//#line "sector.c" 2326
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extern void allignwarpelevators(void );
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//#line "sector.c" 2357
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extern void cheatkeys(short snum);
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//#line "sector.c" 2766
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extern void checksectors(short snum);
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//#line "rts.c" 36
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extern void RTS_AddFile(char *filename);
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//#line "rts.c" 93
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extern void RTS_Init(char *filename);
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//#line "rts.c" 126
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extern int32 RTS_NumSounds(void );
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//#line "rts.c" 141
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extern int32 RTS_SoundLength(int32 lump);
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//#line "rts.c" 157
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extern char *RTS_GetSoundName(int32 i);
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//#line "rts.c" 174
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extern void RTS_ReadLump(int32 lump,void *dest);
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//#line "rts.c" 194
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extern void *RTS_GetSound(int32 lump);
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//#line "premap.c" 7
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extern void xyzmirror(short i,short wn);
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//#line "premap.c" 20
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extern void vscrn(void );
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//#line "premap.c" 58
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extern void pickrandomspot(short snum);
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//#line "premap.c" 80
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extern void resetplayerstats(short snum);
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//#line "premap.c" 187
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extern void resetweapons(short snum);
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//#line "premap.c" 212
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extern void resetinventory(short snum);
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//#line "premap.c" 232
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extern void resetprestat(short snum,char g);
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//#line "premap.c" 294
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extern void setupbackdrop(short backpicnum);
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//#line "premap.c" 329
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extern void cachespritenum(short i);
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//#line "premap.c" 443
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extern void cachegoodsprites(void );
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//#line "premap.c" 516
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extern void prelevel(char g);
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//#line "premap.c" 823
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extern void newgame(char vn,char ln,char sk);
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//#line "premap.c" 874
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extern void resetpspritevars(char g);
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//#line "premap.c" 1012
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extern void resettimevars(void );
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//#line "premap.c" 1043
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extern void genspriteremaps(void );
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//#line "premap.c" 1077
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extern void waitforeverybody(void);
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//#line "premap.c" 1131
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extern char checksum(long sum);
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//#line "premap.c" 1163
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extern char getsound(unsigned short num);
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//#line "premap.c" 1201
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extern void cacheit(void );
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//#line "premap.c" 1244
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extern void dofrontscreens(void );
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//#line "premap.c" 1285
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extern void enterlevel(char g);
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//#line "player.c" 10
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extern void setpal(struct player_struct *p);
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//#line "player.c" 28
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extern void incur_damage(struct player_struct *p);
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//#line "player.c" 59
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extern void quickkill(struct player_struct *p);
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//#line "player.c" 73
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extern void forceplayerangle(struct player_struct *p);
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//#line "player.c" 85
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extern void tracers(long x1,long y1,long z1,long x2,long y2,long z2,long n);
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//#line "player.c" 114
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extern long hits(short i);
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//#line "player.c" 131
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extern long hitasprite(short i,short *hitsp);
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//#line "player.c" 152
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extern long hitawall(struct player_struct *p,short *hitw);
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//#line "player.c" 163
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extern short aim(spritetype *s,short aang);
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//#line "player.c" 234
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extern void shoot(short i,short atwith);
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//#line "player.c" 939
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extern void displayloogie(short snum);
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//#line "player.c" 958
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extern char animatefist(short gs,short snum);
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//#line "player.c" 986
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extern char animateknee(short gs,short snum);
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//#line "player.c" 1002
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extern char animateknuckles(short gs,short snum);
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//#line "player.c" 1022
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extern void displaymasks(short snum);
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//#line "player.c" 1043
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extern char animatetip(short gs,short snum);
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//#line "player.c" 1064
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extern char animateaccess(short gs,short snum);
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//#line "player.c" 1090
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extern void displayweapon(short snum);
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//#line "player.c" 1501
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extern void getinput(short snum);
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//#line "player.c" 1742
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extern char doincrements(struct player_struct *p);
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//#line "player.c" 1935
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extern void checkweapons(struct player_struct *p);
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//#line "player.c" 1951
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extern void processinput(short snum);
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//#line "menues.c" 18
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extern void cmenu(short cm);
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//#line "menues.c" 38
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extern void savetemp(char *fn,long daptr,long dasiz);
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//#line "menues.c" 49
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extern void getangplayers(short snum);
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//#line "menues.c" 67
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extern int loadpheader(char spot,int32 *vn,int32 *ln,int32 *psk,int32 *numplr);
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//#line "menues.c" 105
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extern int loadplayer(signed char spot);
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//#line "menues.c" 276
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extern int saveplayer(signed char spot);
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//#line "menues.c" 421
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extern void sendgameinfo(void );
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//#line "menues.c" 434
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extern int probe(int x,int y,int i,int n);
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//#line "menues.c" 521
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extern int menutext(int x,int y,short s,short p,char *t);
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//#line "menues.c" 630
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extern int menutextc(int x,int y,short s,short p,char *t);
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//#line "menues.c" 727
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extern void bar(int x,int y,short *p,short dainc,char damodify,short s,short pa);
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//#line "menues.c" 806
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extern void dispnames(void );
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//#line "menues.c" 832
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extern int getfilenames(char kind[]);
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//#line "menues.c" 865
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extern void sortfilenames(void);
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//#line "menues.c" 886
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extern void menus(void );
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//#line "menues.c" 2414
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extern void palto(char r,char g,char b,long e);
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//#line "menues.c" 2436
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extern void drawoverheadmap(long cposx,long cposy,long czoom,short cang);
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//#line "menues.c" 2685
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extern void playanm(char *fn,char);
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//#line "gamedef.c" 122
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extern short getincangle(short a,short na);
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//#line "gamedef.c" 140
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extern char ispecial(char c);
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//#line "gamedef.c" 154
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extern char isaltok(char c);
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//#line "gamedef.c" 159
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extern void getglobalz(short i);
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//#line "gamedef.c" 203
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extern void makeitfall(short i);
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//#line "gamedef.c" 243
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extern void getlabel(void );
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//#line "gamedef.c" 267
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extern long keyword(void );
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//#line "gamedef.c" 300
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extern long transword(void );
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//#line "gamedef.c" 342
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extern void transnum(void );
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//#line "gamedef.c" 402
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extern char parsecommand(void );
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//#line "gamedef.c" 1227
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extern void passone(void );
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//#line "gamedef.c" 1239
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extern void loadefs(char *fn,char *mptr);
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//#line "gamedef.c" 1342
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extern char dodge(spritetype *s);
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//#line "gamedef.c" 1374
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extern short furthestangle(short i,short angs);
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//#line "gamedef.c" 1404
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extern short furthestcanseepoint(short i,spritetype *ts,long *dax,long *day);
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//#line "gamedef.c" 1444
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extern void alterang(short a);
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//#line "gamedef.c" 1512
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extern void move(void);
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//#line "gamedef.c" 1711
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extern void parseifelse(long condition);
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//#line "gamedef.c" 1729
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extern char parse(void );
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//#line "gamedef.c" 2699
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extern void execute(short i,short p,long x);
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//#line "game.c" 63
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extern void overwritesprite(long thex,long they,short tilenum,signed char shade,char stat,char dapalnum);
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//#line "game.c" 70
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extern void timerhandler(void);
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//#line "game.c" 89
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extern int gametext(int x,int y,const char *t,char s,short dabits);
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//#line "game.c" 136
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extern int gametextpart(int x,int y,const char *t,char s,short p);
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//#line "game.c" 192
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extern int minitext(int x,int y,const char *t,char p,char sb);
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//#line "game.c" 231
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extern void gamenumber(long x,long y,long n,char s);
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//#line "game.c" 248
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extern void ShutDown(void );
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//#line "game.c" 260
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extern void allowtimetocorrecterrorswhenquitting(void );
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//#line "game.c" 280
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extern void getpackets(void );
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//#line "game.c" 502
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extern void faketimerhandler(void);
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//#line "game.c" 788
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extern void checksync(void );
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//#line "game.c" 815
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extern void check_fta_sounds(short i);
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//#line "game.c" 869
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extern short inventory(spritetype *s);
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//#line "game.c" 886
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extern short badguy(spritetype *s);
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//#line "game.c" 924
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extern short badguypic(short pn);
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//#line "game.c" 963
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extern void myos(long x,long y,short tilenum,signed char shade,char orientation);
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//#line "game.c" 976
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extern void myospal(long x,long y,short tilenum,signed char shade,char orientation,char p);
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//#line "game.c" 991
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extern void invennum(long x,long y,char num1,char ha,char sbits);
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//#line "game.c" 1021
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extern void weaponnum(short ind,long x,long y,long num1,long num2,char ha);
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//#line "game.c" 1049
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extern void weaponnum999(char ind,long x,long y,long num1,long num2,char ha);
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//#line "game.c" 1088
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extern void weapon_amounts(struct player_struct *p,long x,long y,long u);
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//#line "game.c" 1197
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extern void digitalnumber(long x,long y,long n,char s,char cs);
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//#line "game.c" 1223
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extern void scratchmarks(long x,long y,long n,char s,char p);
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//#line "game.c" 1238
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extern void displayinventory(struct player_struct *p);
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//#line "game.c" 1296
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extern void displayfragbar(void );
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//#line "game.c" 1318
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extern void coolgaugetext(short snum);
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//#line "game.c" 1557
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extern void tics(void );
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//#line "game.c" 1572
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extern void clocks(void );
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//#line "game.c" 1582
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extern void coords(short snum);
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//#line "game.c" 1607
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extern void operatefta(void);
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//#line "game.c" 1654
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extern void FTA(short q,struct player_struct *p,bool noDups=false);
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//#line "game.c" 1668
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extern void showtwoscreens(void );
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//#line "game.c" 1691
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extern void binscreen(void );
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//#line "game.c" 1705
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extern void gameexit(char *t);
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//#line "game.c" 1752
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extern short strget(short x,short y,char *t,short dalen,short c);
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//#line "game.c" 1819
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extern void displayrest(long smoothratio);
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//#line "game.c" 2047
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extern void updatesectorz(long x,long y,long z,short *sectnum);
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//#line "game.c" 2085
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extern void view(struct player_struct *pp,long *vx,long *vy,long *vz,short *vsectnum,short ang,short horiz);
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//#line "game.c" 2137
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extern void drawbackground(void );
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//#line "game.c" 2200
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extern void displayrooms(short snum,long smoothratio);
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//#line "game.c" 2445
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extern short LocateTheLocator(short n,short sn);
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//#line "game.c" 2459
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extern short EGS(short whatsect,long s_x,long s_y,long s_z,short s_pn,signed char s_s,signed char s_xr,signed char s_yr,short s_a,short s_ve,long s_zv,short s_ow,signed char s_ss);
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//#line "game.c" 2537
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extern char wallswitchcheck(short i);
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//#line "game.c" 2588
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extern short spawn(short j,short pn);
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//#line "game.c" 4181
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extern void animatesprites(long x,long y,short a,long smoothratio);
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//#line "game.c" 4859
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extern void cheats(void );
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//#line "game.c" 5303
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extern void nonsharedkeys(void );
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//#line "game.c" 5863
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extern void comlinehelp(char **argv);
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//#line "game.c" 5889
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extern void checkcommandline(int argc,char **argv);
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//#line "game.c" 6078
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extern void printstr(short x,short y,char string[],char attribute);
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//#line "game.c" 6104
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extern void Logo(void );
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//#line "game.c" 6187
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extern void loadtmb(void );
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//#line "game.c" 6210
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extern void compilecons(void );
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//#line "game.c" 6230
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extern void Startup(void );
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//#line "game.c" 6284
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extern void getnames(void );
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//#line "game.c" 6309
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extern void main(int argc,char **argv);
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//#line "game.c" 6563
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extern char opendemoread(char which_demo);
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//#line "game.c" 6589
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extern void opendemowrite(void );
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//#line "game.c" 6608
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extern void record(void );
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//#line "game.c" 6626
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extern void closedemowrite(void );
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//#line "game.c" 6642
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extern long playback(void );
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//#line "game.c" 6777
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extern char moveloop(void);
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//#line "game.c" 6796
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extern void fakedomovethingscorrect(void);
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//#line "game.c" 6829
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extern void fakedomovethings(void );
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//#line "game.c" 7247
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extern char domovethings(void );
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//#line "game.c" 7373
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extern void displaybonuspics(short x,short y,short p);
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//#line "game.c" 7396
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extern void doorders(void );
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//#line "game.c" 7432
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extern void dobonus(char bonusonly);
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//#line "game.c" 7846
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extern void cameratext(short i);
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//#line "game.c" 7869
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extern void vglass(long x,long y,short a,short wn,short n);
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//#line "game.c" 7882
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extern void lotsofglass(short i,short wallnum,short n);
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//#line "game.c" 7924
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extern void spriteglass(short i,short n);
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//#line "game.c" 7937
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extern void ceilingglass(short i,short sectnum,short n);
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//#line "game.c" 7966
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extern void lotsofcolourglass(short i,short wallnum,short n);
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//#line "game.c" 8068
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extern long GetTime(void );
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//#line "game.c" 8082
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extern void CenterCenter(void );
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//#line "game.c" 8095
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extern void UpperLeft(void );
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//#line "game.c" 8108
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extern void LowerRight(void );
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//#line "game.c" 8121
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extern void CenterThrottle(void );
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//#line "game.c" 8134
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extern void CenterRudder(void );
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//#line "config.c" 57
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extern void CONFIG_GetSetupFilename(void );
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//#line "config.c" 170
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extern int32 CONFIG_FunctionNameToNum(char *func);
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//#line "config.c" 192
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extern char *CONFIG_FunctionNumToName(int32 func);
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//#line "config.c" 211
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extern int32 CONFIG_AnalogNameToNum(char *func);
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//#line "config.c" 240
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extern void CONFIG_SetDefaults(void );
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//#line "config.c" 264
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extern void CONFIG_ReadKeys(void );
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//#line "config.c" 314
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extern void CONFIG_SetupMouse(int32 scripthandle);
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//#line "config.c" 376
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extern void CONFIG_SetupGamePad(int32 scripthandle);
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//#line "config.c" 427
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extern void CONFIG_SetupJoystick(int32 scripthandle);
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//#line "config.c" 485
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extern void readsavenames(void );
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//#line "config.c" 512
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extern void CONFIG_ReadSetup(void );
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//#line "config.c" 613
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extern void CONFIG_WriteSetup(void );
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//#line "actors.c" 7
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extern void updateinterpolations(void);
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//#line "actors.c" 15
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extern void setinterpolation(long *posptr);
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//#line "actors.c" 27
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extern void stopinterpolation(long *posptr);
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//#line "actors.c" 41
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extern void dointerpolations(long smoothratio);
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//#line "actors.c" 55
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extern void restoreinterpolations(void);
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//#line "actors.c" 63
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extern long ceilingspace(short sectnum);
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//#line "actors.c" 77
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extern long floorspace(short sectnum);
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//#line "actors.c" 91
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extern void addammo(short weapon,struct player_struct *p,short amount);
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//#line "actors.c" 99
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extern void addweapon(struct player_struct *p,short weapon);
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//#line "actors.c" 132
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extern void checkavailinven(struct player_struct *p);
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//#line "actors.c" 152
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extern void checkavailweapon(struct player_struct *p);
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//#line "actors.c" 301
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extern long ifsquished(short i,short p);
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//#line "actors.c" 326
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extern void hitradius(short i,long r,long hp1,long hp2,long hp3,long hp4);
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//#line "actors.c" 556
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extern int movesprite(short spritenum,long xchange,long ychange,long zchange,unsigned long cliptype);
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//#line "actors.c" 643
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extern short ssp(short i,unsigned long cliptype);
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//#line "actors.c" 658
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extern void insertspriteq(short i);
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//#line "actors.c" 666
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extern void lotsofmoney(spritetype *s,short n);
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//#line "actors.c" 676
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extern void guts(spritetype *s,short gtype,short n,short p);
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//#line "actors.c" 718
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extern void setsectinterpolate(short i);
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//#line "actors.c" 742
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extern void clearsectinterpolate(short i);
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//#line "actors.c" 760
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extern void ms(short i);
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//#line "actors.c" 791
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extern void movefta(void );
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//#line "actors.c" 882
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extern short ifhitsectors(short sectnum);
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//#line "actors.c" 896
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extern short ifhitbyweapon(short sn);
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//#line "actors.c" 970
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extern void movecyclers(void );
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//#line "actors.c" 1007
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extern void movedummyplayers(void );
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//#line "actors.c" 1053
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extern void moveplayers(void );
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//#line "actors.c" 1192
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extern void movefx(void );
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//#line "actors.c" 1294
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extern void movefallers(void );
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//#line "actors.c" 1389
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extern void movestandables(void );
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//#line "actors.c" 2234
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extern void bounce(short i);
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//#line "actors.c" 2273
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extern void moveweapons(void );
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//#line "actors.c" 2613
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extern void movetransports(void );
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//#line "actors.c" 2887
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extern void moveeffectors(void );
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//#line "actors.c" 4840
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extern void moveactors(void );
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//#line "actors.c" 6005
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extern void moveexplosions(void );
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struct event_t;
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// game.c
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void ShutDown (void);
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int gametextpal (int x, int y, const char *t, char s, char p);
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bool Logo_Responder (const event_t *ev);
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bool NonShared_Responder (const event_t *ev);
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// premap.c
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void docacheit();
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void resetmys();
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void clearfifo();
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// actors.c
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void lotsofmail (spritetype *s, short n);
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void lotsofpaper (spritetype *s, short n);
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void lotsofmoney (spritetype *s, short n);
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// menues.c
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void FadeOut (int step);
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void FadeIn (int step);
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bool C_Responder (const event_t *ev);
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bool M_Responder (const event_t *ev);
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bool G_Responder (const event_t *ev);
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void I_WaitClocks (int clocksToWait);
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// c_console.cpp
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int consoletext (int x, int y, const char *t, char s, char p);
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int gametextwidth (const char *t, int max);
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int gamecharwidth (int ch);
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#endif // FUNCT_H_INCLUDED
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