zduke/source/win32/i_system.cpp
Rachael Alexanderson 129a83b4e4 - import
2020-07-17 04:59:23 -04:00

489 lines
9.9 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <stdio.h>
#include <io.h>
#include <direct.h>
#include <string.h>
#include <process.h>
#include <stdarg.h>
#include <sys/types.h>
#include <sys/timeb.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include "hardware.h"
#include "doomerrors.h"
#include <math.h>
#include "doomtype.h"
#include "version.h"
#include "doomdef.h"
#include "cmdlib.h"
#include "m_argv.h"
//#include "m_misc.h"
#include "i_video.h"
#include "i_sound.h"
//#include "i_music.h"
#include "resource.h"
//#include "d_main.h"
//#include "d_net.h"
//#include "g_game.h"
#include "i_input.h"
#include "i_system.h"
#include "c_dispatch.h"
#include "c_cvars.h"
#include "stats.h"
//#include "duke3d.h"
#define TICRATE 120
extern volatile long totalclock;
#ifdef USEASM
extern "C" BOOL STACK_ARGS CheckMMX (char *vendorid);
#endif
extern "C"
{
BOOL HaveRDTSC = 0;
BOOL HaveCMOV = 0;
double SecondsPerCycle = 1e-8;
double CyclesPerSecond = 1e8; // 100 MHz
byte CPUFamily, CPUModel, CPUStepping;
}
extern HWND Window, ConWindow;
extern HINSTANCE g_hInst;
BOOL UseMMX;
UINT TimerPeriod;
HANDLE TimerThread;
bool KillTheTicker;
HANDLE NewTicArrived;
void CalculateCPUSpeed ();
os_t OSPlatform;
void I_Tactile (int on, int off, int total)
{
// UNUSED.
on = off = total = 0;
}
static DWORD ticinc;
static DWORD ticerr;
static long clockwait;
DWORD WINAPI TimerTicked (LPVOID foo)
{
DWORD ticint;
SetThreadPriority (GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
while (!KillTheTicker)
{
InterlockedIncrement (&totalclock);
if (clockwait != 0 && totalclock == clockwait)
{
SetEvent (NewTicArrived);
clockwait = 0;
}
ticerr += ticinc;
ticint = ticerr >> 16;
ticerr &= 0xFFFF;
Sleep (ticint);
}
return 0;
}
void I_WaitClocks (int clockCount)
{
clockwait = totalclock + clockCount;
WaitForSingleObject (NewTicArrived, INFINITE);
}
void I_WaitVBL (int count)
{
// I_WaitVBL is never used to actually synchronize to the
// vertical blank. Instead, it's used for delay purposes.
Sleep (1000 * count / 70);
}
// [RH] Detect the OS the game is running under
void I_DetectOS (void)
{
OSVERSIONINFO info;
const char *osname;
info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx (&info);
switch (info.dwPlatformId)
{
case VER_PLATFORM_WIN32s:
OSPlatform = os_Win32s;
osname = "3.x";
break;
case VER_PLATFORM_WIN32_WINDOWS:
OSPlatform = os_Win95;
if (info.dwMinorVersion < 10)
{
osname = "95";
}
else if (info.dwMinorVersion < 90)
{
osname = "98";
}
else
{
osname = "Me";
}
break;
case VER_PLATFORM_WIN32_NT:
OSPlatform = info.dwMajorVersion < 5 ? os_WinNT : os_Win2k;
if (OSPlatform == os_WinNT)
{
osname = "NT";
}
else if (info.dwMinorVersion == 0)
{
osname = "2000";
}
else
{
osname = "XP";
}
break;
default:
OSPlatform = os_unknown;
osname = "Unknown OS";
break;
}
Printf ("OS: Windows %s %lu.%lu (Build %lu)\n",
osname,
info.dwMajorVersion, info.dwMinorVersion,
OSPlatform == os_Win95 ? info.dwBuildNumber & 0xffff : info.dwBuildNumber);
if (info.szCSDVersion[0])
{
Printf (" %s\n", info.szCSDVersion);
}
if (OSPlatform == os_Win32s)
{
I_FatalError ("Sorry, Win32s is not supported.\n"
"Upgrade to a newer version of Windows.");
}
else if (OSPlatform == os_unknown)
{
Printf ("(Assuming Windows 95)\n");
OSPlatform = os_Win95;
}
}
//
// I_Init
//
void I_Init (void)
{
#if !defined(USEASM) || !WORKINPROGRESS
UseMMX = 0;
#else
char vendorid[13];
vendorid[0] = vendorid[12] = 0;
UseMMX = CheckMMX (vendorid);
if (Args.CheckParm ("-nommx"))
UseMMX = 0;
if (vendorid[0])
Printf ("CPUID: %s (", vendorid);
if (UseMMX)
Printf ("using MMX)\n");
else
Printf ("not using MMX)\n");
Printf (" family %d, model %d, stepping %d\n", CPUFamily, CPUModel, CPUStepping);
CalculateCPUSpeed ();
#endif
// Use a timer event if possible
NewTicArrived = CreateEvent (NULL, FALSE, FALSE, NULL);
if (NewTicArrived)
{
DWORD tid;
ticinc = 65536000 / TICRATE;
ticerr = 0;
TimerThread = CreateThread (NULL, 0, TimerTicked, 0, 0, &tid);
}
if (TimerThread == 0)
{
if (NewTicArrived)
{
CloseHandle (NewTicArrived);
NewTicArrived = 0;
}
I_FatalError ("Could not create timer");
}
I_InitSound ();
I_InitInput (Window);
I_InitHardware ();
}
void CalculateCPUSpeed ()
{
LARGE_INTEGER freq;
QueryPerformanceFrequency (&freq);
if (freq.QuadPart != 0 && HaveRDTSC)
{
LARGE_INTEGER count1, count2;
DWORD minDiff;
tsc_t ClockCalibration = 0;
// Count cycles for at least 55 milliseconds.
// The performance counter is very low resolution compared to CPU
// speeds today, so the longer we count, the more accurate our estimate.
// On the other hand, we don't want to count too long, because we don't
// want the user to notice us spend time here, since most users will
// probably never use the performance statistics.
minDiff = freq.LowPart * 11 / 200;
// Minimize the chance of task switching during the testing by going very
// high priority. This is another reason to avoid timing for too long.
SetPriorityClass (GetCurrentProcess (), REALTIME_PRIORITY_CLASS);
SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL);
clock (ClockCalibration);
QueryPerformanceCounter (&count1);
do
{
QueryPerformanceCounter (&count2);
} while ((DWORD)((unsigned __int64)count2.QuadPart - (unsigned __int64)count1.QuadPart) < minDiff);
unclock (ClockCalibration);
QueryPerformanceCounter (&count2);
SetPriorityClass (GetCurrentProcess (), NORMAL_PRIORITY_CLASS);
SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_NORMAL);
CyclesPerSecond = (double)ClockCalibration *
(double)freq.QuadPart /
(double)((__int64)count2.QuadPart - (__int64)count1.QuadPart);
SecondsPerCycle = 1.0 / CyclesPerSecond;
}
else
{
Printf ("Can't determine CPU speed, so pretending.\n");
}
Printf ("CPU Speed: %f MHz\n", CyclesPerSecond / 1e6);
}
//
// I_Quit
//
static int has_exited;
void STACK_ARGS I_Quit (void)
{
has_exited = 1; /* Prevent infinitely recursive exits -- killough */
if (TimerThread)
{
KillTheTicker = true;
WaitForSingleObject (TimerThread, INFINITE);
CloseHandle (TimerThread);
}
if (NewTicArrived)
{
CloseHandle (NewTicArrived);
}
timeEndPeriod (TimerPeriod);
#if WORKINPROGRESS
if (demorecording)
G_CheckDemoStatus();
G_ClearSnapshots ();
#endif
}
//
// I_Error
//
extern FILE *Logfile;
BOOL gameisdead;
void STACK_ARGS I_FatalError (const char *error, ...)
{
static BOOL alreadyThrown = false;
gameisdead = true;
if (!alreadyThrown) // ignore all but the first message -- killough
{
char errortext[MAX_ERRORTEXT];
int index;
va_list argptr;
va_start (argptr, error);
index = vsprintf (errortext, error, argptr);
// GetLastError() is usually useless because we don't do a lot of Win32 stuff
// sprintf (errortext + index, "\nGetLastError = %ld", GetLastError());
va_end (argptr);
// Record error to log (if logging)
if (Logfile)
fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
throw CFatalError (errortext);
}
if (!has_exited) // If it hasn't exited yet, exit now -- killough
{
has_exited = 1; // Prevent infinitely recursive exits -- killough
exit(-1);
}
}
void STACK_ARGS I_Error (const char *error, ...)
{
va_list argptr;
char errortext[MAX_ERRORTEXT];
va_start (argptr, error);
vsprintf (errortext, error, argptr);
va_end (argptr);
throw CRecoverableError (errortext);
}
char DoomStartupTitle[256] = { 0 };
void I_SetTitleString (const char *title)
{
int i;
for (i = 0; title[i]; i++)
DoomStartupTitle[i] = title[i];
}
void I_PrintStr (const char *cp, bool lineBreak)
{
if (ConWindow == NULL)
return;
static bool newLine = true;
HWND edit = (HWND)GetWindowLongPtr (ConWindow, GWLP_USERDATA);
char buf[256];
int bpos = 0;
SendMessage (edit, EM_SETSEL, -1, 0);
if (lineBreak && !newLine)
{
buf[0] = '\r';
buf[1] = '\n';
bpos = 2;
}
while (*cp != NULL)
{
if (*cp == 28)
{ // Skip color changes
if (*++cp != 0)
cp++;
continue;
}
if (bpos < 253)
{
// Stupid edit controls need CR-LF pairs
if (*cp == '\n')
{
buf[bpos++] = '\r';
}
}
else
{
buf[bpos] = 0;
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
newLine = buf[bpos-1] == '\n';
bpos = 0;
}
buf[bpos++] = *cp++;
}
if (bpos != 0)
{
buf[bpos] = 0;
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
newLine = buf[bpos-1] == '\n';
}
}
bool STACK_ARGS I_YesNoQuestion (const char *fmt, ...)
{
char quest[1024];
va_list argptr;
va_start (argptr, fmt);
vsprintf (quest, fmt, argptr);
va_end (argptr);
return MessageBox (Window, quest, "ZDuke Question", MB_YESNO|MB_ICONQUESTION) == IDYES;
}
void STACK_ARGS I_OkayMessage (const char *fmt, ...)
{
char quest[1024];
va_list argptr;
va_start (argptr, fmt);
vsprintf (quest, fmt, argptr);
va_end (argptr);
MessageBox (Window, quest, "ZDuke Message", MB_OK|MB_ICONINFORMATION);
}
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
{
return FindFirstFileA (filespec, (LPWIN32_FIND_DATAA)fileinfo);
}
int I_FindNext (void *handle, findstate_t *fileinfo)
{
return !FindNextFileA ((HANDLE)handle, (LPWIN32_FIND_DATAA)fileinfo);
}
int I_FindClose (void *handle)
{
return FindClose ((HANDLE)handle);
}