mirror of
https://github.com/ZDoom/zduke.git
synced 2024-12-17 23:51:27 +00:00
489 lines
9.9 KiB
C++
489 lines
9.9 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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//
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//-----------------------------------------------------------------------------
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#include <stdlib.h>
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#include <stdio.h>
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#include <io.h>
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#include <direct.h>
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#include <string.h>
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#include <process.h>
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#include <stdarg.h>
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#include <sys/types.h>
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#include <sys/timeb.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#include "hardware.h"
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#include "doomerrors.h"
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#include <math.h>
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#include "doomtype.h"
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#include "version.h"
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#include "doomdef.h"
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#include "cmdlib.h"
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#include "m_argv.h"
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//#include "m_misc.h"
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#include "i_video.h"
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#include "i_sound.h"
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//#include "i_music.h"
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#include "resource.h"
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//#include "d_main.h"
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//#include "d_net.h"
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//#include "g_game.h"
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#include "i_input.h"
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#include "i_system.h"
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#include "c_dispatch.h"
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#include "c_cvars.h"
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#include "stats.h"
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//#include "duke3d.h"
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#define TICRATE 120
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extern volatile long totalclock;
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#ifdef USEASM
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extern "C" BOOL STACK_ARGS CheckMMX (char *vendorid);
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#endif
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extern "C"
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{
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BOOL HaveRDTSC = 0;
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BOOL HaveCMOV = 0;
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double SecondsPerCycle = 1e-8;
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double CyclesPerSecond = 1e8; // 100 MHz
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byte CPUFamily, CPUModel, CPUStepping;
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}
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extern HWND Window, ConWindow;
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extern HINSTANCE g_hInst;
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BOOL UseMMX;
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UINT TimerPeriod;
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HANDLE TimerThread;
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bool KillTheTicker;
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HANDLE NewTicArrived;
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void CalculateCPUSpeed ();
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os_t OSPlatform;
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void I_Tactile (int on, int off, int total)
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{
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// UNUSED.
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on = off = total = 0;
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}
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static DWORD ticinc;
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static DWORD ticerr;
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static long clockwait;
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DWORD WINAPI TimerTicked (LPVOID foo)
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{
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DWORD ticint;
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SetThreadPriority (GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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while (!KillTheTicker)
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{
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InterlockedIncrement (&totalclock);
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if (clockwait != 0 && totalclock == clockwait)
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{
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SetEvent (NewTicArrived);
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clockwait = 0;
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}
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ticerr += ticinc;
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ticint = ticerr >> 16;
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ticerr &= 0xFFFF;
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Sleep (ticint);
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}
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return 0;
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}
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void I_WaitClocks (int clockCount)
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{
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clockwait = totalclock + clockCount;
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WaitForSingleObject (NewTicArrived, INFINITE);
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}
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void I_WaitVBL (int count)
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{
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// I_WaitVBL is never used to actually synchronize to the
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// vertical blank. Instead, it's used for delay purposes.
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Sleep (1000 * count / 70);
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}
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// [RH] Detect the OS the game is running under
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void I_DetectOS (void)
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{
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OSVERSIONINFO info;
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const char *osname;
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx (&info);
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switch (info.dwPlatformId)
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{
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case VER_PLATFORM_WIN32s:
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OSPlatform = os_Win32s;
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osname = "3.x";
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break;
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case VER_PLATFORM_WIN32_WINDOWS:
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OSPlatform = os_Win95;
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if (info.dwMinorVersion < 10)
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{
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osname = "95";
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}
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else if (info.dwMinorVersion < 90)
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{
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osname = "98";
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}
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else
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{
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osname = "Me";
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}
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break;
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case VER_PLATFORM_WIN32_NT:
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OSPlatform = info.dwMajorVersion < 5 ? os_WinNT : os_Win2k;
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if (OSPlatform == os_WinNT)
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{
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osname = "NT";
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}
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else if (info.dwMinorVersion == 0)
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{
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osname = "2000";
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}
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else
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{
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osname = "XP";
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}
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break;
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default:
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OSPlatform = os_unknown;
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osname = "Unknown OS";
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break;
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}
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Printf ("OS: Windows %s %lu.%lu (Build %lu)\n",
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osname,
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info.dwMajorVersion, info.dwMinorVersion,
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OSPlatform == os_Win95 ? info.dwBuildNumber & 0xffff : info.dwBuildNumber);
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if (info.szCSDVersion[0])
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{
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Printf (" %s\n", info.szCSDVersion);
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}
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if (OSPlatform == os_Win32s)
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{
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I_FatalError ("Sorry, Win32s is not supported.\n"
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"Upgrade to a newer version of Windows.");
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}
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else if (OSPlatform == os_unknown)
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{
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Printf ("(Assuming Windows 95)\n");
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OSPlatform = os_Win95;
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}
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}
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//
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// I_Init
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//
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void I_Init (void)
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{
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#if !defined(USEASM) || !WORKINPROGRESS
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UseMMX = 0;
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#else
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char vendorid[13];
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vendorid[0] = vendorid[12] = 0;
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UseMMX = CheckMMX (vendorid);
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if (Args.CheckParm ("-nommx"))
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UseMMX = 0;
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if (vendorid[0])
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Printf ("CPUID: %s (", vendorid);
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if (UseMMX)
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Printf ("using MMX)\n");
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else
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Printf ("not using MMX)\n");
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Printf (" family %d, model %d, stepping %d\n", CPUFamily, CPUModel, CPUStepping);
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CalculateCPUSpeed ();
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#endif
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// Use a timer event if possible
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NewTicArrived = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (NewTicArrived)
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{
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DWORD tid;
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ticinc = 65536000 / TICRATE;
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ticerr = 0;
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TimerThread = CreateThread (NULL, 0, TimerTicked, 0, 0, &tid);
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}
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if (TimerThread == 0)
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{
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if (NewTicArrived)
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{
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CloseHandle (NewTicArrived);
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NewTicArrived = 0;
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}
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I_FatalError ("Could not create timer");
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}
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I_InitSound ();
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I_InitInput (Window);
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I_InitHardware ();
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}
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void CalculateCPUSpeed ()
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{
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LARGE_INTEGER freq;
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QueryPerformanceFrequency (&freq);
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if (freq.QuadPart != 0 && HaveRDTSC)
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{
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LARGE_INTEGER count1, count2;
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DWORD minDiff;
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tsc_t ClockCalibration = 0;
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// Count cycles for at least 55 milliseconds.
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// The performance counter is very low resolution compared to CPU
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// speeds today, so the longer we count, the more accurate our estimate.
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// On the other hand, we don't want to count too long, because we don't
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// want the user to notice us spend time here, since most users will
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// probably never use the performance statistics.
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minDiff = freq.LowPart * 11 / 200;
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// Minimize the chance of task switching during the testing by going very
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// high priority. This is another reason to avoid timing for too long.
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SetPriorityClass (GetCurrentProcess (), REALTIME_PRIORITY_CLASS);
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SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL);
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clock (ClockCalibration);
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QueryPerformanceCounter (&count1);
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do
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{
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QueryPerformanceCounter (&count2);
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} while ((DWORD)((unsigned __int64)count2.QuadPart - (unsigned __int64)count1.QuadPart) < minDiff);
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unclock (ClockCalibration);
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QueryPerformanceCounter (&count2);
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SetPriorityClass (GetCurrentProcess (), NORMAL_PRIORITY_CLASS);
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SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_NORMAL);
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CyclesPerSecond = (double)ClockCalibration *
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(double)freq.QuadPart /
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(double)((__int64)count2.QuadPart - (__int64)count1.QuadPart);
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SecondsPerCycle = 1.0 / CyclesPerSecond;
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}
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else
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{
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Printf ("Can't determine CPU speed, so pretending.\n");
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}
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Printf ("CPU Speed: %f MHz\n", CyclesPerSecond / 1e6);
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}
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//
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// I_Quit
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//
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static int has_exited;
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void STACK_ARGS I_Quit (void)
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{
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has_exited = 1; /* Prevent infinitely recursive exits -- killough */
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if (TimerThread)
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{
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KillTheTicker = true;
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WaitForSingleObject (TimerThread, INFINITE);
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CloseHandle (TimerThread);
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}
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if (NewTicArrived)
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{
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CloseHandle (NewTicArrived);
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}
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timeEndPeriod (TimerPeriod);
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#if WORKINPROGRESS
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if (demorecording)
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G_CheckDemoStatus();
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G_ClearSnapshots ();
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#endif
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}
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//
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// I_Error
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//
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extern FILE *Logfile;
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BOOL gameisdead;
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void STACK_ARGS I_FatalError (const char *error, ...)
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{
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static BOOL alreadyThrown = false;
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gameisdead = true;
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if (!alreadyThrown) // ignore all but the first message -- killough
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{
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char errortext[MAX_ERRORTEXT];
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int index;
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va_list argptr;
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va_start (argptr, error);
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index = vsprintf (errortext, error, argptr);
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// GetLastError() is usually useless because we don't do a lot of Win32 stuff
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// sprintf (errortext + index, "\nGetLastError = %ld", GetLastError());
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va_end (argptr);
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// Record error to log (if logging)
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if (Logfile)
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fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
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throw CFatalError (errortext);
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}
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if (!has_exited) // If it hasn't exited yet, exit now -- killough
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{
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has_exited = 1; // Prevent infinitely recursive exits -- killough
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exit(-1);
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}
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}
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void STACK_ARGS I_Error (const char *error, ...)
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{
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va_list argptr;
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char errortext[MAX_ERRORTEXT];
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va_start (argptr, error);
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vsprintf (errortext, error, argptr);
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va_end (argptr);
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throw CRecoverableError (errortext);
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}
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char DoomStartupTitle[256] = { 0 };
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void I_SetTitleString (const char *title)
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{
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int i;
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for (i = 0; title[i]; i++)
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DoomStartupTitle[i] = title[i];
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}
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void I_PrintStr (const char *cp, bool lineBreak)
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{
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if (ConWindow == NULL)
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return;
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static bool newLine = true;
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HWND edit = (HWND)GetWindowLongPtr (ConWindow, GWLP_USERDATA);
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char buf[256];
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int bpos = 0;
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SendMessage (edit, EM_SETSEL, -1, 0);
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if (lineBreak && !newLine)
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{
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buf[0] = '\r';
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buf[1] = '\n';
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bpos = 2;
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}
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while (*cp != NULL)
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{
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if (*cp == 28)
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{ // Skip color changes
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if (*++cp != 0)
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cp++;
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continue;
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}
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if (bpos < 253)
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{
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// Stupid edit controls need CR-LF pairs
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if (*cp == '\n')
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{
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buf[bpos++] = '\r';
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}
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}
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else
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{
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buf[bpos] = 0;
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SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
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newLine = buf[bpos-1] == '\n';
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bpos = 0;
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}
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buf[bpos++] = *cp++;
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}
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if (bpos != 0)
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{
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buf[bpos] = 0;
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SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
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newLine = buf[bpos-1] == '\n';
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}
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}
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bool STACK_ARGS I_YesNoQuestion (const char *fmt, ...)
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{
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char quest[1024];
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va_list argptr;
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va_start (argptr, fmt);
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vsprintf (quest, fmt, argptr);
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va_end (argptr);
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return MessageBox (Window, quest, "ZDuke Question", MB_YESNO|MB_ICONQUESTION) == IDYES;
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}
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void STACK_ARGS I_OkayMessage (const char *fmt, ...)
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{
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char quest[1024];
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va_list argptr;
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va_start (argptr, fmt);
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vsprintf (quest, fmt, argptr);
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va_end (argptr);
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MessageBox (Window, quest, "ZDuke Message", MB_OK|MB_ICONINFORMATION);
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}
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void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
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{
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return FindFirstFileA (filespec, (LPWIN32_FIND_DATAA)fileinfo);
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}
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int I_FindNext (void *handle, findstate_t *fileinfo)
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{
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return !FindNextFileA ((HANDLE)handle, (LPWIN32_FIND_DATAA)fileinfo);
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}
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int I_FindClose (void *handle)
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{
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return FindClose ((HANDLE)handle);
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}
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