zduke/source/win32/i_input.cpp
Rachael Alexanderson 129a83b4e4 - import
2020-07-17 04:59:23 -04:00

1931 lines
41 KiB
C++

/*
** i_input.cpp
** Handles input from keyboard, mouse, and joystick
**
**---------------------------------------------------------------------------
** Copyright 1998-2001 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// DI3 only supports up to 4 mouse buttons, and I want the joystick to
// be read using DirectInput instead of winmm.
#define DIRECTINPUT_VERSION 0x800
#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0400
#define _WIN32_WINNT 0x0501 // Support the mouse wheel and session notification.
#endif
#define WIN32_LEAN_AND_MEAN
#define __BYTEBOOL__
#ifndef __GNUC__
#define INITGUID
#endif
#include <windows.h>
#include <mmsystem.h>
#include <dbt.h>
#include <dinput.h>
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
// Compensate for w32api's lack
#ifndef WM_XBUTTONDOWN
#define WM_XBUTTONDOWN 0x020B
#define WM_XBUTTONUP 0x020C
#define GET_XBUTTON_WPARAM(wParam) (HIWORD(wParam))
#endif
#ifndef WM_WTSSESSION_CHANGE
#define WM_WTSSESSION_CHANGE 0x02B1
#define WTS_CONSOLE_CONNECT 1
#define WTS_CONSOLE_DISCONNECT 2
#define WTS_SESSION_LOCK 7
#define WTS_SESSION_UNLOCK 8
#endif
#ifndef SetClassLongPtr
#define SetClassLongPtr SetClassLong
#endif
#ifdef __GNUC__
// I don't know if the new MinGW DirectX 9 libs define these or not.
const GUID IID_IDirectInput8A = { 0xBF798030,0x483A,0x4DA2,{0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00}};
static DIOBJECTDATAFORMAT MouseObjectData2[11] =
{
{&GUID_XAxis, 0, 0x00ffff03, 0},
{&GUID_YAxis, 4, 0x00ffff03, 0},
{&GUID_ZAxis, 8, 0x80ffff03, 0},
{NULL, 12, 0x00ffff0c, 0},
{NULL, 13, 0x00ffff0c, 0},
{NULL, 14, 0x80ffff0c, 0},
{NULL, 15, 0x80ffff0c, 0},
{NULL, 16, 0x80ffff0c, 0},
{NULL, 17, 0x80ffff0c, 0},
{NULL, 18, 0x80ffff0c, 0},
{NULL, 19, 0x80ffff0c, 0},
};
const DIDATAFORMAT c_dfDIMouse2 =
{
24, 16, 2, 20, 11, MouseObjectData2
};
#endif
#include "c_dispatch.h"
#include "doomtype.h"
#include "doomdef.h"
#include "cmdlib.h"
//#include "doomstat.h"
#include "m_argv.h"
#include "i_input.h"
#include "v_video.h"
#include "i_sound.h"
//#include "m_menu.h"
//#include "d_main.h"
#include "d_event.h"
#include "d_gui.h"
#include "c_console.h"
#include "c_cvars.h"
#include "i_system.h"
#include "s_sound.h"
//#include "m_misc.h"
//#include "gameconfigfile.h"
#include "win32video.h"
#include "duke3d.h"
extern bool ToggleFullscreen;
#define DINPUT_BUFFERSIZE 32
#ifdef _DEBUG
#define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS
#else
//#define INGAME_PRIORITY_CLASS HIGH_PRIORITY_CLASS
#define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS
#endif
BOOL DI_InitJoy (void);
extern HINSTANCE g_hInst;
extern DWORD SessionID;
static void KeyRead ();
static BOOL DI_Init2 ();
static void MouseRead_DI ();
static void MouseRead_Win32 ();
static void GrabMouse_Win32 ();
static void UngrabMouse_Win32 ();
static BOOL I_GetDIMouse ();
static void I_GetWin32Mouse ();
static void CenterMouse_Win32 (LONG curx, LONG cury);
static void WheelMoved ();
static void DI_Acquire (LPDIRECTINPUTDEVICE8 mouse);
static void DI_Unacquire (LPDIRECTINPUTDEVICE8 mouse);
static void SetCursorState (int visible);
static HRESULT InitJoystick ();
static bool GUICapture;
static bool NativeMouse;
static bool MakeMouseEvents;
static POINT UngrabbedPointerPos;
bool VidResizing;
extern BOOL vidactive;
extern HWND Window;
extern void UpdateJoystickMenu ();
//extern menu_t JoystickMenu;
typedef enum { win32, dinput } mousemode_t;
static mousemode_t mousemode;
static bool HaveFocus = false;
static bool noidle = false;
static int WheelMove;
static LPDIRECTINPUT8 g_pdi;
static LPDIRECTINPUT g_pdi3;
static LPDIRECTINPUTDEVICE8 g_pJoy;
// These can also be earlier IDirectInputDevice interfaces.
// Since IDirectInputDevice8 just added new methods to it
// without rearranging the old ones, I just maintain one
// pointer for each device instead of two.
static LPDIRECTINPUTDEVICE8 g_pKey;
static LPDIRECTINPUTDEVICE8 g_pMouse;
HCURSOR TheArrowCursor, TheInvisibleCursor;
TArray<GUIDName> JoystickNames;
static DIDEVCAPS JoystickCaps;
float JoyAxes[6];
static int JoyActive;
static BYTE JoyButtons[128];
static BYTE JoyPOV[4];
static BYTE JoyAxisMap[8];
char *JoyAxisNames[8];
static const size_t Axes[8] =
{
myoffsetof(DIJOYSTATE2,lX),
myoffsetof(DIJOYSTATE2,lY),
myoffsetof(DIJOYSTATE2,lZ),
myoffsetof(DIJOYSTATE2,lRx),
myoffsetof(DIJOYSTATE2,lRy),
myoffsetof(DIJOYSTATE2,lRz),
myoffsetof(DIJOYSTATE2,rglSlider[0]),
myoffsetof(DIJOYSTATE2,rglSlider[1])
};
static const BYTE POVButtons[9] = { 0x01, 0x03, 0x02, 0x06, 0x04, 0x0C, 0x08, 0x09, 0x00 };
//Other globals
static int GDx,GDy;
BOOL AppActive = TRUE;
int SessionState = 0;
CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, use_joystick, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
void UpdateJoystickMenu ()
{
}
CUSTOM_CVAR (GUID, joy_guid, NULL, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
{
if (g_pJoy != NULL)
{
DIDEVICEINSTANCE inst = { sizeof(DIDEVICEINSTANCE), };
if (SUCCEEDED(g_pJoy->GetDeviceInfo (&inst)) && self != inst.guidInstance)
{
DI_InitJoy ();
UpdateJoystickMenu ();
}
}
else
{
DI_InitJoy ();
UpdateJoystickMenu ();
}
}
static void MapAxis (FIntCVar &var, int num)
{
if (var < JOYAXIS_NONE || var > JOYAXIS_UP)
{
var = JOYAXIS_NONE;
}
else
{
JoyAxisMap[num] = var;
}
}
CUSTOM_CVAR (Int, joy_xaxis, JOYAXIS_YAW, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
MapAxis (self, 0);
}
CUSTOM_CVAR (Int, joy_yaxis, JOYAXIS_FORWARD, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
MapAxis (self, 1);
}
CUSTOM_CVAR (Int, joy_zaxis, JOYAXIS_SIDE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
MapAxis (self, 2);
}
CUSTOM_CVAR (Int, joy_xrot, JOYAXIS_NONE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
MapAxis (self, 3);
}
CUSTOM_CVAR (Int, joy_yrot, JOYAXIS_NONE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
MapAxis (self, 4);
}
CUSTOM_CVAR (Int, joy_zrot, JOYAXIS_PITCH, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
MapAxis (self, 5);
}
CUSTOM_CVAR (Int, joy_slider, JOYAXIS_NONE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
MapAxis (self, 6);
}
CUSTOM_CVAR (Int, joy_dial, JOYAXIS_NONE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
MapAxis (self, 7);
}
CVAR (Float, joy_speedmultiplier,1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Float, joy_yawspeed, -1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Float, joy_pitchspeed, -.75f,CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Float, joy_forwardspeed, -1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Float, joy_sidespeed, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Float, joy_upspeed, -1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
static FBaseCVar * const JoyConfigVars[] =
{
&joy_xaxis, &joy_yaxis, &joy_zaxis, &joy_xrot, &joy_yrot, &joy_zrot, &joy_slider, &joy_dial,
&joy_speedmultiplier, &joy_yawspeed, &joy_pitchspeed, &joy_forwardspeed, &joy_sidespeed,
&joy_upspeed
};
CUSTOM_CVAR (Int, in_mouse, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
{
self = 0;
}
else if (self > 2)
{
self = 2;
}
else if (g_pdi == NULL && g_pdi3 == NULL)
{
return;
}
else
{
int new_mousemode;
if (self == 1 || (self == 0 && OSPlatform == os_WinNT))
new_mousemode = win32;
else
new_mousemode = dinput;
if (new_mousemode != mousemode)
{
if (new_mousemode == win32)
I_GetWin32Mouse ();
else
if (!I_GetDIMouse ())
I_GetWin32Mouse ();
NativeMouse = false;
}
}
}
static BYTE KeyState[256];
static BYTE DIKState[2][NUM_KEYS];
static int ActiveDIKState;
static void SetSoundPaused (int state);
// Convert DIK_* code to ASCII using Qwerty keymap
static const byte Convert [256] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 8, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13, 0, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0,'\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0, // 3
0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1', // 4
'2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 7
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '=', 0, 0, // 8
0, '@', ':', '_', 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, // 9
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // A
0, 0, 0, ',', 0, '/', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // B
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // C
0, 0, 0, 0, 0, 0, 0, 0
};
static void FlushDIKState (int low=0, int high=NUM_KEYS-1)
{
int i;
event_t event;
BYTE *state = DIKState[ActiveDIKState];
memset (&event, 0, sizeof(event));
event.type = EV_KeyUp;
for (i = low; i <= high; ++i)
{
if (state[i])
{
state[i] = 0;
event.data1 = i;
event.data2 = i < 256 ? Convert[i] : 0;
D_PostEvent (&event);
}
}
}
static void I_CheckGUICapture ()
{
bool wantCapt;
wantCapt =
((ConsoleState == c_down || ConsoleState == c_falling)
&& Responders[0] == C_Responder)
|| (ps[myconnectindex].gm & (MODE_MENU|MODE_TYPE))
#if WORKINPROGRESS
||
(menuactive && !WaitingForKey) ||
chatmodeon
#endif
;
if (wantCapt != GUICapture)
{
GUICapture = wantCapt;
if (wantCapt)
{
FlushDIKState ();
}
}
}
void I_CheckNativeMouse (bool preferNative)
{
bool wantNative = !HaveFocus ||
((!screen || !screen->IsFullscreen()) && (GUICapture || ud.pause_on || preferNative || !use_mouse
|| !(ps[myconnectindex].gm & MODE_GAME)));
// Printf ("%d -> %d\n", NativeMouse, wantNative);
if (wantNative != NativeMouse)
{
NativeMouse = wantNative;
if (wantNative)
{
if (mousemode == dinput)
{
DI_Unacquire (g_pMouse);
}
else
{
UngrabMouse_Win32 ();
SetCursorPos (UngrabbedPointerPos.x, UngrabbedPointerPos.y);
}
FlushDIKState (KEY_MOUSE1, KEY_MOUSE8);
}
else
{
if (mousemode == win32)
{
GetCursorPos (&UngrabbedPointerPos);
GrabMouse_Win32 ();
}
else
{
DI_Acquire (g_pMouse);
}
}
}
}
LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
event_t event;
memset (&event, 0, sizeof(event));
switch (message)
{
case WM_DESTROY:
SetPriorityClass (GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
//PostQuitMessage (0);
exit (0);
break;
case WM_HOTKEY:
break;
case WM_PAINT:
if (screen != NULL)
{
static_cast<BaseWinFB *> (screen)->PaintToWindow ();
}
return DefWindowProc (hWnd, message, wParam, lParam);
case WM_KILLFOCUS:
if (g_pKey) g_pKey->Unacquire ();
FlushDIKState ();
HaveFocus = false;
I_CheckNativeMouse (true); // Make sure mouse gets released right away
break;
case WM_SETFOCUS:
if (g_pKey)
{
g_pKey->Acquire();
}
HaveFocus = true;
break;
case WM_SIZE:
if (mousemode == win32 && !NativeMouse &&
(wParam == SIZE_MAXIMIZED || wParam == SIZE_RESTORED))
{
CenterMouse_Win32 (-1, -1);
return 0;
}
InvalidateRect (Window, NULL, FALSE);
break;
case WM_MOVE:
if (mousemode == win32 && !NativeMouse)
{
CenterMouse_Win32 (-1, -1);
return 0;
}
break;
// Being forced to separate my keyboard input handler into
// two pieces like this really stinks. (IMHO)
case WM_KEYDOWN:
case WM_KEYUP:
GetKeyboardState (KeyState);
if (GUICapture)
{
event.type = EV_GUI_Event;
if (message == WM_KEYUP)
{
event.subtype = EV_GUI_KeyUp;
}
else
{
event.subtype = (lParam & 0x40000000) ? EV_GUI_KeyRepeat : EV_GUI_KeyDown;
}
event.data3 = ((KeyState[VK_SHIFT]&128) ? GKM_SHIFT : 0) |
((KeyState[VK_CONTROL]&128) ? GKM_CTRL : 0) |
((KeyState[VK_MENU]&128) ? GKM_ALT : 0);
if ( (event.data1 = MapVirtualKey (wParam, 2)) )
{
ToAscii (wParam, (lParam >> 16) & 255, KeyState, (LPWORD)&event.data2, 0);
D_PostEvent (&event);
}
else
{
switch (wParam)
{
case VK_PRIOR: event.data1 = GK_PGUP; break;
case VK_NEXT: event.data1 = GK_PGDN; break;
case VK_END: event.data1 = GK_END; break;
case VK_HOME: event.data1 = GK_HOME; break;
case VK_LEFT: event.data1 = GK_LEFT; break;
case VK_RIGHT: event.data1 = GK_RIGHT; break;
case VK_UP: event.data1 = GK_UP; break;
case VK_DOWN: event.data1 = GK_DOWN; break;
case VK_DELETE: event.data1 = GK_DEL; break;
case VK_ESCAPE: event.data1 = GK_ESCAPE; break;
case VK_F1: event.data1 = GK_F1; break;
case VK_F2: event.data1 = GK_F2; break;
case VK_F3: event.data1 = GK_F3; break;
case VK_F4: event.data1 = GK_F4; break;
case VK_F5: event.data1 = GK_F5; break;
case VK_F6: event.data1 = GK_F6; break;
case VK_F7: event.data1 = GK_F7; break;
case VK_F8: event.data1 = GK_F8; break;
case VK_F9: event.data1 = GK_F9; break;
case VK_F10: event.data1 = GK_F10; break;
case VK_F11: event.data1 = GK_F11; break;
case VK_F12: event.data1 = GK_F12; break;
}
if (event.data1 != 0)
{
event.data2 = event.data1;
D_PostEvent (&event);
}
}
}
else
{
if (message == WM_KEYUP)
{
event.type = EV_KeyUp;
}
else
{
if (lParam & 0x40000000)
{
return 0;
}
else
{
event.type = EV_KeyDown;
}
}
switch (wParam)
{
case VK_PAUSE:
event.data1 = KEY_PAUSE;
break;
case VK_TAB:
event.data1 = DIK_TAB;
event.data2 = '\t';
break;
case VK_NUMLOCK:
event.data1 = DIK_NUMLOCK;
break;
}
if (event.data1)
{
DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown);
D_PostEvent (&event);
}
}
break;
case WM_CHAR:
if (GUICapture && wParam >= ' ') // only send displayable characters
{
event.type = EV_GUI_Event;
event.subtype = EV_GUI_Char;
event.data1 = wParam;
D_PostEvent (&event);
}
break;
case WM_SYSKEYDOWN:
if (wParam >= VK_F1 && wParam <= VK_F10 && (lParam & (1<<29)))
{ // We want to be able to use Alt+F4 for remote ridicule, not window closing
return 0;
}
break;
case WM_SYSCHAR:
if (GUICapture && wParam >= '0' && wParam <= '9') // make chat macros work
{
event.type = EV_GUI_Event;
event.subtype = EV_GUI_Char;
event.data1 = wParam;
event.data2 = 1;
D_PostEvent (&event);
}
if (wParam == '\r')
{
ToggleFullscreen = !ToggleFullscreen;
}
break;
case WM_SYSCOMMAND:
{
WPARAM cmdType = wParam & 0xfff0;
// Prevent activation of the window menu with Alt-Space
if (cmdType != SC_KEYMENU)
return DefWindowProc (hWnd, message, wParam, lParam);
}
break;
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
if (MakeMouseEvents && mousemode == win32)
{
event.type = ((message - WM_LBUTTONDOWN) % 3) ? EV_KeyUp : EV_KeyDown;
event.data1 = KEY_MOUSE1 + (message - WM_LBUTTONDOWN) / 3;
DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown);
D_PostEvent (&event);
}
break;
case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
// Microsoft's (lack of) documentation for the X buttons is unclear on whether
// or not simultaneous pressing of multiple X buttons will ever be merged into
// a single message. Winuser.h describes the button field as being filled with
// flags, which suggests that it could merge them. My testing
// indicates it does not, but I will assume it might in the future.
if (MakeMouseEvents && mousemode == win32)
{
WORD xbuttons = GET_XBUTTON_WPARAM (wParam);
event.type = (message == WM_XBUTTONDOWN) ? EV_KeyDown : EV_KeyUp;
// There are only two X buttons defined presently, so I extrapolate from
// the current winuser.h values to support up to 8 mouse buttons.
for (int i = 0; i < 5; ++i, xbuttons >>= 1)
{
if (xbuttons & 1)
{
event.data1 = KEY_MOUSE4 + i;
DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown);
D_PostEvent (&event);
}
}
}
return TRUE;
case WM_MOUSEWHEEL:
if ((MakeMouseEvents || NativeMouse) && mousemode == win32)
{
WheelMove += (short) HIWORD(wParam);
WheelMoved ();
}
break;
case WM_GETMINMAXINFO:
if (screen && !VidResizing)
{
LPMINMAXINFO mmi = (LPMINMAXINFO)lParam;
mmi->ptMinTrackSize.x = SCREENWIDTH + GetSystemMetrics (SM_CXSIZEFRAME) * 2;
mmi->ptMinTrackSize.y = SCREENHEIGHT + GetSystemMetrics (SM_CYSIZEFRAME) * 2 +
GetSystemMetrics (SM_CYCAPTION);
return 0;
}
break;
case WM_ACTIVATEAPP:
AppActive = wParam;
if (!noidle)
{
SetPriorityClass (GetCurrentProcess(),
wParam ? INGAME_PRIORITY_CLASS : IDLE_PRIORITY_CLASS);
}
SetSoundPaused (wParam);
break;
#ifndef NOWTS
case WM_WTSSESSION_CHANGE:
{
if (lParam == (LPARAM)SessionID)
{
int oldstate = SessionState;
// When using fast user switching, XP will lock a session before
// disconnecting it, and the session will be unlocked before reconnecting it.
// For our purposes, video output will only happen when the session is
// both unlocked and connected (that is, SessionState is 0).
switch (wParam)
{
case WTS_SESSION_LOCK:
SessionState |= 1;
break;
case WTS_SESSION_UNLOCK:
SessionState &= ~1;
break;
case WTS_CONSOLE_DISCONNECT:
SessionState |= 2;
//I_MovieDisableSound ();
break;
case WTS_CONSOLE_CONNECT:
SessionState &= ~2;
//I_MovieResumeSound ();
break;
}
if (!oldstate && SessionState)
{
I_MovieDisableSound ();
}
else if (oldstate && !SessionState)
{
I_MovieResumeSound ();
}
}
#ifdef _DEBUG
char foo[256];
sprintf (foo, "Session Change: %d %d\n", lParam, wParam);
OutputDebugString (foo);
#endif
}
break;
#endif
case WM_DEVICECHANGE:
if (wParam == DBT_DEVNODES_CHANGED ||
wParam == DBT_DEVICEARRIVAL ||
wParam == DBT_CONFIGCHANGED)
{
size_t i;
TArray<GUID> oldjoys;
for (i = 0; i < JoystickNames.Size(); ++i)
{
oldjoys.Push (JoystickNames[i].ID);
}
DI_EnumJoy ();
// If a new joystick was added and the joystick menu is open,
// switch to it.
#if WORKINPROGRESS
if (menuactive && CurrentMenu == &JoystickMenu)
{
for (i = 0; i < JoystickNames.Size(); ++i)
{
bool wasListed = false;
for (size_t j = 0; j < oldjoys.Size(); ++j)
{
if (oldjoys[j] == JoystickNames[i].ID)
{
wasListed = true;
break;
}
}
if (!wasListed)
{
joy_guid = JoystickNames[i].ID;
break;
}
}
}
#endif
// If the current joystick was removed,
// try to switch to a different one.
if (g_pJoy != NULL)
{
DIDEVICEINSTANCE inst = { sizeof(DIDEVICEINSTANCE), };
if (SUCCEEDED(g_pJoy->GetDeviceInfo (&inst)))
{
for (i = 0; i < JoystickNames.Size(); ++i)
{
if (JoystickNames[i].ID == inst.guidInstance)
{
break;
}
}
if (i == JoystickNames.Size ())
{
DI_InitJoy ();
}
}
}
else
{
DI_InitJoy ();
}
UpdateJoystickMenu ();
}
break;
case WM_PALETTECHANGED:
if ((HWND)wParam == Window)
break;
// intentional fall-through
case WM_QUERYNEWPALETTE:
if (screen != NULL)
{
return screen->QueryNewPalette ();
}
// intentional fall-through
default:
return DefWindowProc (hWnd, message, wParam, lParam);
}
return 0;
}
/****** Joystick stuff ******/
void DI_JoyCheck ()
{
float mul;
event_t event;
HRESULT hr;
DIJOYSTATE2 js;
int i;
BYTE pov;
if (g_pJoy == NULL)
{
return;
}
hr = g_pJoy->Poll ();
if (FAILED(hr))
{
do
{
hr = g_pJoy->Acquire ();
}
while (hr == DIERR_INPUTLOST);
if (FAILED(hr))
return;
}
hr = g_pJoy->GetDeviceState (sizeof(DIJOYSTATE2), &js);
if (FAILED(hr))
return;
mul = joy_speedmultiplier;
if (gamefunc_Run.bDown)
{
mul *= 0.5f;
}
for (i = 0; i < 6; ++i)
{
JoyAxes[i] = 0.f;
}
for (i = 0; i < 8; ++i)
{
if (JoyAxisMap[i] != JOYAXIS_NONE)
{
JoyAxes[JoyAxisMap[i]] += *((LONG *)((BYTE *)&js + Axes[i])) * mul;
}
}
JoyAxes[JOYAXIS_YAW] *= joy_yawspeed;
JoyAxes[JOYAXIS_PITCH] *= joy_pitchspeed;
JoyAxes[JOYAXIS_FORWARD] *= joy_forwardspeed;
JoyAxes[JOYAXIS_SIDE] *= joy_sidespeed;
JoyAxes[JOYAXIS_UP] *= joy_upspeed;
// Send button up/down events
event.data2 = event.data3 = 0;
for (i = 0; i < 128; ++i)
{
if ((js.rgbButtons[i] ^ JoyButtons[i]) & 0x80)
{
event.data1 = KEY_FIRSTJOYBUTTON + i;
if (JoyButtons[i])
{
event.type = EV_KeyUp;
JoyButtons[i] = 0;
}
else
{
event.type = EV_KeyDown;
JoyButtons[i] = 0x80;
}
D_PostEvent (&event);
}
}
for (i = 0; i < 4; ++i)
{
if (LOWORD(js.rgdwPOV[i]) == 0xFFFF)
{
pov = 8;
}
else
{
pov = ((js.rgdwPOV[i] + 2250) % 36000) / 4500;
}
pov = POVButtons[pov];
for (int j = 0; j < 4; ++j)
{
BYTE mask = 1 << j;
if ((JoyPOV[i] ^ pov) & mask)
{
event.data1 = KEY_JOYPOV1_UP + i*4 + j;
event.type = (pov & mask) ? EV_KeyDown : EV_KeyUp;
D_PostEvent (&event);
}
}
JoyPOV[i] = pov;
}
#if 0
event_t joyevent;
fixed_t xscale, yscale;
int xdead, ydead;
if (JoyActive)
{
JoyStats.dwFlags = JOY_RETURNALL;
if (joyGetPosEx (JoyDevice, &JoyStats))
{
JoyActive = 0;
return;
}
memset (&joyevent, 0, sizeof(joyevent));
joyevent.type = EV_Joystick;
joyevent.x = JoyStats.dwXpos - JoyBias.X;
joyevent.y = JoyStats.dwYpos - JoyBias.Y;
xdead = (int)((float)JoyBias.X * joy_xthreshold);
ydead = (int)((float)JoyBias.Y * joy_ythreshold);
xscale = (int)(16777216 / ((float)JoyBias.X * (1 - joy_xthreshold)) * joy_xsensitivity * joy_speedmultiplier);
yscale = (int)(16777216 / ((float)JoyBias.Y * (1 - joy_ythreshold)) * joy_ysensitivity * joy_speedmultiplier);
if (abs (joyevent.x) < xdead)
{
joyevent.x = 0;
}
else if (joyevent.x > 0)
{
joyevent.x = FixedMul (joyevent.x - xdead, xscale);
}
else if (joyevent.x < 0)
{
joyevent.x = FixedMul (joyevent.x + xdead, xscale);
}
if (joyevent.x > 256)
joyevent.x = 256;
else if (joyevent.x < -256)
joyevent.x = -256;
if (abs (joyevent.y) < ydead)
{
joyevent.y = 0;
}
else if (joyevent.y > 0)
{
joyevent.y = FixedMul (joyevent.y - ydead, yscale);
}
else if (joyevent.y < 0)
{
joyevent.y = FixedMul (joyevent.y + ydead, yscale);
}
if (joyevent.y > 256)
joyevent.y = 256;
else if (joyevent.y < -256)
joyevent.y = -256;
D_PostEvent (&joyevent);
{ /* Send out button up/down events */
static DWORD oldButtons = 0;
int i;
DWORD buttons, mask;
buttons = JoyStats.dwButtons;
mask = buttons ^ oldButtons;
joyevent.data2 = joyevent.data3 = 0;
for (i = 0; i < 32; i++, buttons >>= 1, mask >>= 1)
{
if (mask & 1)
{
joyevent.data1 = KEY_JOY1 + i;
if (buttons & 1)
joyevent.type = EV_KeyDown;
else
joyevent.type = EV_KeyUp;
D_PostEvent (&joyevent);
}
}
oldButtons = JoyStats.dwButtons;
}
}
#endif
}
bool SetJoystickSection (bool create)
{
#if WORKINPROGRESS
DIDEVICEINSTANCE inst = { sizeof(DIDEVICEINSTANCE), };
char section[80] = "Joystick.";
if (g_pJoy != NULL && SUCCEEDED(g_pJoy->GetDeviceInfo (&inst)))
{
FormatGUID (section + 9, inst.guidInstance);
strcpy (section + 9 + 38, ".Axes");
return GameConfig->SetSection (section, create);
}
else
#endif
{
return false;
}
}
void LoadJoystickConfig ()
{
if (SetJoystickSection (false))
{
#if WORKINPROGRESS
for (size_t i = 0; i < sizeof(JoyConfigVars)/sizeof(JoyConfigVars[0]); ++i)
{
const char *val = GameConfig->GetValueForKey (JoyConfigVars[i]->GetName());
UCVarValue cval;
cval.String = const_cast<char *>(val);
JoyConfigVars[i]->SetGenericRep (cval, CVAR_String);
}
#endif
}
}
void SaveJoystickConfig ()
{
if (SetJoystickSection (true))
{
#if WORKINPROGRESS
GameConfig->ClearCurrentSection ();
for (size_t i = 0; i < sizeof(JoyConfigVars)/sizeof(JoyConfigVars[0]); ++i)
{
UCVarValue cval = JoyConfigVars[i]->GetGenericRep (CVAR_String);
GameConfig->SetValueForKey (JoyConfigVars[i]->GetName(), cval.String);
}
#endif
}
}
BOOL CALLBACK EnumJoysticksCallback (LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
{
GUIDName name;
JoyActive++;
name.ID = lpddi->guidInstance;
name.Name = copystring (lpddi->tszInstanceName);
JoystickNames.Push (name);
return DIENUM_CONTINUE;
}
void DI_EnumJoy ()
{
size_t i;
for (i = 0; i < JoystickNames.Size(); ++i)
{
delete[] JoystickNames[i].Name;
}
JoyActive = 0;
JoystickNames.Clear ();
if (g_pdi != NULL)
{
g_pdi->EnumDevices (DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ALLDEVICES);
}
}
BOOL DI_InitJoy (void)
{
HRESULT hr;
size_t i;
if (g_pdi == NULL)
{
return TRUE;
}
if (g_pJoy != NULL)
{
SaveJoystickConfig ();
g_pJoy->Release ();
g_pJoy = NULL;
}
if (JoystickNames.Size() == 0)
{
return TRUE;
}
// Try to obtain the joystick specified by joy_guid
for (i = 0; i < JoystickNames.Size(); ++i)
{
if (JoystickNames[i].ID == joy_guid)
{
hr = g_pdi->CreateDevice (JoystickNames[i].ID, &g_pJoy, NULL);
if (FAILED(hr))
{
i = JoystickNames.Size();
}
break;
}
}
// If the preferred joystick could not be obtained, grab the first
// one available.
if (i == JoystickNames.Size())
{
for (i = 0; i <= JoystickNames.Size(); ++i)
{
hr = g_pdi->CreateDevice (JoystickNames[i].ID, &g_pJoy, NULL);
if (SUCCEEDED(hr))
{
break;
}
}
}
if (i == JoystickNames.Size())
{
JoyActive = 0;
return TRUE;
}
if (FAILED (InitJoystick ()))
{
JoyActive = 0;
g_pJoy->Release ();
g_pJoy = NULL;
}
else
{
LoadJoystickConfig ();
joy_guid = JoystickNames[i].ID;
}
return TRUE;
}
BOOL CALLBACK EnumAxesCallback (LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
{
DIPROPRANGE diprg =
{
{
sizeof (DIPROPRANGE),
sizeof (DIPROPHEADER),
lpddoi->dwType,
DIPH_BYID
},
-256,
+256
};
if (lpddoi->wUsagePage == 1)
{
if (lpddoi->wUsage >= 0x30 && lpddoi->wUsage <= 0x37)
{
JoyAxisNames[lpddoi->wUsage-0x30] = copystring (lpddoi->tszName);
}
}
if (FAILED(g_pJoy->SetProperty (DIPROP_RANGE, &diprg.diph)))
{
return DIENUM_STOP;
}
else
{
return DIENUM_CONTINUE;
}
}
static HRESULT InitJoystick ()
{
HRESULT hr;
memset (JoyPOV, 9, sizeof(JoyPOV));
for (int i = 0; i < 8; ++i)
{
if (JoyAxisNames[i])
{
delete[] JoyAxisNames[i];
JoyAxisNames[i] = NULL;
}
}
hr = g_pJoy->SetDataFormat (&c_dfDIJoystick2);
if (FAILED(hr))
{
Printf (PRINT_BOLD, "Could not set joystick data format.\n");
return hr;
}
hr = g_pJoy->SetCooperativeLevel (Window, DISCL_EXCLUSIVE|DISCL_FOREGROUND);
if (FAILED(hr))
{
Printf (PRINT_BOLD, "Could not set joystick cooperative level.\n");
return hr;
}
JoystickCaps.dwSize = sizeof(JoystickCaps);
hr = g_pJoy->GetCapabilities (&JoystickCaps);
if (FAILED(hr))
{
Printf (PRINT_BOLD, "Could not query joystick capabilities.\n");
return hr;
}
hr = g_pJoy->EnumObjects (EnumAxesCallback, NULL, DIDFT_AXIS);
if (FAILED(hr))
{
Printf (PRINT_BOLD, "Could not set joystick axes ranges.\n");
return hr;
}
g_pJoy->Acquire ();
return S_OK;
}
static void DI_Acquire (LPDIRECTINPUTDEVICE8 mouse)
{
HRESULT hr = mouse->Acquire ();
SetCursorState (NativeMouse);
}
static void DI_Unacquire (LPDIRECTINPUTDEVICE8 mouse)
{
HRESULT hr = mouse->Unacquire ();
SetCursorState (TRUE);
}
/****** Stuff from Andy Bay's mymouse.c ******/
/****************************************************************************
*
* DIInit
*
* Initialize the DirectInput variables.
*
****************************************************************************/
// [RH] Obtain the mouse using standard Win32 calls. Should always work.
static void I_GetWin32Mouse ()
{
mousemode = win32;
if (g_pMouse)
{
DI_Unacquire (g_pMouse);
g_pMouse->Release ();
g_pMouse = NULL;
}
GrabMouse_Win32 ();
}
// [RH] Used to obtain DirectInput access to the mouse.
// (Preferred for Win95, but buggy under NT 4.)
static BOOL I_GetDIMouse ()
{
HRESULT hr;
DIPROPDWORD dipdw =
{
{
sizeof(DIPROPDWORD), // diph.dwSize
sizeof(DIPROPHEADER), // diph.dwHeaderSize
0, // diph.dwObj
DIPH_DEVICE, // diph.dwHow
},
DINPUT_BUFFERSIZE, // dwData
};
if (mousemode == dinput)
return FALSE;
mousemode = win32; // Assume failure
UngrabMouse_Win32 ();
if (in_mouse == 1 || (in_mouse == 0 && OSPlatform == os_WinNT))
return FALSE;
// Obtain an interface to the system mouse device.
if (g_pdi3)
{
hr = g_pdi3->CreateDevice (GUID_SysMouse, (LPDIRECTINPUTDEVICE*)&g_pMouse, NULL);
}
else
{
hr = g_pdi->CreateDevice (GUID_SysMouse, &g_pMouse, NULL);
}
if (FAILED(hr))
return FALSE;
DIDEVCAPS_DX3 mouseCaps = { sizeof(mouseCaps), };
hr = g_pMouse->GetCapabilities ((DIDEVCAPS *)&mouseCaps);
// Set the data format to "mouse format".
if (SUCCEEDED(hr))
{
// Select the data format with enough buttons for this mouse
if (mouseCaps.dwButtons <= 4)
{
hr = g_pMouse->SetDataFormat (&c_dfDIMouse);
}
else
{
hr = g_pMouse->SetDataFormat (&c_dfDIMouse2);
}
}
else
{
// Assume the mouse has no more than 4 buttons if we can't check it
hr = g_pMouse->SetDataFormat (&c_dfDIMouse);
}
if (FAILED(hr))
{
g_pMouse->Release ();
g_pMouse = NULL;
return FALSE;
}
// Set the cooperative level.
hr = g_pMouse->SetCooperativeLevel ((HWND)Window,
DISCL_EXCLUSIVE | DISCL_FOREGROUND);
if (FAILED(hr))
{
g_pMouse->Release ();
g_pMouse = NULL;
return FALSE;
}
// Set the buffer size to DINPUT_BUFFERSIZE elements.
// The buffer size is a DWORD property associated with the device.
hr = g_pMouse->SetProperty (DIPROP_BUFFERSIZE, &dipdw.diph);
if (FAILED(hr))
{
Printf ("Could not set mouse buffer size");
g_pMouse->Release ();
g_pMouse = NULL;
return FALSE;
}
DI_Acquire (g_pMouse);
mousemode = dinput;
return TRUE;
}
BOOL I_InitInput (void *hwnd)
{
HRESULT hr;
atterm (I_ShutdownInput);
NativeMouse = true;
noidle = !!Args.CheckParm ("-noidle");
g_pdi = NULL;
g_pdi3 = NULL;
// Try for DirectInput 8 first, then DirectInput 3 for NT 4's benefit.
hr = CoCreateInstance (CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER, IID_IDirectInput8A, (void**)&g_pdi);
if (FAILED(hr))
{
g_pdi = NULL;
}
else
{
hr = g_pdi->Initialize (g_hInst, 0x0800);
if (FAILED (hr))
{
g_pdi->Release ();
g_pdi = NULL;
}
}
if (g_pdi == NULL)
{
hr = CoCreateInstance (CLSID_DirectInput, NULL, CLSCTX_INPROC_SERVER, IID_IDirectInputA, (void**)&g_pdi3);
if (FAILED(hr))
{
I_FatalError ("Could not create DirectInput interface: %08x", hr);
}
hr = g_pdi3->Initialize (g_hInst, 0x0300);
if (FAILED(hr))
{
g_pdi3->Release ();
g_pdi3 = NULL;
I_FatalError ("Could not initialize DirectInput interface: %08x", hr);
}
}
DI_Init2();
return TRUE;
}
// Free all input resources
void STACK_ARGS I_ShutdownInput ()
{
if (g_pKey)
{
g_pKey->Unacquire ();
g_pKey->Release ();
g_pKey = NULL;
}
if (g_pMouse)
{
DI_Unacquire (g_pMouse);
g_pMouse->Release ();
g_pMouse = NULL;
}
if (g_pJoy)
{
SaveJoystickConfig ();
g_pJoy->Release ();
g_pJoy = NULL;
}
UngrabMouse_Win32 ();
if (g_pdi)
{
g_pdi->Release ();
g_pdi = NULL;
}
if (g_pdi3)
{
g_pdi3->Release ();
g_pdi3 = NULL;
}
}
static void SetSoundPaused (int state)
{
if (state)
{
S_ResumeSound ();
if (ud.pause_on & 4)
{
ud.pause_on &= ~4;
}
}
else
{
S_PauseSound ();
if (ud.multimode == 1
#ifdef _DEBUG
&& ud.recstat != 2
#endif
)
{
ud.pause_on |= 4;
}
}
}
static LONG PrevX, PrevY;
static void CenterMouse_Win32 (LONG curx, LONG cury)
{
RECT rect;
GetWindowRect (Window, &rect);
const LONG centx = (rect.left + rect.right) >> 1;
const LONG centy = (rect.top + rect.bottom) >> 1;
// Reduce the number of WM_MOUSEMOVE messages that get sent
// by only calling SetCursorPos when we really need to.
if (centx != curx || centy != cury)
{
PrevX = centx;
PrevY = centy;
SetCursorPos (centx, centy);
}
}
static void SetCursorState (int visible)
{
HCURSOR usingCursor = visible ? TheArrowCursor : TheInvisibleCursor;
SetClassLongPtr (Window, GCL_HCURSOR, (LONG_PTR)usingCursor);
if (HaveFocus)
{
SetCursor (usingCursor);
}
}
static void GrabMouse_Win32 ()
{
RECT rect;
ClipCursor (NULL); // helps with Win95?
GetClientRect (Window, &rect);
// Reposition the rect so that it only covers the client area.
ClientToScreen (Window, (LPPOINT)&rect.left);
ClientToScreen (Window, (LPPOINT)&rect.right);
ClipCursor (&rect);
SetCursorState (FALSE);
CenterMouse_Win32 (-1, -1);
MakeMouseEvents = true;
}
static void UngrabMouse_Win32 ()
{
ClipCursor (NULL);
SetCursorState (TRUE);
MakeMouseEvents = false;
}
static void WheelMoved ()
{
event_t event;
int dir;
memset (&event, 0, sizeof(event));
if (GUICapture)
{
event.type = EV_GUI_Event;
if (WheelMove < 0)
{
dir = WHEEL_DELTA;
event.subtype = EV_GUI_WheelDown;
}
else
{
dir = -WHEEL_DELTA;
event.subtype = EV_GUI_WheelUp;
}
event.data3 = ((KeyState[VK_SHIFT]&128) ? GKM_SHIFT : 0) |
((KeyState[VK_CONTROL]&128) ? GKM_CTRL : 0) |
((KeyState[VK_MENU]&128) ? GKM_ALT : 0);
while (abs (WheelMove) >= WHEEL_DELTA)
{
D_PostEvent (&event);
WheelMove += dir;
}
}
else
{
if (WheelMove < 0)
{
dir = WHEEL_DELTA;
event.data1 = KEY_MWHEELDOWN;
}
else
{
dir = -WHEEL_DELTA;
event.data1 = KEY_MWHEELUP;
}
while (abs (WheelMove) >= WHEEL_DELTA)
{
event.type = EV_KeyDown;
D_PostEvent (&event);
event.type = EV_KeyUp;
D_PostEvent (&event);
WheelMove += dir;
}
}
}
static void MouseRead_Win32 ()
{
POINT pt;
event_t ev;
int x, y;
if (!HaveFocus || !MakeMouseEvents || !GetCursorPos (&pt))
return;
x = pt.x - PrevX;
y = PrevY - pt.y;
if (!m_noprescale)
{
x *= 3;
y *= 2;
}
CenterMouse_Win32 (pt.x, pt.y);
if (x | y)
{
memset (&ev, 0, sizeof(ev));
ev.x = x;
ev.y = y;
ev.type = EV_Mouse;
D_PostEvent (&ev);
}
}
static void MouseRead_DI ()
{
DIDEVICEOBJECTDATA od;
DWORD dwElements;
HRESULT hr;
int count = 0;
event_t event;
GDx=0;
GDy=0;
if (!HaveFocus || NativeMouse || !g_pMouse)
return;
memset (&event, 0, sizeof(event));
for (;;)
{
dwElements = 1;
hr = g_pMouse->GetDeviceData (
g_pdi3 ? sizeof(DIDEVICEOBJECTDATA_DX3) : sizeof(DIDEVICEOBJECTDATA),
&od, &dwElements, 0);
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
{
DI_Acquire (g_pMouse);
hr = g_pMouse->GetDeviceData (
g_pdi3 ? sizeof(DIDEVICEOBJECTDATA_DX3) : sizeof(DIDEVICEOBJECTDATA),
(LPDIDEVICEOBJECTDATA)&od, &dwElements, 0);
}
/* Unable to read data or no data available */
if (FAILED(hr) || !dwElements)
break;
count++;
/* Look at the element to see what happened */
switch (od.dwOfs)
{
case DIMOFS_X: GDx += od.dwData; break;
case DIMOFS_Y: GDy += od.dwData; break;
case DIMOFS_Z: WheelMove += od.dwData; WheelMoved (); break;
/* [RH] Mouse button events mimic keydown/up events */
case DIMOFS_BUTTON0:
case DIMOFS_BUTTON1:
case DIMOFS_BUTTON2:
case DIMOFS_BUTTON3:
case DIMOFS_BUTTON4:
case DIMOFS_BUTTON5:
case DIMOFS_BUTTON6:
case DIMOFS_BUTTON7:
if (!GUICapture)
{
event.type = (od.dwData & 0x80) ? EV_KeyDown : EV_KeyUp;
event.data1 = KEY_MOUSE1 + (od.dwOfs - DIMOFS_BUTTON0);
DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown);
D_PostEvent (&event);
}
break;
}
}
if (count)
{
memset (&event, 0, sizeof(event));
event.type = EV_Mouse;
event.x = m_noprescale ? GDx : GDx<<2;
event.y = -GDy;
D_PostEvent (&event);
}
}
// Initialize the keyboard
static BOOL DI_Init2 (void)
{
HRESULT hr;
// Obtain an interface to the system key device.
if (g_pdi3)
{
hr = g_pdi3->CreateDevice (GUID_SysKeyboard, (LPDIRECTINPUTDEVICE*)&g_pKey, NULL);
}
else
{
hr = g_pdi->CreateDevice (GUID_SysKeyboard, &g_pKey, NULL);
}
if (FAILED(hr))
{
I_FatalError ("Could not create keyboard device");
}
// Set the data format to "keyboard format".
hr = g_pKey->SetDataFormat (&c_dfDIKeyboard);
if (FAILED(hr))
{
I_FatalError ("Could not set keyboard data format");
}
// Set the cooperative level.
hr = g_pKey->SetCooperativeLevel (Window, DISCL_FOREGROUND|DISCL_NONEXCLUSIVE);
if (FAILED(hr))
{
I_FatalError("Could not set keyboard cooperative level");
}
g_pKey->Acquire ();
DI_EnumJoy ();
DI_InitJoy ();
return TRUE;
}
static void KeyRead ()
{
HRESULT hr;
event_t event;
BYTE *fromState, *toState;
int i;
memset (&event, 0, sizeof(event));
fromState = DIKState[ActiveDIKState];
toState = DIKState[ActiveDIKState ^ 1];
hr = g_pKey->GetDeviceState (256, toState);
if (hr == DIERR_INPUTLOST)
{
hr = g_pKey->Acquire ();
if (hr != DI_OK)
{
return;
}
hr = g_pKey->GetDeviceState (256, toState);
}
if (hr != DI_OK)
{
return;
}
// Successfully got the buffer
ActiveDIKState ^= 1;
// Copy key states not handled here from the old to the new buffer
memcpy (toState + 256, fromState + 256, NUM_KEYS - 256);
toState[DIK_TAB] = fromState[DIK_TAB];
toState[DIK_NUMLOCK] = fromState[DIK_NUMLOCK];
// "Merge" multiple keys that are considered to be the same.
// Also clear out the alternate versions after merging.
toState[DIK_LMENU] |= toState[DIK_RMENU];
toState[DIK_LCONTROL] |= toState[DIK_RCONTROL];
toState[DIK_LSHIFT] |= toState[DIK_RSHIFT];
toState[DIK_RMENU] = 0;
toState[DIK_RCONTROL] = 0;
toState[DIK_RSHIFT] = 0;
// Now generate events for any keys that differ between the states
if (!GUICapture)
{
for (i = 1; i < 256; i++)
{
if (toState[i] != fromState[i])
{
event.type = toState[i] ? EV_KeyDown : EV_KeyUp;
event.data1 = i;
event.data2 = Convert[i];
event.data3 = (toState[DIK_LSHIFT] ? GKM_SHIFT : 0) |
(toState[DIK_LCONTROL] ? GKM_CTRL : 0) |
(toState[DIK_LMENU] ? GKM_ALT : 0);
D_PostEvent (&event);
}
}
}
}
void I_GetEvent ()
{
MSG mess;
// Briefly enter an alertable state so that if a secondary thread
// crashed, we will execute the APC it sent now.
SleepEx (0, TRUE);
while (PeekMessage (&mess, NULL, 0, 0, PM_REMOVE))
{
if (mess.message == WM_QUIT)
exit (mess.wParam);
TranslateMessage (&mess);
DispatchMessage (&mess);
}
KeyRead ();
if (use_mouse)
{
if (mousemode == dinput)
MouseRead_DI ();
else
MouseRead_Win32 ();
}
}
//
// I_StartTic
//
void I_StartTic ()
{
if (!AppActive)
{
Sleep (10);
}
ResetButtonTriggers ();
I_CheckGUICapture ();
I_CheckNativeMouse (false);
I_GetEvent ();
}
//
// I_StartFrame
//
void I_StartFrame ()
{
if (use_joystick)
{
DI_JoyCheck ();
}
}
void I_PutInClipboard (const char *str)
{
if (str == NULL || !OpenClipboard (Window))
return;
EmptyClipboard ();
HGLOBAL cliphandle = GlobalAlloc (GMEM_DDESHARE, strlen (str) + 1);
if (cliphandle != NULL)
{
char *ptr = (char *)GlobalLock (cliphandle);
strcpy (ptr, str);
GlobalUnlock (cliphandle);
SetClipboardData (CF_TEXT, cliphandle);
}
CloseClipboard ();
}
char *I_GetFromClipboard ()
{
char *retstr = NULL;
HGLOBAL cliphandle;
char *clipstr;
char *nlstr;
if (!IsClipboardFormatAvailable (CF_TEXT) || !OpenClipboard (Window))
return NULL;
cliphandle = GetClipboardData (CF_TEXT);
if (cliphandle != NULL)
{
clipstr = (char *)GlobalLock (cliphandle);
if (clipstr != NULL)
{
retstr = copystring (clipstr);
GlobalUnlock (clipstr);
nlstr = retstr;
// Convert CR-LF pairs to just LF
while ( (nlstr = strstr (retstr, "\r\n")) )
{
memmove (nlstr, nlstr + 1, strlen (nlstr) - 1);
}
}
}
CloseClipboard ();
return retstr;
}