zduke/source/FLAC/FLAC.vcproj.old
Rachael Alexanderson 129a83b4e4 - import
2020-07-17 04:59:23 -04:00

259 lines
6 KiB
XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="FLAC"
ProjectGUID="{873F2EEA-24DF-454C-B245-CB9738BA993E}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;FLAC__CPU_IA32;FLAC__HAS_NASM;FLAC__SSE_OS;FLAC__USE_3DNOW"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/FLAC.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;FLAC__CPU_IA32;FLAC__HAS_NASM;FLAC__SSE_OS;FLAC__USE_3DNOW"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/FLAC.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
<File
RelativePath="bitbuffer.c">
</File>
<File
RelativePath="bitmath.c">
</File>
<File
RelativePath="cpu.c">
</File>
<File
RelativePath="crc.c">
</File>
<File
RelativePath="fixed.c">
</File>
<File
RelativePath="format.c">
</File>
<File
RelativePath="lpc.c">
</File>
<File
RelativePath="stream_decoder.c">
</File>
<File
RelativePath="stream_decoder_pp.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc">
<Filter
Name="Protected"
Filter="">
<File
RelativePath="protected\stream_decoder.h">
</File>
</Filter>
<Filter
Name="Private"
Filter="">
<File
RelativePath="private\bitbuffer.h">
</File>
<File
RelativePath="private\bitmath.h">
</File>
<File
RelativePath="private\cpu.h">
</File>
<File
RelativePath="private\crc.h">
</File>
<File
RelativePath="private\fixed.h">
</File>
<File
RelativePath="private\format.h">
</File>
<File
RelativePath="private\lpc.h">
</File>
</Filter>
<Filter
Name="FLAC"
Filter="">
<File
RelativePath="FLAC\assert.h">
</File>
<File
RelativePath="FLAC\export.h">
</File>
<File
RelativePath="FLAC\format.h">
</File>
<File
RelativePath="FLAC\ordinals.h">
</File>
<File
RelativePath="FLAC\stream_decoder.h">
</File>
</Filter>
<Filter
Name="FLAC++"
Filter="">
<File
RelativePath="FLAC++\decoder.h">
</File>
<File
RelativePath="FLAC++\export.h">
</File>
</Filter>
</Filter>
<Filter
Name="IA32 Files"
Filter="">
<File
RelativePath="ia32\cpu_asm.nasm">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
"
Outputs="$(IntDir)\$(InputName).obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
"
Outputs="$(IntDir)\$(InputName).obj"/>
</FileConfiguration>
</File>
<File
RelativePath="ia32\fixed_asm.nasm">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
"
Outputs="$(IntDir)\$(InputName).obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
"
Outputs="$(IntDir)\$(InputName).obj"/>
</FileConfiguration>
</File>
<File
RelativePath="ia32\lpc_asm.nasm">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
"
Outputs="$(IntDir)\$(InputName).obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
"
Outputs="$(IntDir)\$(InputName).obj"/>
</FileConfiguration>
</File>
<File
RelativePath="ia32\nasm.h">
</File>
</Filter>
<File
RelativePath="ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>