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65 lines
1.9 KiB
C
65 lines
1.9 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1994 - Jim Dose
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef __TASK_MAN_H
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#define __TASK_MAN_H
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enum TASK_ERRORS
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{
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TASK_Warning = -2,
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TASK_Error = -1,
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TASK_Ok = 0
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};
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typedef struct task
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{
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struct task *next;
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struct task *prev;
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void ( *TaskService )( struct task * );
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void *data;
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long rate;
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volatile long count;
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int priority;
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int active;
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} task;
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// TS_InInterrupt is TRUE during a taskman interrupt.
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// Use this if you have code that may be used both outside
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// and within interrupts.
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extern volatile int TS_InInterrupt;
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void TS_Shutdown( void );
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task *TS_ScheduleTask( void ( *Function )( task * ), int rate,
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int priority, void *data );
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int TS_Terminate( task *ptr );
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void TS_Dispatch( void );
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void TS_SetTaskRate( task *Task, int rate );
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void TS_UnlockMemory( void );
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int TS_LockMemory( void );
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#endif
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