mirror of
https://github.com/ZDoom/zduke.git
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1519 lines
39 KiB
C++
1519 lines
39 KiB
C++
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "i_sound.h"
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extern char everyothertime;
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short which_palookup = 9;
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void tloadtile(short tilenume)
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{
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gotpic[tilenume>>3] |= (1<<(tilenume&7));
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}
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void cachespritenum(short i)
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{
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char maxc;
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short j;
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if(ud.monsters_off && badguy(&sprite[i])) return;
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maxc = 1;
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switch(sprite[i].picnum)
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{
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case HYDRENT:
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tloadtile(BROKEFIREHYDRENT);
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for(j = TOILETWATER; j < (TOILETWATER+4); j++)
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if(waloff[j] == 0) tloadtile(j);
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break;
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case TOILET:
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tloadtile(TOILETBROKE);
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for(j = TOILETWATER; j < (TOILETWATER+4); j++)
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if(waloff[j] == 0) tloadtile(j);
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break;
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case STALL:
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tloadtile(STALLBROKE);
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for(j = TOILETWATER; j < (TOILETWATER+4); j++)
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if(waloff[j] == 0) tloadtile(j);
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break;
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case RUBBERCAN:
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maxc = 2;
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break;
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case TOILETWATER:
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maxc = 4;
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break;
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case FEMPIC1:
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maxc = 44;
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break;
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case LIZTROOP:
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case LIZTROOPRUNNING:
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case LIZTROOPSHOOT:
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case LIZTROOPJETPACK:
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case LIZTROOPONTOILET:
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case LIZTROOPDUCKING:
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for(j = LIZTROOP; j < (LIZTROOP+72); j++)
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if(waloff[j] == 0)
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tloadtile(j);
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for(j=HEADJIB1;j<LEGJIB1+3;j++)
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if(waloff[j] == 0)
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tloadtile(j);
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maxc = 0;
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break;
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case WOODENHORSE:
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maxc = 5;
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for(j = HORSEONSIDE; j < (HORSEONSIDE+4); j++)
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if(waloff[j] == 0)
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tloadtile(j);
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break;
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case NEWBEAST:
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case NEWBEASTSTAYPUT:
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maxc = 90;
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break;
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case BOSS1:
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case BOSS2:
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case BOSS3:
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maxc = 30;
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break;
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case OCTABRAIN:
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case OCTABRAINSTAYPUT:
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case COMMANDER:
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case COMMANDERSTAYPUT:
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maxc = 38;
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break;
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case RECON:
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maxc = 13;
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break;
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case PIGCOP:
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case PIGCOPDIVE:
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maxc = 61;
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break;
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case SHARK:
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maxc = 30;
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break;
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case LIZMAN:
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case LIZMANSPITTING:
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case LIZMANFEEDING:
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case LIZMANJUMP:
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for(j=LIZMANHEAD1;j<LIZMANLEG1+3;j++)
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if(waloff[j] == 0)
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tloadtile(j);
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maxc = 80;
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break;
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case APLAYER:
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maxc = 0;
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if(ud.multimode > 1)
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{
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maxc = 5;
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for(j = 1420;j < 1420+106; j++)
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if(waloff[j] == (char*)-1)
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tloadtile(j);
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}
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break;
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case ATOMICHEALTH:
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maxc = 14;
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break;
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case DRONE:
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maxc = 10;
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break;
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case EXPLODINGBARREL:
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case SEENINE:
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case OOZFILTER:
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maxc = 3;
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break;
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case NUKEBARREL:
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case CAMERA1:
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maxc = 5;
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break;
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}
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for(j = sprite[i].picnum; j < (sprite[i].picnum+maxc); j++)
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if(waloff[j] == 0)
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tloadtile(j);
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}
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void cachegoodsprites(void)
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{
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short i;
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if(ud.screen_size >= 8)
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{
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if(waloff[BOTTOMSTATUSBAR] == 0)
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tloadtile(BOTTOMSTATUSBAR);
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if( ud.multimode > 1)
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{
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if(waloff[FRAGBAR] == 0)
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tloadtile(FRAGBAR);
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for(i=MINIFONT;i<MINIFONT+63;i++)
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if(waloff[i] == 0)
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tloadtile(i);
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}
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}
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tloadtile(VIEWSCREEN);
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for(i=STARTALPHANUM;i<ENDALPHANUM+1;i++)
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if (waloff[i] == 0)
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tloadtile(i);
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for(i=FOOTPRINTS;i<FOOTPRINTS+3;i++)
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if (waloff[i] == 0)
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tloadtile(i);
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for( i = BIGALPHANUM; i < BIGALPHANUM+82; i++)
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if(waloff[i] == 0)
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tloadtile(i);
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for( i = BURNING; i < BURNING+14; i++)
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if(waloff[i] == 0)
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tloadtile(i);
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for( i = BURNING2; i < BURNING2+14; i++)
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if(waloff[i] == 0)
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tloadtile(i);
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for( i = CRACKKNUCKLES; i < CRACKKNUCKLES+4; i++)
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if(waloff[i] == 0)
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tloadtile(i);
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for( i = FIRSTGUN; i < FIRSTGUN+3 ; i++ )
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if(waloff[i] == 0)
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tloadtile(i);
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for( i = EXPLOSION2; i < EXPLOSION2+21 ; i++ )
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if(waloff[i] == 0)
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tloadtile(i);
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tloadtile(BULLETHOLE);
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for( i = FIRSTGUNRELOAD; i < FIRSTGUNRELOAD+8 ; i++ )
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if(waloff[i] == 0)
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tloadtile(i);
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tloadtile(FOOTPRINTS);
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for( i = JIBS1; i < (JIBS5+5); i++)
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if(waloff[i] == 0)
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tloadtile(i);
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for( i = SCRAP1; i < (SCRAP1+19); i++)
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if(waloff[i] == 0)
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tloadtile(i);
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for( i = SMALLSMOKE; i < (SMALLSMOKE+4); i++)
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if(waloff[i] == 0)
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tloadtile(i);
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}
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void cacheit(void)
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{
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short i,j;
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cachegoodsprites();
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for(i=0;i<numwalls;i++)
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if( waloff[wall[i].picnum] == 0 )
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{
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if(waloff[wall[i].picnum] == 0)
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tloadtile(wall[i].picnum);
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if(wall[i].overpicnum >= 0 && waloff[wall[i].overpicnum] == 0 )
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tloadtile(wall[i].overpicnum);
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}
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for(i=0;i<numsectors;i++)
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{
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if( waloff[sector[i].floorpicnum] == 0 )
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tloadtile( sector[i].floorpicnum );
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if( waloff[sector[i].ceilingpicnum] == 0 )
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{
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tloadtile( sector[i].ceilingpicnum );
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if( waloff[sector[i].ceilingpicnum] == (char*)LA)
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{
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tloadtile(LA+1);
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tloadtile(LA+2);
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}
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}
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j = headspritesect[i];
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while(j >= 0)
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{
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if(sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat&CSTAT_INVISIBLE) == 0)
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if(waloff[sprite[j].picnum] == 0)
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cachespritenum(j);
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j = nextspritesect[j];
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}
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}
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}
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void docacheit(void)
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{
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long i,j;
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j = 0;
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for(i=0;i<MAXTILES;i++)
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if( (gotpic[i>>3]&(1<<(i&7))) && waloff[i] == 0)
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{
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loadtile((short)i);
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j++;
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if((j&7) == 0) getpackets();
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}
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clearbufbyte(gotpic,sizeof(gotpic),0L);
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}
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void xyzmirror(short i,short wn)
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{
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if (waloff[wn] == 0) loadtile(wn);
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setviewtotile(wn,tilesizy[wn],tilesizx[wn]);
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drawrooms(sprite[i].x,sprite[i].y,sprite[i].z,sprite[i].ang,100+sprite[i].shade,sprite[i].sectnum);
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display_mirror = 1; animatesprites(sprite[i].x,sprite[i].y,sprite[i].ang,65536L); display_mirror = 0;
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drawmasks();
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setviewback();
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squarerotatetile(wn);
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}
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void vscrn(void)
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{
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long i, j, ss, x1, x2, y1, y2;
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if(ud.screen_size < 0) ud.screen_size = 0;
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else if(ud.screen_size > 63) ud.screen_size = 64;
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if(ud.screen_size == 0) flushperms();
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ss = max(ud.screen_size-8,0);
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x1 = scale(ss,xdim,160);
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x2 = xdim-x1;
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y1 = ss; y2 = 200;
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if ( ud.screen_size > 0 && ud.coop != 1 && ud.multimode > 1)
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{
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j = 0;
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for(i=connecthead;i>=0;i=connectpoint2[i])
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if(i > j) j = i;
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if (j >= 1) y1 += 8;
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if (j >= 4) y1 += 8;
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if (j >= 8) y1 += 8;
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if (j >= 12) y1 += 8;
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}
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if (ud.screen_size >= 8) y2 -= (ss+34);
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y1 = scale(y1,ydim,200);
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y2 = scale(y2,ydim,200);
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setview(x1,y1,x2-1,y2-1);
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pub = NUMPAGES;
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pus = NUMPAGES;
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}
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void pickrandomspot(short snum)
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{
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struct player_struct *p;
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short i;
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p = &ps[snum];
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if( ud.multimode > 1 && ud.coop != 1)
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i = TRAND%numplayersprites;
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else i = snum;
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p->bobposx = p->oposx = p->posx = po[i].ox;
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p->bobposy = p->oposy = p->posy = po[i].oy;
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p->oposz = p->posz = po[i].oz;
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p->ang = po[i].oa;
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p->cursectnum = po[i].os;
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}
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void resetplayerstats(short snum)
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{
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struct player_struct *p;
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p = &ps[snum];
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ud.show_help = 0;
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ud.showallmap = 0;
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p->dead_flag = 0;
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p->wackedbyactor = -1;
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p->falling_counter = 0;
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p->quick_kick = 0;
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p->subweapon = 0;
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p->last_full_weapon = 0;
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p->ftq = 0;
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p->fta = 0;
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p->tipincs = 0;
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p->buttonpalette = 0;
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p->actorsqu =-1;
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p->invdisptime = 0;
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p->refresh_inventory= 0;
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p->last_pissed_time = 0;
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p->holster_weapon = 0;
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p->pycount = 0;
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p->pyoff = 0;
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p->opyoff = 0;
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p->loogcnt = 0;
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p->angvel = 0;
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p->weapon_sway = 0;
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// p->select_dir = 0;
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p->extra_extra8 = 0;
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p->show_empty_weapon= 0;
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p->dummyplayersprite=-1;
|
||
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p->crack_time = 0;
|
||
|
p->hbomb_hold_delay = 0;
|
||
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p->transporter_hold = 0;
|
||
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p->wantweaponfire = -1;
|
||
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p->hurt_delay = 0;
|
||
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p->footprintcount = 0;
|
||
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p->footprintpal = 0;
|
||
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p->footprintshade = 0;
|
||
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p->jumping_toggle = 0;
|
||
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p->ohoriz = p->horiz= 140;
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p->horizoff = 0;
|
||
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p->bobcounter = 0;
|
||
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p->on_ground = 0;
|
||
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p->player_par = 0;
|
||
|
p->return_to_center = 9;
|
||
|
p->airleft = 15*26;
|
||
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p->rapid_fire_hold = 0;
|
||
|
p->toggle_key_flag = 0;
|
||
|
p->access_spritenum = -1;
|
||
|
if(ud.multimode > 1 && ud.coop != 1 )
|
||
|
p->got_access = 7;
|
||
|
else p->got_access = 0;
|
||
|
p->random_club_frame= 0;
|
||
|
pus = 1;
|
||
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p->on_warping_sector = 0;
|
||
|
p->spritebridge = 0;
|
||
|
p->palette = (char *) &palette[0];
|
||
|
|
||
|
if(p->steroids_amount < 400 )
|
||
|
{
|
||
|
p->steroids_amount = 0;
|
||
|
p->inven_icon = 0;
|
||
|
}
|
||
|
p->heat_on = 0;
|
||
|
p->jetpack_on = 0;
|
||
|
p->holoduke_on = -1;
|
||
|
|
||
|
p->look_ang = 512 - ((ud.level_number&1)<<10);
|
||
|
|
||
|
p->rotscrnang = 0;
|
||
|
p->newowner =-1;
|
||
|
p->jumping_counter = 0;
|
||
|
p->hard_landing = 0;
|
||
|
p->posxv = 0;
|
||
|
p->posyv = 0;
|
||
|
p->poszv = 0;
|
||
|
fricxv = 0;
|
||
|
fricyv = 0;
|
||
|
p->somethingonplayer =-1;
|
||
|
p->one_eighty_count = 0;
|
||
|
p->cheat_phase = 0;
|
||
|
|
||
|
p->on_crane = -1;
|
||
|
|
||
|
if(p->curr_weapon == PISTOL_WEAPON)
|
||
|
p->kickback_pic = 5;
|
||
|
else p->kickback_pic = 0;
|
||
|
|
||
|
p->weapon_pos = 6;
|
||
|
p->walking_snd_toggle= 0;
|
||
|
p->weapon_ang = 0;
|
||
|
|
||
|
p->knuckle_incs = 1;
|
||
|
p->fist_incs = 0;
|
||
|
p->knee_incs = 0;
|
||
|
p->jetpack_on = 0;
|
||
|
setpal(p);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void resetweapons(short snum)
|
||
|
{
|
||
|
short weapon;
|
||
|
struct player_struct *p;
|
||
|
|
||
|
p = &ps[snum];
|
||
|
|
||
|
for ( weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++ )
|
||
|
p->gotweapon[weapon] = 0;
|
||
|
for ( weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++ )
|
||
|
p->ammo_amount[weapon] = 0;
|
||
|
|
||
|
p->weapon_pos = 6;
|
||
|
p->kickback_pic = 5;
|
||
|
p->curr_weapon = PISTOL_WEAPON;
|
||
|
p->gotweapon[PISTOL_WEAPON] = 1;
|
||
|
p->gotweapon[KNEE_WEAPON] = 1;
|
||
|
p->ammo_amount[PISTOL_WEAPON] = 48;
|
||
|
p->gotweapon[HANDREMOTE_WEAPON] = 1;
|
||
|
p->last_weapon = -1;
|
||
|
|
||
|
p->show_empty_weapon= 0;
|
||
|
p->last_pissed_time = 0;
|
||
|
p->holster_weapon = 0;
|
||
|
}
|
||
|
|
||
|
void resetinventory(short snum)
|
||
|
{
|
||
|
struct player_struct *p;
|
||
|
|
||
|
p = &ps[snum];
|
||
|
|
||
|
p->inven_icon = 0;
|
||
|
p->boot_amount = 0;
|
||
|
p->scuba_on = 0;p->scuba_amount = 0;
|
||
|
p->heat_amount = 0;p->heat_on = 0;
|
||
|
p->jetpack_on = 0;p->jetpack_amount = 0;
|
||
|
p->shield_amount = max_armour_amount;
|
||
|
p->holoduke_on = -1;
|
||
|
p->holoduke_amount = 0;
|
||
|
p->firstaid_amount = 0;
|
||
|
p->steroids_amount = 0;
|
||
|
p->inven_icon = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
void resetprestat(short snum,char g)
|
||
|
{
|
||
|
struct player_struct *p;
|
||
|
short i;
|
||
|
|
||
|
p = &ps[snum];
|
||
|
|
||
|
spriteqloc = 0;
|
||
|
for(i=0;i<spriteqamount;i++) spriteq[i] = -1;
|
||
|
|
||
|
p->hbomb_on = 0;
|
||
|
p->cheat_phase = 0;
|
||
|
p->pals_time = 0;
|
||
|
p->toggle_key_flag = 0;
|
||
|
p->secret_rooms = 0;
|
||
|
p->max_secret_rooms = 0;
|
||
|
p->actors_killed = 0;
|
||
|
p->max_actors_killed = 0;
|
||
|
p->lastrandomspot = 0;
|
||
|
p->weapon_pos = 6;
|
||
|
p->kickback_pic = 5;
|
||
|
p->last_weapon = -1;
|
||
|
p->weapreccnt = 0;
|
||
|
p->show_empty_weapon= 0;
|
||
|
p->holster_weapon = 0;
|
||
|
p->last_pissed_time = 0;
|
||
|
|
||
|
p->one_parallax_sectnum = -1;
|
||
|
p->visibility = ud.const_visibility;
|
||
|
|
||
|
screenpeek = myconnectindex;
|
||
|
numanimwalls = 0;
|
||
|
numcyclers = 0;
|
||
|
animatecnt = 0;
|
||
|
parallaxtype = 0;
|
||
|
randomseed = 17L;
|
||
|
ud.pause_on = 0;
|
||
|
ud.camerasprite =-1;
|
||
|
ud.eog = 0;
|
||
|
tempwallptr = 0;
|
||
|
camsprite =-1;
|
||
|
earthquaketime = 0;
|
||
|
|
||
|
numinterpolations = 0;
|
||
|
startofdynamicinterpolations = 0;
|
||
|
|
||
|
if( ( (g&MODE_EOL) != MODE_EOL && numplayers < 2) || (ud.coop != 1 && numplayers > 1) )
|
||
|
{
|
||
|
resetweapons(snum);
|
||
|
resetinventory(snum);
|
||
|
}
|
||
|
else if(p->curr_weapon == HANDREMOTE_WEAPON)
|
||
|
{
|
||
|
p->ammo_amount[HANDBOMB_WEAPON]++;
|
||
|
p->curr_weapon = HANDBOMB_WEAPON;
|
||
|
}
|
||
|
|
||
|
p->timebeforeexit = 0;
|
||
|
p->customexitsound = 0;
|
||
|
|
||
|
}
|
||
|
|
||
|
void setupbackdrop(short sky)
|
||
|
{
|
||
|
short i;
|
||
|
|
||
|
for(i=0;i<MAXPSKYTILES;i++) pskyoff[i]=0;
|
||
|
|
||
|
if(parallaxyscale != 65536L)
|
||
|
parallaxyscale = 32768;
|
||
|
|
||
|
switch(sky)
|
||
|
{
|
||
|
case CLOUDYOCEAN:
|
||
|
parallaxyscale = 65536L;
|
||
|
break;
|
||
|
case MOONSKY1 :
|
||
|
pskyoff[6]=1; pskyoff[1]=2; pskyoff[4]=2; pskyoff[2]=3;
|
||
|
break;
|
||
|
case BIGORBIT1: // orbit
|
||
|
pskyoff[5]=1; pskyoff[6]=2; pskyoff[7]=3; pskyoff[2]=4;
|
||
|
break;
|
||
|
case LA:
|
||
|
parallaxyscale = 16384+1024;
|
||
|
pskyoff[0]=1; pskyoff[1]=2; pskyoff[2]=1; pskyoff[3]=3;
|
||
|
pskyoff[4]=4; pskyoff[5]=0; pskyoff[6]=2; pskyoff[7]=3;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
pskybits=3;
|
||
|
}
|
||
|
|
||
|
void prelevel(char g)
|
||
|
{
|
||
|
short i, nexti, j, startwall, endwall, lotaglist;
|
||
|
short lotags[65];
|
||
|
|
||
|
|
||
|
clearbufbyte(show2dsector,sizeof(show2dsector),0L);
|
||
|
clearbufbyte(show2dwall,sizeof(show2dwall),0L);
|
||
|
clearbufbyte(show2dsprite,sizeof(show2dsprite),0L);
|
||
|
|
||
|
resetprestat(0,g);
|
||
|
numclouds = 0;
|
||
|
|
||
|
for(i=0;i<numsectors;i++)
|
||
|
{
|
||
|
sector[i].extra = 256;
|
||
|
|
||
|
switch(sector[i].lotag)
|
||
|
{
|
||
|
case 20:
|
||
|
case 22:
|
||
|
if( sector[i].floorz > sector[i].ceilingz)
|
||
|
sector[i].lotag |= 32768;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if(sector[i].ceilingstat&SSTAT_PARALLAX)
|
||
|
{
|
||
|
if(waloff[sector[i].ceilingpicnum] == 0)
|
||
|
{
|
||
|
if(sector[i].ceilingpicnum == LA)
|
||
|
for(j=0;j<5;j++)
|
||
|
if(waloff[sector[i].ceilingpicnum+j] == 0)
|
||
|
tloadtile(sector[i].ceilingpicnum+j);
|
||
|
}
|
||
|
setupbackdrop(sector[i].ceilingpicnum);
|
||
|
|
||
|
if(sector[i].ceilingpicnum == CLOUDYSKIES && numclouds < 127)
|
||
|
clouds[numclouds++] = i;
|
||
|
|
||
|
if(ps[0].one_parallax_sectnum == -1)
|
||
|
ps[0].one_parallax_sectnum = i;
|
||
|
}
|
||
|
|
||
|
if(sector[i].lotag == 32767) //Found a secret room
|
||
|
{
|
||
|
ps[0].max_secret_rooms++;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if(sector[i].lotag == -1)
|
||
|
{
|
||
|
ps[0].exitx = wall[sector[i].wallptr].x;
|
||
|
ps[0].exity = wall[sector[i].wallptr].y;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
i = headspritestat[0];
|
||
|
while(i >= 0)
|
||
|
{
|
||
|
nexti = nextspritestat[i];
|
||
|
|
||
|
if(sprite[i].lotag == -1 && ((sprite[i].cstat&CSTAT_TYPEMASK) == CSTAT_WALL) )
|
||
|
{
|
||
|
ps[0].exitx = sprite[i].x;
|
||
|
ps[0].exity = sprite[i].y;
|
||
|
}
|
||
|
else switch(sprite[i].picnum)
|
||
|
{
|
||
|
case GPSPEED:
|
||
|
sector[sprite[i].sectnum].extra = sprite[i].lotag;
|
||
|
deletesprite(i);
|
||
|
break;
|
||
|
|
||
|
case CYCLER:
|
||
|
if(numcyclers >= MAXCYCLERS)
|
||
|
gameexit("\nToo many cycling sectors.");
|
||
|
cyclers[numcyclers][0] = sprite[i].sectnum;
|
||
|
cyclers[numcyclers][1] = sprite[i].lotag;
|
||
|
cyclers[numcyclers][2] = sprite[i].shade;
|
||
|
cyclers[numcyclers][3] = sector[sprite[i].sectnum].floorshade;
|
||
|
cyclers[numcyclers][4] = sprite[i].hitag;
|
||
|
cyclers[numcyclers][5] = (sprite[i].ang == 1536);
|
||
|
numcyclers++;
|
||
|
deletesprite(i);
|
||
|
break;
|
||
|
}
|
||
|
i = nexti;
|
||
|
}
|
||
|
|
||
|
for(i=0;i < MAXSPRITES;i++)
|
||
|
{
|
||
|
if(sprite[i].statnum < MAXSTATUS)
|
||
|
{
|
||
|
if(sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
|
||
|
continue;
|
||
|
spawn(-1,i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for(i=0;i < MAXSPRITES;i++)
|
||
|
if(sprite[i].statnum < MAXSTATUS)
|
||
|
{
|
||
|
if( sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14 )
|
||
|
spawn(-1,i);
|
||
|
}
|
||
|
|
||
|
lotaglist = 0;
|
||
|
|
||
|
i = headspritestat[0];
|
||
|
while(i >= 0)
|
||
|
{
|
||
|
switch(sprite[i].picnum)
|
||
|
{
|
||
|
case DIPSWITCH:
|
||
|
case DIPSWITCH2:
|
||
|
case ACCESSSWITCH:
|
||
|
case PULLSWITCH:
|
||
|
case HANDSWITCH:
|
||
|
case SLOTDOOR:
|
||
|
case LIGHTSWITCH:
|
||
|
case SPACELIGHTSWITCH:
|
||
|
case SPACEDOORSWITCH:
|
||
|
case FRANKENSTINESWITCH:
|
||
|
case LIGHTSWITCH2:
|
||
|
case POWERSWITCH1:
|
||
|
case LOCKSWITCH1:
|
||
|
case POWERSWITCH2:
|
||
|
break;
|
||
|
case DIPSWITCH+1:
|
||
|
case DIPSWITCH2+1:
|
||
|
case PULLSWITCH+1:
|
||
|
case HANDSWITCH+1:
|
||
|
case SLOTDOOR+1:
|
||
|
case LIGHTSWITCH+1:
|
||
|
case SPACELIGHTSWITCH+1:
|
||
|
case SPACEDOORSWITCH+1:
|
||
|
case FRANKENSTINESWITCH+1:
|
||
|
case LIGHTSWITCH2+1:
|
||
|
case POWERSWITCH1+1:
|
||
|
case LOCKSWITCH1+1:
|
||
|
case POWERSWITCH2+1:
|
||
|
for(j=0;j<lotaglist;j++)
|
||
|
if( sprite[i].lotag == lotags[j] )
|
||
|
break;
|
||
|
|
||
|
if( j == lotaglist )
|
||
|
{
|
||
|
lotags[lotaglist] = sprite[i].lotag;
|
||
|
lotaglist++;
|
||
|
if(lotaglist > 64)
|
||
|
gameexit("\nToo many switches (64 max).");
|
||
|
|
||
|
j = headspritestat[3];
|
||
|
while(j >= 0)
|
||
|
{
|
||
|
if(sprite[j].lotag == 12 && sprite[j].hitag == sprite[i].lotag)
|
||
|
hittype[j].temp_data[0] = 1;
|
||
|
j = nextspritestat[j];
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
i = nextspritestat[i];
|
||
|
}
|
||
|
|
||
|
mirrorcnt = 0;
|
||
|
|
||
|
for( i = 0; i < numwalls; i++ )
|
||
|
{
|
||
|
walltype *wal;
|
||
|
wal = &wall[i];
|
||
|
|
||
|
if(wal->overpicnum == MIRROR && (wal->cstat&WSTAT_ONEWAY) != 0)
|
||
|
{
|
||
|
j = wal->nextsector;
|
||
|
|
||
|
if(mirrorcnt > 63)
|
||
|
gameexit("\nToo many mirrors (64 max.)");
|
||
|
if ( (j >= 0) && sector[j].ceilingpicnum != MIRROR )
|
||
|
{
|
||
|
sector[j].ceilingpicnum = MIRROR;
|
||
|
sector[j].floorpicnum = MIRROR;
|
||
|
mirrorwall[mirrorcnt] = i;
|
||
|
mirrorsector[mirrorcnt] = j;
|
||
|
mirrorcnt++;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(numanimwalls >= MAXANIMWALLS)
|
||
|
gameexit("\nToo many 'anim' walls (max 512.)");
|
||
|
|
||
|
animwall[numanimwalls].tag = 0;
|
||
|
animwall[numanimwalls].wallnum = 0;
|
||
|
|
||
|
switch(wal->overpicnum)
|
||
|
{
|
||
|
case FANSHADOW:
|
||
|
case FANSPRITE:
|
||
|
wall->cstat |= WSTAT_ALLBLOCKING;
|
||
|
animwall[numanimwalls].wallnum = i;
|
||
|
numanimwalls++;
|
||
|
break;
|
||
|
|
||
|
case W_FORCEFIELD:
|
||
|
if(waloff[W_FORCEFIELD] == 0)
|
||
|
for(j=0;j<3;j++)
|
||
|
tloadtile(W_FORCEFIELD+j);
|
||
|
case W_FORCEFIELD+1:
|
||
|
case W_FORCEFIELD+2:
|
||
|
if(wal->shade > 31)
|
||
|
wal->cstat = 0;
|
||
|
else wal->cstat |= WSTAT_ALLBLOCKING | WSTAT_MASKED | WSTAT_ALIGNBOTTOM | WSTAT_YFLIP;
|
||
|
|
||
|
|
||
|
if(wal->lotag && wal->nextwall >= 0)
|
||
|
wall[wal->nextwall].lotag =
|
||
|
wal->lotag;
|
||
|
|
||
|
case BIGFORCE:
|
||
|
|
||
|
animwall[numanimwalls].wallnum = i;
|
||
|
numanimwalls++;
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
wal->extra = -1;
|
||
|
|
||
|
switch(wal->picnum)
|
||
|
{
|
||
|
case WATERTILE2:
|
||
|
for(j=0;j<3;j++)
|
||
|
if(waloff[wal->picnum+j] == 0)
|
||
|
tloadtile(wal->picnum+j);
|
||
|
break;
|
||
|
|
||
|
case TECHLIGHT2:
|
||
|
case TECHLIGHT4:
|
||
|
if(waloff[wal->picnum] == 0)
|
||
|
tloadtile(wal->picnum);
|
||
|
break;
|
||
|
case W_TECHWALL1:
|
||
|
case W_TECHWALL2:
|
||
|
case W_TECHWALL3:
|
||
|
case W_TECHWALL4:
|
||
|
animwall[numanimwalls].wallnum = i;
|
||
|
// animwall[numanimwalls].tag = -1;
|
||
|
numanimwalls++;
|
||
|
break;
|
||
|
case SCREENBREAK6:
|
||
|
case SCREENBREAK7:
|
||
|
case SCREENBREAK8:
|
||
|
if(waloff[SCREENBREAK6] == 0)
|
||
|
for(j=SCREENBREAK6;j<SCREENBREAK9;j++)
|
||
|
tloadtile(j);
|
||
|
animwall[numanimwalls].wallnum = i;
|
||
|
animwall[numanimwalls].tag = -1;
|
||
|
numanimwalls++;
|
||
|
break;
|
||
|
|
||
|
case FEMPIC1:
|
||
|
case FEMPIC2:
|
||
|
case FEMPIC3:
|
||
|
|
||
|
wal->extra = wal->picnum;
|
||
|
animwall[numanimwalls].tag = -1;
|
||
|
if(ud.lockout)
|
||
|
{
|
||
|
if(wal->picnum == FEMPIC1)
|
||
|
wal->picnum = BLANKSCREEN;
|
||
|
else wal->picnum = SCREENBREAK6;
|
||
|
}
|
||
|
|
||
|
animwall[numanimwalls].wallnum = i;
|
||
|
animwall[numanimwalls].tag = wal->picnum;
|
||
|
numanimwalls++;
|
||
|
break;
|
||
|
|
||
|
case SCREENBREAK1:
|
||
|
case SCREENBREAK2:
|
||
|
case SCREENBREAK3:
|
||
|
case SCREENBREAK4:
|
||
|
case SCREENBREAK5:
|
||
|
|
||
|
case SCREENBREAK9:
|
||
|
case SCREENBREAK10:
|
||
|
case SCREENBREAK11:
|
||
|
case SCREENBREAK12:
|
||
|
case SCREENBREAK13:
|
||
|
case SCREENBREAK14:
|
||
|
case SCREENBREAK15:
|
||
|
case SCREENBREAK16:
|
||
|
case SCREENBREAK17:
|
||
|
case SCREENBREAK18:
|
||
|
case SCREENBREAK19:
|
||
|
|
||
|
animwall[numanimwalls].wallnum = i;
|
||
|
animwall[numanimwalls].tag = wal->picnum;
|
||
|
numanimwalls++;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Invalidate textures in sector behind mirror
|
||
|
for(i=0;i<mirrorcnt;i++)
|
||
|
{
|
||
|
startwall = sector[mirrorsector[i]].wallptr;
|
||
|
endwall = startwall + sector[mirrorsector[i]].wallnum;
|
||
|
for(j=startwall;j<endwall;j++)
|
||
|
{
|
||
|
wall[j].picnum = MIRROR;
|
||
|
wall[j].overpicnum = MIRROR;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void newgame(char vn,char ln,char sk)
|
||
|
{
|
||
|
struct player_struct *p = &ps[0];
|
||
|
short i;
|
||
|
|
||
|
if(globalskillvoice >= 0)
|
||
|
while(FX_SoundIsPlaying(globalskillvoice))
|
||
|
{}
|
||
|
globalskillsound = -1;
|
||
|
globalskillvoice = -1;
|
||
|
|
||
|
waitforeverybody();
|
||
|
ready2send = 0;
|
||
|
|
||
|
if( ud.m_recstat != 2 && ud.last_level >= 0 && ud.multimode > 1 && ud.coop != 1)
|
||
|
dobonus(1);
|
||
|
|
||
|
if( ln == 0 && vn == 3 && ud.multimode < 2 && ud.lockout == 0)
|
||
|
{
|
||
|
playmusic(&env_music_fn[1][0]);
|
||
|
|
||
|
flushperms();
|
||
|
setview(0,0,xdim-1,ydim-1);
|
||
|
clearview(0L);
|
||
|
nextpage();
|
||
|
|
||
|
playanm("vol41a.anm",6);
|
||
|
clearview(0L);
|
||
|
nextpage();
|
||
|
playanm("vol42a.anm",7);
|
||
|
// clearview(0L);
|
||
|
// nextpage();
|
||
|
playanm("vol43a.anm",9);
|
||
|
clearview(0L);
|
||
|
nextpage();
|
||
|
|
||
|
FX_StopAllSounds();
|
||
|
}
|
||
|
|
||
|
show_shareware = 26*34;
|
||
|
|
||
|
ud.level_number = ln;
|
||
|
ud.volume_number = vn;
|
||
|
ud.player_skill = sk;
|
||
|
ud.secretlevel = 0;
|
||
|
ud.from_bonus = 0;
|
||
|
parallaxyscale = 0;
|
||
|
|
||
|
ud.last_level = -1;
|
||
|
lastsavedpos = -1;
|
||
|
p->zoom = 768;
|
||
|
p->gm = 0;
|
||
|
|
||
|
if(ud.m_coop != 1)
|
||
|
{
|
||
|
p->curr_weapon = PISTOL_WEAPON;
|
||
|
p->gotweapon[PISTOL_WEAPON] = 1;
|
||
|
p->gotweapon[KNEE_WEAPON] = 1;
|
||
|
p->ammo_amount[PISTOL_WEAPON] = 48;
|
||
|
p->gotweapon[HANDREMOTE_WEAPON] = 1;
|
||
|
p->last_weapon = -1;
|
||
|
}
|
||
|
|
||
|
display_mirror = 0;
|
||
|
|
||
|
if(ud.multimode > 1 )
|
||
|
{
|
||
|
if(numplayers < 2)
|
||
|
{
|
||
|
connecthead = 0;
|
||
|
for(i=0;i<MAXPLAYERS;i++) connectpoint2[i] = i+1;
|
||
|
connectpoint2[ud.multimode-1] = -1;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
connecthead = 0;
|
||
|
connectpoint2[0] = -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void resetpspritevars(char g)
|
||
|
{
|
||
|
short i, j, nexti,circ;
|
||
|
long firstx,firsty;
|
||
|
spritetype *s;
|
||
|
char aimmode[MAXPLAYERS];
|
||
|
STATUSBARTYPE tsbar[MAXPLAYERS];
|
||
|
|
||
|
EGS(ps[0].cursectnum,ps[0].posx,ps[0].posy,ps[0].posz,
|
||
|
APLAYER,0,0,0,ps[0].ang,0,0,0,10);
|
||
|
|
||
|
if(ud.recstat != 2) for(i=0;i<MAXPLAYERS;i++)
|
||
|
{
|
||
|
aimmode[i] = ps[i].aim_mode;
|
||
|
if(ud.multimode > 1 && ud.coop == 1 && ud.last_level >= 0)
|
||
|
{
|
||
|
for(j=0;j<MAX_WEAPONS;j++)
|
||
|
{
|
||
|
tsbar[i].ammo_amount[j] = ps[i].ammo_amount[j];
|
||
|
tsbar[i].gotweapon[j] = ps[i].gotweapon[j];
|
||
|
}
|
||
|
|
||
|
tsbar[i].shield_amount = ps[i].shield_amount;
|
||
|
tsbar[i].curr_weapon = ps[i].curr_weapon;
|
||
|
tsbar[i].inven_icon = ps[i].inven_icon;
|
||
|
|
||
|
tsbar[i].firstaid_amount = ps[i].firstaid_amount;
|
||
|
tsbar[i].steroids_amount = ps[i].steroids_amount;
|
||
|
tsbar[i].holoduke_amount = ps[i].holoduke_amount;
|
||
|
tsbar[i].jetpack_amount = ps[i].jetpack_amount;
|
||
|
tsbar[i].heat_amount = ps[i].heat_amount;
|
||
|
tsbar[i].scuba_amount = ps[i].scuba_amount;
|
||
|
tsbar[i].boot_amount = ps[i].boot_amount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
resetplayerstats(0);
|
||
|
|
||
|
for(i=1;i<MAXPLAYERS;i++)
|
||
|
memcpy(&ps[i],&ps[0],sizeof(ps[0]));
|
||
|
|
||
|
if(ud.recstat != 2) for(i=0;i<MAXPLAYERS;i++)
|
||
|
{
|
||
|
ps[i].aim_mode = aimmode[i];
|
||
|
if(ud.multimode > 1 && ud.coop == 1 && ud.last_level >= 0)
|
||
|
{
|
||
|
for(j=0;j<MAX_WEAPONS;j++)
|
||
|
{
|
||
|
ps[i].ammo_amount[j] = tsbar[i].ammo_amount[j];
|
||
|
ps[i].gotweapon[j] = tsbar[i].gotweapon[j];
|
||
|
}
|
||
|
ps[i].shield_amount = tsbar[i].shield_amount;
|
||
|
ps[i].curr_weapon = tsbar[i].curr_weapon;
|
||
|
ps[i].inven_icon = tsbar[i].inven_icon;
|
||
|
|
||
|
ps[i].firstaid_amount = tsbar[i].firstaid_amount;
|
||
|
ps[i].steroids_amount= tsbar[i].steroids_amount;
|
||
|
ps[i].holoduke_amount = tsbar[i].holoduke_amount;
|
||
|
ps[i].jetpack_amount = tsbar[i].jetpack_amount;
|
||
|
ps[i].heat_amount = tsbar[i].heat_amount;
|
||
|
ps[i].scuba_amount= tsbar[i].scuba_amount;
|
||
|
ps[i].boot_amount = tsbar[i].boot_amount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
numplayersprites = 0;
|
||
|
circ = 2048/ud.multimode;
|
||
|
|
||
|
which_palookup = 9;
|
||
|
j = connecthead;
|
||
|
i = headspritestat[10];
|
||
|
while(i >= 0)
|
||
|
{
|
||
|
nexti = nextspritestat[i];
|
||
|
s = &sprite[i];
|
||
|
|
||
|
if( numplayersprites == MAXPLAYERS)
|
||
|
gameexit("\nToo many player sprites (max 16.)");
|
||
|
|
||
|
if(numplayersprites == 0)
|
||
|
{
|
||
|
firstx = ps[0].posx;
|
||
|
firsty = ps[0].posy;
|
||
|
}
|
||
|
|
||
|
po[numplayersprites].ox = s->x;
|
||
|
po[numplayersprites].oy = s->y;
|
||
|
po[numplayersprites].oz = s->z;
|
||
|
po[numplayersprites].oa = s->ang;
|
||
|
po[numplayersprites].os = s->sectnum;
|
||
|
|
||
|
numplayersprites++;
|
||
|
if(j >= 0)
|
||
|
{
|
||
|
s->owner = i;
|
||
|
s->shade = 0;
|
||
|
s->xrepeat = 42;
|
||
|
s->yrepeat = 36;
|
||
|
s->cstat = CSTAT_ALLBLOCKING;
|
||
|
s->xoffset = 0;
|
||
|
s->clipdist = 64;
|
||
|
|
||
|
if( (g&MODE_EOL) != MODE_EOL || ps[j].last_extra == 0)
|
||
|
{
|
||
|
ps[j].last_extra = max_player_health;
|
||
|
s->extra = max_player_health;
|
||
|
}
|
||
|
else s->extra = ps[j].last_extra;
|
||
|
|
||
|
s->yvel = j;
|
||
|
|
||
|
if(s->pal == 0)
|
||
|
{
|
||
|
s->pal = ps[j].palookup = which_palookup;
|
||
|
which_palookup++;
|
||
|
if( which_palookup >= 17 ) which_palookup = 9;
|
||
|
}
|
||
|
else ps[j].palookup = s->pal;
|
||
|
|
||
|
ps[j].i = i;
|
||
|
ps[j].frag_ps = j;
|
||
|
hittype[i].owner = i;
|
||
|
|
||
|
hittype[i].bposx = ps[j].bobposx = ps[j].oposx = ps[j].posx = s->x;
|
||
|
hittype[i].bposy = ps[j].bobposy = ps[j].oposy = ps[j].posy = s->y;
|
||
|
hittype[i].bposz = ps[j].oposz = ps[j].posz = s->z;
|
||
|
ps[j].oang = ps[j].ang = s->ang;
|
||
|
|
||
|
updatesector(s->x,s->y,&ps[j].cursectnum);
|
||
|
|
||
|
j = connectpoint2[j];
|
||
|
|
||
|
}
|
||
|
else deletesprite(i);
|
||
|
i = nexti;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void clearfrags(void)
|
||
|
{
|
||
|
short i;
|
||
|
|
||
|
for(i = 0;i<MAXPLAYERS;i++)
|
||
|
ps[i].frag = ps[i].fraggedself = 0;
|
||
|
clearbufbyte(&frags[0][0],(MAXPLAYERS*MAXPLAYERS)<<1,0L);
|
||
|
}
|
||
|
|
||
|
void resettimevars(void)
|
||
|
{
|
||
|
vel = svel = angvel = horiz = 0;
|
||
|
|
||
|
totalclock = 0L;
|
||
|
cloudtotalclock = 0L;
|
||
|
ototalclock = 0L;
|
||
|
lockclock = 0L;
|
||
|
ready2send = 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
void genspriteremaps(void)
|
||
|
{
|
||
|
long j,fp;
|
||
|
signed char look_pos;
|
||
|
char *lookfn = "lookup.dat";
|
||
|
char numl;
|
||
|
|
||
|
fp = kopen4load(lookfn,0);
|
||
|
if(fp != -1)
|
||
|
kread(fp,(char *)&numl,1);
|
||
|
else
|
||
|
gameexit("\nERROR: File 'LOOKUP.DAT' not found.");
|
||
|
|
||
|
for(j=0;j < numl;j++)
|
||
|
{
|
||
|
kread(fp,(signed char *)&look_pos,1);
|
||
|
kread(fp,tempbuf,256);
|
||
|
makepalookup((long)look_pos,(char*)tempbuf,0,0,0,1);
|
||
|
}
|
||
|
|
||
|
kread(fp,&waterpal[0],768);
|
||
|
kread(fp,&slimepal[0],768);
|
||
|
kread(fp,&titlepal[0],768);
|
||
|
kread(fp,&drealms[0],768);
|
||
|
kread(fp,&endingpal[0],768);
|
||
|
|
||
|
palette[765] = palette[766] = palette[767] = 0;
|
||
|
slimepal[765] = slimepal[766] = slimepal[767] = 0;
|
||
|
waterpal[765] = waterpal[766] = waterpal[767] = 0;
|
||
|
|
||
|
kclose(fp);
|
||
|
}
|
||
|
|
||
|
void waitforeverybody()
|
||
|
{
|
||
|
long i;
|
||
|
|
||
|
if (numplayers < 2) return;
|
||
|
packbuf[0] = 250;
|
||
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
|
{
|
||
|
if (i != myconnectindex)
|
||
|
sendpacket(i,packbuf,1);
|
||
|
}
|
||
|
|
||
|
playerreadyflag[myconnectindex]++;
|
||
|
do
|
||
|
{
|
||
|
CheckAbort();
|
||
|
getpackets();
|
||
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
|
if (playerreadyflag[i] < playerreadyflag[myconnectindex]) break;
|
||
|
} while (i >= 0);
|
||
|
}
|
||
|
|
||
|
void dofrontscreens(void)
|
||
|
{
|
||
|
long i;
|
||
|
|
||
|
if(ud.recstat != 2)
|
||
|
{
|
||
|
ps[myconnectindex].palette = palette;
|
||
|
FadeOut (7);
|
||
|
i = ud.screen_size;
|
||
|
ud.screen_size = 0;
|
||
|
vscrn();
|
||
|
clearview(0L);
|
||
|
|
||
|
rotatesprite(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64,0,0,xdim-1,ydim-1);
|
||
|
|
||
|
if( boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0 )
|
||
|
{
|
||
|
menutext(160,90,0,0,"ENTERING USER MAP");
|
||
|
gametextpal(160,90+10,boardfilename,14,2);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
menutext(160,90,0,0,"ENTERING");
|
||
|
menutext(160,90+16+8,0,0,level_names[(ud.volume_number*11) + ud.level_number]);
|
||
|
}
|
||
|
|
||
|
nextpage();
|
||
|
|
||
|
FadeIn (7);
|
||
|
|
||
|
ud.screen_size = i;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
clearview(0L);
|
||
|
ps[myconnectindex].palette = palette;
|
||
|
palto(0,0,0,0);
|
||
|
rotatesprite(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64,0,0,xdim-1,ydim-1);
|
||
|
menutext(160,105,0,0,"LOADING...");
|
||
|
nextpage();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void clearfifo(void)
|
||
|
{
|
||
|
syncvaltail = 0L;
|
||
|
syncvaltottail = 0L;
|
||
|
syncstat = 0;
|
||
|
bufferjitter = 1;
|
||
|
mymaxlag = otherminlag = 0;
|
||
|
|
||
|
movefifoplc = movefifosendplc = fakemovefifoplc = 0;
|
||
|
avgfvel = avgsvel = avgavel = avghorz = avgbits = 0;
|
||
|
otherminlag = mymaxlag = 0;
|
||
|
|
||
|
clearbufbyte(myminlag,MAXPLAYERS<<2,0L);
|
||
|
clearbufbyte(&loc,sizeof(input),0L);
|
||
|
clearbufbyte(&sync[0],sizeof(sync),0L);
|
||
|
clearbufbyte(inputfifo,sizeof(input)*MOVEFIFOSIZ*MAXPLAYERS,0L);
|
||
|
|
||
|
clearbuf(movefifoend,MAXPLAYERS,0L);
|
||
|
clearbuf(syncvalhead,MAXPLAYERS,0L);
|
||
|
clearbuf(myminlag,MAXPLAYERS,0L);
|
||
|
|
||
|
// clearbufbyte(playerquitflag,MAXPLAYERS,0x01);
|
||
|
}
|
||
|
|
||
|
void resetmys(void)
|
||
|
{
|
||
|
myx = omyx = ps[myconnectindex].posx;
|
||
|
myy = omyy = ps[myconnectindex].posy;
|
||
|
myz = omyz = ps[myconnectindex].posz;
|
||
|
myxvel = myyvel = myzvel = 0;
|
||
|
myang = omyang = ps[myconnectindex].ang;
|
||
|
myhoriz = omyhoriz = ps[myconnectindex].horiz;
|
||
|
myhorizoff = omyhorizoff = ps[myconnectindex].horizoff;
|
||
|
mycursectnum = ps[myconnectindex].cursectnum;
|
||
|
myjumpingcounter = ps[myconnectindex].jumping_counter;
|
||
|
myjumpingtoggle = ps[myconnectindex].jumping_toggle;
|
||
|
myonground = ps[myconnectindex].on_ground;
|
||
|
myhardlanding = ps[myconnectindex].hard_landing;
|
||
|
myreturntocenter = ps[myconnectindex].return_to_center;
|
||
|
}
|
||
|
|
||
|
void enterlevel(char g)
|
||
|
{
|
||
|
short i;
|
||
|
long l;
|
||
|
char levname[256];
|
||
|
|
||
|
if( (g&MODE_DEMO) != MODE_DEMO ) ud.recstat = ud.m_recstat;
|
||
|
ud.respawn_monsters = ud.m_respawn_monsters;
|
||
|
ud.respawn_items = ud.m_respawn_items;
|
||
|
ud.respawn_inventory = ud.m_respawn_inventory;
|
||
|
ud.monsters_off = ud.m_monsters_off;
|
||
|
ud.coop = ud.m_coop;
|
||
|
ud.marker = ud.m_marker;
|
||
|
ud.ffire = ud.m_ffire;
|
||
|
|
||
|
if( (g&MODE_DEMO) == 0 && ud.recstat == 2)
|
||
|
ud.recstat = 0;
|
||
|
|
||
|
FX_StopAllSounds();
|
||
|
clearsoundlocks();
|
||
|
FX_SetReverb(0);
|
||
|
|
||
|
i = ud.screen_size;
|
||
|
ud.screen_size = 0;
|
||
|
dofrontscreens();
|
||
|
vscrn();
|
||
|
ud.screen_size = i;
|
||
|
|
||
|
if (!VOLUMEONE)
|
||
|
{
|
||
|
if( boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0 )
|
||
|
{
|
||
|
if ( loadboard( boardfilename,&ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang,&ps[0].cursectnum ) == -1 )
|
||
|
{
|
||
|
sprintf((char*)tempbuf,"Map %s not found!",boardfilename);
|
||
|
gameexit((char*)tempbuf);
|
||
|
}
|
||
|
}
|
||
|
else if ( loadboard( level_file_names[ (ud.volume_number*11)+ud.level_number],&ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang,&ps[0].cursectnum ) == -1)
|
||
|
{
|
||
|
sprintf((char*)tempbuf,"Map %s not found!",level_file_names[(ud.volume_number*11)+ud.level_number]);
|
||
|
gameexit((char*)tempbuf);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
l = strlen(level_file_names[ (ud.volume_number*11)+ud.level_number]);
|
||
|
copybufbyte( level_file_names[ (ud.volume_number*11)+ud.level_number],&levname[0],l);
|
||
|
levname[l] = 255;
|
||
|
levname[l+1] = 0;
|
||
|
|
||
|
if ( loadboard( levname,&ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang,&ps[0].cursectnum ) == -1)
|
||
|
{
|
||
|
sprintf((char *)tempbuf,"Map %s not found!",level_file_names[(ud.volume_number*11)+ud.level_number]);
|
||
|
gameexit((char *)tempbuf);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
clearbufbyte(gotpic,sizeof(gotpic),0L);
|
||
|
|
||
|
prelevel(g);
|
||
|
|
||
|
allignwarpelevators();
|
||
|
resetpspritevars(g);
|
||
|
|
||
|
cachedebug = 0;
|
||
|
automapping = 0;
|
||
|
|
||
|
if(ud.recstat != 2) MUSIC_StopSong();
|
||
|
|
||
|
cacheit();
|
||
|
docacheit();
|
||
|
|
||
|
if(ud.recstat != 2)
|
||
|
{
|
||
|
music_select = (ud.volume_number*11) + ud.level_number;
|
||
|
playmusic(&music_fn[0][music_select][0]);
|
||
|
}
|
||
|
|
||
|
if( (g&MODE_GAME) || (g&MODE_EOL) )
|
||
|
ps[myconnectindex].gm = MODE_GAME;
|
||
|
else if(g&MODE_RESTART)
|
||
|
{
|
||
|
if(ud.recstat == 2)
|
||
|
ps[myconnectindex].gm = MODE_DEMO;
|
||
|
else ps[myconnectindex].gm = MODE_GAME;
|
||
|
}
|
||
|
|
||
|
if( (ud.recstat == 1) && (g&MODE_RESTART) != MODE_RESTART )
|
||
|
opendemowrite();
|
||
|
|
||
|
if(VOLUMEONE && ud.level_number == 0 && ud.recstat != 2) FTA(40,&ps[myconnectindex]);
|
||
|
|
||
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
|
switch(sector[sprite[ps[i].i].sectnum].floorpicnum)
|
||
|
{
|
||
|
case HURTRAIL:
|
||
|
case FLOORSLIME:
|
||
|
case FLOORPLASMA:
|
||
|
resetweapons(i);
|
||
|
resetinventory(i);
|
||
|
ps[i].gotweapon[PISTOL_WEAPON] = 0;
|
||
|
ps[i].ammo_amount[PISTOL_WEAPON] = 0;
|
||
|
ps[i].curr_weapon = KNEE_WEAPON;
|
||
|
ps[i].kickback_pic = 0;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
//PREMAP.C - replace near the my's at the end of the file
|
||
|
|
||
|
resetmys();
|
||
|
|
||
|
ps[myconnectindex].palette = palette;
|
||
|
palto(0,0,0,0);
|
||
|
|
||
|
setpal(&ps[myconnectindex]);
|
||
|
flushperms();
|
||
|
|
||
|
everyothertime = 0;
|
||
|
global_random = 0;
|
||
|
|
||
|
ud.last_level = ud.level_number+1;
|
||
|
|
||
|
clearfifo();
|
||
|
|
||
|
for(i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
|
||
|
|
||
|
restorepalette = 1;
|
||
|
|
||
|
flushpackets();
|
||
|
waitforeverybody();
|
||
|
|
||
|
palto(0,0,0,0);
|
||
|
vscrn();
|
||
|
clearview(0L);
|
||
|
drawbackground();
|
||
|
|
||
|
clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101);
|
||
|
ps[myconnectindex].over_shoulder_on = 0;
|
||
|
|
||
|
clearfrags();
|
||
|
|
||
|
resettimevars(); // Here we go
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Duke Nukem V
|
||
|
|
||
|
Layout:
|
||
|
|
||
|
Settings:
|
||
|
Suburbs
|
||
|
Duke inflitrating neighborhoods inf. by aliens
|
||
|
Death Valley:
|
||
|
Sorta like a western. Bull-skulls halb buried in the sand
|
||
|
Military compound: Aliens take over nuke-missle silo, duke
|
||
|
must destroy.
|
||
|
Abondend Aircraft field
|
||
|
Vegas:
|
||
|
Blast anything bright! Alien lights camoflauged.
|
||
|
Alien Drug factory. The Blue Liquid
|
||
|
Mountainal Cave:
|
||
|
Interior cave battles.
|
||
|
Jungle:
|
||
|
Trees, canopee, animals, a mysterious hole in the earth
|
||
|
Penetencury:
|
||
|
Good use of spotlights:
|
||
|
Inventory:
|
||
|
Wood,
|
||
|
Metal,
|
||
|
Torch,
|
||
|
Rope,
|
||
|
Plastique,
|
||
|
Cloth,
|
||
|
Wiring,
|
||
|
Glue,
|
||
|
Cigars,
|
||
|
Food,
|
||
|
Duck Tape,
|
||
|
Nails,
|
||
|
Piping,
|
||
|
Petrol,
|
||
|
Uranium,
|
||
|
Gold,
|
||
|
Prism,
|
||
|
Power Cell,
|
||
|
|
||
|
Hand spikes (Limited usage, they become dull)
|
||
|
Oxygent (Oxygen mixed with stimulant)
|
||
|
|
||
|
|
||
|
Player Skills:
|
||
|
R-Left,R-Right,Foward,Back
|
||
|
Strafe, Jump, Double Flip Jump for distance
|
||
|
Help, Escape
|
||
|
Fire/Use
|
||
|
Use Menu
|
||
|
|
||
|
Programming:
|
||
|
Images: Polys
|
||
|
Actors:
|
||
|
Multi-Object sections for change (head,arms,legs,torsoe,all change)
|
||
|
Facial expressions. Pal lookup per poly?
|
||
|
|
||
|
struct imagetype
|
||
|
{
|
||
|
int *itable; // AngX,AngY,AngZ,Xoff,Yoff,Zoff;
|
||
|
int *idata;
|
||
|
struct imagetype *prev, *next;
|
||
|
}
|
||
|
|
||
|
*/
|