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194 lines
3.6 KiB
C
194 lines
3.6 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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//****************************************************************************
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//
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// gamedefs.h
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//
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// common defines between the game and the setup program
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//
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//****************************************************************************
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#ifndef _gamedefs_public_
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#define _gamedefs_public_
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#ifdef __cplusplus
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extern "C" {
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#endif
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//****************************************************************************
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//
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// DEFINES
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//
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//****************************************************************************
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//
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// Setup program defines
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//
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#define SETUPFILENAME "DUKE3D.CFG"
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// Max number of players
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#define MAXPLAYERS 16
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// Number of Mouse buttons
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#define MAXMOUSEBUTTONS 3
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// Number of JOY buttons
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#define MAXJOYBUTTONS 8
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// Number of EXTERNAL buttons
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//#define MAXEXTERNALBUTTONS 6
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//
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// modem string defines
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//
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#define MAXMODEMSTRING 50
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// MACRO defines
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#define MAXMACROS 10
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#define MAXMACROLENGTH 34
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// Phone list defines
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#define PHONENUMBERLENGTH 28
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#define PHONENAMELENGTH 16
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#define MAXPHONEENTRIES 10
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// length of program functions
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#define MAXFUNCTIONLENGTH 30
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// length of axis functions
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#define MAXAXISFUNCTIONLENGTH 30
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// Max Player Name length
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#define MAXPLAYERNAMELENGTH 11
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// Max RTS Name length
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#define MAXRTSNAMELENGTH 15
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// Number of Mouse Axes
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#define MAXMOUSEAXES 2
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// Number of JOY axes
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#define MAXJOYAXES 4
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// Number of GAMEPAD axes
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#define MAXGAMEPADAXES 2
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// MIN/MAX scale value for controller scales
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#define MAXCONTROLSCALEVALUE (1<<19)
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// DEFAULT scale value for controller scales
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#define DEFAULTCONTROLSCALEVALUE (1<<16)
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// base value for controller scales
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#define BASECONTROLSCALEVALUE (1<<16)
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// MAX mouse sensitivity scale
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#define MAXMOUSESENSITIVITY (1<<17)
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// DEFAULT mouse sensitivity scale
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#define DEFAULTMOUSESENSITIVITY (1<<15)
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enum
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{
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gametype_network=3,
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gametype_serial=1,
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gametype_modem=2
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};
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enum
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{
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connecttype_dialing=0,
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connecttype_answer=1,
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connecttype_alreadyconnected=2
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};
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enum
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{
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screenbuffer_320x200,
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screenbuffer_640x400,
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screenbuffer_640x480,
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screenbuffer_800x600,
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screenbuffer_1024x768,
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screenbuffer_1280x1024,
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screenbuffer_1600x1200
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};
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enum
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{
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vesa_320x200,
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vesa_360x200,
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vesa_320x240,
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vesa_360x240,
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vesa_320x400,
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vesa_360x400,
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vesa_640x350,
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vesa_640x400,
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vesa_640x480,
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vesa_800x600,
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vesa_1024x768,
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vesa_1280x1024,
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vesa_1600x1200
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};
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enum
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{
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screenmode_chained,
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screenmode_vesa,
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screenmode_buffered,
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screenmode_tseng,
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screenmode_paradise,
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screenmode_s3,
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screenmode_crystal,
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screenmode_redblue,
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};
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#ifdef __cplusplus
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};
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#endif
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#endif
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