zduke/source/win32/win32iface.h

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2020-07-17 08:59:23 +00:00
/*
** win32iface.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2001 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <ddraw.h>
#include "hardware.h"
#include "v_video.h"
class Win32Video : public IVideo
{
public:
Win32Video (int parm);
~Win32Video ();
EDisplayType GetDisplayType () { return DISPLAY_Both; }
bool FullscreenChanged (bool fs);
void SetWindowedScale (float scale);
DFrameBuffer *CreateFrameBuffer (int width, int height, bool fs, DFrameBuffer *old);
int GetModeCount ();
void StartModeIterator (int bits);
bool NextMode (int *width, int *height);
bool GoFullscreen (bool yes);
void BlankForGDI ();
private:
struct ModeInfo
{
ModeInfo (int inX, int inY, int inBits)
: next (NULL),
width (inX),
height (inY),
bits (inBits)
{}
ModeInfo *next;
int width, height, bits;
} *m_Modes;
ModeInfo *m_IteratorMode;
int m_IteratorBits;
bool m_IteratorFS;
bool m_IsFullscreen;
int m_DisplayWidth;
int m_DisplayHeight;
int m_DisplayBits;
bool m_Have320x200x8;
bool m_Have320x240x8;
bool m_CalledCoInitialize;
void AddMode (int x, int y, int bits);
void FreeModes ();
void NewDDMode (int x, int y);
static HRESULT WINAPI EnumDDModesCB (LPDDSURFACEDESC desc, void *modes);
};
class BaseWinFB : public DFrameBuffer
{
public:
BaseWinFB (int width, int height) : DFrameBuffer (width, height), Windowed (true) {}
bool IsFullscreen () { return !Windowed; }
virtual void Blank () = 0;
virtual bool PaintToWindow () = 0;
protected:
virtual bool CreateResources () = 0;
virtual void ReleaseResources () = 0;
bool Windowed;
friend int I_PlayMovie (const char *name);
friend class Win32Video;
};
class DDrawFB : public BaseWinFB
{
public:
DDrawFB (int width, int height, bool fullscreen);
~DDrawFB ();
bool IsValid ();
bool Lock ();
bool Lock (bool buffer);
bool Relock ();
void Unlock ();
void ForceBuffering (bool force);
void Update ();
PalEntry *GetPalette ();
void GetFlashedPalette (PalEntry pal[256]);
void UpdatePalette ();
bool SetGamma (float gamma);
bool SetFlash (PalEntry rgb, int amount);
void GetFlash (PalEntry &rgb, int &amount);
int GetPageCount ();
int QueryNewPalette ();
HRESULT GetHR () { return LastHR; }
void Blank ();
bool PaintToWindow ();
private:
bool CreateResources ();
void ReleaseResources ();
bool CreateSurfacesAttached ();
bool CreateSurfacesComplex ();
bool CreateBlitterSource ();
enum LockSurfRes { NoGood, Good, GoodWasLost } LockSurf (LPRECT lockrect, LPDIRECTDRAWSURFACE surf);
void RebuildColorTable ();
void MaybeCreatePalette ();
bool AddBackBuf (LPDIRECTDRAWSURFACE *surface, int num);
HRESULT AttemptRestore ();
HRESULT LastHR;
BYTE GammaTable[256];
PalEntry SourcePalette[256];
PALETTEENTRY PalEntries[256];
LPDIRECTDRAWPALETTE Palette;
LPDIRECTDRAWSURFACE PrimarySurf;
LPDIRECTDRAWSURFACE BackSurf;
LPDIRECTDRAWSURFACE BackSurf2;
LPDIRECTDRAWSURFACE BlitSurf;
LPDIRECTDRAWSURFACE LockingSurf;
LPDIRECTDRAWCLIPPER Clipper;
//IDirectDrawGammaControl *GammaControl;
HPALETTE GDIPalette;
BYTE *ClipRegion;
DWORD ClipSize;
PalEntry Flash;
int FlashAmount;
int BufferCount;
int BufferPitch;
float Gamma;
bool NeedGammaUpdate;
bool NeedPalUpdate;
bool MustBuffer; // The screen is not 8-bit, or there is no backbuffer
bool BufferingNow; // Most recent Lock was buffered
bool WasBuffering; // Second most recent Lock was buffered
bool Write8bit;
bool UpdatePending; // On final unlock, call Update()
bool UseBlitter; // Use blitter to copy from sys mem to video mem
};