zduke/source/win32/hardware.h

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2020-07-17 08:59:23 +00:00
/*
** hardware.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2001 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __HARDWARE_H__
#define __HARDWARE_H__
#include "i_video.h"
#include "v_video.h"
class IVideo
{
public:
virtual ~IVideo () {}
virtual EDisplayType GetDisplayType () = 0;
virtual void SetWindowedScale (float scale) = 0;
virtual DFrameBuffer *CreateFrameBuffer (int width, int height, bool fs, DFrameBuffer *old) = 0;
virtual bool FullscreenChanged (bool fs) = 0;
virtual int GetModeCount () = 0;
virtual void StartModeIterator (int bits) = 0;
virtual bool NextMode (int *width, int *height) = 0;
};
class IInputDevice
{
public:
virtual ~IInputDevice () {}
virtual void ProcessInput (bool parm) = 0;
};
class IKeyboard : public IInputDevice
{
public:
virtual void ProcessInput (bool consoleOpen) = 0;
virtual void SetKeypadRemapping (bool remap) = 0;
};
class IMouse : public IInputDevice
{
public:
virtual void SetGrabbed (bool grabbed) = 0;
virtual void ProcessInput (bool active) = 0;
};
class IJoystick : public IInputDevice
{
public:
enum EJoyProp
{
JOYPROP_SpeedMultiplier,
JOYPROP_XSensitivity,
JOYPROP_YSensitivity,
JOYPROP_XThreshold,
JOYPROP_YThreshold
};
virtual void SetProperty (EJoyProp prop, float val) = 0;
};
void I_InitHardware ();
void STACK_ARGS I_ShutdownHardware ();
#endif // __HARDWARE_H__