zdray/src
2021-11-10 02:25:03 +01:00
..
blockmapbuilder Add automatically generating a grid of light probes 2021-10-14 06:13:31 +02:00
commandline Remove level writing code as it isn't needed 2017-08-03 22:13:30 +02:00
framework Add a new raytracer that bounces using path tracing 2021-10-21 06:31:58 +02:00
level Remove the old dlight based ray tracer and add an option to choose between the CPU and GPU ray tracers 2021-11-05 23:42:01 +01:00
lightmap Implement light probe tracing on the GPU 2021-11-10 02:25:03 +01:00
math Add the gzdoom model loaders 2021-10-14 17:12:05 +02:00
models Remove unused function 2021-10-14 17:20:44 +02:00
nodebuilder Add automatically generating a grid of light probes 2021-10-14 06:13:31 +02:00
parse - Switch from NULL to nullptr 2018-11-03 17:47:29 +01:00
platform/windows Initial import 2017-08-03 20:25:54 +02:00
wad - Switch from NULL to nullptr 2018-11-03 17:47:29 +01:00
main.cpp Split shaders into three types (light, sun, bounce) 2021-11-07 04:05:19 +01:00