zdray/src/lightmap
2018-10-31 20:14:30 +01:00
..
kexlib - add support for slopes 2018-10-31 01:20:20 +01:00
collision.cpp - split long rays into shorter rays to speed up collision detection 2018-10-30 13:25:37 +01:00
collision.h - Switch the raytrace function to use different collision routines 2018-10-30 00:25:01 +01:00
common.h - include case sensibility fixes 2018-10-28 19:03:08 +01:00
lightmap.cpp - adjust light radius to match what gzdoom does 2018-10-31 20:14:30 +01:00
lightmap.h - fix buffer overrun when using 1024 sized lightmaps 2018-10-30 13:05:25 +01:00
lightsurface.cpp - adjust light radius to match what gzdoom does 2018-10-31 20:14:30 +01:00
lightsurface.h - Finish the merge of kexDoomMap into FLevel 2018-10-26 13:00:35 +02:00
mapdata.cpp - add spotlight support 2018-10-31 20:08:01 +01:00
mapdata.h - include case sensibility fixes 2018-10-28 19:03:08 +01:00
surfaces.cpp - link the 3d floors to their sectors and mark the control sectors 2018-10-31 02:33:04 +01:00
surfaces.h - Change dlight to consume FLevel data 2018-10-26 11:31:11 +02:00
trace.cpp - Switch the raytrace function to use different collision routines 2018-10-30 00:25:01 +01:00
trace.h - Switch the raytrace function to use different collision routines 2018-10-30 00:25:01 +01:00
wad.cpp - remove anti-patterns 2018-10-26 10:06:17 +02:00
wad.h - fix include case sensitivity 2018-10-30 18:34:56 +01:00
worker.cpp - fix race condition crash 2018-10-30 12:37:22 +01:00
worker.h - fix race condition crash 2018-10-30 12:37:22 +01:00