Merge pull request #41 from MrRaveYard/pr_cull_tasks

Discard tasks for CPURaytracer that are not on the surface
This commit is contained in:
Magnus Norddahl 2022-07-03 22:25:08 +02:00 committed by GitHub
commit ff4d4fe56d
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2 changed files with 119 additions and 26 deletions

View file

@ -6,6 +6,7 @@
#include "framework/binfile.h"
#include "framework/templates.h"
#include "framework/halffloat.h"
#include "delauneytriangulator.h"
#include <map>
#include <vector>
#include <algorithm>
@ -29,32 +30,8 @@ void CPURaytracer::Raytrace(LevelMesh* level)
mesh = level;
std::vector<CPUTraceTask> tasks;
for (size_t i = 0; i < mesh->lightProbes.size(); i++)
{
CPUTraceTask task;
task.id = -(int)(i + 2);
task.x = 0;
task.y = 0;
tasks.push_back(task);
}
for (size_t i = 0; i < mesh->surfaces.size(); i++)
{
Surface* surface = mesh->surfaces[i].get();
int sampleWidth = surface->lightmapDims[0];
int sampleHeight = surface->lightmapDims[1];
for (int y = 0; y < sampleHeight; y++)
{
for (int x = 0; x < sampleWidth; x++)
{
CPUTraceTask task;
task.id = (int)i;
task.x = x;
task.y = y;
tasks.push_back(task);
}
}
}
CreateTasks(tasks);
CollisionMesh = std::make_unique<TriangleMeshShape>(mesh->MeshVertices.Data(), mesh->MeshVertices.Size(), mesh->MeshElements.Data(), mesh->MeshElements.Size());
CreateHemisphereVectors();
@ -76,7 +53,7 @@ void CPURaytracer::RaytraceTask(const CPUTraceTask& task)
if (task.id >= 0)
{
Surface* surface = mesh->surfaces[task.id].get();
vec3 pos = surface->lightmapOrigin + surface->lightmapSteps[0] * (float)task.x + surface->lightmapSteps[1] * (float)task.y;
vec3 pos = surface->lightmapOrigin + surface->lightmapSteps[0] * ((float)task.x + 0.5f) + surface->lightmapSteps[1] * ((float)task.y + 0.5f);
state.StartPosition = pos;
state.StartSurface = surface;
}
@ -366,6 +343,121 @@ float CPURaytracer::RadicalInverse_VdC(uint32_t bits)
return float(bits) * 2.3283064365386963e-10f; // / 0x100000000
}
typedef DelauneyTriangulator::Vertex DTVertex;
inline bool PointOnSide(const vec2& p, const DTVertex& v1, const DTVertex& v2, float tolerance)
{
vec2 p2 = p - normalize(vec2(-(v2.y - v1.y), v2.x - v1.x)) * tolerance;
return (p2.y - v1.y) * (v2.x - v1.x) + (v1.x - p2.x) * (v2.y - v1.y) <= 0;
}
void CPURaytracer::CreateTasks(std::vector<CPUTraceTask>& tasks)
{
for (size_t i = 0; i < mesh->lightProbes.size(); i++)
{
CPUTraceTask task;
task.id = -(int)(i + 2);
task.x = 0;
task.y = 0;
tasks.push_back(task);
}
size_t fullTaskCount = mesh->lightProbes.size();
for (size_t i = 0; i < mesh->surfaces.size(); i++)
{
if (i % 4096 == 0)
printf("\rGathering surface trace tasks: %d / %d", i, mesh->surfaces.size());
Surface* surface = mesh->surfaces[i].get();
int sampleWidth = surface->lightmapDims[0];
int sampleHeight = surface->lightmapDims[1];
if (!surface->bSky)
{
// Transformation matrix
mat3 base;
base[0] = surface->lightmapSteps[0].x;
base[1] = surface->lightmapSteps[0].y;
base[2] = surface->lightmapSteps[0].z;
base[3] = surface->lightmapSteps[1].x;
base[4] = surface->lightmapSteps[1].y;
base[5] = surface->lightmapSteps[1].z;
base[6] = surface->plane.a;
base[7] = surface->plane.b;
base[8] = surface->plane.c;
mat3 inverseProjection = mat3::inverse(base);
// Transform vertices to XY and triangulate
DelauneyTriangulator triangulator;
BBox bounds;
for (const auto& vertex : surface->verts)
{
auto flattenedVertex = inverseProjection * vertex;
triangulator.vertices.emplace_back(flattenedVertex.x, flattenedVertex.y, nullptr);
if (triangulator.vertices.empty())
{
bounds = BBox(flattenedVertex, flattenedVertex);
}
else
{
bounds.AddPoint(flattenedVertex);
}
}
triangulator.triangulate();
const float boundsWidth = bounds.max.x - bounds.min.x;
const float boundsHeight = bounds.max.y - bounds.min.y;
const float offsetW = boundsWidth / sampleWidth;
const float offsetH = boundsHeight / sampleHeight;
const float offset = (offsetH > offsetW ? offsetH : offsetW);
auto isInBounds = [&](int x, int y) {
const float fx = (float(x) / float(sampleWidth)) * boundsWidth + bounds.min.x + offsetW;
const float fy = (float(y) / float(sampleHeight)) * boundsHeight + bounds.min.y + offsetH;
for (const auto& triangle : triangulator.triangles)
{
if (PointOnSide(vec2(fx, fy), *triangle.A, *triangle.B, offset)
&& PointOnSide(vec2(fx, fy), *triangle.B, *triangle.C, offset)
&& PointOnSide(vec2(fx, fy), *triangle.C, *triangle.A, offset))
{
return true;
}
}
return false;
};
fullTaskCount += size_t(sampleHeight) * size_t(sampleWidth);
for (int y = 0; y < sampleHeight; y++)
{
for (int x = 0; x < sampleWidth; x++)
{
if (isInBounds(x, y))
{
CPUTraceTask task;
task.id = (int)i;
task.x = x;
task.y = y;
tasks.push_back(task);
}
}
}
}
}
printf("\rGathering surface trace tasks: %d / %d\n", mesh->surfaces.size(), mesh->surfaces.size());
printf("\tDiscarded %.3f%% of all tasks\n", (1.0 - double(tasks.size()) / fullTaskCount) * 100.0);
}
void CPURaytracer::CreateHemisphereVectors()
{
if (HemisphereVectors.empty())

View file

@ -78,6 +78,7 @@ private:
CPUEmissiveSurface GetEmissive(Surface* surface);
void CreateTasks(std::vector<CPUTraceTask>& tasks);
void CreateHemisphereVectors();
void CreateLights();