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- rename surfacelight file
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parent
b3250f4bac
commit
ce7074f646
6 changed files with 4 additions and 6 deletions
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@ -150,7 +150,7 @@ set( SOURCES
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src/nodebuilder/nodebuild_utility.cpp
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src/nodebuilder/nodebuild_utility.cpp
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src/nodebuilder/nodebuild_classify_nosse2.cpp
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src/nodebuilder/nodebuild_classify_nosse2.cpp
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src/lightmap/lightmap.cpp
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src/lightmap/lightmap.cpp
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src/lightmap/lightsurface.cpp
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src/lightmap/surfacelight.cpp
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src/lightmap/surfaces.cpp
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src/lightmap/surfaces.cpp
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src/lightmap/worker.cpp
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src/lightmap/worker.cpp
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src/lightmap/collision.cpp
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src/lightmap/collision.cpp
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@ -180,7 +180,7 @@ set( HEADERS
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src/framework/halffloat.h
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src/framework/halffloat.h
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src/framework/binfile.h
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src/framework/binfile.h
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src/lightmap/lightmap.h
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src/lightmap/lightmap.h
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src/lightmap/lightsurface.h
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src/lightmap/surfacelight.h
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src/lightmap/surfaces.h
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src/lightmap/surfaces.h
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src/lightmap/worker.h
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src/lightmap/worker.h
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src/lightmap/collision.h
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src/lightmap/collision.h
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@ -19,7 +19,6 @@
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*/
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*/
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#include "level/level.h"
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#include "level/level.h"
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#include "lightmap/lightsurface.h"
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//#include "rejectbuilder.h"
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//#include "rejectbuilder.h"
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#include <memory>
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#include <memory>
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@ -27,7 +27,6 @@
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#include "math/mathlib.h"
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#include "math/mathlib.h"
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#include "level/level.h"
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#include "level/level.h"
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#include "lightmap/lightsurface.h"
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#include <algorithm>
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#include <algorithm>
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#include <memory>
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#include <memory>
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@ -29,7 +29,7 @@
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#include "surfaces.h"
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#include "surfaces.h"
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#include "level/level.h"
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#include "level/level.h"
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#include "lightmap.h"
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#include "lightmap.h"
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#include "lightsurface.h"
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#include "surfacelight.h"
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#include "worker.h"
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#include "worker.h"
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#include "framework/binfile.h"
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#include "framework/binfile.h"
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#include "framework/templates.h"
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#include "framework/templates.h"
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@ -27,7 +27,7 @@
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#include "math/mathlib.h"
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#include "math/mathlib.h"
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#include "level/level.h"
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#include "level/level.h"
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#include "lightsurface.h"
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#include "surfacelight.h"
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SurfaceLight::SurfaceLight(const SurfaceLightDef &surfaceLightDef, Surface *surface)
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SurfaceLight::SurfaceLight(const SurfaceLightDef &surfaceLightDef, Surface *surface)
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{
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{
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