- rename surfacelight file

This commit is contained in:
Magnus Norddahl 2018-11-09 22:20:31 +01:00
parent b3250f4bac
commit ce7074f646
6 changed files with 4 additions and 6 deletions

View file

@ -150,7 +150,7 @@ set( SOURCES
src/nodebuilder/nodebuild_utility.cpp src/nodebuilder/nodebuild_utility.cpp
src/nodebuilder/nodebuild_classify_nosse2.cpp src/nodebuilder/nodebuild_classify_nosse2.cpp
src/lightmap/lightmap.cpp src/lightmap/lightmap.cpp
src/lightmap/lightsurface.cpp src/lightmap/surfacelight.cpp
src/lightmap/surfaces.cpp src/lightmap/surfaces.cpp
src/lightmap/worker.cpp src/lightmap/worker.cpp
src/lightmap/collision.cpp src/lightmap/collision.cpp
@ -180,7 +180,7 @@ set( HEADERS
src/framework/halffloat.h src/framework/halffloat.h
src/framework/binfile.h src/framework/binfile.h
src/lightmap/lightmap.h src/lightmap/lightmap.h
src/lightmap/lightsurface.h src/lightmap/surfacelight.h
src/lightmap/surfaces.h src/lightmap/surfaces.h
src/lightmap/worker.h src/lightmap/worker.h
src/lightmap/collision.h src/lightmap/collision.h

View file

@ -19,7 +19,6 @@
*/ */
#include "level/level.h" #include "level/level.h"
#include "lightmap/lightsurface.h"
//#include "rejectbuilder.h" //#include "rejectbuilder.h"
#include <memory> #include <memory>

View file

@ -27,7 +27,6 @@
#include "math/mathlib.h" #include "math/mathlib.h"
#include "level/level.h" #include "level/level.h"
#include "lightmap/lightsurface.h"
#include <algorithm> #include <algorithm>
#include <memory> #include <memory>

View file

@ -29,7 +29,7 @@
#include "surfaces.h" #include "surfaces.h"
#include "level/level.h" #include "level/level.h"
#include "lightmap.h" #include "lightmap.h"
#include "lightsurface.h" #include "surfacelight.h"
#include "worker.h" #include "worker.h"
#include "framework/binfile.h" #include "framework/binfile.h"
#include "framework/templates.h" #include "framework/templates.h"

View file

@ -27,7 +27,7 @@
#include "math/mathlib.h" #include "math/mathlib.h"
#include "level/level.h" #include "level/level.h"
#include "lightsurface.h" #include "surfacelight.h"
SurfaceLight::SurfaceLight(const SurfaceLightDef &surfaceLightDef, Surface *surface) SurfaceLight::SurfaceLight(const SurfaceLightDef &surfaceLightDef, Surface *surface)
{ {