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https://github.com/ZDoom/ZDRay.git
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Add --dump-mesh option and improve LevelMesh::Export
This commit is contained in:
parent
bbf4a71c1f
commit
ce3060708d
4 changed files with 69 additions and 12 deletions
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@ -794,6 +794,18 @@ void FProcessor::BuildLightmaps()
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LightmapMesh->CreateTextures();
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LightmapMesh->CreateTextures();
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}
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}
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void FProcessor::DumpMesh()
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{
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if (LightmapMesh)
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{
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LightmapMesh->Export("levelmesh.obj");
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}
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else
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{
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printf("Error: no mesh to export\n");
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}
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}
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void FProcessor::Write (FWadWriter &out)
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void FProcessor::Write (FWadWriter &out)
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{
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{
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if (Level.NumLines() == 0 || Level.NumSides() == 0 || Level.NumSectors() == 0 || Level.NumVertices == 0)
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if (Level.NumLines() == 0 || Level.NumSides() == 0 || Level.NumSectors() == 0 || Level.NumVertices == 0)
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@ -59,6 +59,8 @@ public:
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void BuildLightmaps();
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void BuildLightmaps();
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void Write(FWadWriter &out);
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void Write(FWadWriter &out);
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void DumpMesh();
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private:
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private:
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void LoadUDMF();
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void LoadUDMF();
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void LoadThings();
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void LoadThings();
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@ -977,6 +977,8 @@ void LevelMesh::AddLightmapLump(FWadWriter& wadFile)
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void LevelMesh::Export(std::string filename)
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void LevelMesh::Export(std::string filename)
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{
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{
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printf("Exporting mesh \"%s\"\n", filename.c_str());
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// This is so ugly! I had nothing to do with it! ;)
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// This is so ugly! I had nothing to do with it! ;)
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std::string mtlfilename = filename;
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std::string mtlfilename = filename;
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for (int i = 0; i < 3; i++) mtlfilename.pop_back();
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for (int i = 0; i < 3; i++) mtlfilename.pop_back();
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@ -986,14 +988,19 @@ void LevelMesh::Export(std::string filename)
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TArray<vec2> outuv;
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TArray<vec2> outuv;
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TArray<vec3> outnormal;
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TArray<vec3> outnormal;
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TArray<int> outface;
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TArray<int> outface;
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TArray<int> outLightmapId;
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outvertices.Resize(MeshVertices.Size());
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outvertices.Resize(MeshVertices.Size());
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outuv.Resize(MeshVertices.Size());
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outuv.Resize(MeshVertices.Size());
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outnormal.Resize(MeshVertices.Size());
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outnormal.Resize(MeshVertices.Size());
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outLightmapId.Resize(MeshElements.Size() / 3);
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for (unsigned int surfidx = 0; surfidx < MeshElements.Size() / 3; surfidx++)
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for (unsigned int surfidx = 0; surfidx < MeshElements.Size() / 3; surfidx++)
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{
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{
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Surface* surface = surfaces[MeshSurfaces[surfidx]].get();
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Surface* surface = surfaces[MeshSurfaces[surfidx]].get();
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outLightmapId[surfidx] = surface->lightmapNum;
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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{
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{
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int elementidx = surfidx * 3 + i;
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int elementidx = surfidx * 3 + i;
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@ -1004,8 +1011,6 @@ void LevelMesh::Export(std::string filename)
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outuv[vertexidx] = surface->lightmapCoords[uvindex];
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outuv[vertexidx] = surface->lightmapCoords[uvindex];
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outnormal[vertexidx] = surface->plane.Normal();
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outnormal[vertexidx] = surface->plane.Normal();
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outface.Push(vertexidx);
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outface.Push(vertexidx);
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//surface->lightmapNum;
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}
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}
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}
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}
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@ -1018,8 +1023,6 @@ void LevelMesh::Export(std::string filename)
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buffer += mtlfilename;
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buffer += mtlfilename;
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buffer += "\r\n";
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buffer += "\r\n";
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buffer += "usemtl Textured\r\n";
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float scale = 0.01f;
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float scale = 0.01f;
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for (unsigned int i = 0; i < outvertices.Size(); i++)
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for (unsigned int i = 0; i < outvertices.Size(); i++)
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@ -1053,8 +1056,24 @@ void LevelMesh::Export(std::string filename)
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buffer += "\r\n";
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buffer += "\r\n";
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}
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}
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int prevLightmap = -1;
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for (unsigned int i = 0; i < outface.Size(); i += 3)
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for (unsigned int i = 0; i < outface.Size(); i += 3)
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{
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{
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if (prevLightmap != outLightmapId[i/3])
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{
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prevLightmap = outLightmapId[i/3];
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if (prevLightmap < 0)
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{
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buffer += "usemtl lightmap_none\r\n";
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}
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else
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{
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buffer += "usemtl lightmap" + std::to_string(prevLightmap) + "\r\n";
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}
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}
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std::string e0 = std::to_string(outface[i] + 1);
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std::string e0 = std::to_string(outface[i] + 1);
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std::string e1 = std::to_string(outface[i + 1] + 1);
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std::string e1 = std::to_string(outface[i + 1] + 1);
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std::string e2 = std::to_string(outface[i + 2] + 1);
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std::string e2 = std::to_string(outface[i + 2] + 1);
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@ -1086,13 +1105,22 @@ void LevelMesh::Export(std::string filename)
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fclose(file);
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fclose(file);
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}
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}
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std::string mtl = R"(newmtl Textured
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std::string mtl = "newtml lightmap_none\r\n"
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Ka 1.000 1.000 1.000
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"Ka 0 0 0\r\n"
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Kd 1.000 1.000 1.000
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"Kd 0 0 0\r\n"
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Ks 0.000 0.000 0.000
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"ks 0 0 0\r\n"
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map_Ka lightmap0.png
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"map_Kd lightmap0.png\r\n";
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map_Kd lightmap0.png
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)";
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for (int i = 0; i < textures.size(); i++)
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{
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mtl += "\r\nnewmtl lightmap" + std::to_string(i) + "\r\n";
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mtl +=
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"Ka 1 1 1\r\n"
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"Kd 1 1 1\r\n"
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"Ks 0 0 0\r\n";
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mtl += "map_Ka lightmap" + std::to_string(i) + ".png\r\n";
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mtl += "map_Kd lightmap" + std::to_string(i) + ".png\r\n";
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}
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file = fopen(mtlfilename.c_str(), "wb");
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file = fopen(mtlfilename.c_str(), "wb");
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if (file)
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if (file)
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@ -1131,4 +1159,6 @@ void LevelMesh::Export(std::string filename)
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PNGWriter::save("lightmap" + std::to_string(index++) + ".png", w, h, 8, buffer);
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PNGWriter::save("lightmap" + std::to_string(index++) + ".png", w, h, 8, buffer);
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#endif
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#endif
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}
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}
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printf("Export complete\n");
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}
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}
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15
src/main.cpp
15
src/main.cpp
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@ -117,6 +117,7 @@ int NumThreads = 0;
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int LMDims = 1024;
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int LMDims = 1024;
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bool CPURaytrace = false;
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bool CPURaytrace = false;
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bool VKDebug = false;
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bool VKDebug = false;
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bool DumpMesh = false;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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@ -155,10 +156,11 @@ static option long_opts[] =
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{"size", required_argument, 0, 'S'},
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{"size", required_argument, 0, 'S'},
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{"cpu-raytrace", no_argument, 0, 'C'},
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{"cpu-raytrace", no_argument, 0, 'C'},
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{"vkdebug", no_argument, 0, 'D'},
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{"vkdebug", no_argument, 0, 'D'},
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{"dump-mesh", no_argument, 0, 1004},
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{0,0,0,0}
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{0,0,0,0}
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};
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};
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static const char short_opts[] = "wVgGvbNrReEm:o:f:p:s:d:PqtzZXx5cj:S:CD";
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static const char short_opts[] = "wVgGvbNrReEm:o:f:p:s:d:PqtzZXx5cj:S:CD:";
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// CODE --------------------------------------------------------------------
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// CODE --------------------------------------------------------------------
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@ -242,8 +244,15 @@ int main(int argc, char **argv)
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builder.BuildNodes();
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builder.BuildNodes();
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builder.BuildLightmaps();
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builder.BuildLightmaps();
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builder.Write(outwad);
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builder.Write(outwad);
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END_COUNTER(t2a, t2b, t2c, " %.3f seconds.\n")
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END_COUNTER(t2a, t2b, t2c, " %.3f seconds.\n")
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if(DumpMesh)
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{
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printf("\n");
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builder.DumpMesh();
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}
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lump = inwad.LumpAfterMap(lump);
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lump = inwad.LumpAfterMap(lump);
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}
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}
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else if (inwad.IsGLNodes(lump))
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else if (inwad.IsGLNodes(lump))
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@ -445,6 +454,9 @@ static void ParseArgs(int argc, char **argv)
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case 'D':
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case 'D':
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VKDebug = true;
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VKDebug = true;
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break;
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break;
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case 1004:
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DumpMesh = true;
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break;
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case 1000:
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case 1000:
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ShowUsage();
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ShowUsage();
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exit(0);
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exit(0);
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@ -490,6 +502,7 @@ static void ShowUsage()
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" -S, --size=NNN lightmap texture dimensions for width and height must be in powers of two (1, 2, 4, 8, 16, etc)\n"
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" -S, --size=NNN lightmap texture dimensions for width and height must be in powers of two (1, 2, 4, 8, 16, etc)\n"
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" -C, --cpu-raytrace Use the CPU for ray tracing\n"
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" -C, --cpu-raytrace Use the CPU for ray tracing\n"
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" -D, --vkdebug Print messages from the vulkan validation layer\n"
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" -D, --vkdebug Print messages from the vulkan validation layer\n"
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" --dump-mesh Export level mesh and lightmaps for debugging\n"
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" -w, --warn Show warning messages\n"
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" -w, --warn Show warning messages\n"
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#if HAVE_TIMING
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#if HAVE_TIMING
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" -t, --no-timing Suppress timing information\n"
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" -t, --no-timing Suppress timing information\n"
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