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Seems thing.height is not a reliable value in zdray?
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1 changed files with 2 additions and 2 deletions
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@ -696,7 +696,7 @@ void LightmapBuilder::LightProbe(int id)
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const IntThing& thing = map->Things[thingIndex];
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const IntThing& thing = map->Things[thingIndex];
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float x = (float)(thing.x >> FRACBITS);
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float x = (float)(thing.x >> FRACBITS);
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float y = (float)(thing.y >> FRACBITS);
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float y = (float)(thing.y >> FRACBITS);
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float z = (float)thing.z + thing.height * 0.5f;
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float z = (float)thing.z /* + thing.height * 0.5f*/;
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lightProbes[id] = LightTexelSample({ x, y, z }, nullptr);
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lightProbes[id] = LightTexelSample({ x, y, z }, nullptr);
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}
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}
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@ -745,7 +745,7 @@ void LightmapBuilder::AddLightmapLump(FWadWriter &wadFile)
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const IntThing& thing = map->Things[thingIndex];
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const IntThing& thing = map->Things[thingIndex];
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float x = (float)(thing.x >> FRACBITS);
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float x = (float)(thing.x >> FRACBITS);
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float y = (float)(thing.y >> FRACBITS);
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float y = (float)(thing.y >> FRACBITS);
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float z = (float)thing.z + thing.height * 0.5f;
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float z = (float)thing.z /* + thing.height * 0.5f*/;
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lumpFile.WriteFloat(x);
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lumpFile.WriteFloat(x);
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lumpFile.WriteFloat(y);
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lumpFile.WriteFloat(y);
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