mirror of
https://github.com/ZDoom/ZDRay.git
synced 2024-11-25 05:11:20 +00:00
Add multisampling
This commit is contained in:
parent
c53ebe8121
commit
9c43d0336d
7 changed files with 393 additions and 102 deletions
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@ -201,6 +201,7 @@ set( SOURCES
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src/lightmap/glsl_rmiss_ambient.h
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src/lightmap/glsl_frag.h
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src/lightmap/glsl_vert.h
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src/lightmap/glsl_frag_resolve.h
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src/lightmap/cpuraytracer.cpp
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src/lightmap/cpuraytracer.h
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src/math/mat.cpp
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@ -58,7 +58,7 @@ layout(push_constant) uniform PushConstants
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float PushPadding4;
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};
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layout(location = 0) in vec3 worldpos;
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layout(location = 0) centroid in vec3 worldpos;
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layout(location = 0) out vec4 fragcolor;
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vec3 TraceSunLight(vec3 origin);
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@ -69,13 +69,8 @@ float RadicalInverse_VdC(uint bits);
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void main()
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{
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vec3 origin = worldpos;
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vec3 normal;
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if (SurfaceIndex >= 0)
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{
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normal = surfaces[SurfaceIndex].Normal;
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origin += normal * 0.1;
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}
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vec3 normal = surfaces[SurfaceIndex].Normal;
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vec3 origin = worldpos + normal * 0.1;
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vec3 incoming = TraceSunLight(origin);
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@ -84,10 +79,7 @@ void main()
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incoming += TraceLight(origin, normal, lights[j]);
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}
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if (SurfaceIndex >= 0)
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{
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incoming.rgb *= TraceAmbientOcclusion(origin, normal);
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}
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fragcolor = vec4(incoming, 1.0);
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}
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52
src/lightmap/glsl_frag_resolve.h
Normal file
52
src/lightmap/glsl_frag_resolve.h
Normal file
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@ -0,0 +1,52 @@
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static const char* glsl_frag_resolve = R"glsl(
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#version 460
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#extension GL_EXT_ray_query : require
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layout(set = 0, binding = 0) uniform sampler2DMS tex;
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layout(location = 0) in vec3 worldpos;
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layout(location = 0) out vec4 fragcolor;
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vec4 samplePixel(ivec2 pos, int count)
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{
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vec4 c = vec4(0.0);
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for (int i = 0; i < count; i++)
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{
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c += texelFetch(tex, pos, i);
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}
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if (c.a > 0.0)
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c /= c.a;
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return c;
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}
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void main()
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{
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int count = textureSamples(tex);
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ivec2 size = textureSize(tex);
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ivec2 pos = ivec2(gl_FragCoord.xy);
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vec4 c = samplePixel(pos, count);
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if (c.a == 0.0)
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{
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for (int y = -1; y <= 1; y++)
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{
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for (int x = -1; x <= 1; x++)
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{
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if (x != 0 || y != 0)
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{
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ivec2 pos2;
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pos2.x = clamp(pos.x + x, 0, size.x - 1);
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pos2.y = clamp(pos.y + y, 0, size.y - 1);
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c += samplePixel(pos2, count);
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}
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}
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}
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if (c.a > 0.0)
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c /= c.a;
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}
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fragcolor = c;
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}
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)glsl";
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@ -15,6 +15,7 @@
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#include <mutex>
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#include <thread>
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#include "glsl_frag.h"
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#include "glsl_frag_resolve.h"
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#include "glsl_vert.h"
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extern bool VKDebug;
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@ -82,15 +83,15 @@ void GPURaytracer2::Raytrace(LevelMesh* level)
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LightmapImage& img = atlasImages[pageIndex];
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RenderPassBegin()
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.RenderPass(renderPass.get())
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.RenderPass(raytrace.renderPass.get())
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.RenderArea(0, 0, atlasImageSize, atlasImageSize)
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.Framebuffer(img.Framebuffer.get())
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.Framebuffer(img.raytrace.Framebuffer.get())
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.Execute(cmdbuffer.get());
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VkDeviceSize offset = 0;
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cmdbuffer->bindVertexBuffers(0, 1, &sceneVertexBuffer->buffer, &offset);
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.get());
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout.get(), 0, descriptorSet.get());
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipeline.get());
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipelineLayout.get(), 0, raytrace.descriptorSet.get());
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for (size_t i = 0; i < mesh->surfaces.size(); i++)
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{
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@ -101,28 +102,6 @@ void GPURaytracer2::Raytrace(LevelMesh* level)
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int sampleWidth = surface->texWidth;
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int sampleHeight = surface->texHeight;
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#if 1
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int firstVertex = sceneVertexPos;
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int vertexCount = 4;
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sceneVertexPos += vertexCount;
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SceneVertex* vertex = &sceneVertices[firstVertex];
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vertex[0].Position = vec2(0.0f, 0.0f);
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vertex[1].Position = vec2(1.0f, 0.0f);
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vertex[2].Position = vec2(1.0f, 1.0f);
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vertex[3].Position = vec2(0.0f, 1.0f);
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#else
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int firstVertex = sceneVertexPos;
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int vertexCount = (int)surface->lightUV.size();
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sceneVertexPos += vertexCount;
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SceneVertex* vertex = &sceneVertices[firstVertex];
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for (const vec2& uv : surface->lightUV)
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{
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(vertex++)->Position = vec2(uv.x / sampleWidth, uv.y / sampleHeight);
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}
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#endif
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int firstLight = sceneLightPos;
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int lightCount = (int)surface->LightList.size();
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sceneLightPos += lightCount;
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@ -157,9 +136,73 @@ void GPURaytracer2::Raytrace(LevelMesh* level)
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pc.LightmapOrigin = surface->worldOrigin;
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pc.LightmapStepX = surface->worldStepX * (float)sampleWidth;
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pc.LightmapStepY = surface->worldStepY * (float)sampleHeight;
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cmdbuffer->pushConstants(pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants2), &pc);
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cmdbuffer->pushConstants(raytrace.pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants2), &pc);
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if (vertexList.size() < surface->lightUV.size())
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vertexList.resize(surface->lightUV.size());
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#if 1
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// Draw tile
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int firstVertex = sceneVertexPos;
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int vertexCount = 4;
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sceneVertexPos += vertexCount;
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SceneVertex* vertex = &sceneVertices[firstVertex];
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vertex[0].Position = vec2(0.0f, 0.0f);
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vertex[1].Position = vec2(1.0f, 0.0f);
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vertex[2].Position = vec2(1.0f, 1.0f);
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vertex[3].Position = vec2(0.0f, 1.0f);
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cmdbuffer->draw(vertexCount, 1, firstVertex, 0);
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#else
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// Convert to triangle fan and correct orientation
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int vertexCount = (int)surface->lightUV.size();
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if (surface->type == ST_FLOOR || surface->type == ST_CEILING)
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{
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if (IsNegativelyOriented(surface->lightUV[0], surface->lightUV[1], surface->lightUV[2]))
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{
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for (int idx = 0; idx < vertexCount; idx++)
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{
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vertexList[idx] = surface->lightUV[idx];
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}
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}
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else
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{
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for (int idx = 0; idx < vertexCount; idx++)
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{
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vertexList[idx] = surface->lightUV[vertexCount - 1 - idx];
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}
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}
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}
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else
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{
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if (IsNegativelyOriented(surface->lightUV[0], surface->lightUV[2], surface->lightUV[3]))
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{
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vertexList[0] = surface->lightUV[0];
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vertexList[1] = surface->lightUV[2];
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vertexList[2] = surface->lightUV[3];
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vertexList[3] = surface->lightUV[1];
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}
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else
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{
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vertexList[0] = surface->lightUV[1];
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vertexList[1] = surface->lightUV[3];
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vertexList[2] = surface->lightUV[2];
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vertexList[3] = surface->lightUV[0];
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}
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}
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// Draw polygon
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int firstVertex = sceneVertexPos;
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sceneVertexPos += vertexCount;
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SceneVertex* vertex = &sceneVertices[firstVertex];
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for (int idx = 0; idx < vertexCount; idx++)
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{
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auto& uv = vertexList[idx];
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(vertex++)->Position = vec2(uv.x / sampleWidth, uv.y / sampleHeight);
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}
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cmdbuffer->draw(vertexCount, 1, firstVertex, 0);
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#endif
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}
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cmdbuffer->endRenderPass();
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}
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@ -169,7 +212,58 @@ void GPURaytracer2::Raytrace(LevelMesh* level)
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LightmapImage& img = atlasImages[i];
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PipelineBarrier()
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.AddImage(img.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT)
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.AddImage(img.raytrace.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
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.Execute(cmdbuffer.get(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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RenderPassBegin()
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.RenderPass(resolve.renderPass.get())
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.RenderArea(0, 0, atlasImageSize, atlasImageSize)
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.Framebuffer(img.resolve.Framebuffer.get())
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.Execute(cmdbuffer.get());
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VkDeviceSize offset = 0;
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cmdbuffer->bindVertexBuffers(0, 1, &sceneVertexBuffer->buffer, &offset);
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, resolve.pipeline.get());
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auto descriptorSet = resolve.descriptorPool->allocate(resolve.descriptorSetLayout.get());
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descriptorSet->SetDebugName("resolve.descriptorSet");
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WriteDescriptors()
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.AddCombinedImageSampler(descriptorSet.get(), 0, img.raytrace.View.get(), resolve.sampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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.Execute(device.get());
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, resolve.pipelineLayout.get(), 0, descriptorSet.get());
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resolve.descriptorSets.push_back(std::move(descriptorSet));
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VkViewport viewport = {};
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viewport.maxDepth = 1;
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viewport.width = (float)atlasImageSize;
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viewport.height = (float)atlasImageSize;
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cmdbuffer->setViewport(0, 1, &viewport);
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PushConstants2 pc;
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pc.LightStart = 0;
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pc.LightEnd = 0;
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pc.SurfaceIndex = 0;
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pc.TileTL = vec2(0.0f);
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pc.TileBR = vec2(1.0f);
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pc.LightmapOrigin = vec3(0.0f);
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pc.LightmapStepX = vec3(0.0f);
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pc.LightmapStepY = vec3(0.0f);
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cmdbuffer->pushConstants(resolve.pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstants2), &pc);
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int firstVertex = sceneVertexPos;
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int vertexCount = 4;
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sceneVertexPos += vertexCount;
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SceneVertex* vertex = &sceneVertices[firstVertex];
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vertex[0].Position = vec2(0.0f, 0.0f);
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vertex[1].Position = vec2(1.0f, 0.0f);
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vertex[2].Position = vec2(1.0f, 1.0f);
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vertex[3].Position = vec2(0.0f, 1.0f);
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cmdbuffer->draw(vertexCount, 1, firstVertex, 0);
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cmdbuffer->endRenderPass();
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PipelineBarrier()
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.AddImage(img.resolve.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT)
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.Execute(cmdbuffer.get(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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VkBufferImageCopy region = {};
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@ -178,7 +272,7 @@ void GPURaytracer2::Raytrace(LevelMesh* level)
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region.imageExtent.width = atlasImageSize;
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region.imageExtent.height = atlasImageSize;
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region.imageExtent.depth = 1;
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cmdbuffer->copyImageToBuffer(img.Image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, img.Transfer->buffer, 1, ®ion);
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cmdbuffer->copyImageToBuffer(img.resolve.Image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, img.Transfer->buffer, 1, ®ion);
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}
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#ifdef WIN32
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@ -195,9 +289,15 @@ void GPURaytracer2::Raytrace(LevelMesh* level)
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printf("GPU ray tracing time was %.3f seconds.\n", double(e.QuadPart - s.QuadPart) / double(f.QuadPart));
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#endif
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struct hvec4
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{
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unsigned short x,y,z,w;
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vec3 xyz() { return vec3(halfToFloat(x), halfToFloat(y), halfToFloat(z)); }
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};
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for (size_t pageIndex = 0; pageIndex < atlasImages.size(); pageIndex++)
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{
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vec4* pixels = (vec4*)atlasImages[pageIndex].Transfer->Map(0, atlasImageSize * atlasImageSize * sizeof(vec4));
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hvec4* pixels = (hvec4*)atlasImages[pageIndex].Transfer->Map(0, atlasImageSize * atlasImageSize * sizeof(hvec4));
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for (size_t i = 0; i < mesh->surfaces.size(); i++)
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{
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@ -209,10 +309,12 @@ void GPURaytracer2::Raytrace(LevelMesh* level)
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int atlasY = surface->atlasY;
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int sampleWidth = surface->texWidth;
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int sampleHeight = surface->texHeight;
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// Download
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for (int y = 0; y < sampleHeight; y++)
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{
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vec3* dest = &surface->texPixels[y * sampleWidth];
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vec4* src = &pixels[atlasX + (atlasY + y) * atlasImageSize];
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hvec4* src = &pixels[atlasX + (atlasY + y) * atlasImageSize];
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for (int x = 0; x < sampleWidth; x++)
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{
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dest[x] = src[x].xyz();
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@ -238,11 +340,12 @@ void GPURaytracer2::CreateVulkanObjects()
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CreateSceneVertexBuffer();
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CreateSceneLightBuffer();
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CreateVertexAndIndexBuffers();
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CreateUniformBuffer();
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CreateBottomLevelAccelerationStructure();
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CreateTopLevelAccelerationStructure();
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CreateShaders();
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CreatePipeline();
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CreateDescriptorSet();
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CreateRaytracePipeline();
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CreateResolvePipeline();
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FinishCommands();
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}
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@ -533,28 +636,99 @@ void GPURaytracer2::CreateShaders()
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.FragmentShader(glsl_frag)
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.DebugName("fragShader")
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.Create("fragShader", device.get());
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fragResolveShader = ShaderBuilder()
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.FragmentShader(glsl_frag_resolve)
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.DebugName("fragResolveShader")
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.Create("fragResolveShader", device.get());
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}
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void GPURaytracer2::CreatePipeline()
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void GPURaytracer2::CreateRaytracePipeline()
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{
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descriptorSetLayout = DescriptorSetLayoutBuilder()
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raytrace.descriptorSetLayout = DescriptorSetLayoutBuilder()
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.AddBinding(0, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
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.DebugName("descriptorSetLayout")
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.DebugName("raytrace.descriptorSetLayout")
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.Create(device.get());
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pipelineLayout = PipelineLayoutBuilder()
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.AddSetLayout(descriptorSetLayout.get())
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raytrace.pipelineLayout = PipelineLayoutBuilder()
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.AddSetLayout(raytrace.descriptorSetLayout.get())
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.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants2))
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.DebugName("pipelineLayout")
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.DebugName("raytrace.pipelineLayout")
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.Create(device.get());
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renderPass = RenderPassBuilder()
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raytrace.renderPass = RenderPassBuilder()
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.AddAttachment(
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VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_FORMAT_R16G16B16A16_SFLOAT,
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VK_SAMPLE_COUNT_4_BIT,
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VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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VK_ATTACHMENT_STORE_OP_STORE,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
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.AddSubpass()
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.AddSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
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.AddExternalSubpassDependency(
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT)
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.DebugName("raytrace.renderpass")
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.Create(device.get());
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raytrace.pipeline = GraphicsPipelineBuilder()
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.Layout(raytrace.pipelineLayout.get())
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.RenderPass(raytrace.renderPass.get())
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.AddVertexShader(vertShader.get())
|
||||
.AddFragmentShader(fragShader.get())
|
||||
.AddVertexBufferBinding(0, sizeof(SceneVertex))
|
||||
.AddVertexAttribute(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(SceneVertex, Position))
|
||||
.Topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN)
|
||||
.AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT)
|
||||
.RasterizationSamples(VK_SAMPLE_COUNT_4_BIT)
|
||||
.Viewport(0.0f, 0.0f, 0.0f, 0.0f)
|
||||
.Scissor(0, 0, 4096, 4096)
|
||||
.DebugName("raytrace.pipeline")
|
||||
.Create(device.get());
|
||||
|
||||
raytrace.descriptorPool = DescriptorPoolBuilder()
|
||||
.AddPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1)
|
||||
.AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
|
||||
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 3)
|
||||
.MaxSets(1)
|
||||
.DebugName("raytrace.descriptorPool")
|
||||
.Create(device.get());
|
||||
|
||||
raytrace.descriptorSet = raytrace.descriptorPool->allocate(raytrace.descriptorSetLayout.get());
|
||||
raytrace.descriptorSet->SetDebugName("raytrace.descriptorSet");
|
||||
|
||||
WriteDescriptors()
|
||||
.AddAccelerationStructure(raytrace.descriptorSet.get(), 0, tlAccelStruct.get())
|
||||
.AddBuffer(raytrace.descriptorSet.get(), 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uniformBuffer.get(), 0, sizeof(Uniforms2))
|
||||
.AddBuffer(raytrace.descriptorSet.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceIndexBuffer.get())
|
||||
.AddBuffer(raytrace.descriptorSet.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceBuffer.get())
|
||||
.AddBuffer(raytrace.descriptorSet.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, sceneLightBuffer.get())
|
||||
.Execute(device.get());
|
||||
}
|
||||
|
||||
void GPURaytracer2::CreateResolvePipeline()
|
||||
{
|
||||
resolve.descriptorSetLayout = DescriptorSetLayoutBuilder()
|
||||
.AddBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
|
||||
.DebugName("resolve.descriptorSetLayout")
|
||||
.Create(device.get());
|
||||
|
||||
resolve.pipelineLayout = PipelineLayoutBuilder()
|
||||
.AddSetLayout(resolve.descriptorSetLayout.get())
|
||||
.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstants2))
|
||||
.DebugName("resolve.pipelineLayout")
|
||||
.Create(device.get());
|
||||
|
||||
resolve.renderPass = RenderPassBuilder()
|
||||
.AddAttachment(
|
||||
VK_FORMAT_R16G16B16A16_SFLOAT,
|
||||
VK_SAMPLE_COUNT_1_BIT,
|
||||
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||
VK_ATTACHMENT_STORE_OP_STORE,
|
||||
|
@ -567,21 +741,31 @@ void GPURaytracer2::CreatePipeline()
|
|||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT)
|
||||
.DebugName("renderpass")
|
||||
.DebugName("resolve.renderpass")
|
||||
.Create(device.get());
|
||||
|
||||
pipeline = GraphicsPipelineBuilder()
|
||||
.Layout(pipelineLayout.get())
|
||||
.RenderPass(renderPass.get())
|
||||
resolve.pipeline = GraphicsPipelineBuilder()
|
||||
.Layout(resolve.pipelineLayout.get())
|
||||
.RenderPass(resolve.renderPass.get())
|
||||
.AddVertexShader(vertShader.get())
|
||||
.AddFragmentShader(fragShader.get())
|
||||
.AddFragmentShader(fragResolveShader.get())
|
||||
.AddVertexBufferBinding(0, sizeof(SceneVertex))
|
||||
.AddVertexAttribute(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(SceneVertex, Position))
|
||||
.Topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN)
|
||||
.AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT)
|
||||
.Viewport(0.0f, 0.0f, 0.0f, 0.0f)
|
||||
.Scissor(0, 0, 4096, 4096)
|
||||
.DebugName("pipeline")
|
||||
.DebugName("resolve.pipeline")
|
||||
.Create(device.get());
|
||||
|
||||
resolve.descriptorPool = DescriptorPoolBuilder()
|
||||
.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 256)
|
||||
.MaxSets(256)
|
||||
.DebugName("resolve.descriptorPool")
|
||||
.Create(device.get());
|
||||
|
||||
resolve.sampler = SamplerBuilder()
|
||||
.DebugName("resolve.Sampler")
|
||||
.Create(device.get());
|
||||
}
|
||||
|
||||
|
@ -589,23 +773,43 @@ LightmapImage GPURaytracer2::CreateImage(int width, int height)
|
|||
{
|
||||
LightmapImage img;
|
||||
|
||||
img.Image = ImageBuilder()
|
||||
img.raytrace.Image = ImageBuilder()
|
||||
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
|
||||
.Size(width, height)
|
||||
.Samples(VK_SAMPLE_COUNT_4_BIT)
|
||||
.DebugName("LightmapImage.raytrace.Image")
|
||||
.Create(device.get());
|
||||
|
||||
img.raytrace.View = ImageViewBuilder()
|
||||
.Image(img.raytrace.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
|
||||
.DebugName("LightmapImage.raytrace.View")
|
||||
.Create(device.get());
|
||||
|
||||
img.raytrace.Framebuffer = FramebufferBuilder()
|
||||
.RenderPass(raytrace.renderPass.get())
|
||||
.Size(width, height)
|
||||
.AddAttachment(img.raytrace.View.get())
|
||||
.DebugName("LightmapImage.raytrace.Framebuffer")
|
||||
.Create(device.get());
|
||||
|
||||
img.resolve.Image = ImageBuilder()
|
||||
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)
|
||||
.Format(VK_FORMAT_R32G32B32A32_SFLOAT)
|
||||
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
|
||||
.Size(width, height)
|
||||
.DebugName("LightmapImage.Image")
|
||||
.DebugName("LightmapImage.resolve.Image")
|
||||
.Create(device.get());
|
||||
|
||||
img.View = ImageViewBuilder()
|
||||
.Image(img.Image.get(), VK_FORMAT_R32G32B32A32_SFLOAT)
|
||||
.DebugName("LightmapImage.View")
|
||||
img.resolve.View = ImageViewBuilder()
|
||||
.Image(img.resolve.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
|
||||
.DebugName("LightmapImage.resolve.View")
|
||||
.Create(device.get());
|
||||
|
||||
img.Framebuffer = FramebufferBuilder()
|
||||
.RenderPass(renderPass.get())
|
||||
img.resolve.Framebuffer = FramebufferBuilder()
|
||||
.RenderPass(resolve.renderPass.get())
|
||||
.Size(width, height)
|
||||
.AddAttachment(img.View.get())
|
||||
.DebugName("LightmapImage.Framebuffer")
|
||||
.AddAttachment(img.resolve.View.get())
|
||||
.DebugName("LightmapImage.resolve.Framebuffer")
|
||||
.Create(device.get());
|
||||
|
||||
img.Transfer = BufferBuilder()
|
||||
|
@ -617,7 +821,7 @@ LightmapImage GPURaytracer2::CreateImage(int width, int height)
|
|||
return img;
|
||||
}
|
||||
|
||||
void GPURaytracer2::CreateDescriptorSet()
|
||||
void GPURaytracer2::CreateUniformBuffer()
|
||||
{
|
||||
VkDeviceSize align = device->physicalDevice.properties.limits.minUniformBufferOffsetAlignment;
|
||||
uniformStructStride = (sizeof(Uniforms2) + align - 1) / align * align;
|
||||
|
@ -633,25 +837,6 @@ void GPURaytracer2::CreateDescriptorSet()
|
|||
.Size(uniformStructs * uniformStructStride)
|
||||
.DebugName("uniformTransferBuffer")
|
||||
.Create(device.get());
|
||||
|
||||
descriptorPool = DescriptorPoolBuilder()
|
||||
.AddPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1)
|
||||
.AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
|
||||
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 3)
|
||||
.MaxSets(1)
|
||||
.DebugName("descriptorPool")
|
||||
.Create(device.get());
|
||||
|
||||
descriptorSet = descriptorPool->allocate(descriptorSetLayout.get());
|
||||
descriptorSet->SetDebugName("descriptorSet");
|
||||
|
||||
WriteDescriptors()
|
||||
.AddAccelerationStructure(descriptorSet.get(), 0, tlAccelStruct.get())
|
||||
.AddBuffer(descriptorSet.get(), 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uniformBuffer.get(), 0, sizeof(Uniforms2))
|
||||
.AddBuffer(descriptorSet.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceIndexBuffer.get())
|
||||
.AddBuffer(descriptorSet.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceBuffer.get())
|
||||
.AddBuffer(descriptorSet.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, sceneLightBuffer.get())
|
||||
.Execute(device.get());
|
||||
}
|
||||
|
||||
std::vector<SurfaceInfo2> GPURaytracer2::CreateSurfaceInfo()
|
||||
|
@ -731,3 +916,12 @@ void GPURaytracer2::PrintVulkanInfo()
|
|||
printf("Vulkan device type: %s\n", deviceType.c_str());
|
||||
printf("Vulkan version: %s (api) %s (driver)\n", apiVersion.c_str(), driverVersion.c_str());
|
||||
}
|
||||
|
||||
bool GPURaytracer2::IsNegativelyOriented(const vec2& v1, const vec2& v2, const vec2& v3)
|
||||
{
|
||||
float A =
|
||||
v1.x * v2.y - v2.x * v1.y +
|
||||
v2.x * v3.y - v3.x * v2.y +
|
||||
v3.x * v1.y - v1.x * v3.y;
|
||||
return A < 0.0f;
|
||||
}
|
||||
|
|
|
@ -57,9 +57,20 @@ struct LightInfo2
|
|||
|
||||
struct LightmapImage
|
||||
{
|
||||
struct
|
||||
{
|
||||
std::unique_ptr<VulkanImage> Image;
|
||||
std::unique_ptr<VulkanImageView> View;
|
||||
std::unique_ptr<VulkanFramebuffer> Framebuffer;
|
||||
} raytrace;
|
||||
|
||||
struct
|
||||
{
|
||||
std::unique_ptr<VulkanImage> Image;
|
||||
std::unique_ptr<VulkanImageView> View;
|
||||
std::unique_ptr<VulkanFramebuffer> Framebuffer;
|
||||
} resolve;
|
||||
|
||||
std::unique_ptr<VulkanBuffer> Transfer;
|
||||
};
|
||||
|
||||
|
@ -82,8 +93,9 @@ private:
|
|||
void CreateBottomLevelAccelerationStructure();
|
||||
void CreateTopLevelAccelerationStructure();
|
||||
void CreateShaders();
|
||||
void CreatePipeline();
|
||||
void CreateDescriptorSet();
|
||||
void CreateRaytracePipeline();
|
||||
void CreateResolvePipeline();
|
||||
void CreateUniformBuffer();
|
||||
void CreateSceneVertexBuffer();
|
||||
void CreateSceneLightBuffer();
|
||||
|
||||
|
@ -96,6 +108,8 @@ private:
|
|||
|
||||
std::vector<SurfaceInfo2> CreateSurfaceInfo();
|
||||
|
||||
static bool IsNegativelyOriented(const vec2& v1, const vec2& v2, const vec2& v3);
|
||||
|
||||
LevelMesh* mesh = nullptr;
|
||||
|
||||
uint8_t* mappedUniforms = nullptr;
|
||||
|
@ -133,20 +147,35 @@ private:
|
|||
|
||||
std::unique_ptr<VulkanShader> vertShader;
|
||||
std::unique_ptr<VulkanShader> fragShader;
|
||||
std::unique_ptr<VulkanShader> fragResolveShader;
|
||||
|
||||
struct
|
||||
{
|
||||
std::unique_ptr<VulkanDescriptorSetLayout> descriptorSetLayout;
|
||||
|
||||
std::unique_ptr<VulkanPipelineLayout> pipelineLayout;
|
||||
std::unique_ptr<VulkanPipeline> pipeline;
|
||||
std::unique_ptr<VulkanRenderPass> renderPass;
|
||||
std::unique_ptr<VulkanDescriptorPool> descriptorPool;
|
||||
std::unique_ptr<VulkanDescriptorSet> descriptorSet;
|
||||
} raytrace;
|
||||
|
||||
struct
|
||||
{
|
||||
std::unique_ptr<VulkanDescriptorSetLayout> descriptorSetLayout;
|
||||
std::unique_ptr<VulkanPipelineLayout> pipelineLayout;
|
||||
std::unique_ptr<VulkanPipeline> pipeline;
|
||||
std::unique_ptr<VulkanRenderPass> renderPass;
|
||||
std::unique_ptr<VulkanDescriptorPool> descriptorPool;
|
||||
std::vector<std::unique_ptr<VulkanDescriptorSet>> descriptorSets;
|
||||
std::unique_ptr<VulkanSampler> sampler;
|
||||
} resolve;
|
||||
|
||||
std::unique_ptr<VulkanBuffer> uniformBuffer;
|
||||
std::unique_ptr<VulkanBuffer> uniformTransferBuffer;
|
||||
|
||||
std::unique_ptr<VulkanDescriptorPool> descriptorPool;
|
||||
std::unique_ptr<VulkanDescriptorSet> descriptorSet;
|
||||
|
||||
std::unique_ptr<VulkanFence> submitFence;
|
||||
std::unique_ptr<VulkanCommandPool> cmdpool;
|
||||
std::unique_ptr<VulkanCommandBuffer> cmdbuffer;
|
||||
|
||||
std::vector<vec2> vertexList;
|
||||
};
|
||||
|
|
|
@ -1501,6 +1501,28 @@ WriteDescriptors& WriteDescriptors::AddBuffer(VulkanDescriptorSet* descriptorSet
|
|||
return *this;
|
||||
}
|
||||
|
||||
WriteDescriptors& WriteDescriptors::AddSampledImage(VulkanDescriptorSet* descriptorSet, int binding, VulkanImageView* view, VkImageLayout imageLayout)
|
||||
{
|
||||
VkDescriptorImageInfo imageInfo = {};
|
||||
imageInfo.imageView = view->view;
|
||||
imageInfo.imageLayout = imageLayout;
|
||||
|
||||
auto extra = std::make_unique<WriteExtra>();
|
||||
extra->imageInfo = imageInfo;
|
||||
|
||||
VkWriteDescriptorSet descriptorWrite = {};
|
||||
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
descriptorWrite.dstSet = descriptorSet->set;
|
||||
descriptorWrite.dstBinding = binding;
|
||||
descriptorWrite.dstArrayElement = 0;
|
||||
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
descriptorWrite.descriptorCount = 1;
|
||||
descriptorWrite.pImageInfo = &extra->imageInfo;
|
||||
writes.push_back(descriptorWrite);
|
||||
writeExtras.push_back(std::move(extra));
|
||||
return *this;
|
||||
}
|
||||
|
||||
WriteDescriptors& WriteDescriptors::AddStorageImage(VulkanDescriptorSet* descriptorSet, int binding, VulkanImageView* view, VkImageLayout imageLayout)
|
||||
{
|
||||
VkDescriptorImageInfo imageInfo = {};
|
||||
|
@ -1527,7 +1549,7 @@ WriteDescriptors& WriteDescriptors::AddCombinedImageSampler(VulkanDescriptorSet*
|
|||
{
|
||||
VkDescriptorImageInfo imageInfo = {};
|
||||
imageInfo.imageView = view->view;
|
||||
imageInfo.sampler = sampler->sampler;
|
||||
imageInfo.sampler = sampler ? sampler->sampler : nullptr;
|
||||
imageInfo.imageLayout = imageLayout;
|
||||
|
||||
auto extra = std::make_unique<WriteExtra>();
|
||||
|
|
|
@ -388,6 +388,7 @@ class WriteDescriptors
|
|||
public:
|
||||
WriteDescriptors& AddBuffer(VulkanDescriptorSet *descriptorSet, int binding, VkDescriptorType type, VulkanBuffer *buffer);
|
||||
WriteDescriptors& AddBuffer(VulkanDescriptorSet *descriptorSet, int binding, VkDescriptorType type, VulkanBuffer *buffer, size_t offset, size_t range);
|
||||
WriteDescriptors& AddSampledImage(VulkanDescriptorSet* descriptorSet, int binding, VulkanImageView* view, VkImageLayout imageLayout);
|
||||
WriteDescriptors& AddStorageImage(VulkanDescriptorSet *descriptorSet, int binding, VulkanImageView *view, VkImageLayout imageLayout);
|
||||
WriteDescriptors& AddCombinedImageSampler(VulkanDescriptorSet *descriptorSet, int binding, VulkanImageView *view, VulkanSampler *sampler, VkImageLayout imageLayout);
|
||||
WriteDescriptors& AddAccelerationStructure(VulkanDescriptorSet* descriptorSet, int binding, VulkanAccelerationStructure* accelStruct);
|
||||
|
|
Loading…
Reference in a new issue