Update README.md

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Magnus Norddahl 2021-11-11 05:58:48 +01:00 committed by GitHub
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@ -34,7 +34,8 @@ Usage: zdray [options] sourcefile.wad
-d, --diagonal-cost=NNN Cost for avoiding diagonal splitters (default 16) -d, --diagonal-cost=NNN Cost for avoiding diagonal splitters (default 16)
-P, --no-polyobjs Do not check for polyobject subsector splits -P, --no-polyobjs Do not check for polyobject subsector splits
-j, --threads=NNN Number of threads used for raytracing (default 64) -j, --threads=NNN Number of threads used for raytracing (default 64)
-S, --size=NNN lightmap texture dimensions for width and height must be in powers of two (1, 2, 4, 8, 16, etc) -S, --size=NNN lightmap texture dimensions for width and height must
be in powers of two (1, 2, 4, 8, 16, etc)
-C, --cpu-raytrace Use the CPU for ray tracing -C, --cpu-raytrace Use the CPU for ray tracing
-D, --vkdebug Print messages from the vulkan validation layer -D, --vkdebug Print messages from the vulkan validation layer
-w, --warn Show warning messages -w, --warn Show warning messages