mirror of
https://github.com/ZDoom/ZDRay.git
synced 2024-11-14 00:21:24 +00:00
Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all)
This commit is contained in:
parent
2acec31f7d
commit
8f097378d5
3 changed files with 298 additions and 1 deletions
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@ -65,7 +65,8 @@ if( MSVC )
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# String pooling
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# String pooling
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# Function-level linking
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# Function-level linking
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# Disable run-time type information
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# Disable run-time type information
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set( ALL_C_FLAGS "/GF /Gy /GR-" )
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# Enable C++ conformance mode
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set( ALL_C_FLAGS "/GF /Gy /GR- /permissive-" )
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# Avoid CRT DLL dependancies in release builds
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# Avoid CRT DLL dependancies in release builds
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set( REL_C_FLAGS "/MT" )
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set( REL_C_FLAGS "/MT" )
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@ -154,6 +155,8 @@ set( SOURCES
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src/lightmap/surfaces.cpp
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src/lightmap/surfaces.cpp
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src/lightmap/worker.cpp
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src/lightmap/worker.cpp
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src/lightmap/collision.cpp
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src/lightmap/collision.cpp
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src/lightmap/delauneytriangulator.cpp
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src/lightmap/delauneytriangulator.h
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src/math/angle.cpp
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src/math/angle.cpp
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src/math/bounds.cpp
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src/math/bounds.cpp
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src/math/mathlib.cpp
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src/math/mathlib.cpp
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249
src/lightmap/delauneytriangulator.cpp
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249
src/lightmap/delauneytriangulator.cpp
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#include "delauneytriangulator.h"
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void DelauneyTriangulator::triangulate()
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{
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std::vector<Vertex*> ordered_vertices = remove_duplicates(create_ordered_vertex_list());
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Vertex super_A, super_B, super_C;
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Triangle super_triangle;
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super_triangle.A = &super_A;
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super_triangle.B = &super_B;
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super_triangle.C = &super_C;
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calculate_supertriangle(ordered_vertices, super_triangle);
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triangles = perform_delauney_triangulation(ordered_vertices, super_triangle);
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}
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std::vector<DelauneyTriangulator::Vertex*> DelauneyTriangulator::create_ordered_vertex_list()
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{
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if (vertices.empty())
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return {};
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std::vector<Vertex*> ordered_vertices;
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size_t num_vertices = vertices.size();
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for (size_t index_vertices = 0; index_vertices < num_vertices; index_vertices++)
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{
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ordered_vertices.push_back(&vertices[index_vertices]);
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}
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std::sort(ordered_vertices.begin(), ordered_vertices.end(), [](Vertex* a, Vertex* b) { return a->x == b->x ? a->y < b->y : a->x < b->x; });
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return ordered_vertices;
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}
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std::vector<DelauneyTriangulator::Vertex*> DelauneyTriangulator::remove_duplicates(const std::vector<Vertex*>& ordered_vertices)
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{
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// Link duplicates and remove them from the ordered list:
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std::vector<Vertex*> filtered_vertices;
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Vertex* prev = nullptr;
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for (Vertex* v : ordered_vertices)
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{
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v->next = nullptr; // clear for all vertices just in case triangulate is ever called twice
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if (prev && prev->x == v->x && prev->y == v->y)
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{
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prev->next = v;
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}
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else
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{
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filtered_vertices.push_back(v);
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}
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prev = v;
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}
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}
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void DelauneyTriangulator::calculate_supertriangle(std::vector<Vertex*>& vertices, Triangle& super_triangle)
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{
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// Find min and max values:
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size_t num_vertices = vertices.size();
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float min_x = 0.0f;
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float max_x = 0.0f;
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float min_y = 0.0f;
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float max_y = 0.0f;
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if (num_vertices > 0)
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{
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min_x = vertices[0]->x;
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max_x = vertices[0]->x;
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min_y = vertices[0]->y;
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max_y = vertices[0]->y;
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}
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for (size_t index_vertices = 1; index_vertices < num_vertices; index_vertices++)
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{
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Vertex* cur_vertex = vertices[index_vertices];
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min_x = std::min(min_x, cur_vertex->x);
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max_x = std::max(max_x, cur_vertex->x);
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min_y = std::min(min_y, cur_vertex->y);
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max_y = std::max(max_y, cur_vertex->y);
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}
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// Setup super triangle based on min/max values:
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float dx = max_x - min_x;
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float dy = max_y - min_y;
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float dmax = (dx > dy) ? dx : dy;
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float xmid = (max_x + min_x) * 0.5f;
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float ymid = (max_y + min_y) * 0.5f;
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super_triangle.A->x = xmid - 20.0f * dmax;
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super_triangle.A->y = ymid - dmax;
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super_triangle.A->data = nullptr;
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super_triangle.B->x = xmid;
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super_triangle.B->y = ymid + 20.0f * dmax;
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super_triangle.B->data = nullptr;
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super_triangle.C->x = xmid + 20.0f * dmax;
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super_triangle.C->y = ymid - dmax;
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super_triangle.C->data = nullptr;
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calc_cirumcenter(super_triangle);
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}
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std::vector<DelauneyTriangulator::Triangle> DelauneyTriangulator::perform_delauney_triangulation(const std::vector<Vertex*>& vertices, const Triangle& super_triangle)
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{
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std::vector<Triangle> triangles;
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// add supertriangle vertices to the end of the vertex list
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triangles.push_back(super_triangle);
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std::vector<Triangle_Edge> edges;
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// for each sample point in the vertex list:
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size_t num_vertices = vertices.size();
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for (size_t index_vertices = 0; index_vertices < num_vertices; index_vertices++)
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{
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Vertex* insertion_point = vertices[index_vertices];
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edges.clear();
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// For each triangle currently in the triangle list
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std::vector<Triangle>::size_type index_triangles, num_triangles;
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num_triangles = triangles.size();
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for (index_triangles = 0; index_triangles < num_triangles; index_triangles++)
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{
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Triangle& cur_triangle = triangles[index_triangles];
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// Check if the point lies in the triangle circumcircle:
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float dist_x = insertion_point->x - cur_triangle.circumcenter_x;
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float dist_y = insertion_point->y - cur_triangle.circumcenter_y;
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float dist2 = dist_x * dist_x + dist_y * dist_y;
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if (dist2 < cur_triangle.radius2)
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{
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// Add triangle edges to edge buffer:
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edges.push_back(Triangle_Edge(cur_triangle.A, cur_triangle.B));
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edges.push_back(Triangle_Edge(cur_triangle.B, cur_triangle.C));
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edges.push_back(Triangle_Edge(cur_triangle.C, cur_triangle.A));
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// Remove triange from triangle list:
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triangles.erase(triangles.begin() + index_triangles);
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index_triangles--;
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num_triangles--;
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}
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}
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// Delete all doubly specified edges from the edge buffer. This leaves the edges of the enclosing polygon only
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int64_t index_edges1, index_edges2, num_edges; // intentionally integer to allow index to be negative when deleting index.
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num_edges = (int64_t)edges.size();
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for (index_edges1 = 0; index_edges1 < num_edges; index_edges1++)
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{
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Triangle_Edge& edge1 = edges[index_edges1];
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for (index_edges2 = 0/*index_edges1+1*/; index_edges2 < num_edges; index_edges2++)
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{
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if (index_edges1 == index_edges2) continue;
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Triangle_Edge& edge2 = edges[index_edges2];
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if ((edge1.first == edge2.first && edge1.second == edge2.second) ||
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(edge1.second == edge2.first && edge1.first == edge2.second))
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{
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// Same edges, delete both:
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if (index_edges1 < index_edges2)
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{
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edges.erase(edges.begin() + index_edges2);
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edges.erase(edges.begin() + index_edges1);
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}
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else
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{
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edges.erase(edges.begin() + index_edges1);
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edges.erase(edges.begin() + index_edges2);
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}
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num_edges -= 2;
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index_edges1--;
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break;
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}
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}
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}
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// add to the triangle list all triangles formed between the point and the edges of the enclosing polygon
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for (index_edges1 = 0; index_edges1 < num_edges; index_edges1++)
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{
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Triangle triangle;
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triangle.A = edges[index_edges1].first;
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triangle.B = edges[index_edges1].second;
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triangle.C = insertion_point;
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calc_cirumcenter(triangle);
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triangles.push_back(triangle);
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}
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}
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// remove any triangles from the triangle list that use the supertriangle vertices
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size_t num_triangles = triangles.size();
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for (size_t index_triangles = 0; index_triangles < num_triangles; index_triangles++)
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{
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Triangle& cur_triangle = triangles[index_triangles];
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if (
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cur_triangle.A == super_triangle.A ||
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cur_triangle.A == super_triangle.B ||
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cur_triangle.A == super_triangle.C ||
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cur_triangle.B == super_triangle.A ||
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cur_triangle.B == super_triangle.B ||
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cur_triangle.B == super_triangle.C ||
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cur_triangle.C == super_triangle.A ||
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cur_triangle.C == super_triangle.B ||
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cur_triangle.C == super_triangle.C)
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{
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// triangle shares one or more points with supertriangle, remove it:
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triangles.erase(triangles.begin() + index_triangles);
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index_triangles--;
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num_triangles--;
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}
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}
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return triangles;
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}
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void DelauneyTriangulator::calc_cirumcenter(Triangle& triangle)
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{
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float a_0 = triangle.A->x;
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float a_1 = triangle.A->y;
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float b_0 = triangle.B->x;
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float b_1 = triangle.B->y;
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float c_0 = triangle.C->x;
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float c_1 = triangle.C->y;
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float A = b_0 - a_0;
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float B = b_1 - a_1;
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float C = c_0 - a_0;
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float D = c_1 - a_1;
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float E = A * (a_0 + b_0) + B * (a_1 + b_1);
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float F = C * (a_0 + c_0) + D * (a_1 + c_1);
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float G = 2.0f * (A * (c_1 - b_1) - B * (c_0 - b_0));
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float p_0 = (D * E - B * F) / G;
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float p_1 = (A * F - C * E) / G;
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triangle.circumcenter_x = p_0;
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triangle.circumcenter_y = p_1;
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float radius_x = triangle.A->x - triangle.circumcenter_x;
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float radius_y = triangle.A->y - triangle.circumcenter_y;
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triangle.radius2 = radius_x * radius_x + radius_y * radius_y;
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}
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45
src/lightmap/delauneytriangulator.h
Normal file
45
src/lightmap/delauneytriangulator.h
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#pragma once
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#include <vector>
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#include <algorithm>
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// Bowyer-Watson delauney triangulator (http://paulbourke.net/papers/triangulate/)
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class DelauneyTriangulator
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{
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public:
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struct Vertex
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{
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Vertex() = default;
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Vertex(float x, float y, void* data = nullptr) : x(x), y(y), data(data) { }
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float x = 0.0f;
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float y = 0.0f;
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void* data = nullptr;
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Vertex* next = nullptr;
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};
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struct Triangle
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{
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Vertex* A;
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Vertex* B;
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Vertex* C;
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float circumcenter_x;
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float circumcenter_y;
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float radius2;
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};
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typedef std::pair<Vertex*, Vertex*> Triangle_Edge;
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std::vector<Vertex> vertices;
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std::vector<Triangle> triangles;
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void triangulate();
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private:
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std::vector<Vertex*> create_ordered_vertex_list();
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static std::vector<Vertex*> remove_duplicates(const std::vector<Vertex*>& ordered_vertices);
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static void calculate_supertriangle(std::vector<Vertex*>& vertices, Triangle& super_triangle);
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static void calc_cirumcenter(Triangle& triangle);
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static std::vector<Triangle> perform_delauney_triangulation(const std::vector<Vertex*>& vertices, const Triangle& super_triangle);
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};
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Reference in a new issue