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- add spotlight support
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8bea68f6af
commit
8b290752c6
6 changed files with 79 additions and 39 deletions
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@ -223,6 +223,7 @@ struct IntThing
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char special;
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char args[5];
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short pitch; // UDMF
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float height; // UDMF
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TArray<UDMFKey> props;
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@ -278,7 +279,8 @@ struct thingLight_t
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kexVec2 origin;
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kexVec3 rgb;
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float intensity;
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float falloff;
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float innerAngleCos;
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float outerAngleCos;
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float height;
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float radius;
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bool bCeiling;
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@ -130,6 +130,7 @@ void FProcessor::LoadThings ()
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Level.Things[i].args[2] = Things[i].args[2];
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Level.Things[i].args[3] = Things[i].args[3];
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Level.Things[i].args[4] = Things[i].args[4];
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Level.Things[i].pitch = 0;
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}
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delete[] Things;
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}
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@ -153,6 +154,7 @@ void FProcessor::LoadThings ()
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Level.Things[i].args[2] = 0;
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Level.Things[i].args[3] = 0;
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Level.Things[i].args[4] = 0;
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Level.Things[i].pitch = 0;
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}
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delete[] mt;
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}
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@ -158,6 +158,8 @@ fixed_t CheckFixed(const char *key)
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void FProcessor::ParseThing(IntThing *th)
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{
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th->pitch = 0;
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SC_MustGetStringName("{");
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while (!SC_CheckString("}"))
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{
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@ -179,6 +181,10 @@ void FProcessor::ParseThing(IntThing *th)
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{
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th->angle = (short)CheckInt(key);
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}
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if (!stricmp(key, "pitch"))
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{
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th->pitch = (short)CheckInt(key);
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}
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if (!stricmp(key, "type"))
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{
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th->type = (short)CheckInt(key);
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@ -238,19 +238,22 @@ bool kexLightmapBuilder::EmitFromCeiling(kexTrace &trace, const surface_t *surfa
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// and against all nearby thing lights
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//
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template<class T>
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T smoothstep(const T edge0, const T edge1, const T x)
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{
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auto t = clamp<T>((x - edge0) / (edge1 - edge0), 0.0, 1.0);
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return t * t * (3.0 - 2.0 * t);
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}
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static float radians(float degrees)
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{
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return degrees * 3.14159265359f / 180.0f;
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}
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kexVec3 kexLightmapBuilder::LightTexelSample(kexTrace &trace, const kexVec3 &origin, surface_t *surface)
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{
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kexVec3 lightOrigin;
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kexVec3 dir;
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kexVec3 color;
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kexPlane plane;
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float dist;
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float radius;
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float intensity;
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float colorAdd;
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plane = surface->plane;
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color.Clear();
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kexPlane plane = surface->plane;
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kexVec3 color(0.0f, 0.0f, 0.0f);
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// check all thing lights
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for(unsigned int i = 0; i < map->thingLights.Size(); i++)
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@ -263,11 +266,13 @@ kexVec3 kexLightmapBuilder::LightTexelSample(kexTrace &trace, const kexVec3 &ori
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continue;
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}
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lightOrigin.Set(tl->origin.x,
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tl->origin.y,
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!tl->bCeiling ?
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tl->sector->data.floorheight + tl->height :
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tl->sector->data.ceilingheight - tl->height);
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float originZ;
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if (!tl->bCeiling)
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originZ = tl->sector->floorplane.zAt(tl->origin.x, tl->origin.y) + tl->height;
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else
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originZ = tl->sector->ceilingplane.zAt(tl->origin.x, tl->origin.y) - tl->height;
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kexVec3 lightOrigin(tl->origin.x, tl->origin.y, originZ);
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if(plane.Distance(lightOrigin) - plane.d < 0)
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{
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@ -275,8 +280,8 @@ kexVec3 kexLightmapBuilder::LightTexelSample(kexTrace &trace, const kexVec3 &ori
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continue;
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}
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radius = tl->radius;
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intensity = tl->intensity;
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float radius = tl->radius;
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float intensity = tl->intensity;
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if(origin.DistanceSq(lightOrigin) > (radius*radius))
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{
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@ -284,6 +289,28 @@ kexVec3 kexLightmapBuilder::LightTexelSample(kexTrace &trace, const kexVec3 &ori
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continue;
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}
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kexVec3 dir = (lightOrigin - origin);
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float dist = dir.Unit();
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dir.Normalize();
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float spotAttenuation = 1.0f;
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if (tl->outerAngleCos > -1.0f)
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{
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float negPitch = -radians(tl->mapThing->pitch);
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float xyLen = std::cosf(negPitch);
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kexVec3 spotDir;
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spotDir.x = std::sinf(radians(tl->mapThing->angle)) * xyLen;
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spotDir.y = std::cosf(radians(tl->mapThing->angle)) * xyLen;
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spotDir.z = -std::sinf(negPitch);
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float cosDir = kexVec3::Dot(dir, spotDir);
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spotAttenuation = smoothstep(tl->outerAngleCos, tl->innerAngleCos, cosDir);
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if (spotAttenuation <= 0.0f)
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{
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// outside spot light
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continue;
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}
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}
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trace.Trace(lightOrigin, origin);
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if(trace.fraction != 1)
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@ -292,23 +319,13 @@ kexVec3 kexLightmapBuilder::LightTexelSample(kexTrace &trace, const kexVec3 &ori
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continue;
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}
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dir = (lightOrigin - origin);
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dist = dir.Unit();
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dir.Normalize();
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float r = MAX(radius - dist, 0.0f);
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colorAdd = ((r * plane.Normal().Dot(dir)) / radius) * intensity;
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kexMath::Clamp(colorAdd, 0, 1);
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if(tl->falloff != 1)
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{
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colorAdd = kexMath::Pow(colorAdd, tl->falloff);
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}
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float attenuation = 1.0f - (dist / radius);
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attenuation *= spotAttenuation;
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attenuation *= plane.Normal().Dot(dir);
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attenuation *= intensity;
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// accumulate results
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color += tl->rgb * colorAdd;
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color += tl->rgb * attenuation;
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tracedTexels++;
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}
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@ -331,9 +348,10 @@ kexVec3 kexLightmapBuilder::LightTexelSample(kexTrace &trace, const kexVec3 &ori
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continue;
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}
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if(surfaceLight->TraceSurface(map, trace, surface, origin, &dist))
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float attenuation;
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if(surfaceLight->TraceSurface(map, trace, surface, origin, &attenuation))
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{
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color += surfaceLight->GetRGB() * kexMath::Pow(dist * surfaceLight->Intensity(), surfaceLight->FallOff());
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color += surfaceLight->GetRGB() * attenuation;
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tracedTexels++;
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}
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@ -302,7 +302,7 @@ bool kexLightSurface::TraceSurface(FLevel *doomMap, kexTrace &trace, const surfa
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// light surface will always be fullbright
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if(surf == surface)
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{
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*dist = 1;
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*dist = Intensity();
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return true;
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}
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@ -426,7 +426,7 @@ bool kexLightSurface::TraceSurface(FLevel *doomMap, kexTrace &trace, const surfa
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if(!bWall)
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{
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*dist = 1;
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return true;
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break;
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}
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}
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@ -451,5 +451,6 @@ bool kexLightSurface::TraceSurface(FLevel *doomMap, kexTrace &trace, const surfa
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}
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}
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*dist *= Intensity();
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return *dist > 0;
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}
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@ -450,6 +450,8 @@ void FLevel::CreateLights()
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uint32_t lightcolor = 0xffffff;
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float lightintensity = 1.0f;
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float lightdistance = 0.0f;
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float innerAngleCos = -1.0f;
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float outerAngleCos = -1.0f;
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for (unsigned int propIndex = 0; propIndex < thing->props.Size(); propIndex++)
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{
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@ -466,6 +468,14 @@ void FLevel::CreateLights()
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{
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lightdistance = atof(key.value);
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}
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else if (!stricmp(key.key, "lightinnerangle"))
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{
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innerAngleCos = std::cosf(atof(key.value) * 3.14159265359f / 180.0f);
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}
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else if (!stricmp(key.key, "lightouterangle"))
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{
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outerAngleCos = std::cosf(atof(key.value) * 3.14159265359f / 180.0f);
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}
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}
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if (lightdistance > 0.0f && lightintensity > 0.0f && lightcolor != 0)
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@ -480,7 +490,8 @@ void FLevel::CreateLights()
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thingLight->rgb.y = ((lightcolor >> 8) & 0xff) / 255.0f;
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thingLight->rgb.z = (lightcolor & 0xff) / 255.0f;
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thingLight->intensity = lightintensity;
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thingLight->falloff = 1.0f;
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thingLight->innerAngleCos = max(innerAngleCos, outerAngleCos);
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thingLight->outerAngleCos = outerAngleCos;
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thingLight->radius = lightdistance;
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thingLight->height = thing->height;
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thingLight->bCeiling = false;
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