mirror of
https://github.com/ZDoom/ZDRay.git
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Move textureid to framework
This commit is contained in:
parent
2c6d4f6f22
commit
53d73780dd
7 changed files with 10 additions and 10 deletions
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@ -26,6 +26,8 @@ set(ZDRAY_SOURCES
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src/framework/matrix.h
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src/framework/matrix.h
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src/framework/bounds.cpp
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src/framework/bounds.cpp
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src/framework/bounds.h
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src/framework/bounds.h
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src/framework/textureid.cpp
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src/framework/textureid.h
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src/blockmapbuilder/blockmapbuilder.cpp
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src/blockmapbuilder/blockmapbuilder.cpp
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src/blockmapbuilder/blockmapbuilder.h
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src/blockmapbuilder/blockmapbuilder.h
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src/level/level.cpp
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src/level/level.cpp
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@ -56,8 +58,6 @@ set(ZDRAY_SOURCES
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src/lightmapper/vk_lightmap.h
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src/lightmapper/vk_lightmap.h
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src/lightmapper/vk_raytrace.cpp
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src/lightmapper/vk_raytrace.cpp
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src/lightmapper/vk_raytrace.h
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src/lightmapper/vk_raytrace.h
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src/lightmapper/textureid.cpp
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src/lightmapper/textureid.h
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src/lightmapper/doom_levelmesh.cpp
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src/lightmapper/doom_levelmesh.cpp
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src/lightmapper/doom_levelmesh.h
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src/lightmapper/doom_levelmesh.h
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src/lightmapper/gpuraytracer.cpp
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src/lightmapper/gpuraytracer.cpp
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@ -6,7 +6,7 @@
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#include "framework/templates.h"
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#include "framework/templates.h"
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#include "framework/zstring.h"
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#include "framework/zstring.h"
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#include "framework/vectors.h"
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#include "framework/vectors.h"
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#include "lightmapper/textureid.h"
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#include "framework/textureid.h"
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#include <memory>
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#include <memory>
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#include <cmath>
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#include <cmath>
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#include <optional>
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#include <optional>
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@ -1,14 +1,14 @@
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#pragma once
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#pragma once
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#include "Framework/tarray.h"
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#include "framework/tarray.h"
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#include "Framework/vectors.h"
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#include "framework/vectors.h"
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#include "Framework/matrix.h"
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#include "framework/matrix.h"
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#include "Framework/bounds.h"
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#include "framework/bounds.h"
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#include "framework/textureid.h"
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#include "hw_collision.h"
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#include "hw_collision.h"
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#include <memory>
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#include <memory>
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#include <cstring>
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#include <cstring>
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#include "textureid.h"
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#include <dp_rect_pack/dp_rect_pack.h>
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#include <dp_rect_pack/dp_rect_pack.h>
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@ -1,9 +1,9 @@
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#pragma once
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#pragma once
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#include "framework/zstring.h"
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#include "framework/zstring.h"
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#include "framework/textureid.h"
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#include "zvulkan/vulkanobjects.h"
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#include "zvulkan/vulkanobjects.h"
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#include "zvulkan/vulkanbuilders.h"
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#include "zvulkan/vulkanbuilders.h"
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#include "textureid.h"
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#include <stdexcept>
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#include <stdexcept>
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class VkRaytrace;
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class VkRaytrace;
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@ -4,7 +4,7 @@
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#include "framework/templates.h"
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#include "framework/templates.h"
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#include "framework/zstring.h"
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#include "framework/zstring.h"
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#include "framework/vectors.h"
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#include "framework/vectors.h"
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#include "lightmapper/textureid.h"
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#include "framework/textureid.h"
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#include <stdint.h>
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#include <stdint.h>
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#include <string>
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#include <string>
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#include <memory>
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#include <memory>
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