Fix triangle strip not covering the entire tile

This commit is contained in:
Magnus Norddahl 2022-07-03 02:01:01 +02:00
parent 65445a7b07
commit 1d51bc17de

View file

@ -22,9 +22,9 @@ layout(location = 0) out vec3 worldpos;
vec2 positions[4] = vec2[](
vec2(0.0, 0.0),
vec2(1.0, 0.0),
vec2(0.0, 1.0),
vec2(1.0, 1.0),
vec2(1.0, 0.0)
vec2(1.0, 1.0)
);
void main()