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https://github.com/ZDoom/ZDRay.git
synced 2024-11-28 22:52:06 +00:00
Implement a basic VulkanRenderDevice
This commit is contained in:
parent
3572d81010
commit
0b09fa9793
2 changed files with 148 additions and 12 deletions
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@ -50,20 +50,37 @@ VulkanRenderDevice::~VulkanRenderDevice()
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VkCommandBufferManager::VkCommandBufferManager(VulkanRenderDevice* fb) : fb(fb)
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VkCommandBufferManager::VkCommandBufferManager(VulkanRenderDevice* fb) : fb(fb)
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{
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{
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mCommandPool = CommandPoolBuilder()
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.QueueFamily(fb->GetDevice()->GraphicsFamily)
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.DebugName("mCommandPool")
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.Create(fb->GetDevice());
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}
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}
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void VkCommandBufferManager::SubmitAndWait()
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void VkCommandBufferManager::SubmitAndWait()
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{
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{
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if (mTransferCommands)
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{
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mTransferCommands->end();
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QueueSubmit()
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.AddCommandBuffer(mTransferCommands.get())
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.Execute(fb->GetDevice(), fb->GetDevice()->GraphicsQueue);
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vkDeviceWaitIdle(fb->GetDevice()->device);
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}
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TransferDeleteList = std::make_unique<DeleteList>();
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DrawDeleteList = std::make_unique<DeleteList>();
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}
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}
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VulkanCommandBuffer* VkCommandBufferManager::GetTransferCommands()
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VulkanCommandBuffer* VkCommandBufferManager::GetTransferCommands()
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{
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{
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return TransferCommands.get();
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if (!mTransferCommands)
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}
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{
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mTransferCommands = mCommandPool->createBuffer();
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VulkanCommandBuffer* VkCommandBufferManager::GetDrawCommands()
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mTransferCommands->begin();
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{
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}
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return DrawCommands.get();
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return mTransferCommands.get();
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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@ -72,8 +89,109 @@ VkTextureManager::VkTextureManager(VulkanRenderDevice* fb) : fb(fb)
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{
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{
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}
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}
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void VkTextureManager::CreateLightmap(int newLMTextureSize, int newLMTextureCount)
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{
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if (LMTextureSize == newLMTextureSize && LMTextureCount == newLMTextureCount + 1)
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return;
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LMTextureSize = newLMTextureSize;
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LMTextureCount = newLMTextureCount + 1; // the extra texture is for the dynamic lightmap
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int w = newLMTextureSize;
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int h = newLMTextureSize;
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int count = newLMTextureCount;
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int pixelsize = 8;
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Lightmap.Reset(fb);
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Lightmap.Image = ImageBuilder()
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.Size(w, h, 1, LMTextureCount)
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.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
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.Usage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
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.DebugName("VkRenderBuffers.Lightmap")
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.Create(fb->GetDevice());
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PipelineBarrier()
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.AddImage(Lightmap.Image.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, LMTextureCount)
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.Execute(fb->GetCommands()->GetTransferCommands(), 0, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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void VkTextureManager::DownloadLightmap(int arrayIndex, TArray<uint16_t>& buffer)
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{
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unsigned int totalSize = LMTextureSize * LMTextureSize;
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buffer.Resize(totalSize);
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auto stagingBuffer = BufferBuilder()
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.Size(totalSize * sizeof(uint16_t))
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.Usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
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.DebugName("DownloadLightmap")
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.Create(fb->GetDevice());
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auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
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PipelineBarrier()
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.AddImage(Lightmap.Image.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, arrayIndex, 1)
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.Execute(cmdbuffer, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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VkBufferImageCopy region = {};
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.baseArrayLayer = arrayIndex;
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region.imageSubresource.layerCount = 1;
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region.imageSubresource.mipLevel = 0;
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region.imageExtent.width = LMTextureSize;
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region.imageExtent.height = LMTextureSize;
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region.imageExtent.depth = 1;
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cmdbuffer->copyImageToBuffer(Lightmap.Image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, stagingBuffer->buffer, 1, ®ion);
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PipelineBarrier()
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.AddImage(Lightmap.Image.get(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, arrayIndex, 1)
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.Execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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fb->GetCommands()->SubmitAndWait();
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uint16_t* srcdata = (uint16_t*)stagingBuffer->Map(0, totalSize * sizeof(uint16_t));
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memcpy(buffer.Data(), srcdata, totalSize * sizeof(uint16_t));
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stagingBuffer->Unmap();
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}
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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VkDescriptorSetManager::VkDescriptorSetManager(VulkanRenderDevice* fb) : fb(fb)
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VkDescriptorSetManager::VkDescriptorSetManager(VulkanRenderDevice* fb) : fb(fb)
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{
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{
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CreateBindlessDescriptorSet();
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}
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void VkDescriptorSetManager::CreateBindlessDescriptorSet()
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{
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BindlessDescriptorPool = DescriptorPoolBuilder()
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.Flags(VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT)
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.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MaxBindlessTextures)
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.MaxSets(MaxBindlessTextures)
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.DebugName("BindlessDescriptorPool")
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.Create(fb->GetDevice());
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BindlessDescriptorSetLayout = DescriptorSetLayoutBuilder()
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.Flags(VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT)
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.AddBinding(
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0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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MaxBindlessTextures,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT | VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT | VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT)
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.DebugName("BindlessDescriptorSetLayout")
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.Create(fb->GetDevice());
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BindlessDescriptorSet = BindlessDescriptorPool->allocate(BindlessDescriptorSetLayout.get(), MaxBindlessTextures);
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}
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void VkDescriptorSetManager::UpdateBindlessDescriptorSet()
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{
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WriteBindless.Execute(fb->GetDevice());
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WriteBindless = WriteDescriptors();
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}
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int VkDescriptorSetManager::AddBindlessTextureIndex(VulkanImageView* imageview, VulkanSampler* sampler)
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{
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int index = NextBindlessIndex++;
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WriteBindless.AddCombinedImageSampler(BindlessDescriptorSet.get(), 0, index, imageview, sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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return index;
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}
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}
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@ -2,6 +2,7 @@
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#include "framework/zstring.h"
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#include "framework/zstring.h"
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#include "zvulkan/vulkanobjects.h"
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#include "zvulkan/vulkanobjects.h"
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#include "zvulkan/vulkanbuilders.h"
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#include "textureid.h"
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#include "textureid.h"
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#include <stdexcept>
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#include <stdexcept>
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@ -45,7 +46,6 @@ public:
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void SubmitAndWait();
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void SubmitAndWait();
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VulkanCommandBuffer* GetTransferCommands();
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VulkanCommandBuffer* GetTransferCommands();
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VulkanCommandBuffer* GetDrawCommands();
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void PushGroup(VulkanCommandBuffer* cmdbuffer, const FString& name) { }
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void PushGroup(VulkanCommandBuffer* cmdbuffer, const FString& name) { }
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void PopGroup(VulkanCommandBuffer* cmdbuffer) { }
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void PopGroup(VulkanCommandBuffer* cmdbuffer) { }
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@ -82,8 +82,9 @@ public:
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private:
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private:
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VulkanRenderDevice* fb = nullptr;
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VulkanRenderDevice* fb = nullptr;
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std::unique_ptr<VulkanCommandBuffer> TransferCommands;
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std::unique_ptr<VulkanCommandPool> mCommandPool;
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std::unique_ptr<VulkanCommandBuffer> DrawCommands;
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std::unique_ptr<VulkanCommandBuffer> mTransferCommands;
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std::unique_ptr<VulkanCommandBuffer> mDrawCommands;
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};
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};
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class VkTextureImage
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class VkTextureImage
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@ -111,8 +112,12 @@ class VkTextureManager
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public:
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public:
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VkTextureManager(VulkanRenderDevice* fb);
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VkTextureManager(VulkanRenderDevice* fb);
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void CreateLightmap(int newLMTextureSize, int newLMTextureCount);
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void DownloadLightmap(int arrayIndex, TArray<uint16_t>& buffer);
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VkTextureImage Lightmap;
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VkTextureImage Lightmap;
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int LMTextureSize = 1024;
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int LMTextureSize = 0;
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int LMTextureCount = 0;
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private:
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private:
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VulkanRenderDevice* fb = nullptr;
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VulkanRenderDevice* fb = nullptr;
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@ -123,11 +128,24 @@ class VkDescriptorSetManager
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public:
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public:
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VkDescriptorSetManager(VulkanRenderDevice* fb);
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VkDescriptorSetManager(VulkanRenderDevice* fb);
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VulkanDescriptorSetLayout* GetBindlessSetLayout() { return nullptr; }
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VulkanDescriptorSetLayout* GetBindlessSetLayout() { return BindlessDescriptorSetLayout.get(); }
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VulkanDescriptorSet* GetBindlessDescriptorSet() { return nullptr; }
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VulkanDescriptorSet* GetBindlessDescriptorSet() { return BindlessDescriptorSet.get(); }
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void UpdateBindlessDescriptorSet();
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int AddBindlessTextureIndex(VulkanImageView* imageview, VulkanSampler* sampler);
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private:
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private:
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void CreateBindlessDescriptorSet();
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VulkanRenderDevice* fb = nullptr;
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VulkanRenderDevice* fb = nullptr;
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std::unique_ptr<VulkanDescriptorPool> BindlessDescriptorPool;
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std::unique_ptr<VulkanDescriptorSet> BindlessDescriptorSet;
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std::unique_ptr<VulkanDescriptorSetLayout> BindlessDescriptorSetLayout;
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WriteDescriptors WriteBindless;
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int NextBindlessIndex = 0;
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static const int MaxBindlessTextures = 16536;
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};
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};
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inline void I_FatalError(const char* reason) { throw std::runtime_error(reason); }
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inline void I_FatalError(const char* reason) { throw std::runtime_error(reason); }
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