mirror of
https://github.com/ZDoom/zdoom-styles.git
synced 2024-11-22 03:31:15 +00:00
61 lines
1.6 KiB
JavaScript
61 lines
1.6 KiB
JavaScript
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// redhair needs help from a Javascript guru to merge these funtions together so that when you click "mark all", the images change as well.
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// So feel up for it? Let me know when you cracked it :) http://submerged.nl.nu
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// Corrected by lostmind
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var inputs;
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var imgFalse = "styles/subMerged/imageset/false.gif";
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var imgTrue = "styles/subMerged/imageset/true.gif";
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//this function runs when the page is loaded, put all your other onload stuff in here too.
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function init() {
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replaceChecks();
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}
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function replaceChecks() {
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//get all the input fields on the page
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inputs = document.getElementsByTagName('input');
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//cycle trough the input fields
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for(var i=0; i < inputs.length; i++) {
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//check if the input is a checkbox
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if(inputs[i].getAttribute('type') == 'checkbox') {
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//create a new image
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var img = document.createElement('img');
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//check if the checkbox is checked
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if(inputs[i].checked) {
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img.src = imgTrue;
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} else {
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img.src = imgFalse;
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}
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//set image ID and onclick action
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img.id = 'checkImage'+i;
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//set image
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img.onclick = new Function('checkChange('+i+')');
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//place image in front of the checkbox
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inputs[i].parentNode.insertBefore(img, inputs[i]);
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//hide the checkbox
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inputs[i].style.display='none';
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}
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}
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}
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//change the checkbox status and the replacement image
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function checkChange(i) {
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if(inputs[i].checked) {
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inputs[i].checked = '';
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document.getElementById('checkImage'+i).src=imgFalse;
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} else {
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inputs[i].checked = 'checked';
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document.getElementById('checkImage'+i).src=imgTrue;
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}
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}
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window.onload = init;
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