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https://github.com/ZDoom/zdoom-macos-deps.git
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223 lines
8.6 KiB
C
223 lines
8.6 KiB
C
/*
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* libInstPatch
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* Copyright (C) 1999-2014 Element Green <element@elementsofsound.org>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; version 2.1
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* of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301, USA or on the web at http://www.gnu.org.
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*/
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#ifndef __IPATCH_SF2_VOICE_CACHE_H__
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#define __IPATCH_SF2_VOICE_CACHE_H__
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#include <stdarg.h>
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#include <glib.h>
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#include <glib-object.h>
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#include <libinstpatch/IpatchSampleData.h>
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#include <libinstpatch/IpatchSF2Gen.h>
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#include <libinstpatch/IpatchSF2Mod.h>
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#include <libinstpatch/IpatchSample.h>
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/* forward type declarations */
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typedef struct _IpatchSF2VoiceCache IpatchSF2VoiceCache;
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typedef struct _IpatchSF2VoiceCacheClass IpatchSF2VoiceCacheClass;
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typedef struct _IpatchSF2Voice IpatchSF2Voice;
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typedef struct _IpatchSF2VoiceUpdate IpatchSF2VoiceUpdate;
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typedef struct _IpatchSF2VoiceSelInfo IpatchSF2VoiceSelInfo;
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#define IPATCH_TYPE_SF2_VOICE_CACHE (ipatch_sf2_voice_cache_get_type ())
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#define IPATCH_SF2_VOICE_CACHE(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), IPATCH_TYPE_SF2_VOICE_CACHE, \
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IpatchSF2VoiceCache))
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#define IPATCH_SF2_VOICE_CACHE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), IPATCH_TYPE_SF2_VOICE_CACHE, \
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IpatchSF2VoiceCacheClass))
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#define IPATCH_IS_SF2_VOICE_CACHE(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), IPATCH_TYPE_SF2_VOICE_CACHE))
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#define IPATCH_IS_SF2_VOICE_CACHE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), IPATCH_TYPE_SF2_VOICE_CACHE))
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/**
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* IpatchSF2VoiceCacheItemFunc:
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* @cache: Voice cache
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* @item: Item which voice cache is dependent on
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*
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* A callback function type which is called during voice cache population
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* for each item which the voice cache is dependent on. This can be useful
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* for determining when a voice cache needs to be updated or for real time
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* effects.
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*/
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typedef void (*IpatchSF2VoiceCacheItemFunc)(IpatchSF2VoiceCache *cache,
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GObject *item);
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/* SoundFont voice cache object */
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struct _IpatchSF2VoiceCache
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{
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GObject parent_instance;
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IpatchSF2VoiceSelInfo *sel_info; /* array of selection criteria info */
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int sel_count; /* count of selection ranges per voice (integer pairs) */
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GArray *voices; /* array of IpatchSF2Voice structures */
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GArray *ranges; /* array of selection integer pairs for each voice */
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GSList *default_mods; /* default modulators */
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/* default loop type which can be used for objects that don't define it */
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IpatchSampleLoopType default_loop_type;
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/* dependent item callback function */
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IpatchSF2VoiceCacheItemFunc item_func;
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gpointer item_func_data; /* user defined data used by item_func */
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/* IpatchSF2VoiceCache user defined */
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gpointer user_data; /* Arbitrary data defined by IpatchSF2VoiceCache user */
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GDestroyNotify user_data_destroy; /* Optional callback to destroy user_data */
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GDestroyNotify voice_user_data_destroy; /* Optional callback to destroy user_data in each voice */
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/* Added with version 1.1.0 */
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GSList *override_mods; /* override modulators (added with libInstPatch version 1.1.0) */
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};
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struct _IpatchSF2VoiceCacheClass
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{
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GObjectClass parent_class;
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};
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/* a SoundFont voice */
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struct _IpatchSF2Voice
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{
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/* Set by SF2VoiceCache converter via ipatch_sf2_voice_set_sample_data() */
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IpatchSampleData *sample_data; /* sample data for voice */
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IpatchSampleStore *sample_store; /* Cached store */
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guint32 sample_size; /* size of sample in frames */
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/* Set by SF2VoiceCache converter */
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guint32 loop_start; /* loop start offset (in samples) */
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guint32 loop_end; /* loop end offset (in samples, 1st sample after loop) */
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guint32 rate; /* sample rate */
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guint8 root_note; /* MIDI root note of sample */
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gint8 fine_tune; /* fine tune (in cents, -99 - 99) */
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guint16 reserved; /* reserved (should be 0) */
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IpatchSF2GenArray gen_array; /* generator effect values */
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GSList *mod_list; /* modulator list */
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/* IpatchSF2VoiceCache user defined */
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gpointer user_data; /* Arbitrary data defined by IpatchSF2VoiceCache user */
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/* Set internally */
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int range_index; /* index in ranges array (int *) to first selection range */
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};
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/* a voice parameter update (used for realtime effects) */
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struct _IpatchSF2VoiceUpdate
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{
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guint16 voice; /* index of voice with parameter to update */
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union /* new value for parameter */
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{
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gint16 ival;
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guint16 uval;
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};
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guint8 genid; /* if type == IPATCH_SF2_VOICE_UPDATE_GEN: id of gen */
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guint8 reserved[3]; /* padding to 4 bytes */
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};
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/**
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* IpatchSF2VoiceCacheUpdateHandler:
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* @cache: Voice cache to get updates for
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* @select_values: The voice selection criteria to use, should be the same
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* number of select values as in @cache
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* @cache_item: Original item @cache was created from
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* @item: Object for which a property changed
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* @pspec: Parameter specification of property which changed
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* @value: The new value of the property
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* @updates: Output array to store updates to
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* @max_updates: Size of @updates array (max possible update values).
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*
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* Function prototype used to re-calculate SoundFont effect generators for a
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* single object property change. Useful for real time effect changes.
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*
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* Returns: Should return number of updates stored to @updates array.
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* Will be 0 if no updates required.
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*/
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typedef int (*IpatchSF2VoiceCacheUpdateHandler)(IpatchSF2VoiceCache *cache,
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int *select_values,
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GObject *cache_item,
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GObject *item, GParamSpec *pspec,
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const GValue *value,
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IpatchSF2VoiceUpdate *updates,
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guint max_updates);
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/* voice selection type */
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typedef enum
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{
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IPATCH_SF2_VOICE_SEL_NOTE, /* MIDI note range */
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IPATCH_SF2_VOICE_SEL_VELOCITY, /* MIDI velocity range */
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IPATCH_SF2_VOICE_SEL_AFTER_TOUCH, /* MIDI aftertouch range */
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IPATCH_SF2_VOICE_SEL_MIDI_CC /* MIDI custom controller (param1: ctrlnum) */
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} IpatchSF2VoiceSelType;
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/* selection info structure */
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struct _IpatchSF2VoiceSelInfo
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{
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IpatchSF2VoiceSelType type;
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int param1;
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int param2; /* currently not used */
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};
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/* maximum allowed voice selection criteria (MIDI note, velocity, etc) */
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#define IPATCH_SF2_VOICE_CACHE_MAX_SEL_VALUES 32
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/* value used for wildcard selection */
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#define IPATCH_SF2_VOICE_SEL_WILDCARD (G_MININT)
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/* For voice cache propagation methods to declare dependent items */
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#define ipatch_sf2_voice_cache_declare_item(cache, item) \
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if (cache->item_func) cache->item_func (cache, item)
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/* Macro for retrieving a voice pointer from a cache */
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#define IPATCH_SF2_VOICE_CACHE_GET_VOICE(cache, index) \
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(&g_array_index (cache->voices, IpatchSF2Voice, index))
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GType ipatch_sf2_voice_cache_get_type(void);
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IpatchSF2VoiceCache *ipatch_sf2_voice_cache_new(IpatchSF2VoiceSelInfo *info,
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int sel_count);
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void ipatch_sf2_voice_cache_set_default_mods(IpatchSF2VoiceCache *cache,
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GSList *mods);
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void ipatch_sf2_voice_cache_set_override_mods(IpatchSF2VoiceCache *cache,
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GSList *mods);
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IpatchSF2Voice *ipatch_sf2_voice_cache_add_voice(IpatchSF2VoiceCache *cache);
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void ipatch_sf2_voice_cache_set_voice_range(IpatchSF2VoiceCache *cache,
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IpatchSF2Voice *voice, guint sel_index, int low, int high);
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void ipatch_sf2_voice_set_sample_data(IpatchSF2Voice *voice,
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IpatchSampleData *sample_data);
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gboolean ipatch_sf2_voice_cache_sample_data(IpatchSF2Voice *voice, GError **err);
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void ipatch_sf2_voice_copy(IpatchSF2Voice *dest, IpatchSF2Voice *src);
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void ipatch_sf2_voice_cache_optimize(IpatchSF2VoiceCache *cache);
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int ipatch_sf2_voice_cache_select(IpatchSF2VoiceCache *cache,
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int *select_values,
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guint16 *index_array,
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guint16 max_indexes);
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int ipatch_sf2_voice_cache_update(IpatchSF2VoiceCache *cache,
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int *select_values,
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GObject *cache_item,
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GObject *item, GParamSpec *pspec,
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const GValue *value,
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IpatchSF2VoiceUpdate *updates,
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guint max_updates);
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#endif
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