zdoom-macos-deps/deps/ftgl/include/FTGL/FTPoint.h
2021-06-22 17:24:38 +03:00

274 lines
7.5 KiB
C++

/*
* FTGL - OpenGL font library
*
* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
* Copyright (c) 2008 Sam Hocevar <sam@zoy.org>
* Copyright (c) 2008 Sean Morrison <learner@brlcad.org>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __ftgl__
# warning This header is deprecated. Please use <FTGL/ftgl.h> from now.
# include <FTGL/ftgl.h>
#endif
#ifndef __FTPoint__
#define __FTPoint__
#ifdef __cplusplus
/**
* FTPoint class is a basic 3-dimensional point or vector.
*/
class FTGL_EXPORT FTPoint
{
public:
/**
* Default constructor. Point is set to zero.
*/
inline FTPoint()
{
values[0] = 0;
values[1] = 0;
values[2] = 0;
}
/**
* Constructor. Z coordinate is set to zero if unspecified.
*
* @param x First component
* @param y Second component
* @param z Third component
*/
inline FTPoint(const FTGL_DOUBLE x, const FTGL_DOUBLE y,
const FTGL_DOUBLE z = 0)
{
values[0] = x;
values[1] = y;
values[2] = z;
}
/**
* Constructor. This converts an FT_Vector to an FTPoint
*
* @param ft_vector A freetype vector
*/
inline FTPoint(const FT_Vector& ft_vector)
{
values[0] = ft_vector.x;
values[1] = ft_vector.y;
values[2] = 0;
}
/**
* Normalise a point's coordinates. If the coordinates are zero,
* the point is left untouched.
*
* @return A vector of norm one.
*/
FTPoint Normalise();
/**
* Operator += In Place Addition.
*
* @param point
* @return this plus point.
*/
inline FTPoint& operator += (const FTPoint& point)
{
values[0] += point.values[0];
values[1] += point.values[1];
values[2] += point.values[2];
return *this;
}
/**
* Operator +
*
* @param point
* @return this plus point.
*/
inline FTPoint operator + (const FTPoint& point) const
{
FTPoint temp;
temp.values[0] = values[0] + point.values[0];
temp.values[1] = values[1] + point.values[1];
temp.values[2] = values[2] + point.values[2];
return temp;
}
/**
* Operator -= In Place Substraction.
*
* @param point
* @return this minus point.
*/
inline FTPoint& operator -= (const FTPoint& point)
{
values[0] -= point.values[0];
values[1] -= point.values[1];
values[2] -= point.values[2];
return *this;
}
/**
* Operator -
*
* @param point
* @return this minus point.
*/
inline FTPoint operator - (const FTPoint& point) const
{
FTPoint temp;
temp.values[0] = values[0] - point.values[0];
temp.values[1] = values[1] - point.values[1];
temp.values[2] = values[2] - point.values[2];
return temp;
}
/**
* Operator * Scalar multiplication
*
* @param multiplier
* @return <code>this</code> multiplied by <code>multiplier</code>.
*/
inline FTPoint operator * (double multiplier) const
{
FTPoint temp;
temp.values[0] = values[0] * multiplier;
temp.values[1] = values[1] * multiplier;
temp.values[2] = values[2] * multiplier;
return temp;
}
/**
* Operator * Scalar multiplication
*
* @param point
* @param multiplier
* @return <code>multiplier</code> multiplied by <code>point</code>.
*/
inline friend FTPoint operator * (double multiplier, FTPoint& point)
{
return point * multiplier;
}
/**
* Operator * Scalar product
*
* @param a First vector.
* @param b Second vector.
* @return <code>a.b</code> scalar product.
*/
inline friend double operator * (FTPoint &a, FTPoint& b)
{
return a.values[0] * b.values[0]
+ a.values[1] * b.values[1]
+ a.values[2] * b.values[2];
}
/**
* Operator ^ Vector product
*
* @param point Second point
* @return this vector point.
*/
inline FTPoint operator ^ (const FTPoint& point)
{
FTPoint temp;
temp.values[0] = values[1] * point.values[2]
- values[2] * point.values[1];
temp.values[1] = values[2] * point.values[0]
- values[0] * point.values[2];
temp.values[2] = values[0] * point.values[1]
- values[1] * point.values[0];
return temp;
}
/**
* Operator == Tests for equality
*
* @param a
* @param b
* @return true if a & b are equal
*/
friend bool operator == (const FTPoint &a, const FTPoint &b);
/**
* Operator != Tests for non equality
*
* @param a
* @param b
* @return true if a & b are not equal
*/
friend bool operator != (const FTPoint &a, const FTPoint &b);
/**
* Cast to FTGL_DOUBLE*
*/
inline operator const FTGL_DOUBLE*() const
{
return values;
}
/**
* Setters
*/
inline void X(FTGL_DOUBLE x) { values[0] = x; };
inline void Y(FTGL_DOUBLE y) { values[1] = y; };
inline void Z(FTGL_DOUBLE z) { values[2] = z; };
/**
* Getters
*/
inline FTGL_DOUBLE X() const { return values[0]; };
inline FTGL_DOUBLE Y() const { return values[1]; };
inline FTGL_DOUBLE Z() const { return values[2]; };
inline FTGL_FLOAT Xf() const { return static_cast<FTGL_FLOAT>(values[0]); };
inline FTGL_FLOAT Yf() const { return static_cast<FTGL_FLOAT>(values[1]); };
inline FTGL_FLOAT Zf() const { return static_cast<FTGL_FLOAT>(values[2]); };
private:
/**
* The point data
*/
FTGL_DOUBLE values[3];
};
#endif //__cplusplus
#endif // __FTPoint__