zdoom-macos-deps/deps/sfml/include/SFML/System/MemoryInputStream.hpp
2021-06-23 10:16:33 +03:00

148 lines
5.1 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_MEMORYINPUTSTREAM_HPP
#define SFML_MEMORYINPUTSTREAM_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#include <SFML/System/InputStream.hpp>
#include <SFML/System/Export.hpp>
#include <cstdlib>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Implementation of input stream based on a memory chunk
///
////////////////////////////////////////////////////////////
class SFML_SYSTEM_API MemoryInputStream : public InputStream
{
public:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
////////////////////////////////////////////////////////////
MemoryInputStream();
////////////////////////////////////////////////////////////
/// \brief Open the stream from its data
///
/// \param data Pointer to the data in memory
/// \param sizeInBytes Size of the data, in bytes
///
////////////////////////////////////////////////////////////
void open(const void* data, std::size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// \brief Read data from the stream
///
/// After reading, the stream's reading position must be
/// advanced by the amount of bytes read.
///
/// \param data Buffer where to copy the read data
/// \param size Desired number of bytes to read
///
/// \return The number of bytes actually read, or -1 on error
///
////////////////////////////////////////////////////////////
virtual Int64 read(void* data, Int64 size);
////////////////////////////////////////////////////////////
/// \brief Change the current reading position
///
/// \param position The position to seek to, from the beginning
///
/// \return The position actually sought to, or -1 on error
///
////////////////////////////////////////////////////////////
virtual Int64 seek(Int64 position);
////////////////////////////////////////////////////////////
/// \brief Get the current reading position in the stream
///
/// \return The current position, or -1 on error.
///
////////////////////////////////////////////////////////////
virtual Int64 tell();
////////////////////////////////////////////////////////////
/// \brief Return the size of the stream
///
/// \return The total number of bytes available in the stream, or -1 on error
///
////////////////////////////////////////////////////////////
virtual Int64 getSize();
private:
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
const char* m_data; ///< Pointer to the data in memory
Int64 m_size; ///< Total size of the data
Int64 m_offset; ///< Current reading position
};
} // namespace sf
#endif // SFML_MEMORYINPUTSTREAM_HPP
////////////////////////////////////////////////////////////
/// \class sf::MemoryInputStream
/// \ingroup system
///
/// This class is a specialization of InputStream that
/// reads from data in memory.
///
/// It wraps a memory chunk in the common InputStream interface
/// and therefore allows to use generic classes or functions
/// that accept such a stream, with content already loaded in memory.
///
/// In addition to the virtual functions inherited from
/// InputStream, MemoryInputStream adds a function to
/// specify the pointer and size of the data in memory.
///
/// SFML resource classes can usually be loaded directly from
/// memory, so this class shouldn't be useful to you unless
/// you create your own algorithms that operate on an InputStream.
///
/// Usage example:
/// \code
/// void process(InputStream& stream);
///
/// MemoryInputStream stream;
/// stream.open(thePtr, theSize);
/// process(stream);
/// \endcode
///
/// InputStream, FileInputStream
///
////////////////////////////////////////////////////////////