mirror of
https://github.com/ZDoom/zdoom-macos-deps.git
synced 2024-11-22 20:11:51 +00:00
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it freely,
|
|
// subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
#ifndef SFML_GPUPREFERENCE_HPP
|
|
#define SFML_GPUPREFERENCE_HPP
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Config.hpp>
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \file
|
|
///
|
|
/// \brief File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \def SFML_DEFINE_DISCRETE_GPU_PREFERENCE
|
|
///
|
|
/// \brief A macro to encourage usage of the discrete GPU
|
|
///
|
|
/// In order to inform the Nvidia/AMD driver that an SFML
|
|
/// application could benefit from using the more powerful
|
|
/// discrete GPU, special symbols have to be publicly
|
|
/// exported from the final executable.
|
|
///
|
|
/// SFML defines a helper macro to easily do this.
|
|
///
|
|
/// Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the
|
|
/// global scope of a source file that will be linked into
|
|
/// the final executable. Typically it is best to place it
|
|
/// where the main function is also defined.
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
#if defined(SFML_SYSTEM_WINDOWS)
|
|
|
|
#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE \
|
|
extern "C" __declspec(dllexport) unsigned long NvOptimusEnablement = 1; \
|
|
extern "C" __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 1;
|
|
|
|
#else
|
|
|
|
#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE
|
|
|
|
#endif
|
|
|
|
|
|
#endif // SFML_GPUPREFERENCE_HPP
|