zdoom-macos-deps/deps/wxwidgets/include/wx-3.1/wx/valnum.h
2021-06-28 10:54:57 +03:00

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/valnum.h
// Purpose: Numeric validator classes.
// Author: Vadim Zeitlin based on the submission of Fulvio Senore
// Created: 2010-11-06
// Copyright: (c) 2010 wxWidgets team
// (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_VALNUM_H_
#define _WX_VALNUM_H_
#include "wx/defs.h"
#if wxUSE_VALIDATORS
#include "wx/textentry.h"
#include "wx/validate.h"
// This header uses std::numeric_limits<>::min/max, but these symbols are,
// unfortunately, often defined as macros and the code here wouldn't compile in
// this case, so preventively undefine them to avoid this problem.
#undef min
#undef max
#include <limits>
// Bit masks used for numeric validator styles.
enum wxNumValidatorStyle
{
wxNUM_VAL_DEFAULT = 0x0,
wxNUM_VAL_THOUSANDS_SEPARATOR = 0x1,
wxNUM_VAL_ZERO_AS_BLANK = 0x2,
wxNUM_VAL_NO_TRAILING_ZEROES = 0x4
};
// ----------------------------------------------------------------------------
// Base class for all numeric validators.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxNumValidatorBase : public wxValidator
{
public:
// Change the validator style. Usually it's specified during construction.
void SetStyle(int style) { m_style = style; }
// Override base class method to not do anything but always return success:
// we don't need this as we do our validation on the fly here.
virtual bool Validate(wxWindow * WXUNUSED(parent)) wxOVERRIDE { return true; }
// Override base class method to check that the window is a text control or
// combobox.
virtual void SetWindow(wxWindow *win) wxOVERRIDE;
protected:
wxNumValidatorBase(int style)
{
m_style = style;
}
wxNumValidatorBase(const wxNumValidatorBase& other) : wxValidator(other)
{
m_style = other.m_style;
}
bool HasFlag(wxNumValidatorStyle style) const
{
return (m_style & style) != 0;
}
// Get the text entry of the associated control. Normally shouldn't ever
// return NULL (and will assert if it does return it) but the caller should
// still test the return value for safety.
wxTextEntry *GetTextEntry() const;
// Convert wxNUM_VAL_THOUSANDS_SEPARATOR and wxNUM_VAL_NO_TRAILING_ZEROES
// bits of our style to the corresponding wxNumberFormatter::Style values.
int GetFormatFlags() const;
// Return the string which would result from inserting the given character
// at the specified position.
wxString GetValueAfterInsertingChar(wxString val, int pos, wxChar ch) const
{
val.insert(pos, ch);
return val;
}
// Return true if this control allows negative numbers in it.
//
// If it doesn't, we don't allow entering "-" at all.
virtual bool CanBeNegative() const = 0;
private:
// Check whether the specified character can be inserted in the control at
// the given position in the string representing the current controls
// contents.
//
// Notice that the base class checks for '-' itself so it's never passed to
// this function.
virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const = 0;
// NormalizeString the contents of the string if it's a valid number, return
// empty string otherwise.
virtual wxString NormalizeString(const wxString& s) const = 0;
// Event handlers.
void OnChar(wxKeyEvent& event);
void OnKillFocus(wxFocusEvent& event);
// Determine the current insertion point and text in the associated control.
void GetCurrentValueAndInsertionPoint(wxString& val, int& pos) const;
// Return true if pressing a '-' key is acceptable for the current control
// contents and insertion point. This is used by OnChar() to handle '-' and
// relies on CanBeNegative() implementation in the derived class.
bool IsMinusOk(const wxString& val, int pos) const;
// Combination of wxVAL_NUM_XXX values.
int m_style;
wxDECLARE_EVENT_TABLE();
wxDECLARE_NO_ASSIGN_CLASS(wxNumValidatorBase);
};
namespace wxPrivate
{
// This is a helper class used by wxIntegerValidator and wxFloatingPointValidator
// below that implements Transfer{To,From}Window() adapted to the type of the
// variable.
//
// The template argument B is the name of the base class which must derive from
// wxNumValidatorBase and define LongestValueType type and {To,As}String()
// methods i.e. basically be one of wx{Integer,Number}ValidatorBase classes.
//
// The template argument T is just the type handled by the validator that will
// inherit from this one.
template <class B, typename T>
class wxNumValidator : public B
{
public:
typedef B BaseValidator;
typedef T ValueType;
typedef typename BaseValidator::LongestValueType LongestValueType;
wxCOMPILE_TIME_ASSERT
(
sizeof(ValueType) <= sizeof(LongestValueType),
UnsupportedType
);
void SetMin(ValueType min)
{
m_min = min;
}
ValueType GetMin() const
{
return m_min;
}
void SetMax(ValueType max)
{
m_max = max;
}
ValueType GetMax() const
{
return m_max;
}
void SetRange(ValueType min, ValueType max)
{
SetMin(min);
SetMax(max);
}
void GetRange(ValueType& min, ValueType& max) const
{
min = GetMin();
max = GetMax();
}
virtual bool TransferToWindow() wxOVERRIDE
{
if ( m_value )
{
wxTextEntry * const control = BaseValidator::GetTextEntry();
if ( !control )
return false;
control->SetValue(NormalizeValue(static_cast<LongestValueType>(*m_value)));
}
return true;
}
virtual bool TransferFromWindow() wxOVERRIDE
{
if ( m_value )
{
wxTextEntry * const control = BaseValidator::GetTextEntry();
if ( !control )
return false;
const wxString s(control->GetValue());
LongestValueType value;
if ( s.empty() && BaseValidator::HasFlag(wxNUM_VAL_ZERO_AS_BLANK) )
value = 0;
else if ( !BaseValidator::FromString(s, &value) )
return false;
if ( !this->IsInRange(value) )
return false;
*m_value = static_cast<ValueType>(value);
}
return true;
}
protected:
wxNumValidator(ValueType *value, int style)
: BaseValidator(style),
m_value(value)
{
}
// Implement wxNumValidatorBase virtual method which is the same for
// both integer and floating point numbers.
virtual wxString NormalizeString(const wxString& s) const wxOVERRIDE
{
LongestValueType value;
return BaseValidator::FromString(s, &value) ? NormalizeValue(value)
: wxString();
}
virtual bool CanBeNegative() const wxOVERRIDE { return m_min < 0; }
// This member is protected because it can be useful to the derived classes
// in their Transfer{From,To}Window() implementations.
ValueType * const m_value;
private:
// Just a helper which is a common part of TransferToWindow() and
// NormalizeString(): returns string representation of a number honouring
// wxNUM_VAL_ZERO_AS_BLANK flag.
wxString NormalizeValue(LongestValueType value) const
{
// We really want to compare with the exact 0 here, so disable gcc
// warning about doing this.
wxGCC_WARNING_SUPPRESS(float-equal)
wxString s;
if ( value != 0 || !BaseValidator::HasFlag(wxNUM_VAL_ZERO_AS_BLANK) )
s = this->ToString(value);
wxGCC_WARNING_RESTORE(float-equal)
return s;
}
// Minimal and maximal values accepted (inclusive).
ValueType m_min, m_max;
wxDECLARE_NO_ASSIGN_CLASS(wxNumValidator);
};
} // namespace wxPrivate
// ----------------------------------------------------------------------------
// Validators for integer numbers.
// ----------------------------------------------------------------------------
// Base class for integer numbers validator. This class contains all non
// type-dependent code of wxIntegerValidator<> and always works with values of
// type LongestValueType. It is not meant to be used directly, please use
// wxIntegerValidator<> only instead.
class WXDLLIMPEXP_CORE wxIntegerValidatorBase : public wxNumValidatorBase
{
protected:
// Define the type we use here, it should be the maximal-sized integer type
// we support to make it possible to base wxIntegerValidator<> for any type
// on it.
#ifdef wxLongLong_t
typedef wxLongLong_t LongestValueType;
typedef wxULongLong_t ULongestValueType;
#else
typedef long LongestValueType;
typedef unsigned long ULongestValueType;
#endif
wxIntegerValidatorBase(int style)
: wxNumValidatorBase(style)
{
wxASSERT_MSG( !(style & wxNUM_VAL_NO_TRAILING_ZEROES),
"This style doesn't make sense for integers." );
}
// Default copy ctor is ok.
// Provide methods for wxNumValidator use.
wxString ToString(LongestValueType value) const;
bool FromString(const wxString& s, LongestValueType *value) const;
virtual bool IsInRange(LongestValueType value) const = 0;
// Implement wxNumValidatorBase pure virtual method.
virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const wxOVERRIDE;
private:
wxDECLARE_NO_ASSIGN_CLASS(wxIntegerValidatorBase);
};
// Validator for integer numbers. It can actually work with any integer type
// (short, int or long and long long if supported) and their unsigned versions
// as well.
template <typename T>
class wxIntegerValidator
: public wxPrivate::wxNumValidator<wxIntegerValidatorBase, T>
{
public:
typedef T ValueType;
typedef
wxPrivate::wxNumValidator<wxIntegerValidatorBase, T> Base;
typedef
wxIntegerValidatorBase::LongestValueType LongestValueType;
// Ctor for an integer validator.
//
// Sets the range appropriately for the type, including setting 0 as the
// minimal value for the unsigned types.
wxIntegerValidator(ValueType *value = NULL, int style = wxNUM_VAL_DEFAULT)
: Base(value, style)
{
this->SetMin(std::numeric_limits<ValueType>::min());
this->SetMax(std::numeric_limits<ValueType>::max());
}
virtual wxObject *Clone() const wxOVERRIDE { return new wxIntegerValidator(*this); }
virtual bool IsInRange(LongestValueType value) const wxOVERRIDE
{
// LongestValueType is used as a container for the values of any type
// which can be used in type-independent wxIntegerValidatorBase code,
// but we need to use the correct type for comparisons, notably for
// comparing unsigned values correctly, so cast to this type and check
// that we don't lose precision while doing it.
const ValueType valueT = static_cast<ValueType>(value);
if ( static_cast<LongestValueType>(valueT) != value )
{
// The conversion wasn't lossless, so the value must not be exactly
// representable in this type and so is definitely not in range.
return false;
}
return this->GetMin() <= valueT && valueT <= this->GetMax();
}
private:
wxDECLARE_NO_ASSIGN_CLASS(wxIntegerValidator);
};
// Helper function for creating integer validators which allows to avoid
// explicitly specifying the type as it deduces it from its parameter.
template <typename T>
inline wxIntegerValidator<T>
wxMakeIntegerValidator(T *value, int style = wxNUM_VAL_DEFAULT)
{
return wxIntegerValidator<T>(value, style);
}
// ----------------------------------------------------------------------------
// Validators for floating point numbers.
// ----------------------------------------------------------------------------
// Similar to wxIntegerValidatorBase, this class is not meant to be used
// directly, only wxFloatingPointValidator<> should be used in the user code.
class WXDLLIMPEXP_CORE wxFloatingPointValidatorBase : public wxNumValidatorBase
{
public:
// Set precision i.e. the number of digits shown (and accepted on input)
// after the decimal point. By default this is set to the maximal precision
// supported by the type handled by the validator.
void SetPrecision(unsigned precision) { m_precision = precision; }
// Set multiplier applied for displaying the value, e.g. 100 if the value
// should be displayed in percents, so that the variable containing 0.5
// would be displayed as 50.
void SetFactor(double factor) { m_factor = factor; }
protected:
// Notice that we can't use "long double" here because it's not supported
// by wxNumberFormatter yet, so restrict ourselves to just double (and
// float).
typedef double LongestValueType;
wxFloatingPointValidatorBase(int style)
: wxNumValidatorBase(style)
{
m_factor = 1.0;
}
// Default copy ctor is ok.
// Provide methods for wxNumValidator use.
wxString ToString(LongestValueType value) const;
bool FromString(const wxString& s, LongestValueType *value) const;
virtual bool IsInRange(LongestValueType value) const = 0;
// Implement wxNumValidatorBase pure virtual method.
virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const wxOVERRIDE;
private:
// Maximum number of decimals digits after the decimal separator.
unsigned m_precision;
// Factor applied for the displayed the value.
double m_factor;
wxDECLARE_NO_ASSIGN_CLASS(wxFloatingPointValidatorBase);
};
// Validator for floating point numbers. It can be used with float, double or
// long double values.
template <typename T>
class wxFloatingPointValidator
: public wxPrivate::wxNumValidator<wxFloatingPointValidatorBase, T>
{
public:
typedef T ValueType;
typedef wxPrivate::wxNumValidator<wxFloatingPointValidatorBase, T> Base;
typedef wxFloatingPointValidatorBase::LongestValueType LongestValueType;
// Ctor using implicit (maximal) precision for this type.
wxFloatingPointValidator(ValueType *value = NULL,
int style = wxNUM_VAL_DEFAULT)
: Base(value, style)
{
DoSetMinMax();
this->SetPrecision(std::numeric_limits<ValueType>::digits10);
}
// Ctor specifying an explicit precision.
wxFloatingPointValidator(int precision,
ValueType *value = NULL,
int style = wxNUM_VAL_DEFAULT)
: Base(value, style)
{
DoSetMinMax();
this->SetPrecision(precision);
}
virtual wxObject *Clone() const wxOVERRIDE
{
return new wxFloatingPointValidator(*this);
}
virtual bool IsInRange(LongestValueType value) const wxOVERRIDE
{
const ValueType valueT = static_cast<ValueType>(value);
return this->GetMin() <= valueT && valueT <= this->GetMax();
}
private:
void DoSetMinMax()
{
// NB: Do not use min(), it's not the smallest representable value for
// the floating point types but rather the smallest representable
// positive value.
this->SetMin(-std::numeric_limits<ValueType>::max());
this->SetMax( std::numeric_limits<ValueType>::max());
}
};
// Helper similar to wxMakeIntValidator().
//
// NB: Unfortunately we can't just have a wxMakeNumericValidator() which would
// return either wxIntegerValidator<> or wxFloatingPointValidator<> so we
// do need two different functions.
template <typename T>
inline wxFloatingPointValidator<T>
wxMakeFloatingPointValidator(T *value, int style = wxNUM_VAL_DEFAULT)
{
return wxFloatingPointValidator<T>(value, style);
}
template <typename T>
inline wxFloatingPointValidator<T>
wxMakeFloatingPointValidator(int precision, T *value, int style = wxNUM_VAL_DEFAULT)
{
return wxFloatingPointValidator<T>(precision, value, style);
}
#endif // wxUSE_VALIDATORS
#endif // _WX_VALNUM_H_