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73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/persist/toplevel.h
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// Purpose: persistence support for wxTLW
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// Author: Vadim Zeitlin
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// Created: 2009-01-19
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// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_PERSIST_TOPLEVEL_H_
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#define _WX_PERSIST_TOPLEVEL_H_
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#include "wx/persist/window.h"
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#include "wx/toplevel.h"
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// ----------------------------------------------------------------------------
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// string constants used by wxPersistentTLW
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// ----------------------------------------------------------------------------
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// we use just "Window" to keep configuration files and such short, there
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// should be no confusion with wxWindow itself as we don't have persistent
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// windows, just persistent controls which have their own specific kind strings
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#define wxPERSIST_TLW_KIND "Window"
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// ----------------------------------------------------------------------------
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// wxPersistentTLW: supports saving/restoring window position and size as well
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// as maximized/iconized/restore state
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// ----------------------------------------------------------------------------
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class wxPersistentTLW : public wxPersistentWindow<wxTopLevelWindow>,
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private wxTopLevelWindow::GeometrySerializer
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{
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public:
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wxPersistentTLW(wxTopLevelWindow *tlw)
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: wxPersistentWindow<wxTopLevelWindow>(tlw)
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{
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}
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virtual void Save() const wxOVERRIDE
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{
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const wxTopLevelWindow * const tlw = Get();
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tlw->SaveGeometry(*this);
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}
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virtual bool Restore() wxOVERRIDE
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{
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wxTopLevelWindow * const tlw = Get();
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return tlw->RestoreToGeometry(*this);
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}
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virtual wxString GetKind() const wxOVERRIDE { return wxASCII_STR(wxPERSIST_TLW_KIND); }
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private:
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virtual bool SaveField(const wxString& name, int value) const wxOVERRIDE
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{
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return SaveValue(name, value);
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}
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virtual bool RestoreField(const wxString& name, int* value) wxOVERRIDE
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{
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return RestoreValue(name, value);
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}
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};
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inline wxPersistentObject *wxCreatePersistentObject(wxTopLevelWindow *tlw)
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{
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return new wxPersistentTLW(tlw);
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}
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#endif // _WX_PERSIST_TOPLEVEL_H_
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