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1108 lines
33 KiB
C++
1108 lines
33 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/gdicmn.h
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// Purpose: Common GDI classes, types and declarations
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GDICMNH__
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#define _WX_GDICMNH__
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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#include "wx/defs.h"
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#include "wx/list.h"
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#include "wx/string.h"
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#include "wx/fontenc.h"
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#include "wx/hashmap.h"
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#include "wx/math.h"
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// ---------------------------------------------------------------------------
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// forward declarations
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// ---------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxBitmap;
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class WXDLLIMPEXP_FWD_CORE wxBrush;
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class WXDLLIMPEXP_FWD_CORE wxColour;
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class WXDLLIMPEXP_FWD_CORE wxCursor;
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class WXDLLIMPEXP_FWD_CORE wxFont;
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class WXDLLIMPEXP_FWD_CORE wxIcon;
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class WXDLLIMPEXP_FWD_CORE wxPalette;
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class WXDLLIMPEXP_FWD_CORE wxPen;
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class WXDLLIMPEXP_FWD_CORE wxRegion;
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class WXDLLIMPEXP_FWD_BASE wxString;
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class WXDLLIMPEXP_FWD_CORE wxIconBundle;
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class WXDLLIMPEXP_FWD_CORE wxPoint;
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// ---------------------------------------------------------------------------
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// constants
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// ---------------------------------------------------------------------------
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// Bitmap flags
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enum wxBitmapType
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{
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wxBITMAP_TYPE_INVALID, // should be == 0 for compatibility!
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wxBITMAP_TYPE_BMP,
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wxBITMAP_TYPE_BMP_RESOURCE,
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wxBITMAP_TYPE_RESOURCE = wxBITMAP_TYPE_BMP_RESOURCE,
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wxBITMAP_TYPE_ICO,
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wxBITMAP_TYPE_ICO_RESOURCE,
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wxBITMAP_TYPE_CUR,
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wxBITMAP_TYPE_CUR_RESOURCE,
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wxBITMAP_TYPE_XBM,
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wxBITMAP_TYPE_XBM_DATA,
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wxBITMAP_TYPE_XPM,
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wxBITMAP_TYPE_XPM_DATA,
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wxBITMAP_TYPE_TIFF,
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wxBITMAP_TYPE_TIF = wxBITMAP_TYPE_TIFF,
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wxBITMAP_TYPE_TIFF_RESOURCE,
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wxBITMAP_TYPE_TIF_RESOURCE = wxBITMAP_TYPE_TIFF_RESOURCE,
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wxBITMAP_TYPE_GIF,
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wxBITMAP_TYPE_GIF_RESOURCE,
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wxBITMAP_TYPE_PNG,
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wxBITMAP_TYPE_PNG_RESOURCE,
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wxBITMAP_TYPE_JPEG,
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wxBITMAP_TYPE_JPEG_RESOURCE,
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wxBITMAP_TYPE_PNM,
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wxBITMAP_TYPE_PNM_RESOURCE,
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wxBITMAP_TYPE_PCX,
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wxBITMAP_TYPE_PCX_RESOURCE,
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wxBITMAP_TYPE_PICT,
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wxBITMAP_TYPE_PICT_RESOURCE,
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wxBITMAP_TYPE_ICON,
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wxBITMAP_TYPE_ICON_RESOURCE,
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wxBITMAP_TYPE_ANI,
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wxBITMAP_TYPE_IFF,
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wxBITMAP_TYPE_TGA,
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wxBITMAP_TYPE_MACCURSOR,
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wxBITMAP_TYPE_MACCURSOR_RESOURCE,
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wxBITMAP_TYPE_MAX,
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wxBITMAP_TYPE_ANY = 50
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};
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// Polygon filling mode
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enum wxPolygonFillMode
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{
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wxODDEVEN_RULE = 1,
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wxWINDING_RULE
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};
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// Standard cursors
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enum wxStockCursor
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{
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wxCURSOR_NONE, // should be 0
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wxCURSOR_ARROW,
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wxCURSOR_RIGHT_ARROW,
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wxCURSOR_BULLSEYE,
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wxCURSOR_CHAR,
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wxCURSOR_CROSS,
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wxCURSOR_HAND,
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wxCURSOR_IBEAM,
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wxCURSOR_LEFT_BUTTON,
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wxCURSOR_MAGNIFIER,
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wxCURSOR_MIDDLE_BUTTON,
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wxCURSOR_NO_ENTRY,
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wxCURSOR_PAINT_BRUSH,
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wxCURSOR_PENCIL,
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wxCURSOR_POINT_LEFT,
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wxCURSOR_POINT_RIGHT,
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wxCURSOR_QUESTION_ARROW,
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wxCURSOR_RIGHT_BUTTON,
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wxCURSOR_SIZENESW,
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wxCURSOR_SIZENS,
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wxCURSOR_SIZENWSE,
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wxCURSOR_SIZEWE,
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wxCURSOR_SIZING,
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wxCURSOR_SPRAYCAN,
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wxCURSOR_WAIT,
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wxCURSOR_WATCH,
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wxCURSOR_BLANK,
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#ifdef __WXGTK__
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wxCURSOR_DEFAULT, // standard X11 cursor
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#endif
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#ifdef __WXMAC__
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wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
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#endif
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#ifdef __X__
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// Not yet implemented for Windows
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wxCURSOR_CROSS_REVERSE,
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wxCURSOR_DOUBLE_ARROW,
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wxCURSOR_BASED_ARROW_UP,
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wxCURSOR_BASED_ARROW_DOWN,
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#endif // X11
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wxCURSOR_ARROWWAIT,
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#ifdef __WXMAC__
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wxCURSOR_OPEN_HAND,
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wxCURSOR_CLOSED_HAND,
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#endif
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wxCURSOR_MAX
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};
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#ifndef __WXGTK__
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#define wxCURSOR_DEFAULT wxCURSOR_ARROW
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#endif
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#ifndef __WXMAC__
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// TODO CS supply openhand and closedhand cursors
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#define wxCURSOR_OPEN_HAND wxCURSOR_HAND
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#define wxCURSOR_CLOSED_HAND wxCURSOR_HAND
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#endif
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// ----------------------------------------------------------------------------
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// Ellipsize() constants
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// ----------------------------------------------------------------------------
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enum wxEllipsizeFlags
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{
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wxELLIPSIZE_FLAGS_NONE = 0,
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wxELLIPSIZE_FLAGS_PROCESS_MNEMONICS = 1,
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wxELLIPSIZE_FLAGS_EXPAND_TABS = 2,
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wxELLIPSIZE_FLAGS_DEFAULT = wxELLIPSIZE_FLAGS_PROCESS_MNEMONICS |
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wxELLIPSIZE_FLAGS_EXPAND_TABS
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};
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// NB: Don't change the order of these values, they're the same as in
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// PangoEllipsizeMode enum.
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enum wxEllipsizeMode
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{
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wxELLIPSIZE_NONE,
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wxELLIPSIZE_START,
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wxELLIPSIZE_MIDDLE,
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wxELLIPSIZE_END
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};
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// ---------------------------------------------------------------------------
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// macros
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// ---------------------------------------------------------------------------
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#if defined(__WINDOWS__) && wxUSE_WXDIB
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#define wxHAS_IMAGES_IN_RESOURCES
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#endif
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/* Useful macro for creating icons portably, for example:
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wxIcon *icon = new wxICON(sample);
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expands into:
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wxIcon *icon = new wxIcon("sample"); // On Windows
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wxIcon *icon = new wxIcon(sample_xpm); // On wxGTK/Linux
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*/
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#ifdef wxHAS_IMAGES_IN_RESOURCES
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// Load from a resource
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#define wxICON(X) wxIcon(wxT(#X))
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#elif defined(__WXDFB__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( X##_xpm )
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#elif defined(__WXGTK__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( X##_xpm )
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#elif defined(__WXMAC__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( X##_xpm )
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#elif defined(__WXMOTIF__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( X##_xpm )
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#elif defined(__WXX11__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( X##_xpm )
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#elif defined(__WXQT__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( X##_xpm )
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#else
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// This will usually mean something on any platform
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#define wxICON(X) wxIcon(wxT(#X))
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#endif // platform
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/* Another macro: this one is for portable creation of bitmaps. We assume that
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under Unix bitmaps live in XPMs and under Windows they're in resources.
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*/
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#if defined(__WINDOWS__) && wxUSE_WXDIB
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#define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_BMP_RESOURCE)
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#elif defined(__WXGTK__) || \
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defined(__WXMOTIF__) || \
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defined(__WXX11__) || \
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defined(__WXMAC__) || \
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defined(__WXDFB__)
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// Initialize from an included XPM
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#define wxBITMAP(name) wxBitmap(name##_xpm)
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#else // other platforms
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#define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM)
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#endif // platform
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// Macro for creating wxBitmap from in-memory PNG data.
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//
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// It reads PNG data from name_png static byte arrays that can be created using
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// e.g. misc/scripts/png2c.py.
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//
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// This macro exists mostly as a helper for wxBITMAP_PNG() below but also
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// because it's slightly more convenient to use than NewFromPNGData() directly.
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#define wxBITMAP_PNG_FROM_DATA(name) \
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wxBitmap::NewFromPNGData(name##_png, WXSIZEOF(name##_png))
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// Similar to wxBITMAP but used for the bitmaps in PNG format.
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//
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// Under Windows they should be embedded into the resource file using RT_RCDATA
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// resource type and under OS X the PNG file with the specified name must be
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// available in the resource subdirectory of the bundle. Elsewhere, this is
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// exactly the same thing as wxBITMAP_PNG_FROM_DATA() described above.
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#if (defined(__WINDOWS__) && wxUSE_WXDIB) || defined(__WXOSX__)
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#define wxBITMAP_PNG(name) wxBitmap(wxS(#name), wxBITMAP_TYPE_PNG_RESOURCE)
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#else
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#define wxBITMAP_PNG(name) wxBITMAP_PNG_FROM_DATA(name)
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#endif
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// ===========================================================================
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// classes
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// wxSize
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// ---------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSize
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{
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public:
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// members are public for compatibility, don't use them directly.
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int x, y;
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// constructors
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wxSize() : x(0), y(0) { }
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wxSize(int xx, int yy) : x(xx), y(yy) { }
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// no copy ctor or assignment operator - the defaults are ok
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wxSize& operator+=(const wxSize& sz) { x += sz.x; y += sz.y; return *this; }
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wxSize& operator-=(const wxSize& sz) { x -= sz.x; y -= sz.y; return *this; }
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wxSize& operator/=(int i) { x /= i; y /= i; return *this; }
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wxSize& operator*=(int i) { x *= i; y *= i; return *this; }
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wxSize& operator/=(unsigned int i) { x /= i; y /= i; return *this; }
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wxSize& operator*=(unsigned int i) { x *= i; y *= i; return *this; }
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wxSize& operator/=(long i) { x /= i; y /= i; return *this; }
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wxSize& operator*=(long i) { x *= i; y *= i; return *this; }
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wxSize& operator/=(unsigned long i) { x /= i; y /= i; return *this; }
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wxSize& operator*=(unsigned long i) { x *= i; y *= i; return *this; }
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wxSize& operator/=(double i) { x = wxRound(x/i); y = wxRound(y/i); return *this; }
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wxSize& operator*=(double i) { x = wxRound(x*i); y = wxRound(y*i); return *this; }
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void IncTo(const wxSize& sz)
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{ if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
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void DecTo(const wxSize& sz)
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{ if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
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void DecToIfSpecified(const wxSize& sz)
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{
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if ( sz.x != wxDefaultCoord && sz.x < x )
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x = sz.x;
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if ( sz.y != wxDefaultCoord && sz.y < y )
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y = sz.y;
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}
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void IncBy(int dx, int dy) { x += dx; y += dy; }
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void IncBy(const wxPoint& pt);
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void IncBy(const wxSize& sz) { IncBy(sz.x, sz.y); }
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void IncBy(int d) { IncBy(d, d); }
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void DecBy(int dx, int dy) { IncBy(-dx, -dy); }
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void DecBy(const wxPoint& pt);
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void DecBy(const wxSize& sz) { DecBy(sz.x, sz.y); }
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void DecBy(int d) { DecBy(d, d); }
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wxSize& Scale(double xscale, double yscale)
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{ x = wxRound(x*xscale); y = wxRound(y*yscale); return *this; }
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// accessors
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void Set(int xx, int yy) { x = xx; y = yy; }
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void SetWidth(int w) { x = w; }
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void SetHeight(int h) { y = h; }
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int GetWidth() const { return x; }
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int GetHeight() const { return y; }
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bool IsFullySpecified() const { return x != wxDefaultCoord && y != wxDefaultCoord; }
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// combine this size with the other one replacing the default (i.e. equal
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// to wxDefaultCoord) components of this object with those of the other
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void SetDefaults(const wxSize& size)
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{
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if ( x == wxDefaultCoord )
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x = size.x;
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if ( y == wxDefaultCoord )
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y = size.y;
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}
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// compatibility
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int GetX() const { return x; }
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int GetY() const { return y; }
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};
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inline bool operator==(const wxSize& s1, const wxSize& s2)
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{
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return s1.x == s2.x && s1.y == s2.y;
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}
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inline bool operator!=(const wxSize& s1, const wxSize& s2)
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{
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return s1.x != s2.x || s1.y != s2.y;
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}
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inline wxSize operator+(const wxSize& s1, const wxSize& s2)
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{
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return wxSize(s1.x + s2.x, s1.y + s2.y);
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}
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inline wxSize operator-(const wxSize& s1, const wxSize& s2)
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{
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return wxSize(s1.x - s2.x, s1.y - s2.y);
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}
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inline wxSize operator/(const wxSize& s, int i)
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{
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return wxSize(s.x / i, s.y / i);
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}
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inline wxSize operator*(const wxSize& s, int i)
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{
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return wxSize(s.x * i, s.y * i);
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}
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inline wxSize operator*(int i, const wxSize& s)
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{
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return wxSize(s.x * i, s.y * i);
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}
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inline wxSize operator/(const wxSize& s, unsigned int i)
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{
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return wxSize(s.x / i, s.y / i);
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}
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inline wxSize operator*(const wxSize& s, unsigned int i)
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{
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return wxSize(s.x * i, s.y * i);
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}
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inline wxSize operator*(unsigned int i, const wxSize& s)
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{
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return wxSize(s.x * i, s.y * i);
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}
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inline wxSize operator/(const wxSize& s, long i)
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{
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return wxSize(s.x / i, s.y / i);
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}
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inline wxSize operator*(const wxSize& s, long i)
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{
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return wxSize(int(s.x * i), int(s.y * i));
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}
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inline wxSize operator*(long i, const wxSize& s)
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{
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return wxSize(int(s.x * i), int(s.y * i));
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}
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inline wxSize operator/(const wxSize& s, unsigned long i)
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{
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return wxSize(int(s.x / i), int(s.y / i));
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}
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inline wxSize operator*(const wxSize& s, unsigned long i)
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{
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return wxSize(int(s.x * i), int(s.y * i));
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}
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inline wxSize operator*(unsigned long i, const wxSize& s)
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{
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return wxSize(int(s.x * i), int(s.y * i));
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}
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inline wxSize operator*(const wxSize& s, double i)
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{
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return wxSize(wxRound(s.x * i), wxRound(s.y * i));
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}
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inline wxSize operator*(double i, const wxSize& s)
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{
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return wxSize(wxRound(s.x * i), wxRound(s.y * i));
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}
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// ---------------------------------------------------------------------------
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// Point classes: with real or integer coordinates
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// ---------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxRealPoint
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{
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public:
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double x;
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double y;
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wxRealPoint() : x(0.0), y(0.0) { }
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wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
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wxRealPoint(const wxPoint& pt);
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// no copy ctor or assignment operator - the defaults are ok
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//assignment operators
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wxRealPoint& operator+=(const wxRealPoint& p) { x += p.x; y += p.y; return *this; }
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wxRealPoint& operator-=(const wxRealPoint& p) { x -= p.x; y -= p.y; return *this; }
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wxRealPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
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wxRealPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
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};
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inline bool operator==(const wxRealPoint& p1, const wxRealPoint& p2)
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{
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return wxIsSameDouble(p1.x, p2.x) && wxIsSameDouble(p1.y, p2.y);
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}
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inline bool operator!=(const wxRealPoint& p1, const wxRealPoint& p2)
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{
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return !(p1 == p2);
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}
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inline wxRealPoint operator+(const wxRealPoint& p1, const wxRealPoint& p2)
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{
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return wxRealPoint(p1.x + p2.x, p1.y + p2.y);
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}
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inline wxRealPoint operator-(const wxRealPoint& p1, const wxRealPoint& p2)
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{
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return wxRealPoint(p1.x - p2.x, p1.y - p2.y);
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}
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inline wxRealPoint operator/(const wxRealPoint& s, int i)
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{
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return wxRealPoint(s.x / i, s.y / i);
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}
|
|
|
|
inline wxRealPoint operator*(const wxRealPoint& s, int i)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(int i, const wxRealPoint& s)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator/(const wxRealPoint& s, unsigned int i)
|
|
{
|
|
return wxRealPoint(s.x / i, s.y / i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(const wxRealPoint& s, unsigned int i)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(unsigned int i, const wxRealPoint& s)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator/(const wxRealPoint& s, long i)
|
|
{
|
|
return wxRealPoint(s.x / i, s.y / i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(const wxRealPoint& s, long i)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(long i, const wxRealPoint& s)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator/(const wxRealPoint& s, unsigned long i)
|
|
{
|
|
return wxRealPoint(s.x / i, s.y / i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(const wxRealPoint& s, unsigned long i)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(unsigned long i, const wxRealPoint& s)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(const wxRealPoint& s, double i)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(double i, const wxRealPoint& s)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxPoint: 2D point with integer coordinates
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class WXDLLIMPEXP_CORE wxPoint
|
|
{
|
|
public:
|
|
int x, y;
|
|
|
|
wxPoint() : x(0), y(0) { }
|
|
wxPoint(int xx, int yy) : x(xx), y(yy) { }
|
|
wxPoint(const wxRealPoint& pt) : x(wxRound(pt.x)), y(wxRound(pt.y)) { }
|
|
|
|
// no copy ctor or assignment operator - the defaults are ok
|
|
|
|
//assignment operators
|
|
wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
|
|
wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
|
|
|
|
wxPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
|
|
wxPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
|
|
|
|
// check if both components are set/initialized
|
|
bool IsFullySpecified() const { return x != wxDefaultCoord && y != wxDefaultCoord; }
|
|
|
|
// fill in the unset components with the values from the other point
|
|
void SetDefaults(const wxPoint& pt)
|
|
{
|
|
if ( x == wxDefaultCoord )
|
|
x = pt.x;
|
|
if ( y == wxDefaultCoord )
|
|
y = pt.y;
|
|
}
|
|
};
|
|
|
|
|
|
// comparison
|
|
inline bool operator==(const wxPoint& p1, const wxPoint& p2)
|
|
{
|
|
return p1.x == p2.x && p1.y == p2.y;
|
|
}
|
|
|
|
inline bool operator!=(const wxPoint& p1, const wxPoint& p2)
|
|
{
|
|
return !(p1 == p2);
|
|
}
|
|
|
|
|
|
// arithmetic operations (component wise)
|
|
inline wxPoint operator+(const wxPoint& p1, const wxPoint& p2)
|
|
{
|
|
return wxPoint(p1.x + p2.x, p1.y + p2.y);
|
|
}
|
|
|
|
inline wxPoint operator-(const wxPoint& p1, const wxPoint& p2)
|
|
{
|
|
return wxPoint(p1.x - p2.x, p1.y - p2.y);
|
|
}
|
|
|
|
inline wxPoint operator+(const wxPoint& p, const wxSize& s)
|
|
{
|
|
return wxPoint(p.x + s.x, p.y + s.y);
|
|
}
|
|
|
|
inline wxPoint operator-(const wxPoint& p, const wxSize& s)
|
|
{
|
|
return wxPoint(p.x - s.x, p.y - s.y);
|
|
}
|
|
|
|
inline wxPoint operator+(const wxSize& s, const wxPoint& p)
|
|
{
|
|
return wxPoint(p.x + s.x, p.y + s.y);
|
|
}
|
|
|
|
inline wxPoint operator-(const wxSize& s, const wxPoint& p)
|
|
{
|
|
return wxPoint(s.x - p.x, s.y - p.y);
|
|
}
|
|
|
|
inline wxPoint operator-(const wxPoint& p)
|
|
{
|
|
return wxPoint(-p.x, -p.y);
|
|
}
|
|
|
|
inline wxPoint operator/(const wxPoint& s, int i)
|
|
{
|
|
return wxPoint(s.x / i, s.y / i);
|
|
}
|
|
|
|
inline wxPoint operator*(const wxPoint& s, int i)
|
|
{
|
|
return wxPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxPoint operator*(int i, const wxPoint& s)
|
|
{
|
|
return wxPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxPoint operator/(const wxPoint& s, unsigned int i)
|
|
{
|
|
return wxPoint(s.x / i, s.y / i);
|
|
}
|
|
|
|
inline wxPoint operator*(const wxPoint& s, unsigned int i)
|
|
{
|
|
return wxPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxPoint operator*(unsigned int i, const wxPoint& s)
|
|
{
|
|
return wxPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxPoint operator/(const wxPoint& s, long i)
|
|
{
|
|
return wxPoint(s.x / i, s.y / i);
|
|
}
|
|
|
|
inline wxPoint operator*(const wxPoint& s, long i)
|
|
{
|
|
return wxPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
inline wxPoint operator*(long i, const wxPoint& s)
|
|
{
|
|
return wxPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
inline wxPoint operator/(const wxPoint& s, unsigned long i)
|
|
{
|
|
return wxPoint(s.x / i, s.y / i);
|
|
}
|
|
|
|
inline wxPoint operator*(const wxPoint& s, unsigned long i)
|
|
{
|
|
return wxPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
inline wxPoint operator*(unsigned long i, const wxPoint& s)
|
|
{
|
|
return wxPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
inline wxPoint operator*(const wxPoint& s, double i)
|
|
{
|
|
return wxPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
inline wxPoint operator*(double i, const wxPoint& s)
|
|
{
|
|
return wxPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
WX_DECLARE_LIST_WITH_DECL(wxPoint, wxPointList, class WXDLLIMPEXP_CORE);
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// wxRect
|
|
// ---------------------------------------------------------------------------
|
|
|
|
class WXDLLIMPEXP_CORE wxRect
|
|
{
|
|
public:
|
|
wxRect()
|
|
: x(0), y(0), width(0), height(0)
|
|
{ }
|
|
wxRect(int xx, int yy, int ww, int hh)
|
|
: x(xx), y(yy), width(ww), height(hh)
|
|
{ }
|
|
wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
|
|
wxRect(const wxPoint& pt, const wxSize& size)
|
|
: x(pt.x), y(pt.y), width(size.x), height(size.y)
|
|
{ }
|
|
wxRect(const wxSize& size)
|
|
: x(0), y(0), width(size.x), height(size.y)
|
|
{ }
|
|
|
|
// default copy ctor and assignment operators ok
|
|
|
|
int GetX() const { return x; }
|
|
void SetX(int xx) { x = xx; }
|
|
|
|
int GetY() const { return y; }
|
|
void SetY(int yy) { y = yy; }
|
|
|
|
int GetWidth() const { return width; }
|
|
void SetWidth(int w) { width = w; }
|
|
|
|
int GetHeight() const { return height; }
|
|
void SetHeight(int h) { height = h; }
|
|
|
|
wxPoint GetPosition() const { return wxPoint(x, y); }
|
|
void SetPosition( const wxPoint &p ) { x = p.x; y = p.y; }
|
|
|
|
wxSize GetSize() const { return wxSize(width, height); }
|
|
void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); }
|
|
|
|
bool IsEmpty() const { return (width <= 0) || (height <= 0); }
|
|
|
|
int GetLeft() const { return x; }
|
|
int GetTop() const { return y; }
|
|
int GetBottom() const { return y + height - 1; }
|
|
int GetRight() const { return x + width - 1; }
|
|
|
|
void SetLeft(int left) { x = left; }
|
|
void SetRight(int right) { width = right - x + 1; }
|
|
void SetTop(int top) { y = top; }
|
|
void SetBottom(int bottom) { height = bottom - y + 1; }
|
|
|
|
wxPoint GetTopLeft() const { return GetPosition(); }
|
|
wxPoint GetLeftTop() const { return GetTopLeft(); }
|
|
void SetTopLeft(const wxPoint &p) { SetPosition(p); }
|
|
void SetLeftTop(const wxPoint &p) { SetTopLeft(p); }
|
|
|
|
wxPoint GetBottomRight() const { return wxPoint(GetRight(), GetBottom()); }
|
|
wxPoint GetRightBottom() const { return GetBottomRight(); }
|
|
void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
|
|
void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }
|
|
|
|
wxPoint GetTopRight() const { return wxPoint(GetRight(), GetTop()); }
|
|
wxPoint GetRightTop() const { return GetTopRight(); }
|
|
void SetTopRight(const wxPoint &p) { SetRight(p.x); SetTop(p.y); }
|
|
void SetRightTop(const wxPoint &p) { SetTopRight(p); }
|
|
|
|
wxPoint GetBottomLeft() const { return wxPoint(GetLeft(), GetBottom()); }
|
|
wxPoint GetLeftBottom() const { return GetBottomLeft(); }
|
|
void SetBottomLeft(const wxPoint &p) { SetLeft(p.x); SetBottom(p.y); }
|
|
void SetLeftBottom(const wxPoint &p) { SetBottomLeft(p); }
|
|
|
|
// operations with rect
|
|
wxRect& Inflate(wxCoord dx, wxCoord dy);
|
|
wxRect& Inflate(const wxSize& d) { return Inflate(d.x, d.y); }
|
|
wxRect& Inflate(wxCoord d) { return Inflate(d, d); }
|
|
wxRect Inflate(wxCoord dx, wxCoord dy) const
|
|
{
|
|
wxRect r = *this;
|
|
r.Inflate(dx, dy);
|
|
return r;
|
|
}
|
|
|
|
wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); }
|
|
wxRect& Deflate(const wxSize& d) { return Inflate(-d.x, -d.y); }
|
|
wxRect& Deflate(wxCoord d) { return Inflate(-d); }
|
|
wxRect Deflate(wxCoord dx, wxCoord dy) const
|
|
{
|
|
wxRect r = *this;
|
|
r.Deflate(dx, dy);
|
|
return r;
|
|
}
|
|
|
|
void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; }
|
|
void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); }
|
|
|
|
wxRect& Intersect(const wxRect& rect);
|
|
wxRect Intersect(const wxRect& rect) const
|
|
{
|
|
wxRect r = *this;
|
|
r.Intersect(rect);
|
|
return r;
|
|
}
|
|
|
|
wxRect& Union(const wxRect& rect);
|
|
wxRect Union(const wxRect& rect) const
|
|
{
|
|
wxRect r = *this;
|
|
r.Union(rect);
|
|
return r;
|
|
}
|
|
|
|
// return true if the point is (not strcitly) inside the rect
|
|
bool Contains(int x, int y) const;
|
|
bool Contains(const wxPoint& pt) const { return Contains(pt.x, pt.y); }
|
|
// return true if the rectangle 'rect' is (not strictly) inside this rect
|
|
bool Contains(const wxRect& rect) const;
|
|
|
|
// return true if the rectangles have a non empty intersection
|
|
bool Intersects(const wxRect& rect) const;
|
|
|
|
// like Union() but don't ignore empty rectangles
|
|
wxRect& operator+=(const wxRect& rect);
|
|
|
|
// intersections of two rectrangles not testing for empty rectangles
|
|
wxRect& operator*=(const wxRect& rect);
|
|
|
|
// centre this rectangle in the given (usually, but not necessarily,
|
|
// larger) one
|
|
wxRect CentreIn(const wxRect& r, int dir = wxBOTH) const
|
|
{
|
|
return wxRect(dir & wxHORIZONTAL ? r.x + (r.width - width)/2 : x,
|
|
dir & wxVERTICAL ? r.y + (r.height - height)/2 : y,
|
|
width, height);
|
|
}
|
|
|
|
wxRect CenterIn(const wxRect& r, int dir = wxBOTH) const
|
|
{
|
|
return CentreIn(r, dir);
|
|
}
|
|
|
|
public:
|
|
int x, y, width, height;
|
|
};
|
|
|
|
|
|
// compare rectangles
|
|
inline bool operator==(const wxRect& r1, const wxRect& r2)
|
|
{
|
|
return (r1.x == r2.x) && (r1.y == r2.y) &&
|
|
(r1.width == r2.width) && (r1.height == r2.height);
|
|
}
|
|
|
|
inline bool operator!=(const wxRect& r1, const wxRect& r2)
|
|
{
|
|
return !(r1 == r2);
|
|
}
|
|
|
|
// like Union() but don't treat empty rectangles specially
|
|
WXDLLIMPEXP_CORE wxRect operator+(const wxRect& r1, const wxRect& r2);
|
|
|
|
// intersections of two rectangles
|
|
WXDLLIMPEXP_CORE wxRect operator*(const wxRect& r1, const wxRect& r2);
|
|
|
|
// define functions which couldn't be defined above because of declarations
|
|
// order
|
|
inline void wxSize::IncBy(const wxPoint& pt) { IncBy(pt.x, pt.y); }
|
|
inline void wxSize::DecBy(const wxPoint& pt) { DecBy(pt.x, pt.y); }
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// Management of pens, brushes and fonts
|
|
// ---------------------------------------------------------------------------
|
|
|
|
typedef wxInt8 wxDash;
|
|
|
|
class WXDLLIMPEXP_CORE wxGDIObjListBase {
|
|
public:
|
|
wxGDIObjListBase();
|
|
~wxGDIObjListBase();
|
|
|
|
protected:
|
|
wxList list;
|
|
};
|
|
|
|
WX_DECLARE_STRING_HASH_MAP(wxColour*, wxStringToColourHashMap);
|
|
|
|
class WXDLLIMPEXP_CORE wxColourDatabase
|
|
{
|
|
public:
|
|
wxColourDatabase();
|
|
~wxColourDatabase();
|
|
|
|
// find colour by name or name for the given colour
|
|
wxColour Find(const wxString& name) const;
|
|
wxString FindName(const wxColour& colour) const;
|
|
|
|
// add a new colour to the database
|
|
void AddColour(const wxString& name, const wxColour& colour);
|
|
|
|
private:
|
|
// load the database with the built in colour values when called for the
|
|
// first time, do nothing after this
|
|
void Initialize();
|
|
|
|
wxStringToColourHashMap *m_map;
|
|
};
|
|
|
|
class WXDLLIMPEXP_CORE wxResourceCache: public wxList
|
|
{
|
|
public:
|
|
wxResourceCache() { }
|
|
#if !wxUSE_STD_CONTAINERS
|
|
wxResourceCache(unsigned int keyType) : wxList(keyType) { }
|
|
#endif
|
|
virtual ~wxResourceCache();
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// global variables
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
/* Stock objects
|
|
|
|
wxStockGDI creates the stock GDI objects on demand. Pointers to the
|
|
created objects are stored in the ms_stockObject array, which is indexed
|
|
by the Item enum values. Platorm-specific fonts can be created by
|
|
implementing a derived class with an override for the GetFont function.
|
|
wxStockGDI operates as a singleton, accessed through the ms_instance
|
|
pointer. By default this pointer is set to an instance of wxStockGDI.
|
|
A derived class must arrange to set this pointer to an instance of itself.
|
|
*/
|
|
class WXDLLIMPEXP_CORE wxStockGDI
|
|
{
|
|
public:
|
|
enum Item {
|
|
BRUSH_BLACK,
|
|
BRUSH_BLUE,
|
|
BRUSH_CYAN,
|
|
BRUSH_GREEN,
|
|
BRUSH_YELLOW,
|
|
BRUSH_GREY,
|
|
BRUSH_LIGHTGREY,
|
|
BRUSH_MEDIUMGREY,
|
|
BRUSH_RED,
|
|
BRUSH_TRANSPARENT,
|
|
BRUSH_WHITE,
|
|
COLOUR_BLACK,
|
|
COLOUR_BLUE,
|
|
COLOUR_CYAN,
|
|
COLOUR_GREEN,
|
|
COLOUR_YELLOW,
|
|
COLOUR_LIGHTGREY,
|
|
COLOUR_RED,
|
|
COLOUR_WHITE,
|
|
CURSOR_CROSS,
|
|
CURSOR_HOURGLASS,
|
|
CURSOR_STANDARD,
|
|
FONT_ITALIC,
|
|
FONT_NORMAL,
|
|
FONT_SMALL,
|
|
FONT_SWISS,
|
|
PEN_BLACK,
|
|
PEN_BLACKDASHED,
|
|
PEN_BLUE,
|
|
PEN_CYAN,
|
|
PEN_GREEN,
|
|
PEN_YELLOW,
|
|
PEN_GREY,
|
|
PEN_LIGHTGREY,
|
|
PEN_MEDIUMGREY,
|
|
PEN_RED,
|
|
PEN_TRANSPARENT,
|
|
PEN_WHITE,
|
|
ITEMCOUNT
|
|
};
|
|
|
|
wxStockGDI();
|
|
virtual ~wxStockGDI();
|
|
static void DeleteAll();
|
|
|
|
static wxStockGDI& instance() { return *ms_instance; }
|
|
|
|
static const wxBrush* GetBrush(Item item);
|
|
static const wxColour* GetColour(Item item);
|
|
static const wxCursor* GetCursor(Item item);
|
|
// Can be overridden by platform-specific derived classes
|
|
virtual const wxFont* GetFont(Item item);
|
|
static const wxPen* GetPen(Item item);
|
|
|
|
protected:
|
|
static wxStockGDI* ms_instance;
|
|
|
|
static wxObject* ms_stockObject[ITEMCOUNT];
|
|
|
|
wxDECLARE_NO_COPY_CLASS(wxStockGDI);
|
|
};
|
|
|
|
#define wxITALIC_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_ITALIC)
|
|
#define wxNORMAL_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_NORMAL)
|
|
#define wxSMALL_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_SMALL)
|
|
#define wxSWISS_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_SWISS)
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#define wxBLACK_DASHED_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLACKDASHED)
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#define wxBLACK_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLACK)
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#define wxBLUE_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLUE)
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#define wxCYAN_PEN wxStockGDI::GetPen(wxStockGDI::PEN_CYAN)
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#define wxGREEN_PEN wxStockGDI::GetPen(wxStockGDI::PEN_GREEN)
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#define wxYELLOW_PEN wxStockGDI::GetPen(wxStockGDI::PEN_YELLOW)
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#define wxGREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_GREY)
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#define wxLIGHT_GREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_LIGHTGREY)
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#define wxMEDIUM_GREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_MEDIUMGREY)
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#define wxRED_PEN wxStockGDI::GetPen(wxStockGDI::PEN_RED)
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#define wxTRANSPARENT_PEN wxStockGDI::GetPen(wxStockGDI::PEN_TRANSPARENT)
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#define wxWHITE_PEN wxStockGDI::GetPen(wxStockGDI::PEN_WHITE)
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#define wxBLACK_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_BLACK)
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#define wxBLUE_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_BLUE)
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#define wxCYAN_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_CYAN)
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#define wxGREEN_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_GREEN)
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#define wxYELLOW_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_YELLOW)
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#define wxGREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_GREY)
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#define wxLIGHT_GREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_LIGHTGREY)
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#define wxMEDIUM_GREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_MEDIUMGREY)
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#define wxRED_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_RED)
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#define wxTRANSPARENT_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_TRANSPARENT)
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#define wxWHITE_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_WHITE)
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#define wxBLACK wxStockGDI::GetColour(wxStockGDI::COLOUR_BLACK)
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#define wxBLUE wxStockGDI::GetColour(wxStockGDI::COLOUR_BLUE)
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#define wxCYAN wxStockGDI::GetColour(wxStockGDI::COLOUR_CYAN)
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#define wxGREEN wxStockGDI::GetColour(wxStockGDI::COLOUR_GREEN)
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#define wxYELLOW wxStockGDI::GetColour(wxStockGDI::COLOUR_YELLOW)
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#define wxLIGHT_GREY wxStockGDI::GetColour(wxStockGDI::COLOUR_LIGHTGREY)
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#define wxRED wxStockGDI::GetColour(wxStockGDI::COLOUR_RED)
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#define wxWHITE wxStockGDI::GetColour(wxStockGDI::COLOUR_WHITE)
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#define wxCROSS_CURSOR wxStockGDI::GetCursor(wxStockGDI::CURSOR_CROSS)
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#define wxHOURGLASS_CURSOR wxStockGDI::GetCursor(wxStockGDI::CURSOR_HOURGLASS)
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#define wxSTANDARD_CURSOR wxStockGDI::GetCursor(wxStockGDI::CURSOR_STANDARD)
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// 'Null' objects
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extern WXDLLIMPEXP_DATA_CORE(wxBitmap) wxNullBitmap;
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extern WXDLLIMPEXP_DATA_CORE(wxIcon) wxNullIcon;
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extern WXDLLIMPEXP_DATA_CORE(wxCursor) wxNullCursor;
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extern WXDLLIMPEXP_DATA_CORE(wxPen) wxNullPen;
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extern WXDLLIMPEXP_DATA_CORE(wxBrush) wxNullBrush;
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extern WXDLLIMPEXP_DATA_CORE(wxPalette) wxNullPalette;
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extern WXDLLIMPEXP_DATA_CORE(wxFont) wxNullFont;
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extern WXDLLIMPEXP_DATA_CORE(wxColour) wxNullColour;
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extern WXDLLIMPEXP_DATA_CORE(wxIconBundle) wxNullIconBundle;
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extern WXDLLIMPEXP_DATA_CORE(wxColourDatabase*) wxTheColourDatabase;
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extern WXDLLIMPEXP_DATA_CORE(const char) wxPanelNameStr[];
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extern WXDLLIMPEXP_DATA_CORE(const wxSize) wxDefaultSize;
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extern WXDLLIMPEXP_DATA_CORE(const wxPoint) wxDefaultPosition;
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// ---------------------------------------------------------------------------
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// global functions
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// ---------------------------------------------------------------------------
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// resource management
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extern void WXDLLIMPEXP_CORE wxInitializeStockLists();
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extern void WXDLLIMPEXP_CORE wxDeleteStockLists();
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// Note: all the display-related functions here exist for compatibility only,
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// please use wxDisplay class in the new code
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// is the display colour (or monochrome)?
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extern bool WXDLLIMPEXP_CORE wxColourDisplay();
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// Returns depth of screen
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extern int WXDLLIMPEXP_CORE wxDisplayDepth();
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#define wxGetDisplayDepth wxDisplayDepth
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// get the display size
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extern void WXDLLIMPEXP_CORE wxDisplaySize(int *width, int *height);
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extern wxSize WXDLLIMPEXP_CORE wxGetDisplaySize();
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extern void WXDLLIMPEXP_CORE wxDisplaySizeMM(int *width, int *height);
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extern wxSize WXDLLIMPEXP_CORE wxGetDisplaySizeMM();
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extern wxSize WXDLLIMPEXP_CORE wxGetDisplayPPI();
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// Get position and size of the display workarea
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extern void WXDLLIMPEXP_CORE wxClientDisplayRect(int *x, int *y, int *width, int *height);
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extern wxRect WXDLLIMPEXP_CORE wxGetClientDisplayRect();
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// set global cursor
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extern void WXDLLIMPEXP_CORE wxSetCursor(const wxCursor& cursor);
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#endif
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// _WX_GDICMNH__
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