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152 lines
6.6 KiB
C++
152 lines
6.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/encconv.h
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// Purpose: wxEncodingConverter class for converting between different
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// font encodings
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// Author: Vaclav Slavik
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// Copyright: (c) 1999 Vaclav Slavik
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ENCCONV_H_
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#define _WX_ENCCONV_H_
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/fontenc.h"
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#include "wx/dynarray.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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enum
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{
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wxCONVERT_STRICT,
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wxCONVERT_SUBSTITUTE
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};
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enum
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{
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wxPLATFORM_CURRENT = -1,
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wxPLATFORM_UNIX = 0,
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wxPLATFORM_WINDOWS,
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wxPLATFORM_MAC
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};
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// ----------------------------------------------------------------------------
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// types
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// ----------------------------------------------------------------------------
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WX_DEFINE_ARRAY_INT(wxFontEncoding, wxFontEncodingArray);
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//--------------------------------------------------------------------------------
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// wxEncodingConverter
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// This class is capable of converting strings between any two
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// 8bit encodings/charsets. It can also convert from/to Unicode
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//--------------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxEncodingConverter : public wxObject
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{
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public:
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wxEncodingConverter();
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virtual ~wxEncodingConverter() { delete[] m_Table; }
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// Initialize conversion. Both output or input encoding may
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// be wxFONTENCODING_UNICODE.
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//
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// All subsequent calls to Convert() will interpret it's argument
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// as a string in input_enc encoding and will output string in
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// output_enc encoding.
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//
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// You must call this method before calling Convert. You may call
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// it more than once in order to switch to another conversion
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//
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// Method affects behaviour of Convert() in case input character
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// cannot be converted because it does not exist in output encoding:
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// wxCONVERT_STRICT --
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// follow behaviour of GNU Recode - just copy unconvertable
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// characters to output and don't change them (it's integer
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// value will stay the same)
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// wxCONVERT_SUBSTITUTE --
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// try some (lossy) substitutions - e.g. replace
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// unconvertable latin capitals with acute by ordinary
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// capitals, replace en-dash or em-dash by '-' etc.
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// both modes guarantee that output string will have same length
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// as input string
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//
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// Returns false if given conversion is impossible, true otherwise
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// (conversion may be impossible either if you try to convert
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// to Unicode with non-Unicode build of wxWidgets or if input
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// or output encoding is not supported.)
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bool Init(wxFontEncoding input_enc, wxFontEncoding output_enc, int method = wxCONVERT_STRICT);
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// Convert input string according to settings passed to Init.
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// Note that you must call Init before using Convert!
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bool Convert(const char* input, char* output) const;
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bool Convert(char* str) const { return Convert(str, str); }
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wxString Convert(const wxString& input) const;
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bool Convert(const char* input, wchar_t* output) const;
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bool Convert(const wchar_t* input, char* output) const;
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bool Convert(const wchar_t* input, wchar_t* output) const;
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bool Convert(wchar_t* str) const { return Convert(str, str); }
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// Return equivalent(s) for given font that are used
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// under given platform. wxPLATFORM_CURRENT means the platform
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// this binary was compiled for
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//
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// Examples:
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// current platform enc returned value
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// -----------------------------------------------------
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// unix CP1250 {ISO8859_2}
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// unix ISO8859_2 {}
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// windows ISO8859_2 {CP1250}
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//
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// Equivalence is defined in terms of convertibility:
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// 2 encodings are equivalent if you can convert text between
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// then without losing information (it may - and will - happen
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// that you lose special chars like quotation marks or em-dashes
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// but you shouldn't lose any diacritics and language-specific
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// characters when converting between equivalent encodings).
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//
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// Convert() method is not limited to converting between
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// equivalent encodings, it can convert between arbitrary
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// two encodings!
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//
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// Remember that this function does _NOT_ check for presence of
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// fonts in system. It only tells you what are most suitable
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// encodings. (It usually returns only one encoding)
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//
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// Note that argument enc itself may be present in returned array!
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// (so that you can -- as a side effect -- detect whether the
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// encoding is native for this platform or not)
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static wxFontEncodingArray GetPlatformEquivalents(wxFontEncoding enc, int platform = wxPLATFORM_CURRENT);
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// Similar to GetPlatformEquivalent, but this one will return ALL
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// equivalent encodings, regardless the platform, including itself.
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static wxFontEncodingArray GetAllEquivalents(wxFontEncoding enc);
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// Return true if [any text in] one multibyte encoding can be
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// converted to another one losslessly.
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//
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// Do not call this with wxFONTENCODING_UNICODE, it doesn't make
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// sense (always works in one sense and always depends on the text
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// to convert in the other)
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static bool CanConvert(wxFontEncoding encIn, wxFontEncoding encOut)
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{
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return GetAllEquivalents(encIn).Index(encOut) != wxNOT_FOUND;
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}
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private:
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wchar_t *m_Table;
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bool m_UnicodeInput, m_UnicodeOutput;
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bool m_JustCopy;
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wxDECLARE_NO_COPY_CLASS(wxEncodingConverter);
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};
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#endif // _WX_ENCCONV_H_
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