zdoom-macos-deps/deps/cmake/share/cmake-3.21/Modules/CMakeCSharpInformation.cmake
2021-07-25 12:55:31 +03:00

67 lines
2.9 KiB
CMake

# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# This file sets the basic flags for the C# language in CMake.
# It also loads the available platform file for the system-compiler
# if it exists.
set(CMAKE_BASE_NAME)
get_filename_component(CMAKE_BASE_NAME "${CMAKE_CSharp_COMPILER}" NAME_WE)
set(CMAKE_BUILD_TYPE_INIT Debug)
set(CMAKE_CSharp_FLAGS_INIT "/define:TRACE")
set(CMAKE_CSharp_FLAGS_DEBUG_INIT "/debug:full /optimize- /warn:3 /errorreport:prompt /define:DEBUG")
set(CMAKE_CSharp_FLAGS_RELEASE_INIT "/debug:none /optimize /warn:1 /errorreport:queue")
set(CMAKE_CSharp_FLAGS_RELWITHDEBINFO_INIT "/debug:full /optimize-")
set(CMAKE_CSharp_FLAGS_MINSIZEREL_INIT "/debug:none /optimize")
set(CMAKE_CSharp_LINKER_SUPPORTS_PDB ON)
set(CMAKE_CSharp_STANDARD_LIBRARIES_INIT "System")
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(CMAKE_CSharp_FLAGS_INIT "/platform:x86 ${CMAKE_CSharp_FLAGS_INIT}")
else()
set(CMAKE_CSharp_FLAGS_INIT "/platform:x64 ${CMAKE_CSharp_FLAGS_INIT}")
endif()
# This should be included before the _INIT variables are
# used to initialize the cache. Since the rule variables
# have if blocks on them, users can still define them here.
# But, it should still be after the platform file so changes can
# be made to those values.
# for most systems a module is the same as a shared library
# so unless the variable CMAKE_MODULE_EXISTS is set just
# copy the values from the LIBRARY variables
if(NOT CMAKE_MODULE_EXISTS)
set(CMAKE_SHARED_MODULE_CSharp_FLAGS ${CMAKE_SHARED_LIBRARY_CSharp_FLAGS})
set(CMAKE_SHARED_MODULE_CREATE_CSharp_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_CSharp_FLAGS})
endif()
# add the flags to the cache based
# on the initial values computed in the platform/*.cmake files
# use _INIT variables so that this only happens the first time
# and you can set these flags in the cmake cache
set(CMAKE_CSharp_FLAGS_INIT "$ENV{CSFLAGS} ${CMAKE_CSharp_FLAGS_INIT}")
cmake_initialize_per_config_variable(CMAKE_CSharp_FLAGS "Flags used by the C# compiler")
if(CMAKE_CSharp_STANDARD_LIBRARIES_INIT)
set(CMAKE_CSharp_STANDARD_LIBRARIES "${CMAKE_CSharp_STANDARD_LIBRARIES_INIT}"
CACHE STRING "Libraries linked by default with all C# applications.")
mark_as_advanced(CMAKE_CSharp_STANDARD_LIBRARIES)
endif()
# set missing flags (if they are not defined). This is needed in the
# unlikely case that you have only C# and no C/C++ targets in your
# project.
cmake_initialize_per_config_variable(CMAKE_EXE_LINKER_FLAGS "Flags used by the linker")
cmake_initialize_per_config_variable(CMAKE_SHARED_LINKER_FLAGS "Flags used by the linker during the creation of shared libraries")
set(CMAKE_CSharp_CREATE_SHARED_LIBRARY "CSharp_NO_CREATE_SHARED_LIBRARY")
set(CMAKE_CSharp_CREATE_SHARED_MODULE "CSharp_NO_CREATE_SHARED_MODULE")
set(CMAKE_CSharp_LINK_EXECUTABLE "CSharp_NO_LINK_EXECUTABLE")
set(CMAKE_CSharp_USE_RESPONSE_FILE_FOR_OBJECTS 1)
set(CMAKE_CSharp_INFORMATION_LOADED 1)