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https://github.com/ZDoom/zdoom-macos-deps.git
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140 lines
4.6 KiB
C++
140 lines
4.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/spinbutt.h
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// Purpose: wxSpinButtonBase class
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// Author: Julian Smart, Vadim Zeitlin
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// Modified by:
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// Created: 23.07.99
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SPINBUTT_H_BASE_
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#define _WX_SPINBUTT_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_SPINBTN
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#include "wx/control.h"
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#include "wx/event.h"
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#include "wx/range.h"
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#define wxSPIN_BUTTON_NAME wxT("wxSpinButton")
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// ----------------------------------------------------------------------------
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// The wxSpinButton is like a small scrollbar than is often placed next
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// to a text control.
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//
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// Styles:
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// wxSP_HORIZONTAL: horizontal spin button
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// wxSP_VERTICAL: vertical spin button (the default)
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// wxSP_ARROW_KEYS: arrow keys increment/decrement value
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// wxSP_WRAP: value wraps at either end
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSpinButtonBase : public wxControl
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{
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public:
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// ctor initializes the range with the default (0..100) values
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wxSpinButtonBase() { m_min = 0; m_max = 100; }
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// accessors
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virtual int GetValue() const = 0;
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virtual int GetMin() const { return m_min; }
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virtual int GetMax() const { return m_max; }
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wxRange GetRange() const { return wxRange( GetMin(), GetMax() );}
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// operations
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virtual void SetValue(int val) = 0;
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virtual void SetMin(int minVal) { SetRange ( minVal , m_max ) ; }
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virtual void SetMax(int maxVal) { SetRange ( m_min , maxVal ) ; }
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virtual void SetRange(int minVal, int maxVal)
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{
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m_min = minVal;
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m_max = maxVal;
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}
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void SetRange( const wxRange& range) { SetRange( range.GetMin(), range.GetMax()); }
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// is this spin button vertically oriented?
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bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; }
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protected:
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// the range value
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int m_min;
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int m_max;
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wxDECLARE_NO_COPY_CLASS(wxSpinButtonBase);
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};
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// ----------------------------------------------------------------------------
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// include the declaration of the real class
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// ----------------------------------------------------------------------------
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#if defined(__WXUNIVERSAL__)
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#include "wx/univ/spinbutt.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/spinbutt.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/spinbutt.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/spinbutt.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/spinbutt.h"
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#elif defined(__WXMAC__)
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#include "wx/osx/spinbutt.h"
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#elif defined(__WXQT__)
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#include "wx/qt/spinbutt.h"
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#endif
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// ----------------------------------------------------------------------------
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// the wxSpinButton event
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSpinEvent : public wxNotifyEvent
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{
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public:
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wxSpinEvent(wxEventType commandType = wxEVT_NULL, int winid = 0)
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: wxNotifyEvent(commandType, winid)
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{
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}
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wxSpinEvent(const wxSpinEvent& event) : wxNotifyEvent(event) {}
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// get the current value of the control
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int GetValue() const { return m_commandInt; }
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void SetValue(int value) { m_commandInt = value; }
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int GetPosition() const { return m_commandInt; }
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void SetPosition(int pos) { m_commandInt = pos; }
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virtual wxEvent *Clone() const wxOVERRIDE { return new wxSpinEvent(*this); }
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private:
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wxDECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSpinEvent);
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};
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typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
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#define wxSpinEventHandler(func) \
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wxEVENT_HANDLER_CAST(wxSpinEventFunction, func)
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// macros for handling spin events: notice that we must use the real values of
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// the event type constants and not their references (wxEVT_SPIN[_UP/DOWN])
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// here as otherwise the event tables could end up with non-initialized
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// (because of undefined initialization order of the globals defined in
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// different translation units) references in them
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#define EVT_SPIN_UP(winid, func) \
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wx__DECLARE_EVT1(wxEVT_SPIN_UP, winid, wxSpinEventHandler(func))
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#define EVT_SPIN_DOWN(winid, func) \
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wx__DECLARE_EVT1(wxEVT_SPIN_DOWN, winid, wxSpinEventHandler(func))
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#define EVT_SPIN(winid, func) \
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wx__DECLARE_EVT1(wxEVT_SPIN, winid, wxSpinEventHandler(func))
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#endif // wxUSE_SPINBTN
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#endif
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// _WX_SPINBUTT_H_BASE_
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