zdoom-macos-deps/deps/wxwidgets/include/wx-3.1/wx/generic/listctrl.h
2021-06-28 10:54:57 +03:00

271 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/listctrl.h
// Purpose: Generic list control
// Author: Robert Roebling
// Created: 01/02/97
// Copyright: (c) 1998 Robert Roebling and Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_LISTCTRL_H_
#define _WX_GENERIC_LISTCTRL_H_
#include "wx/containr.h"
#include "wx/scrolwin.h"
#include "wx/textctrl.h"
#if wxUSE_DRAG_AND_DROP
class WXDLLIMPEXP_FWD_CORE wxDropTarget;
#endif
//-----------------------------------------------------------------------------
// internal classes
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxListHeaderWindow;
class WXDLLIMPEXP_FWD_CORE wxListMainWindow;
//-----------------------------------------------------------------------------
// wxListCtrl
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxGenericListCtrl: public wxNavigationEnabled<wxListCtrlBase>,
public wxScrollHelper
{
typedef wxNavigationEnabled<wxListCtrlBase> BaseType;
public:
wxGenericListCtrl() : wxScrollHelper(this)
{
Init();
}
wxGenericListCtrl( wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
const wxString &name = wxASCII_STR(wxListCtrlNameStr))
: wxScrollHelper(this)
{
Create(parent, winid, pos, size, style, validator, name);
}
virtual ~wxGenericListCtrl();
void Init();
bool Create( wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
const wxString &name = wxASCII_STR(wxListCtrlNameStr));
bool GetColumn( int col, wxListItem& item ) const wxOVERRIDE;
bool SetColumn( int col, const wxListItem& item ) wxOVERRIDE;
int GetColumnWidth( int col ) const wxOVERRIDE;
bool SetColumnWidth( int col, int width) wxOVERRIDE;
int GetCountPerPage() const; // not the same in wxGLC as in Windows, I think
wxRect GetViewRect() const;
bool GetItem( wxListItem& info ) const;
bool SetItem( wxListItem& info ) ;
bool SetItem( long index, int col, const wxString& label, int imageId = -1 );
int GetItemState( long item, long stateMask ) const;
bool SetItemState( long item, long state, long stateMask);
bool SetItemImage( long item, int image, int selImage = -1 );
bool SetItemColumnImage( long item, long column, int image );
wxString GetItemText( long item, int col = 0 ) const;
void SetItemText( long item, const wxString& str );
wxUIntPtr GetItemData( long item ) const;
bool SetItemPtrData(long item, wxUIntPtr data);
bool SetItemData(long item, long data) { return SetItemPtrData(item, data); }
bool GetItemRect( long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
bool GetSubItemRect( long item, long subItem, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
bool GetItemPosition( long item, wxPoint& pos ) const;
bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC
int GetItemCount() const wxOVERRIDE;
int GetColumnCount() const wxOVERRIDE;
void SetItemSpacing( int spacing, bool isSmall = false );
wxSize GetItemSpacing() const;
void SetItemTextColour( long item, const wxColour& col);
wxColour GetItemTextColour( long item ) const;
void SetItemBackgroundColour( long item, const wxColour &col);
wxColour GetItemBackgroundColour( long item ) const;
void SetItemFont( long item, const wxFont &f);
wxFont GetItemFont( long item ) const;
int GetSelectedItemCount() const;
wxColour GetTextColour() const;
void SetTextColour(const wxColour& col);
long GetTopItem() const;
virtual bool HasCheckBoxes() const wxOVERRIDE;
virtual bool EnableCheckBoxes(bool enable = true) wxOVERRIDE;
virtual bool IsItemChecked(long item) const wxOVERRIDE;
virtual void CheckItem(long item, bool check) wxOVERRIDE;
void SetSingleStyle( long style, bool add = true ) ;
void SetWindowStyleFlag( long style ) wxOVERRIDE;
void RecreateWindow() {}
long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
wxImageList *GetImageList( int which ) const wxOVERRIDE;
void SetImageList( wxImageList *imageList, int which ) wxOVERRIDE;
void AssignImageList( wxImageList *imageList, int which ) wxOVERRIDE;
bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
void ClearAll();
bool DeleteItem( long item );
bool DeleteAllItems();
bool DeleteAllColumns() wxOVERRIDE;
bool DeleteColumn( int col ) wxOVERRIDE;
void SetItemCount(long count);
wxTextCtrl *EditLabel(long item,
wxClassInfo* textControlClass = wxCLASSINFO(wxTextCtrl));
// End label editing, optionally cancelling the edit
bool EndEditLabel(bool cancel);
wxTextCtrl* GetEditControl() const;
bool IsVisible(long item) const wxOVERRIDE;
void Edit( long item ) { EditLabel(item); }
bool EnsureVisible( long item );
long FindItem( long start, const wxString& str, bool partial = false );
long FindItem( long start, wxUIntPtr data );
long FindItem( long start, const wxPoint& pt, int direction ); // not supported in wxGLC
long HitTest( const wxPoint& point, int& flags, long *pSubItem = NULL ) const;
long InsertItem(wxListItem& info);
long InsertItem( long index, const wxString& label );
long InsertItem( long index, int imageIndex );
long InsertItem( long index, const wxString& label, int imageIndex );
bool ScrollList( int dx, int dy );
bool SortItems( wxListCtrlCompare fn, wxIntPtr data );
// do we have a header window?
bool HasHeader() const
{ return InReportView() && !HasFlag(wxLC_NO_HEADER); }
// refresh items selectively (only useful for virtual list controls)
void RefreshItem(long item);
void RefreshItems(long itemFrom, long itemTo);
virtual void EnableBellOnNoMatch(bool on = true) wxOVERRIDE;
// overridden base class virtuals
// ------------------------------
virtual wxVisualAttributes GetDefaultAttributes() const wxOVERRIDE
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
virtual void Update() wxOVERRIDE;
// implementation only from now on
// -------------------------------
// generic version extension, don't use in portable code
bool Update( long item );
void OnInternalIdle( ) wxOVERRIDE;
// We have to hand down a few functions
virtual void Refresh(bool eraseBackground = true,
const wxRect *rect = NULL) wxOVERRIDE;
virtual bool SetBackgroundColour( const wxColour &colour ) wxOVERRIDE;
virtual bool SetForegroundColour( const wxColour &colour ) wxOVERRIDE;
virtual wxColour GetBackgroundColour() const;
virtual wxColour GetForegroundColour() const;
virtual bool SetFont( const wxFont &font ) wxOVERRIDE;
virtual bool SetCursor( const wxCursor &cursor ) wxOVERRIDE;
virtual void ExtendRulesAndAlternateColour(bool extend = true) wxOVERRIDE;
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget ) wxOVERRIDE;
virtual wxDropTarget *GetDropTarget() const wxOVERRIDE;
#endif
virtual bool ShouldInheritColours() const wxOVERRIDE { return false; }
// implementation
// --------------
wxImageList *m_imageListNormal;
wxImageList *m_imageListSmall;
wxImageList *m_imageListState; // what's that ?
bool m_ownsImageListNormal,
m_ownsImageListSmall,
m_ownsImageListState;
wxListHeaderWindow *m_headerWin;
wxListMainWindow *m_mainWin;
protected:
// Implement base class pure virtual methods.
long DoInsertColumn(long col, const wxListItem& info) wxOVERRIDE;
virtual wxSize DoGetBestClientSize() const wxOVERRIDE;
// it calls our OnGetXXX() functions
friend class WXDLLIMPEXP_FWD_CORE wxListMainWindow;
virtual wxBorder GetDefaultBorder() const wxOVERRIDE;
virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size) wxOVERRIDE;
private:
void CreateOrDestroyHeaderWindowAsNeeded();
void OnScroll( wxScrollWinEvent& event );
void OnSize( wxSizeEvent &event );
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__)
virtual WXLRESULT
MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif // __WXMSW__
WX_FORWARD_TO_SCROLL_HELPER()
wxDECLARE_EVENT_TABLE();
wxDECLARE_DYNAMIC_CLASS(wxGenericListCtrl);
};
#if (!defined(__WXMSW__) || defined(__WXUNIVERSAL__)) && (!(defined(__WXMAC__) && wxOSX_USE_CARBON) || defined(__WXUNIVERSAL__ ))
/*
* wxListCtrl has to be a real class or we have problems with
* the run-time information.
*/
class WXDLLIMPEXP_CORE wxListCtrl: public wxGenericListCtrl
{
wxDECLARE_DYNAMIC_CLASS(wxListCtrl);
public:
wxListCtrl() {}
wxListCtrl(wxWindow *parent, wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator &validator = wxDefaultValidator,
const wxString &name = wxASCII_STR(wxListCtrlNameStr))
: wxGenericListCtrl(parent, winid, pos, size, style, validator, name)
{
}
};
#endif // !__WXMSW__ || __WXUNIVERSAL__
#endif // _WX_GENERIC_LISTCTRL_H_