mirror of
https://github.com/ZDoom/zdoom-macos-deps.git
synced 2024-11-25 21:31:25 +00:00
922 lines
38 KiB
C++
922 lines
38 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: wx/app.h
|
|
// Purpose: wxAppBase class and macros used for declaration of wxApp
|
|
// derived class in the user code
|
|
// Author: Julian Smart
|
|
// Modified by:
|
|
// Created: 01/02/97
|
|
// Copyright: (c) Julian Smart
|
|
// Licence: wxWindows licence
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef _WX_APP_H_BASE_
|
|
#define _WX_APP_H_BASE_
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// headers we have to include here
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#include "wx/event.h" // for the base class
|
|
#include "wx/eventfilter.h" // (and another one)
|
|
#include "wx/build.h"
|
|
#include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
|
|
#include "wx/init.h" // we must declare wxEntry()
|
|
#include "wx/intl.h" // for wxLayoutDirection
|
|
#include "wx/log.h" // for wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
|
|
|
|
class WXDLLIMPEXP_FWD_BASE wxAppConsole;
|
|
class WXDLLIMPEXP_FWD_BASE wxAppTraits;
|
|
class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
|
|
class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
|
|
class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
|
|
|
|
#if wxUSE_GUI
|
|
struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
|
|
class WXDLLIMPEXP_FWD_CORE wxWindow;
|
|
#endif
|
|
|
|
// this macro should be used in any main() or equivalent functions defined in wx
|
|
#define wxDISABLE_DEBUG_SUPPORT() \
|
|
wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
|
|
wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// typedefs
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// the type of the function used to create a wxApp object on program start up
|
|
typedef wxAppConsole* (*wxAppInitializerFunction)();
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// constants
|
|
// ----------------------------------------------------------------------------
|
|
|
|
enum
|
|
{
|
|
wxPRINT_WINDOWS = 1,
|
|
wxPRINT_POSTSCRIPT = 2
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// global variables
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
|
|
// and IsScheduledForDestruction() methods instead of this list directly, it
|
|
// is here for compatibility purposes only
|
|
extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxAppConsoleBase: wxApp for non-GUI applications
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler,
|
|
public wxEventFilter
|
|
{
|
|
public:
|
|
// ctor and dtor
|
|
wxAppConsoleBase();
|
|
virtual ~wxAppConsoleBase();
|
|
|
|
|
|
// the virtual functions which may/must be overridden in the derived class
|
|
// -----------------------------------------------------------------------
|
|
|
|
// This is the very first function called for a newly created wxApp object,
|
|
// it is used by the library to do the global initialization. If, for some
|
|
// reason, you must override it (instead of just overriding OnInit(), as
|
|
// usual, for app-specific initializations), do not forget to call the base
|
|
// class version!
|
|
virtual bool Initialize(int& argc, wxChar **argv);
|
|
|
|
// This gives wxCocoa a chance to call OnInit() with a memory pool in place
|
|
virtual bool CallOnInit() { return OnInit(); }
|
|
|
|
// Called before OnRun(), this is a good place to do initialization -- if
|
|
// anything fails, return false from here to prevent the program from
|
|
// continuing. The command line is normally parsed here, call the base
|
|
// class OnInit() to do it.
|
|
virtual bool OnInit();
|
|
|
|
// This is the replacement for the normal main(): all program work should
|
|
// be done here. When OnRun() returns, the programs starts shutting down.
|
|
virtual int OnRun();
|
|
|
|
// Called before the first events are handled, called from within MainLoop()
|
|
virtual void OnLaunched();
|
|
|
|
// This is called by wxEventLoopBase::SetActive(): you should put the code
|
|
// which needs an active event loop here.
|
|
// Note that this function is called whenever an event loop is activated;
|
|
// you may want to use wxEventLoopBase::IsMain() to perform initialization
|
|
// specific for the app's main event loop.
|
|
virtual void OnEventLoopEnter(wxEventLoopBase* WXUNUSED(loop)) {}
|
|
|
|
// This is only called if OnInit() returned true so it's a good place to do
|
|
// any cleanup matching the initializations done there.
|
|
virtual int OnExit();
|
|
|
|
// This is called by wxEventLoopBase::OnExit() for each event loop which
|
|
// is exited.
|
|
virtual void OnEventLoopExit(wxEventLoopBase* WXUNUSED(loop)) {}
|
|
|
|
// This is the very last function called on wxApp object before it is
|
|
// destroyed. If you override it (instead of overriding OnExit() as usual)
|
|
// do not forget to call the base class version!
|
|
virtual void CleanUp();
|
|
|
|
// Called when a fatal exception occurs, this function should take care not
|
|
// to do anything which might provoke a nested exception! It may be
|
|
// overridden if you wish to react somehow in non-default way (core dump
|
|
// under Unix, application crash under Windows) to fatal program errors,
|
|
// however extreme care should be taken if you don't want this function to
|
|
// crash.
|
|
virtual void OnFatalException() { }
|
|
|
|
// Called from wxExit() function, should terminate the application a.s.a.p.
|
|
virtual void Exit();
|
|
|
|
|
|
// application info: name, description, vendor
|
|
// -------------------------------------------
|
|
|
|
// NB: all these should be set by the application itself, there are no
|
|
// reasonable default except for the application name which is taken to
|
|
// be argv[0]
|
|
|
|
// set/get the application name
|
|
wxString GetAppName() const;
|
|
void SetAppName(const wxString& name) { m_appName = name; }
|
|
|
|
// set/get the application display name: the display name is the name
|
|
// shown to the user in titles, reports, etc while the app name is
|
|
// used for paths, config, and other places the user doesn't see
|
|
//
|
|
// by default the display name is the same as app name or a capitalized
|
|
// version of the program if app name was not set neither but it's
|
|
// usually better to set it explicitly to something nicer
|
|
wxString GetAppDisplayName() const;
|
|
|
|
void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
|
|
|
|
// set/get the app class name
|
|
wxString GetClassName() const { return m_className; }
|
|
void SetClassName(const wxString& name) { m_className = name; }
|
|
|
|
// set/get the vendor name
|
|
const wxString& GetVendorName() const { return m_vendorName; }
|
|
void SetVendorName(const wxString& name) { m_vendorName = name; }
|
|
|
|
// set/get the vendor display name: the display name is shown
|
|
// in titles/reports/dialogs to the user, while the vendor name
|
|
// is used in some areas such as wxConfig, wxStandardPaths, etc
|
|
const wxString& GetVendorDisplayName() const
|
|
{
|
|
return m_vendorDisplayName.empty() ? GetVendorName()
|
|
: m_vendorDisplayName;
|
|
}
|
|
void SetVendorDisplayName(const wxString& name)
|
|
{
|
|
m_vendorDisplayName = name;
|
|
}
|
|
|
|
|
|
// cmd line parsing stuff
|
|
// ----------------------
|
|
|
|
// all of these methods may be overridden in the derived class to
|
|
// customize the command line parsing (by default only a few standard
|
|
// options are handled)
|
|
//
|
|
// you also need to call wxApp::OnInit() from YourApp::OnInit() for all
|
|
// this to work
|
|
|
|
#if wxUSE_CMDLINE_PARSER
|
|
// this one is called from OnInit() to add all supported options
|
|
// to the given parser (don't forget to call the base class version if you
|
|
// override it!)
|
|
virtual void OnInitCmdLine(wxCmdLineParser& parser);
|
|
|
|
// called after successfully parsing the command line, return true
|
|
// to continue and false to exit (don't forget to call the base class
|
|
// version if you override it!)
|
|
virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
|
|
|
|
// called if "--help" option was specified, return true to continue
|
|
// and false to exit
|
|
virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
|
|
|
|
// called if incorrect command line options were given, return
|
|
// false to abort and true to continue
|
|
virtual bool OnCmdLineError(wxCmdLineParser& parser);
|
|
#endif // wxUSE_CMDLINE_PARSER
|
|
|
|
|
|
// miscellaneous customization functions
|
|
// -------------------------------------
|
|
|
|
// create the app traits object to which we delegate for everything which
|
|
// either should be configurable by the user (then he can change the
|
|
// default behaviour simply by overriding CreateTraits() and returning his
|
|
// own traits object) or which is GUI/console dependent as then wxAppTraits
|
|
// allows us to abstract the differences behind the common facade
|
|
wxAppTraits *GetTraits();
|
|
|
|
// this function provides safer access to traits object than
|
|
// wxTheApp->GetTraits() during startup or termination when the global
|
|
// application object itself may be unavailable
|
|
//
|
|
// of course, it still returns NULL in this case and the caller must check
|
|
// for it
|
|
static wxAppTraits *GetTraitsIfExists();
|
|
|
|
// Return some valid traits object.
|
|
//
|
|
// This method checks if we have wxTheApp and returns its traits if it does
|
|
// exist and the traits are non-NULL, similarly to GetTraitsIfExists(), but
|
|
// falls back to wxConsoleAppTraits to ensure that it always returns
|
|
// something valid.
|
|
static wxAppTraits& GetValidTraits();
|
|
|
|
// returns the main event loop instance, i.e. the event loop which is started
|
|
// by OnRun() and which dispatches all events sent from the native toolkit
|
|
// to the application (except when new event loops are temporarily set-up).
|
|
// The returned value maybe NULL. Put initialization code which needs a
|
|
// non-NULL main event loop into OnEventLoopEnter().
|
|
wxEventLoopBase* GetMainLoop() const
|
|
{ return m_mainLoop; }
|
|
|
|
// This function sets the C locale to the default locale for the current
|
|
// environment. It is advised to call this to ensure that the underlying
|
|
// toolkit uses the locale in which the numbers and monetary amounts are
|
|
// shown in the format expected by user and so on.
|
|
//
|
|
// Notice that this does _not_ change the global C++ locale, you need to do
|
|
// it explicitly if you want.
|
|
//
|
|
// Finally, notice that while this function is virtual, it is not supposed
|
|
// to be overridden outside of the library itself.
|
|
virtual void SetCLocale();
|
|
|
|
|
|
// event processing functions
|
|
// --------------------------
|
|
|
|
// Implement the inherited wxEventFilter method but just return -1 from it
|
|
// to indicate that default processing should take place.
|
|
virtual int FilterEvent(wxEvent& event) wxOVERRIDE;
|
|
|
|
// return true if we're running event loop, i.e. if the events can
|
|
// (already) be dispatched
|
|
static bool IsMainLoopRunning();
|
|
|
|
#if wxUSE_EXCEPTIONS
|
|
// execute the functor to handle the given event
|
|
//
|
|
// this is a generalization of HandleEvent() below and the base class
|
|
// implementation of CallEventHandler() still calls HandleEvent() for
|
|
// compatibility for functors which are just wxEventFunctions (i.e. methods
|
|
// of wxEvtHandler)
|
|
virtual void CallEventHandler(wxEvtHandler *handler,
|
|
wxEventFunctor& functor,
|
|
wxEvent& event) const;
|
|
|
|
// call the specified handler on the given object with the given event
|
|
//
|
|
// this method only exists to allow catching the exceptions thrown by any
|
|
// event handler, it would lead to an extra (useless) virtual function call
|
|
// if the exceptions were not used, so it doesn't even exist in that case
|
|
virtual void HandleEvent(wxEvtHandler *handler,
|
|
wxEventFunction func,
|
|
wxEvent& event) const;
|
|
|
|
// Called when an unhandled C++ exception occurs inside OnRun(): note that
|
|
// the main event loop has already terminated by now and the program will
|
|
// exit, if you need to really handle the exceptions you need to override
|
|
// OnExceptionInMainLoop()
|
|
virtual void OnUnhandledException();
|
|
|
|
// Function called if an uncaught exception is caught inside the main
|
|
// event loop: it may return true to continue running the event loop or
|
|
// false to stop it. If this function rethrows the exception, as it does by
|
|
// default, simply because there is no general way to handle exceptions,
|
|
// StoreCurrentException() will be called to store it because in any case
|
|
// the exception can't be allowed to escape.
|
|
virtual bool OnExceptionInMainLoop();
|
|
|
|
// This function can be overridden to store the current exception, in view
|
|
// of rethrowing it later when RethrowStoredException() is called. If the
|
|
// exception was stored, return true. If the exception can't be stored,
|
|
// i.e. if this function returns false, the program will abort after
|
|
// calling OnUnhandledException().
|
|
//
|
|
// The default implementation of this function when using C++98 compiler
|
|
// just returns false, as there is no generic way to store an arbitrary
|
|
// exception in C++98 and each application must do it on its own for the
|
|
// exceptions it uses in its overridden version. When using C++11, the
|
|
// default implementation uses std::current_exception() and returns true,
|
|
// so it's normally not necessary to override this method when using C++11.
|
|
virtual bool StoreCurrentException();
|
|
|
|
// If StoreCurrentException() is overridden, this function should be
|
|
// overridden as well to rethrow the exceptions stored by it when the
|
|
// control gets back to our code, i.e. when it's safe to do it.
|
|
//
|
|
// The default version does nothing when using C++98 and uses
|
|
// std::rethrow_exception() in C++11.
|
|
virtual void RethrowStoredException();
|
|
#endif // wxUSE_EXCEPTIONS
|
|
|
|
|
|
// pending events
|
|
// --------------
|
|
|
|
// IMPORTANT: all these methods conceptually belong to wxEventLoopBase
|
|
// but for many reasons we need to allow queuing of events
|
|
// even when there's no event loop (e.g. in wxApp::OnInit);
|
|
// this feature is used e.g. to queue events on secondary threads
|
|
// or in wxPython to use wx.CallAfter before the GUI is initialized
|
|
|
|
// process all events in the m_handlersWithPendingEvents list -- it is necessary
|
|
// to call this function to process posted events. This happens during each
|
|
// event loop iteration in GUI mode but if there is no main loop, it may be
|
|
// also called directly.
|
|
virtual void ProcessPendingEvents();
|
|
|
|
// check if there are pending events on global pending event list
|
|
bool HasPendingEvents() const;
|
|
|
|
// temporary suspends processing of the pending events
|
|
void SuspendProcessingOfPendingEvents();
|
|
|
|
// resume processing of the pending events previously stopped because of a
|
|
// call to SuspendProcessingOfPendingEvents()
|
|
void ResumeProcessingOfPendingEvents();
|
|
|
|
// called by ~wxEvtHandler to (eventually) remove the handler from the list of
|
|
// the handlers with pending events
|
|
void RemovePendingEventHandler(wxEvtHandler* toRemove);
|
|
|
|
// adds an event handler to the list of the handlers with pending events
|
|
void AppendPendingEventHandler(wxEvtHandler* toAppend);
|
|
|
|
// moves the event handler from the list of the handlers with pending events
|
|
//to the list of the handlers with _delayed_ pending events
|
|
void DelayPendingEventHandler(wxEvtHandler* toDelay);
|
|
|
|
// deletes the current pending events
|
|
void DeletePendingEvents();
|
|
|
|
|
|
// delayed destruction
|
|
// -------------------
|
|
|
|
// If an object may have pending events for it, it shouldn't be deleted
|
|
// immediately as this would result in a crash when trying to handle these
|
|
// events: instead, it should be scheduled for destruction and really
|
|
// destroyed only after processing all pending events.
|
|
//
|
|
// Notice that this is only possible if we have a running event loop,
|
|
// otherwise the object is just deleted directly by ScheduleForDestruction()
|
|
// and IsScheduledForDestruction() always returns false.
|
|
|
|
// schedule the object for destruction in the near future
|
|
void ScheduleForDestruction(wxObject *object);
|
|
|
|
// return true if the object is scheduled for destruction
|
|
bool IsScheduledForDestruction(wxObject *object) const;
|
|
|
|
|
|
// wxEventLoop-related methods
|
|
// ---------------------------
|
|
|
|
// all these functions are forwarded to the corresponding methods of the
|
|
// currently active event loop -- and do nothing if there is none
|
|
virtual bool Pending();
|
|
virtual bool Dispatch();
|
|
|
|
virtual int MainLoop();
|
|
virtual void ExitMainLoop();
|
|
|
|
bool Yield(bool onlyIfNeeded = false);
|
|
|
|
virtual void WakeUpIdle();
|
|
|
|
// this method is called by the active event loop when there are no events
|
|
// to process
|
|
//
|
|
// by default it generates the idle events and if you override it in your
|
|
// derived class you should call the base class version to ensure that idle
|
|
// events are still sent out
|
|
virtual bool ProcessIdle();
|
|
|
|
// this virtual function is overridden in GUI wxApp to always return true
|
|
// as GUI applications always have an event loop -- but console ones may
|
|
// have it or not, so it simply returns true if already have an event loop
|
|
// running but false otherwise
|
|
virtual bool UsesEventLoop() const;
|
|
|
|
|
|
// debugging support
|
|
// -----------------
|
|
|
|
// this function is called when an assert failure occurs, the base class
|
|
// version does the normal processing (i.e. shows the usual assert failure
|
|
// dialog box)
|
|
//
|
|
// the arguments are the location of the failed assert (func may be empty
|
|
// if the compiler doesn't support C99 __FUNCTION__), the text of the
|
|
// assert itself and the user-specified message
|
|
virtual void OnAssertFailure(const wxChar *file,
|
|
int line,
|
|
const wxChar *func,
|
|
const wxChar *cond,
|
|
const wxChar *msg);
|
|
|
|
// old version of the function without func parameter, for compatibility
|
|
// only, override OnAssertFailure() in the new code
|
|
virtual void OnAssert(const wxChar *file,
|
|
int line,
|
|
const wxChar *cond,
|
|
const wxChar *msg);
|
|
|
|
// check that the wxBuildOptions object (constructed in the application
|
|
// itself, usually the one from wxIMPLEMENT_APP() macro) matches the build
|
|
// options of the library and abort if it doesn't
|
|
static bool CheckBuildOptions(const char *optionsSignature,
|
|
const char *componentName);
|
|
|
|
// implementation only from now on
|
|
// -------------------------------
|
|
|
|
// helpers for dynamic wxApp construction
|
|
static void SetInitializerFunction(wxAppInitializerFunction fn)
|
|
{ ms_appInitFn = fn; }
|
|
static wxAppInitializerFunction GetInitializerFunction()
|
|
{ return ms_appInitFn; }
|
|
|
|
// accessors for ms_appInstance field (external code might wish to modify
|
|
// it, this is why we provide a setter here as well, but you should really
|
|
// know what you're doing if you call it), wxTheApp is usually used instead
|
|
// of GetInstance()
|
|
static wxAppConsole *GetInstance() { return ms_appInstance; }
|
|
static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
|
|
|
|
|
|
// command line arguments (public for backwards compatibility)
|
|
int argc;
|
|
|
|
// this object is implicitly convertible to either "char**" (traditional
|
|
// type of argv parameter of main()) or to "wchar_t **" (for compatibility
|
|
// with Unicode build in previous wx versions and because the command line
|
|
// can, in pr
|
|
#if wxUSE_UNICODE
|
|
wxCmdLineArgsArray argv;
|
|
#else
|
|
char **argv;
|
|
#endif
|
|
|
|
protected:
|
|
// delete all objects in wxPendingDelete list
|
|
//
|
|
// called from ProcessPendingEvents()
|
|
void DeletePendingObjects();
|
|
|
|
// the function which creates the traits object when GetTraits() needs it
|
|
// for the first time
|
|
virtual wxAppTraits *CreateTraits();
|
|
|
|
// function used for dynamic wxApp creation
|
|
static wxAppInitializerFunction ms_appInitFn;
|
|
|
|
// the one and only global application object
|
|
static wxAppConsole *ms_appInstance;
|
|
|
|
// create main loop from AppTraits or return NULL if
|
|
// there is no main loop implementation
|
|
wxEventLoopBase *CreateMainLoop();
|
|
|
|
// application info (must be set from the user code)
|
|
wxString m_vendorName, // vendor name ("acme")
|
|
m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
|
|
m_appName, // app name ("myapp")
|
|
m_appDisplayName, // app display name ("My Application")
|
|
m_className; // class name
|
|
|
|
// the class defining the application behaviour, NULL initially and created
|
|
// by GetTraits() when first needed
|
|
wxAppTraits *m_traits;
|
|
|
|
// the main event loop of the application (may be NULL if the loop hasn't
|
|
// been started yet or has already terminated)
|
|
wxEventLoopBase *m_mainLoop;
|
|
|
|
|
|
// pending events management vars:
|
|
|
|
// the array of the handlers with pending events which needs to be processed
|
|
// inside ProcessPendingEvents()
|
|
wxEvtHandlerArray m_handlersWithPendingEvents;
|
|
|
|
// helper array used by ProcessPendingEvents() to store the event handlers
|
|
// which have pending events but of these events none can be processed right now
|
|
// (because of a call to wxEventLoop::YieldFor() which asked to selectively process
|
|
// pending events)
|
|
wxEvtHandlerArray m_handlersWithPendingDelayedEvents;
|
|
|
|
#if wxUSE_THREADS
|
|
// this critical section protects both the lists above
|
|
wxCriticalSection m_handlersWithPendingEventsLocker;
|
|
#endif
|
|
|
|
// flag modified by Suspend/ResumeProcessingOfPendingEvents()
|
|
bool m_bDoPendingEventProcessing;
|
|
|
|
friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
|
|
|
|
// the application object is a singleton anyhow, there is no sense in
|
|
// copying it
|
|
wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
|
|
};
|
|
|
|
#if defined(__UNIX__) && !defined(__WINDOWS__)
|
|
#include "wx/unix/app.h"
|
|
#else
|
|
// this has to be a class and not a typedef as we forward declare it
|
|
class wxAppConsole : public wxAppConsoleBase { };
|
|
#endif
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxAppBase: the common part of wxApp implementations for all platforms
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_GUI
|
|
|
|
class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
|
|
{
|
|
public:
|
|
wxAppBase();
|
|
virtual ~wxAppBase();
|
|
|
|
// the virtual functions which may/must be overridden in the derived class
|
|
// -----------------------------------------------------------------------
|
|
|
|
// very first initialization function
|
|
//
|
|
// Override: very rarely
|
|
virtual bool Initialize(int& argc, wxChar **argv) wxOVERRIDE;
|
|
|
|
// a platform-dependent version of OnInit(): the code here is likely to
|
|
// depend on the toolkit. default version does nothing.
|
|
//
|
|
// Override: rarely.
|
|
virtual bool OnInitGui();
|
|
|
|
// called to start program execution - the default version just enters
|
|
// the main GUI loop in which events are received and processed until
|
|
// the last window is not deleted (if GetExitOnFrameDelete) or
|
|
// ExitMainLoop() is called. In console mode programs, the execution
|
|
// of the program really starts here
|
|
//
|
|
// Override: rarely in GUI applications, always in console ones.
|
|
virtual int OnRun() wxOVERRIDE;
|
|
|
|
// a matching function for OnInit()
|
|
virtual int OnExit() wxOVERRIDE;
|
|
|
|
// very last clean up function
|
|
//
|
|
// Override: very rarely
|
|
virtual void CleanUp() wxOVERRIDE;
|
|
|
|
|
|
// the worker functions - usually not used directly by the user code
|
|
// -----------------------------------------------------------------
|
|
|
|
// safer alternatives to Yield(), using wxWindowDisabler
|
|
virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
|
|
virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
|
|
|
|
// this virtual function is called in the GUI mode when the application
|
|
// becomes idle and normally just sends wxIdleEvent to all interested
|
|
// parties
|
|
//
|
|
// it should return true if more idle events are needed, false if not
|
|
virtual bool ProcessIdle() wxOVERRIDE;
|
|
|
|
// override base class version: GUI apps always use an event loop
|
|
virtual bool UsesEventLoop() const wxOVERRIDE { return true; }
|
|
|
|
|
|
// top level window functions
|
|
// --------------------------
|
|
|
|
// return true if our app has focus
|
|
virtual bool IsActive() const { return m_isActive; }
|
|
|
|
// set the "main" top level window
|
|
void SetTopWindow(wxWindow *win) { m_topWindow = win; }
|
|
|
|
// return the "main" top level window (if it hadn't been set previously
|
|
// with SetTopWindow(), will return just some top level window and, if
|
|
// there are none, will return NULL)
|
|
virtual wxWindow *GetTopWindow() const;
|
|
|
|
// convenient helper which is safe to use even if there is no wxApp at
|
|
// all, it will just return NULL in this case
|
|
static wxWindow *GetMainTopWindow();
|
|
|
|
// control the exit behaviour: by default, the program will exit the
|
|
// main loop (and so, usually, terminate) when the last top-level
|
|
// program window is deleted. Beware that if you disable this behaviour
|
|
// (with SetExitOnFrameDelete(false)), you'll have to call
|
|
// ExitMainLoop() explicitly from somewhere.
|
|
void SetExitOnFrameDelete(bool flag)
|
|
{ m_exitOnFrameDelete = flag ? Yes : No; }
|
|
bool GetExitOnFrameDelete() const
|
|
{ return m_exitOnFrameDelete == Yes; }
|
|
|
|
|
|
// display mode, visual, printing mode, ...
|
|
// ------------------------------------------------------------------------
|
|
|
|
// Get display mode that is used use. This is only used in framebuffer
|
|
// wxWin ports such as wxDFB.
|
|
virtual wxVideoMode GetDisplayMode() const;
|
|
// Set display mode to use. This is only used in framebuffer wxWin
|
|
// ports such as wxDFB. This method should be called from
|
|
// wxApp::OnInitGui
|
|
virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
|
|
|
|
// set use of best visual flag (see below)
|
|
void SetUseBestVisual( bool flag, bool forceTrueColour = false )
|
|
{ m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
|
|
bool GetUseBestVisual() const { return m_useBestVisual; }
|
|
|
|
// set/get printing mode: see wxPRINT_XXX constants.
|
|
//
|
|
// default behaviour is the normal one for Unix: always use PostScript
|
|
// printing.
|
|
virtual void SetPrintMode(int WXUNUSED(mode)) { }
|
|
int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
|
|
|
|
// Return the layout direction for the current locale or wxLayout_Default
|
|
// if it's unknown
|
|
virtual wxLayoutDirection GetLayoutDirection() const;
|
|
|
|
// Change the theme used by the application, return true on success.
|
|
virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
|
|
|
|
|
|
// command line parsing (GUI-specific)
|
|
// ------------------------------------------------------------------------
|
|
|
|
#if wxUSE_CMDLINE_PARSER
|
|
virtual bool OnCmdLineParsed(wxCmdLineParser& parser) wxOVERRIDE;
|
|
virtual void OnInitCmdLine(wxCmdLineParser& parser) wxOVERRIDE;
|
|
#endif
|
|
|
|
// miscellaneous other stuff
|
|
// ------------------------------------------------------------------------
|
|
|
|
// called by toolkit-specific code to set the app status: active (we have
|
|
// focus) or not and also the last window which had focus before we were
|
|
// deactivated
|
|
virtual void SetActive(bool isActive, wxWindow *lastFocus);
|
|
|
|
protected:
|
|
// override base class method to use GUI traits
|
|
virtual wxAppTraits *CreateTraits() wxOVERRIDE;
|
|
|
|
// Helper method deleting all existing top level windows: this is used
|
|
// during the application shutdown.
|
|
void DeleteAllTLWs();
|
|
|
|
|
|
// the main top level window (may be NULL)
|
|
wxWindow *m_topWindow;
|
|
|
|
// if Yes, exit the main loop when the last top level window is deleted, if
|
|
// No don't do it and if Later -- only do it once we reach our OnRun()
|
|
//
|
|
// the explanation for using this strange scheme is given in appcmn.cpp
|
|
enum
|
|
{
|
|
Later = -1,
|
|
No,
|
|
Yes
|
|
} m_exitOnFrameDelete;
|
|
|
|
// true if the app wants to use the best visual on systems where
|
|
// more than one are available (Sun, SGI, XFree86 4.0 ?)
|
|
bool m_useBestVisual;
|
|
// force TrueColour just in case "best" isn't TrueColour
|
|
bool m_forceTrueColour;
|
|
|
|
// does any of our windows have focus?
|
|
bool m_isActive;
|
|
|
|
wxDECLARE_NO_COPY_CLASS(wxAppBase);
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// now include the declaration of the real class
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if defined(__WXMSW__)
|
|
#include "wx/msw/app.h"
|
|
#elif defined(__WXMOTIF__)
|
|
#include "wx/motif/app.h"
|
|
#elif defined(__WXDFB__)
|
|
#include "wx/dfb/app.h"
|
|
#elif defined(__WXGTK20__)
|
|
#include "wx/gtk/app.h"
|
|
#elif defined(__WXGTK__)
|
|
#include "wx/gtk1/app.h"
|
|
#elif defined(__WXX11__)
|
|
#include "wx/x11/app.h"
|
|
#elif defined(__WXMAC__)
|
|
#include "wx/osx/app.h"
|
|
#elif defined(__WXQT__)
|
|
#include "wx/qt/app.h"
|
|
#endif
|
|
|
|
#else // !GUI
|
|
|
|
// wxApp is defined in core and we cannot define another one in wxBase,
|
|
// so use the preprocessor to allow using wxApp in console programs too
|
|
#define wxApp wxAppConsole
|
|
|
|
#endif // GUI/!GUI
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// the global data
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// for compatibility, we define this macro to access the global application
|
|
// object of type wxApp
|
|
//
|
|
// note that instead of using of wxTheApp in application code you should
|
|
// consider using wxDECLARE_APP() after which you may call wxGetApp() which will
|
|
// return the object of the correct type (i.e. MyApp and not wxApp)
|
|
//
|
|
// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
|
|
// console mode it does nothing at all
|
|
#define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// global functions
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// event loop related functions only work in GUI programs
|
|
// ------------------------------------------------------
|
|
|
|
// Force an exit from main loop
|
|
WXDLLIMPEXP_BASE void wxExit();
|
|
|
|
// avoid redeclaring this function here if it had been already declared by
|
|
// wx/utils.h, this results in warnings from g++ with -Wredundant-decls
|
|
#ifndef wx_YIELD_DECLARED
|
|
#define wx_YIELD_DECLARED
|
|
|
|
// Yield to other apps/messages
|
|
WXDLLIMPEXP_CORE bool wxYield();
|
|
|
|
#endif // wx_YIELD_DECLARED
|
|
|
|
// Yield to other apps/messages
|
|
WXDLLIMPEXP_BASE void wxWakeUpIdle();
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// macros for dynamic creation of the application object
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Having a global instance of this class allows wxApp to be aware of the app
|
|
// creator function. wxApp can then call this function to create a new app
|
|
// object. Convoluted, but necessary.
|
|
|
|
class WXDLLIMPEXP_BASE wxAppInitializer
|
|
{
|
|
public:
|
|
wxAppInitializer(wxAppInitializerFunction fn)
|
|
{ wxApp::SetInitializerFunction(fn); }
|
|
};
|
|
|
|
// the code below defines a wxIMPLEMENT_WXWIN_MAIN macro which you can use if
|
|
// your compiler really, really wants main() to be in your main program (e.g.
|
|
// hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
|
|
|
|
// For compilers that support it, prefer to use wmain() and let the CRT parse
|
|
// the command line for us, for the others parse it ourselves under Windows to
|
|
// ensure that wxWidgets console applications accept arbitrary Unicode strings
|
|
// as command line parameters and not just those representable in the current
|
|
// locale (under Unix UTF-8, capable of representing any Unicode string, is
|
|
// almost always used and there is no way to retrieve the Unicode command line
|
|
// anyhow).
|
|
#if wxUSE_UNICODE && defined(__WINDOWS__)
|
|
#ifdef __VISUALC__
|
|
#define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
|
|
int wmain(int argc, wchar_t **argv) \
|
|
{ \
|
|
wxDISABLE_DEBUG_SUPPORT(); \
|
|
\
|
|
return wxEntry(argc, argv); \
|
|
}
|
|
#else // No wmain(), use main() but don't trust its arguments.
|
|
#define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
|
|
int main(int, char **) \
|
|
{ \
|
|
wxDISABLE_DEBUG_SUPPORT(); \
|
|
\
|
|
return wxEntry(); \
|
|
}
|
|
#endif
|
|
#else // Use standard main()
|
|
#define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
|
|
int main(int argc, char **argv) \
|
|
{ \
|
|
wxDISABLE_DEBUG_SUPPORT(); \
|
|
\
|
|
return wxEntry(argc, argv); \
|
|
}
|
|
#endif
|
|
|
|
// port-specific header could have defined it already in some special way
|
|
#ifndef wxIMPLEMENT_WXWIN_MAIN
|
|
#define wxIMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN_CONSOLE
|
|
#endif // defined(wxIMPLEMENT_WXWIN_MAIN)
|
|
|
|
#ifdef __WXUNIVERSAL__
|
|
#include "wx/univ/theme.h"
|
|
|
|
#ifdef wxUNIV_DEFAULT_THEME
|
|
#define wxIMPLEMENT_WX_THEME_SUPPORT \
|
|
WX_USE_THEME(wxUNIV_DEFAULT_THEME);
|
|
#else
|
|
#define wxIMPLEMENT_WX_THEME_SUPPORT
|
|
#endif
|
|
#else
|
|
#define wxIMPLEMENT_WX_THEME_SUPPORT
|
|
#endif
|
|
|
|
// Use this macro if you want to define your own main() or WinMain() function
|
|
// and call wxEntry() from there.
|
|
#define wxIMPLEMENT_APP_NO_MAIN(appname) \
|
|
appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
|
|
wxAppConsole *wxCreateApp() \
|
|
{ \
|
|
wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
|
|
"your program"); \
|
|
return new appname; \
|
|
} \
|
|
wxAppInitializer \
|
|
wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
|
|
|
|
// Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
|
|
// wxUniversal builds
|
|
#define wxIMPLEMENT_APP_NO_THEMES(appname) \
|
|
wxIMPLEMENT_WXWIN_MAIN \
|
|
wxIMPLEMENT_APP_NO_MAIN(appname)
|
|
|
|
// Use this macro exactly once, the argument is the name of the wxApp-derived
|
|
// class which is the class of your application.
|
|
#define wxIMPLEMENT_APP(appname) \
|
|
wxIMPLEMENT_WX_THEME_SUPPORT \
|
|
wxIMPLEMENT_APP_NO_THEMES(appname)
|
|
|
|
// Same as wxIMPLEMENT_APP(), but for console applications.
|
|
#define wxIMPLEMENT_APP_CONSOLE(appname) \
|
|
wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
|
|
wxIMPLEMENT_APP_NO_MAIN(appname)
|
|
|
|
// this macro can be used multiple times and just allows you to use wxGetApp()
|
|
// function
|
|
#define wxDECLARE_APP(appname) \
|
|
extern appname& wxGetApp()
|
|
|
|
|
|
// declare the stuff defined by wxIMPLEMENT_APP() macro, it's not really needed
|
|
// anywhere else but at the very least it suppresses icc warnings about
|
|
// defining extern symbols without prior declaration, and it shouldn't do any
|
|
// harm
|
|
extern wxAppConsole *wxCreateApp();
|
|
extern wxAppInitializer wxTheAppInitializer;
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Compatibility macro aliases
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// deprecated variants _not_ requiring a semicolon after them
|
|
// (note that also some wx-prefixed macro do _not_ require a semicolon because
|
|
// it's not always possible to force the compiler to require it)
|
|
|
|
#define IMPLEMENT_WXWIN_MAIN_CONSOLE wxIMPLEMENT_WXWIN_MAIN_CONSOLE
|
|
#define IMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN
|
|
#define IMPLEMENT_WX_THEME_SUPPORT wxIMPLEMENT_WX_THEME_SUPPORT
|
|
#define IMPLEMENT_APP_NO_MAIN(app) wxIMPLEMENT_APP_NO_MAIN(app);
|
|
#define IMPLEMENT_APP_NO_THEMES(app) wxIMPLEMENT_APP_NO_THEMES(app);
|
|
#define IMPLEMENT_APP(app) wxIMPLEMENT_APP(app);
|
|
#define IMPLEMENT_APP_CONSOLE(app) wxIMPLEMENT_APP_CONSOLE(app);
|
|
#define DECLARE_APP(app) wxDECLARE_APP(app);
|
|
|
|
#endif // _WX_APP_H_BASE_
|