mirror of
https://github.com/ZDoom/zdoom-macos-deps.git
synced 2024-11-26 22:01:25 +00:00
154 lines
5.2 KiB
C++
154 lines
5.2 KiB
C++
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it freely,
|
|
// subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
#ifndef SFML_CIRCLESHAPE_HPP
|
|
#define SFML_CIRCLESHAPE_HPP
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Graphics/Export.hpp>
|
|
#include <SFML/Graphics/Shape.hpp>
|
|
|
|
|
|
namespace sf
|
|
{
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Specialized shape representing a circle
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
class SFML_GRAPHICS_API CircleShape : public Shape
|
|
{
|
|
public:
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Default constructor
|
|
///
|
|
/// \param radius Radius of the circle
|
|
/// \param pointCount Number of points composing the circle
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
explicit CircleShape(float radius = 0, std::size_t pointCount = 30);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Set the radius of the circle
|
|
///
|
|
/// \param radius New radius of the circle
|
|
///
|
|
/// \see getRadius
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
void setRadius(float radius);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Get the radius of the circle
|
|
///
|
|
/// \return Radius of the circle
|
|
///
|
|
/// \see setRadius
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
float getRadius() const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Set the number of points of the circle
|
|
///
|
|
/// \param count New number of points of the circle
|
|
///
|
|
/// \see getPointCount
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
void setPointCount(std::size_t count);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Get the number of points of the circle
|
|
///
|
|
/// \return Number of points of the circle
|
|
///
|
|
/// \see setPointCount
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
virtual std::size_t getPointCount() const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Get a point of the circle
|
|
///
|
|
/// The returned point is in local coordinates, that is,
|
|
/// the shape's transforms (position, rotation, scale) are
|
|
/// not taken into account.
|
|
/// The result is undefined if \a index is out of the valid range.
|
|
///
|
|
/// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
|
|
///
|
|
/// \return index-th point of the shape
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
virtual Vector2f getPoint(std::size_t index) const;
|
|
|
|
private:
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Member data
|
|
////////////////////////////////////////////////////////////
|
|
float m_radius; ///< Radius of the circle
|
|
std::size_t m_pointCount; ///< Number of points composing the circle
|
|
};
|
|
|
|
} // namespace sf
|
|
|
|
|
|
#endif // SFML_CIRCLESHAPE_HPP
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \class sf::CircleShape
|
|
/// \ingroup graphics
|
|
///
|
|
/// This class inherits all the functions of sf::Transformable
|
|
/// (position, rotation, scale, bounds, ...) as well as the
|
|
/// functions of sf::Shape (outline, color, texture, ...).
|
|
///
|
|
/// Usage example:
|
|
/// \code
|
|
/// sf::CircleShape circle;
|
|
/// circle.setRadius(150);
|
|
/// circle.setOutlineColor(sf::Color::Red);
|
|
/// circle.setOutlineThickness(5);
|
|
/// circle.setPosition(10, 20);
|
|
/// ...
|
|
/// window.draw(circle);
|
|
/// \endcode
|
|
///
|
|
/// Since the graphics card can't draw perfect circles, we have to
|
|
/// fake them with multiple triangles connected to each other. The
|
|
/// "points count" property of sf::CircleShape defines how many of these
|
|
/// triangles to use, and therefore defines the quality of the circle.
|
|
///
|
|
/// The number of points can also be used for another purpose; with
|
|
/// small numbers you can create any regular polygon shape:
|
|
/// equilateral triangle, square, pentagon, hexagon, ...
|
|
///
|
|
/// \see sf::Shape, sf::RectangleShape, sf::ConvexShape
|
|
///
|
|
////////////////////////////////////////////////////////////
|